hook into SDL
[sdl_omap.git] / src / video / SDL_video.c
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /* The high-level video driver subsystem */
25
26 #include "SDL.h"
27 #include "SDL_sysvideo.h"
28 #include "SDL_blit.h"
29 #include "SDL_pixels_c.h"
30 #include "SDL_cursor_c.h"
31 #include "../events/SDL_sysevents.h"
32 #include "../events/SDL_events_c.h"
33
34 /* Available video drivers */
35 static VideoBootStrap *bootstrap[] = {
36 #if SDL_VIDEO_DRIVER_QUARTZ
37         &QZ_bootstrap,
38 #endif
39 #if SDL_VIDEO_DRIVER_X11
40         &X11_bootstrap,
41 #endif
42 #if SDL_VIDEO_DRIVER_DGA
43         &DGA_bootstrap,
44 #endif
45 #if SDL_VIDEO_DRIVER_NANOX
46         &NX_bootstrap,
47 #endif
48 #if SDL_VIDEO_DRIVER_IPOD
49         &iPod_bootstrap,
50 #endif
51 #if SDL_VIDEO_DRIVER_QTOPIA
52         &Qtopia_bootstrap,
53 #endif
54 #if SDL_VIDEO_DRIVER_WSCONS
55         &WSCONS_bootstrap,
56 #endif
57 #if SDL_VIDEO_DRIVER_FBCON
58         &FBCON_bootstrap,
59 #endif
60 #if SDL_VIDEO_DRIVER_DIRECTFB
61         &DirectFB_bootstrap,
62 #endif
63 #if SDL_VIDEO_DRIVER_PS2GS
64         &PS2GS_bootstrap,
65 #endif
66 #if SDL_VIDEO_DRIVER_PS3
67         &PS3_bootstrap,
68 #endif
69 #if SDL_VIDEO_DRIVER_GGI
70         &GGI_bootstrap,
71 #endif
72 #if SDL_VIDEO_DRIVER_VGL
73         &VGL_bootstrap,
74 #endif
75 #if SDL_VIDEO_DRIVER_SVGALIB
76         &SVGALIB_bootstrap,
77 #endif
78 #if SDL_VIDEO_DRIVER_GAPI
79         &GAPI_bootstrap,
80 #endif
81 #if SDL_VIDEO_DRIVER_WINDIB
82         &WINDIB_bootstrap,
83 #endif
84 #if SDL_VIDEO_DRIVER_DDRAW
85         &DIRECTX_bootstrap,
86 #endif
87 #if SDL_VIDEO_DRIVER_BWINDOW
88         &BWINDOW_bootstrap,
89 #endif
90 #if SDL_VIDEO_DRIVER_TOOLBOX
91         &TOOLBOX_bootstrap,
92 #endif
93 #if SDL_VIDEO_DRIVER_DRAWSPROCKET
94         &DSp_bootstrap,
95 #endif
96 #if SDL_VIDEO_DRIVER_PHOTON
97         &ph_bootstrap,
98 #endif
99 #if SDL_VIDEO_DRIVER_EPOC
100         &EPOC_bootstrap,
101 #endif
102 #if SDL_VIDEO_DRIVER_XBIOS
103         &XBIOS_bootstrap,
104 #endif
105 #if SDL_VIDEO_DRIVER_GEM
106         &GEM_bootstrap,
107 #endif
108 #if SDL_VIDEO_DRIVER_PICOGUI
109         &PG_bootstrap,
110 #endif
111 #if SDL_VIDEO_DRIVER_DC
112         &DC_bootstrap,
113 #endif
114 #if SDL_VIDEO_DRIVER_NDS
115         &NDS_bootstrap,
116 #endif
117 #if SDL_VIDEO_DRIVER_RISCOS
118         &RISCOS_bootstrap,
119 #endif
120 #if SDL_VIDEO_DRIVER_OS2FS
121         &OS2FSLib_bootstrap,
122 #endif
123 #if SDL_VIDEO_DRIVER_AALIB
124         &AALIB_bootstrap,
125 #endif
126 #if SDL_VIDEO_DRIVER_CACA
127         &CACA_bootstrap,
128 #endif
129 #if SDL_VIDEO_DRIVER_OMAPDSS
130         &omapdss_bootstrap,
131 #endif
132 #if SDL_VIDEO_DRIVER_DUMMY
133         &DUMMY_bootstrap,
134 #endif
135         NULL
136 };
137
138 SDL_VideoDevice *current_video = NULL;
139
140 /* Various local functions */
141 int SDL_VideoInit(const char *driver_name, Uint32 flags);
142 void SDL_VideoQuit(void);
143 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects);
144
145 static SDL_GrabMode SDL_WM_GrabInputOff(void);
146 #if SDL_VIDEO_OPENGL
147 static int lock_count = 0;
148 #endif
149
150
151 /*
152  * Initialize the video and event subsystems -- determine native pixel format
153  */
154 int SDL_VideoInit (const char *driver_name, Uint32 flags)
155 {
156         SDL_VideoDevice *video;
157         int index;
158         int i;
159         SDL_PixelFormat vformat;
160         Uint32 video_flags;
161
162         /* Toggle the event thread flags, based on OS requirements */
163 #if defined(MUST_THREAD_EVENTS)
164         flags |= SDL_INIT_EVENTTHREAD;
165 #elif defined(CANT_THREAD_EVENTS)
166         if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
167                 SDL_SetError("OS doesn't support threaded events");
168                 return(-1);
169         }
170 #endif
171
172         /* Check to make sure we don't overwrite 'current_video' */
173         if ( current_video != NULL ) {
174                 SDL_VideoQuit();
175         }
176
177         /* Select the proper video driver */
178         index = 0;
179         video = NULL;
180         if ( driver_name != NULL ) {
181 #if 0   /* This will be replaced with a better driver selection API */
182                 if ( SDL_strrchr(driver_name, ':') != NULL ) {
183                         index = atoi(SDL_strrchr(driver_name, ':')+1);
184                 }
185 #endif
186                 for ( i=0; bootstrap[i]; ++i ) {
187                         if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
188                                 if ( bootstrap[i]->available() ) {
189                                         video = bootstrap[i]->create(index);
190                                         break;
191                                 }
192                         }
193                 }
194         } else {
195                 for ( i=0; bootstrap[i]; ++i ) {
196                         if ( bootstrap[i]->available() ) {
197                                 video = bootstrap[i]->create(index);
198                                 if ( video != NULL ) {
199                                         break;
200                                 }
201                         }
202                 }
203         }
204         if ( video == NULL ) {
205                 SDL_SetError("No available video device");
206                 return(-1);
207         }
208         current_video = video;
209         current_video->name = bootstrap[i]->name;
210
211         /* Do some basic variable initialization */
212         video->screen = NULL;
213         video->shadow = NULL;
214         video->visible = NULL;
215         video->physpal = NULL;
216         video->gammacols = NULL;
217         video->gamma = NULL;
218         video->wm_title = NULL;
219         video->wm_icon  = NULL;
220         video->offset_x = 0;
221         video->offset_y = 0;
222         SDL_memset(&video->info, 0, (sizeof video->info));
223         
224         video->displayformatalphapixel = NULL;
225
226         /* Set some very sane GL defaults */
227         video->gl_config.driver_loaded = 0;
228         video->gl_config.dll_handle = NULL;
229         video->gl_config.red_size = 3;
230         video->gl_config.green_size = 3;
231         video->gl_config.blue_size = 2;
232         video->gl_config.alpha_size = 0;
233         video->gl_config.buffer_size = 0;
234         video->gl_config.depth_size = 16;
235         video->gl_config.stencil_size = 0;
236         video->gl_config.double_buffer = 1;
237         video->gl_config.accum_red_size = 0;
238         video->gl_config.accum_green_size = 0;
239         video->gl_config.accum_blue_size = 0;
240         video->gl_config.accum_alpha_size = 0;
241         video->gl_config.stereo = 0;
242         video->gl_config.multisamplebuffers = 0;
243         video->gl_config.multisamplesamples = 0;
244         video->gl_config.accelerated = -1; /* not known, don't set */
245         video->gl_config.swap_control = -1; /* not known, don't set */
246         
247         /* Initialize the video subsystem */
248         SDL_memset(&vformat, 0, sizeof(vformat));
249         if ( video->VideoInit(video, &vformat) < 0 ) {
250                 SDL_VideoQuit();
251                 return(-1);
252         }
253
254         /* Create a zero sized video surface of the appropriate format */
255         video_flags = SDL_SWSURFACE;
256         SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0,
257                                 vformat.BitsPerPixel,
258                                 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0);
259         if ( SDL_VideoSurface == NULL ) {
260                 SDL_VideoQuit();
261                 return(-1);
262         }
263         SDL_PublicSurface = NULL;       /* Until SDL_SetVideoMode() */
264
265 #if 0 /* Don't change the current palette - may be used by other programs.
266        * The application can't do anything with the display surface until
267        * a video mode has been set anyway. :)
268        */
269         /* If we have a palettized surface, create a default palette */
270         if ( SDL_VideoSurface->format->palette ) {
271                 SDL_PixelFormat *vf = SDL_VideoSurface->format;
272                 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
273                 video->SetColors(video,
274                                  0, vf->palette->ncolors, vf->palette->colors);
275         }
276 #endif
277         video->info.vfmt = SDL_VideoSurface->format;
278
279         /* Start the event loop */
280         if ( SDL_StartEventLoop(flags) < 0 ) {
281                 SDL_VideoQuit();
282                 return(-1);
283         }
284         SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD);
285
286         /* We're ready to go! */
287         return(0);
288 }
289
290 char *SDL_VideoDriverName(char *namebuf, int maxlen)
291 {
292         if ( current_video != NULL ) {
293                 SDL_strlcpy(namebuf, current_video->name, maxlen);
294                 return(namebuf);
295         }
296         return(NULL);
297 }
298
299 /*
300  * Get the current display surface
301  */
302 SDL_Surface *SDL_GetVideoSurface(void)
303 {
304         SDL_Surface *visible;
305
306         visible = NULL;
307         if ( current_video ) {
308                 visible = current_video->visible;
309         }
310         return(visible);
311 }
312
313 /*
314  * Get the current information about the video hardware
315  */
316 const SDL_VideoInfo *SDL_GetVideoInfo(void)
317 {
318         const SDL_VideoInfo *info;
319
320         info = NULL;
321         if ( current_video ) {
322                 info = &current_video->info;
323         }
324         return(info);
325 }
326
327 /*
328  * Return a pointer to an array of available screen dimensions for the
329  * given format, sorted largest to smallest.  Returns NULL if there are
330  * no dimensions available for a particular format, or (SDL_Rect **)-1
331  * if any dimension is okay for the given format.  If 'format' is NULL,
332  * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt
333  */
334 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags)
335 {
336         SDL_VideoDevice *video = current_video;
337         SDL_VideoDevice *this  = current_video;
338         SDL_Rect **modes;
339
340         modes = NULL;
341         if ( SDL_VideoSurface ) {
342                 if ( format == NULL ) {
343                         format = SDL_VideoSurface->format;
344                 }
345                 modes = video->ListModes(this, format, flags);
346         }
347         return(modes);
348 }
349
350 /*
351  * Check to see if a particular video mode is supported.
352  * It returns 0 if the requested mode is not supported under any bit depth,
353  * or returns the bits-per-pixel of the closest available mode with the
354  * given width and height.  If this bits-per-pixel is different from the
355  * one used when setting the video mode, SDL_SetVideoMode() will succeed,
356  * but will emulate the requested bits-per-pixel with a shadow surface.
357  */
358 static Uint8 SDL_closest_depths[4][8] = {
359         /* 8 bit closest depth ordering */
360         { 0, 8, 16, 15, 32, 24, 0, 0 },
361         /* 15,16 bit closest depth ordering */
362         { 0, 16, 15, 32, 24, 8, 0, 0 },
363         /* 24 bit closest depth ordering */
364         { 0, 24, 32, 16, 15, 8, 0, 0 },
365         /* 32 bit closest depth ordering */
366         { 0, 32, 16, 15, 24, 8, 0, 0 }
367 };
368
369
370 #ifdef __MACOS__ /* MPW optimization bug? */
371 #define NEGATIVE_ONE 0xFFFFFFFF
372 #else
373 #define NEGATIVE_ONE -1
374 #endif
375
376 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags)
377 {
378         int table, b, i;
379         int supported;
380         SDL_PixelFormat format;
381         SDL_Rect **sizes;
382
383         /* Currently 1 and 4 bpp are not supported */
384         if ( bpp < 8 || bpp > 32 ) {
385                 return(0);
386         }
387         if ( (width <= 0) || (height <= 0) ) {
388                 return(0);
389         }
390
391         /* Search through the list valid of modes */
392         SDL_memset(&format, 0, sizeof(format));
393         supported = 0;
394         table = ((bpp+7)/8)-1;
395         SDL_closest_depths[table][0] = bpp;
396         SDL_closest_depths[table][7] = 0;
397         for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
398                 format.BitsPerPixel = SDL_closest_depths[table][b];
399                 sizes = SDL_ListModes(&format, flags);
400                 if ( sizes == (SDL_Rect **)0 ) {
401                         /* No sizes supported at this bit-depth */
402                         continue;
403                 } else 
404                 if (sizes == (SDL_Rect **)NEGATIVE_ONE) {
405                         /* Any size supported at this bit-depth */
406                         supported = 1;
407                         continue;
408                 } else if (current_video->handles_any_size) {
409                         /* Driver can center a smaller surface to simulate fullscreen */
410                         for ( i=0; sizes[i]; ++i ) {
411                                 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) {
412                                         supported = 1; /* this mode can fit the centered window. */
413                                         break;
414                                 }
415                         }
416                 } else
417                 for ( i=0; sizes[i]; ++i ) {
418                         if ((sizes[i]->w == width) && (sizes[i]->h == height)) {
419                                 supported = 1;
420                                 break;
421                         }
422                 }
423         }
424         if ( supported ) {
425                 --b;
426                 return(SDL_closest_depths[table][b]);
427         } else {
428                 return(0);
429         }
430 }
431
432 /*
433  * Get the closest non-emulated video mode to the one requested
434  */
435 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags)
436 {
437         int table, b, i;
438         int supported;
439         int native_bpp;
440         SDL_PixelFormat format;
441         SDL_Rect **sizes;
442
443         /* Check parameters */
444         if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) {
445                 SDL_SetError("Invalid bits per pixel (range is {8...32})");
446                 return(0);
447         }
448         if ((*w <= 0) || (*h <= 0)) {
449                 SDL_SetError("Invalid width or height");
450                 return(0);
451         }
452
453         /* Try the original video mode, get the closest depth */
454         native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags);
455         if ( native_bpp == *BitsPerPixel ) {
456                 return(1);
457         }
458         if ( native_bpp > 0 ) {
459                 *BitsPerPixel = native_bpp;
460                 return(1);
461         }
462
463         /* No exact size match at any depth, look for closest match */
464         SDL_memset(&format, 0, sizeof(format));
465         supported = 0;
466         table = ((*BitsPerPixel+7)/8)-1;
467         SDL_closest_depths[table][0] = *BitsPerPixel;
468         SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel;
469         for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
470                 int best;
471
472                 format.BitsPerPixel = SDL_closest_depths[table][b];
473                 sizes = SDL_ListModes(&format, flags);
474                 if ( sizes == (SDL_Rect **)0 ) {
475                         /* No sizes supported at this bit-depth */
476                         continue;
477                 }
478                 best=0;
479                 for ( i=0; sizes[i]; ++i ) {
480                         /* Mode with both dimensions bigger or equal than asked ? */
481                         if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) {
482                                 /* Mode with any dimension smaller or equal than current best ? */
483                                 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) {
484                                         /* Now choose the mode that has less pixels */
485                                         if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) {
486                                                 best=i;
487                                                 supported = 1;
488                                         }
489                                 }
490                         }
491                 }
492                 if (supported) {
493                         *w=sizes[best]->w;
494                         *h=sizes[best]->h;
495                         *BitsPerPixel = SDL_closest_depths[table][b];
496                 }
497         }
498         if ( ! supported ) {
499                 SDL_SetError("No video mode large enough for %dx%d", *w, *h);
500         }
501         return(supported);
502 }
503
504 /* This should probably go somewhere else -- like SDL_surface.c */
505 static void SDL_ClearSurface(SDL_Surface *surface)
506 {
507         Uint32 black;
508
509         black = SDL_MapRGB(surface->format, 0, 0, 0);
510         SDL_FillRect(surface, NULL, black);
511         if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) {
512                 SDL_Flip(surface);
513                 SDL_FillRect(surface, NULL, black);
514         }
515         if (surface->flags&SDL_FULLSCREEN) {
516                 SDL_Flip(surface);
517         }
518 }
519
520 /*
521  * Create a shadow surface suitable for fooling the app. :-)
522  */
523 static void SDL_CreateShadowSurface(int depth)
524 {
525         Uint32 Rmask, Gmask, Bmask;
526
527         /* Allocate the shadow surface */
528         if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
529                 Rmask = (SDL_VideoSurface->format)->Rmask;
530                 Gmask = (SDL_VideoSurface->format)->Gmask;
531                 Bmask = (SDL_VideoSurface->format)->Bmask;
532         } else {
533                 Rmask = Gmask = Bmask = 0;
534         }
535         SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
536                                 SDL_VideoSurface->w, SDL_VideoSurface->h,
537                                                 depth, Rmask, Gmask, Bmask, 0);
538         if ( SDL_ShadowSurface == NULL ) {
539                 return;
540         }
541
542         /* 8-bit shadow surfaces report that they have exclusive palette */
543         if ( SDL_ShadowSurface->format->palette ) {
544                 SDL_ShadowSurface->flags |= SDL_HWPALETTE;
545                 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
546                         SDL_memcpy(SDL_ShadowSurface->format->palette->colors,
547                                 SDL_VideoSurface->format->palette->colors,
548                                 SDL_VideoSurface->format->palette->ncolors*
549                                                         sizeof(SDL_Color));
550                 } else {
551                         SDL_DitherColors(
552                         SDL_ShadowSurface->format->palette->colors, depth);
553                 }
554         }
555
556         /* If the video surface is resizable, the shadow should say so */
557         if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) {
558                 SDL_ShadowSurface->flags |= SDL_RESIZABLE;
559         }
560         /* If the video surface has no frame, the shadow should say so */
561         if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) {
562                 SDL_ShadowSurface->flags |= SDL_NOFRAME;
563         }
564         /* If the video surface is fullscreen, the shadow should say so */
565         if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
566                 SDL_ShadowSurface->flags |= SDL_FULLSCREEN;
567         }
568         /* If the video surface is flippable, the shadow should say so */
569         if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
570                 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF;
571         }
572         return;
573 }
574
575 #ifdef __QNXNTO__
576     #include <sys/neutrino.h>
577 #endif /* __QNXNTO__ */
578
579 /*
580  * Set the requested video mode, allocating a shadow buffer if necessary.
581  */
582 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
583 {
584         SDL_VideoDevice *video, *this;
585         SDL_Surface *prev_mode, *mode;
586         int video_w;
587         int video_h;
588         int video_bpp;
589         int is_opengl;
590         SDL_GrabMode saved_grab;
591
592         /* Start up the video driver, if necessary..
593            WARNING: This is the only function protected this way!
594          */
595         if ( ! current_video ) {
596                 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) {
597                         return(NULL);
598                 }
599         }
600         this = video = current_video;
601
602         /* Default to the current width and height */
603         if ( width == 0 ) {
604                 width = video->info.current_w;
605         }
606         if ( height == 0 ) {
607                 height = video->info.current_h;
608         }
609         /* Default to the current video bpp */
610         if ( bpp == 0 ) {
611                 flags |= SDL_ANYFORMAT;
612                 bpp = SDL_VideoSurface->format->BitsPerPixel;
613         }
614
615         /* Get a good video mode, the closest one possible */
616         video_w = width;
617         video_h = height;
618         video_bpp = bpp;
619         if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) {
620                 return(NULL);
621         }
622
623         /* Check the requested flags */
624         /* There's no palette in > 8 bits-per-pixel mode */
625         if ( video_bpp > 8 ) {
626                 flags &= ~SDL_HWPALETTE;
627         }
628 #if 0
629         if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
630                 /* There's no windowed double-buffering */
631                 flags &= ~SDL_DOUBLEBUF;
632         }
633 #endif
634         if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
635                 /* Use hardware surfaces when double-buffering */
636                 flags |= SDL_HWSURFACE;
637         }
638
639         is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL );
640         if ( is_opengl ) {
641                 /* These flags are for 2D video modes only */
642                 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF);
643         }
644
645         /* Reset the keyboard here so event callbacks can run */
646         SDL_ResetKeyboard();
647         SDL_ResetMouse();
648         SDL_SetMouseRange(width, height);
649         SDL_cursorstate &= ~CURSOR_USINGSW;
650
651         /* Clean up any previous video mode */
652         if ( SDL_PublicSurface != NULL ) {
653                 SDL_PublicSurface = NULL;
654         }
655         if ( SDL_ShadowSurface != NULL ) {
656                 SDL_Surface *ready_to_go;
657                 ready_to_go = SDL_ShadowSurface;
658                 SDL_ShadowSurface = NULL;
659                 SDL_FreeSurface(ready_to_go);
660         }
661         if ( video->physpal ) {
662                 SDL_free(video->physpal->colors);
663                 SDL_free(video->physpal);
664                 video->physpal = NULL;
665         }
666         if( video->gammacols) {
667                 SDL_free(video->gammacols);
668                 video->gammacols = NULL;
669         }
670
671         /* Save the previous grab state and turn off grab for mode switch */
672         saved_grab = SDL_WM_GrabInputOff();
673
674         /* Try to set the video mode, along with offset and clipping */
675         prev_mode = SDL_VideoSurface;
676         SDL_LockCursor();
677         SDL_VideoSurface = NULL;        /* In case it's freed by driver */
678         mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags);
679         if ( mode ) { /* Prevent resize events from mode change */
680           /* But not on OS/2 */
681 #ifndef __OS2__
682             SDL_PrivateResize(mode->w, mode->h);
683 #endif
684
685             /* Sam - If we asked for OpenGL mode, and didn't get it, fail */
686             if ( is_opengl && !(mode->flags & SDL_OPENGL) ) {
687                 mode = NULL;
688                 SDL_SetError("OpenGL not available");
689             }
690         }
691         /*
692          * rcg11292000
693          * If you try to set an SDL_OPENGL surface, and fail to find a
694          * matching  visual, then the next call to SDL_SetVideoMode()
695          * will segfault, since  we no longer point to a dummy surface,
696          * but rather NULL.
697          * Sam 11/29/00
698          * WARNING, we need to make sure that the previous mode hasn't
699          * already been freed by the video driver.  What do we do in
700          * that case?  Should we call SDL_VideoInit() again?
701          */
702         SDL_VideoSurface = (mode != NULL) ? mode : prev_mode;
703
704         if ( (mode != NULL) && (!is_opengl) ) {
705                 /* Sanity check */
706                 if ( (mode->w < width) || (mode->h < height) ) {
707                         SDL_SetError("Video mode smaller than requested");
708                         return(NULL);
709                 }
710
711                 /* If we have a palettized surface, create a default palette */
712                 if ( mode->format->palette ) {
713                         SDL_PixelFormat *vf = mode->format;
714                         SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
715                         video->SetColors(this, 0, vf->palette->ncolors,
716                                                    vf->palette->colors);
717                 }
718
719                 /* Clear the surface to black */
720                 video->offset_x = 0;
721                 video->offset_y = 0;
722                 mode->offset = 0;
723                 SDL_SetClipRect(mode, NULL);
724                 SDL_ClearSurface(mode);
725
726                 /* Now adjust the offsets to match the desired mode */
727                 video->offset_x = (mode->w-width)/2;
728                 video->offset_y = (mode->h-height)/2;
729                 mode->offset = video->offset_y*mode->pitch +
730                                 video->offset_x*mode->format->BytesPerPixel;
731 #ifdef DEBUG_VIDEO
732   fprintf(stderr,
733         "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n",
734                 width, height, bpp,
735                 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset);
736 #endif
737                 mode->w = width;
738                 mode->h = height;
739                 SDL_SetClipRect(mode, NULL);
740         }
741         SDL_ResetCursor();
742         SDL_UnlockCursor();
743
744         /* If we failed setting a video mode, return NULL... (Uh Oh!) */
745         if ( mode == NULL ) {
746                 return(NULL);
747         }
748
749         /* If there is no window manager, set the SDL_NOFRAME flag */
750         if ( ! video->info.wm_available ) {
751                 mode->flags |= SDL_NOFRAME;
752         }
753
754         /* Reset the mouse cursor and grab for new video mode */
755         SDL_SetCursor(NULL);
756         if ( video->UpdateMouse ) {
757                 video->UpdateMouse(this);
758         }
759         SDL_WM_GrabInput(saved_grab);
760         SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */
761
762 #if SDL_VIDEO_OPENGL
763         /* Load GL symbols (before MakeCurrent, where we need glGetString). */
764         if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) {
765
766 #if defined(__QNXNTO__) && (_NTO_VERSION < 630)
767 #define __SDL_NOGETPROCADDR__
768 #elif defined(__MINT__)
769 #define __SDL_NOGETPROCADDR__
770 #endif
771 #ifdef __SDL_NOGETPROCADDR__
772     #define SDL_PROC(ret,func,params) video->func=func;
773 #else
774     #define SDL_PROC(ret,func,params) \
775     do { \
776         video->func = SDL_GL_GetProcAddress(#func); \
777         if ( ! video->func ) { \
778             SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
779         return(NULL); \
780         } \
781     } while ( 0 );
782
783 #endif /* __SDL_NOGETPROCADDR__ */
784
785 #include "SDL_glfuncs.h"
786 #undef SDL_PROC 
787         }
788 #endif /* SDL_VIDEO_OPENGL */
789
790         /* If we're running OpenGL, make the context current */
791         if ( (video->screen->flags & SDL_OPENGL) &&
792               video->GL_MakeCurrent ) {
793                 if ( video->GL_MakeCurrent(this) < 0 ) {
794                         return(NULL);
795                 }
796         }
797
798         /* Set up a fake SDL surface for OpenGL "blitting" */
799         if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) {
800                 /* Load GL functions for performing the texture updates */
801 #if SDL_VIDEO_OPENGL
802
803                 /* Create a software surface for blitting */
804 #ifdef GL_VERSION_1_2
805                 /* If the implementation either supports the packed pixels
806                    extension, or implements the core OpenGL 1.2 API, it will
807                    support the GL_UNSIGNED_SHORT_5_6_5 texture format.
808                  */
809                 if ( (bpp == 16) &&
810                      (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") ||
811                      (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f))
812                    ) {
813                         video->is_32bit = 0;
814                         SDL_VideoSurface = SDL_CreateRGBSurface(
815                                 flags, 
816                                 width, 
817                                 height,  
818                                 16,
819                                 31 << 11,
820                                 63 << 5,
821                                 31,
822                                 0
823                                 );
824                 }
825                 else
826 #endif /* OpenGL 1.2 */
827                 {
828                         video->is_32bit = 1;
829                         SDL_VideoSurface = SDL_CreateRGBSurface(
830                                 flags, 
831                                 width, 
832                                 height, 
833                                 32, 
834 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
835                                 0x000000FF,
836                                 0x0000FF00,
837                                 0x00FF0000,
838                                 0xFF000000
839 #else
840                                 0xFF000000,
841                                 0x00FF0000,
842                                 0x0000FF00,
843                                 0x000000FF
844 #endif
845                                 );
846                 }
847                 if ( ! SDL_VideoSurface ) {
848                         return(NULL);
849                 }
850                 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT;
851
852                 /* Free the original video mode surface (is this safe?) */
853                 SDL_FreeSurface(mode);
854
855                 /* Set the surface completely opaque & white by default */
856                 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch );
857                 video->glGenTextures( 1, &video->texture );
858                 video->glBindTexture( GL_TEXTURE_2D, video->texture );
859                 video->glTexImage2D(
860                         GL_TEXTURE_2D,
861                         0,
862                         video->is_32bit ? GL_RGBA : GL_RGB,
863                         256,
864                         256,
865                         0,
866                         video->is_32bit ? GL_RGBA : GL_RGB,
867 #ifdef GL_VERSION_1_2
868                         video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
869 #else
870                         GL_UNSIGNED_BYTE,
871 #endif
872                         NULL);
873
874                 video->UpdateRects = SDL_GL_UpdateRectsLock;
875 #else
876                 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL");
877                 return(NULL);
878 #endif
879         }
880
881         /* Create a shadow surface if necessary */
882         /* There are three conditions under which we create a shadow surface:
883                 1.  We need a particular bits-per-pixel that we didn't get.
884                 2.  We need a hardware palette and didn't get one.
885                 3.  We need a software surface and got a hardware surface.
886         */
887         if ( !(SDL_VideoSurface->flags & SDL_OPENGL) &&
888              (
889              (  !(flags&SDL_ANYFORMAT) &&
890                         (SDL_VideoSurface->format->BitsPerPixel != bpp)) ||
891              (   (flags&SDL_HWPALETTE) && 
892                                 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) ||
893                 /* If the surface is in hardware, video writes are visible
894                    as soon as they are performed, so we need to buffer them
895                  */
896              (   ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) &&
897                                 (SDL_VideoSurface->flags&SDL_HWSURFACE)) ||
898              (   (flags&SDL_DOUBLEBUF) &&
899                                 (SDL_VideoSurface->flags&SDL_HWSURFACE) &&
900                                 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF))
901              ) ) {
902                 SDL_CreateShadowSurface(bpp);
903                 if ( SDL_ShadowSurface == NULL ) {
904                         SDL_SetError("Couldn't create shadow surface");
905                         return(NULL);
906                 }
907                 SDL_PublicSurface = SDL_ShadowSurface;
908         } else {
909                 SDL_PublicSurface = SDL_VideoSurface;
910         }
911         video->info.vfmt = SDL_VideoSurface->format;
912         video->info.current_w = SDL_VideoSurface->w;
913         video->info.current_h = SDL_VideoSurface->h;
914
915         /* We're done! */
916         return(SDL_PublicSurface);
917 }
918
919 /* 
920  * Convert a surface into the video pixel format.
921  */
922 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface)
923 {
924         Uint32 flags;
925
926         if ( ! SDL_PublicSurface ) {
927                 SDL_SetError("No video mode has been set");
928                 return(NULL);
929         }
930         /* Set the flags appropriate for copying to display surface */
931         if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw)
932                 flags = SDL_HWSURFACE;
933         else 
934                 flags = SDL_SWSURFACE;
935 #ifdef AUTORLE_DISPLAYFORMAT
936         flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA));
937         flags |= SDL_RLEACCELOK;
938 #else
939         flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK);
940 #endif
941         return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags));
942 }
943
944 /*
945  * Convert a surface into a format that's suitable for blitting to
946  * the screen, but including an alpha channel.
947  */
948 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface)
949 {
950         SDL_PixelFormat *vf;
951         SDL_PixelFormat *format;
952         SDL_Surface *converted;
953         Uint32 flags;
954         /* default to ARGB8888 */
955         Uint32 amask = 0xff000000;
956         Uint32 rmask = 0x00ff0000;
957         Uint32 gmask = 0x0000ff00;
958         Uint32 bmask = 0x000000ff;
959
960         if ( ! SDL_PublicSurface ) {
961                 SDL_SetError("No video mode has been set");
962                 return(NULL);
963         }
964         vf = SDL_PublicSurface->format;
965
966         switch(vf->BytesPerPixel) {
967             case 2:
968                 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}.
969                    For anything else (like ARGB4444) it doesn't matter
970                    since we have no special code for it anyway */
971                 if ( (vf->Rmask == 0x1f) &&
972                      (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) {
973                         rmask = 0xff;
974                         bmask = 0xff0000;
975                 }
976                 break;
977
978             case 3:
979             case 4:
980                 /* Keep the video format, as long as the high 8 bits are
981                    unused or alpha */
982                 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) {
983                         rmask = 0xff;
984                         bmask = 0xff0000;
985                 }
986                 break;
987
988             default:
989                 /* We have no other optimised formats right now. When/if a new
990                    optimised alpha format is written, add the converter here */
991                 break;
992         }
993         format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);
994         flags = SDL_PublicSurface->flags & SDL_HWSURFACE;
995         flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
996         converted = SDL_ConvertSurface(surface, format, flags);
997         SDL_FreeFormat(format);
998         return(converted);
999 }
1000
1001 /*
1002  * Update a specific portion of the physical screen
1003  */
1004 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h)
1005 {
1006         if ( screen ) {
1007                 SDL_Rect rect;
1008
1009                 /* Perform some checking */
1010                 if ( w == 0 )
1011                         w = screen->w;
1012                 if ( h == 0 )
1013                         h = screen->h;
1014                 if ( (int)(x+w) > screen->w )
1015                         return;
1016                 if ( (int)(y+h) > screen->h )
1017                         return;
1018
1019                 /* Fill the rectangle */
1020                 rect.x = (Sint16)x;
1021                 rect.y = (Sint16)y;
1022                 rect.w = (Uint16)w;
1023                 rect.h = (Uint16)h;
1024                 SDL_UpdateRects(screen, 1, &rect);
1025         }
1026 }
1027 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects)
1028 {
1029         int i;
1030         SDL_VideoDevice *video = current_video;
1031         SDL_VideoDevice *this = current_video;
1032
1033         if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) {
1034                 SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()");
1035                 return;
1036         }
1037         if ( screen == SDL_ShadowSurface ) {
1038                 /* Blit the shadow surface using saved mapping */
1039                 SDL_Palette *pal = screen->format->palette;
1040                 SDL_Color *saved_colors = NULL;
1041                 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
1042                         /* simulated 8bpp, use correct physical palette */
1043                         saved_colors = pal->colors;
1044                         if ( video->gammacols ) {
1045                                 /* gamma-corrected palette */
1046                                 pal->colors = video->gammacols;
1047                         } else if ( video->physpal ) {
1048                                 /* physical palette different from logical */
1049                                 pal->colors = video->physpal->colors;
1050                         }
1051                 }
1052                 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1053                         SDL_LockCursor();
1054                         SDL_DrawCursor(SDL_ShadowSurface);
1055                         for ( i=0; i<numrects; ++i ) {
1056                                 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], 
1057                                                 SDL_VideoSurface, &rects[i]);
1058                         }
1059                         SDL_EraseCursor(SDL_ShadowSurface);
1060                         SDL_UnlockCursor();
1061                 } else {
1062                         for ( i=0; i<numrects; ++i ) {
1063                                 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], 
1064                                                 SDL_VideoSurface, &rects[i]);
1065                         }
1066                 }
1067                 if ( saved_colors ) {
1068                         pal->colors = saved_colors;
1069                 }
1070
1071                 /* Fall through to video surface update */
1072                 screen = SDL_VideoSurface;
1073         }
1074         if ( screen == SDL_VideoSurface ) {
1075                 /* Update the video surface */
1076                 if ( screen->offset ) {
1077                         for ( i=0; i<numrects; ++i ) {
1078                                 rects[i].x += video->offset_x;
1079                                 rects[i].y += video->offset_y;
1080                         }
1081                         video->UpdateRects(this, numrects, rects);
1082                         for ( i=0; i<numrects; ++i ) {
1083                                 rects[i].x -= video->offset_x;
1084                                 rects[i].y -= video->offset_y;
1085                         }
1086                 } else {
1087                         video->UpdateRects(this, numrects, rects);
1088                 }
1089         }
1090 }
1091
1092 /*
1093  * Performs hardware double buffering, if possible, or a full update if not.
1094  */
1095 int SDL_Flip(SDL_Surface *screen)
1096 {
1097         SDL_VideoDevice *video = current_video;
1098         /* Copy the shadow surface to the video surface */
1099         if ( screen == SDL_ShadowSurface ) {
1100                 SDL_Rect rect;
1101                 SDL_Palette *pal = screen->format->palette;
1102                 SDL_Color *saved_colors = NULL;
1103                 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
1104                         /* simulated 8bpp, use correct physical palette */
1105                         saved_colors = pal->colors;
1106                         if ( video->gammacols ) {
1107                                 /* gamma-corrected palette */
1108                                 pal->colors = video->gammacols;
1109                         } else if ( video->physpal ) {
1110                                 /* physical palette different from logical */
1111                                 pal->colors = video->physpal->colors;
1112                         }
1113                 }
1114
1115                 rect.x = 0;
1116                 rect.y = 0;
1117                 rect.w = screen->w;
1118                 rect.h = screen->h;
1119                 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1120                         SDL_LockCursor();
1121                         SDL_DrawCursor(SDL_ShadowSurface);
1122                         SDL_LowerBlit(SDL_ShadowSurface, &rect,
1123                                         SDL_VideoSurface, &rect);
1124                         SDL_EraseCursor(SDL_ShadowSurface);
1125                         SDL_UnlockCursor();
1126                 } else {
1127                         SDL_LowerBlit(SDL_ShadowSurface, &rect,
1128                                         SDL_VideoSurface, &rect);
1129                 }
1130                 if ( saved_colors ) {
1131                         pal->colors = saved_colors;
1132                 }
1133
1134                 /* Fall through to video surface update */
1135                 screen = SDL_VideoSurface;
1136         }
1137         if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
1138                 SDL_VideoDevice *this  = current_video;
1139                 return(video->FlipHWSurface(this, SDL_VideoSurface));
1140         } else {
1141                 SDL_UpdateRect(screen, 0, 0, 0, 0);
1142         }
1143         return(0);
1144 }
1145
1146 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors,
1147                                int firstcolor, int ncolors)
1148 {
1149         SDL_Palette *pal = screen->format->palette;
1150         SDL_Palette *vidpal;
1151
1152         if ( colors != (pal->colors + firstcolor) ) {
1153                 SDL_memcpy(pal->colors + firstcolor, colors,
1154                        ncolors * sizeof(*colors));
1155         }
1156
1157         if ( current_video && SDL_VideoSurface ) {
1158                 vidpal = SDL_VideoSurface->format->palette;
1159                 if ( (screen == SDL_ShadowSurface) && vidpal ) {
1160                         /*
1161                          * This is a shadow surface, and the physical
1162                          * framebuffer is also indexed. Propagate the
1163                          * changes to its logical palette so that
1164                          * updates are always identity blits
1165                          */
1166                         SDL_memcpy(vidpal->colors + firstcolor, colors,
1167                                ncolors * sizeof(*colors));
1168                 }
1169         }
1170         SDL_FormatChanged(screen);
1171 }
1172
1173 static int SetPalette_physical(SDL_Surface *screen,
1174                                SDL_Color *colors, int firstcolor, int ncolors)
1175 {
1176         SDL_VideoDevice *video = current_video;
1177         int gotall = 1;
1178
1179         if ( video->physpal ) {
1180                 /* We need to copy the new colors, since we haven't
1181                  * already done the copy in the logical set above.
1182                  */
1183                 SDL_memcpy(video->physpal->colors + firstcolor,
1184                        colors, ncolors * sizeof(*colors));
1185         }
1186         if ( screen == SDL_ShadowSurface ) {
1187                 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) {
1188                         /*
1189                          * The real screen is also indexed - set its physical
1190                          * palette. The physical palette does not include the
1191                          * gamma modification, we apply it directly instead,
1192                          * but this only happens if we have hardware palette.
1193                          */
1194                         screen = SDL_VideoSurface;
1195                 } else {
1196                         /*
1197                          * The video surface is not indexed - invalidate any
1198                          * active shadow-to-video blit mappings.
1199                          */
1200                         if ( screen->map->dst == SDL_VideoSurface ) {
1201                                 SDL_InvalidateMap(screen->map);
1202                         }
1203                         if ( video->gamma ) {
1204                                 if( ! video->gammacols ) {
1205                                         SDL_Palette *pp = video->physpal;
1206                                         if(!pp)
1207                                                 pp = screen->format->palette;
1208                                         video->gammacols = SDL_malloc(pp->ncolors
1209                                                           * sizeof(SDL_Color));
1210                                         SDL_ApplyGamma(video->gamma,
1211                                                        pp->colors,
1212                                                        video->gammacols,
1213                                                        pp->ncolors);
1214                                 } else {
1215                                         SDL_ApplyGamma(video->gamma, colors,
1216                                                        video->gammacols
1217                                                        + firstcolor,
1218                                                        ncolors);
1219                                 }
1220                         }
1221                         SDL_UpdateRect(screen, 0, 0, 0, 0);
1222                 }
1223         }
1224
1225         if ( screen == SDL_VideoSurface ) {
1226                 SDL_Color gcolors[256];
1227
1228                 if ( video->gamma ) {
1229                         SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors);
1230                         colors = gcolors;
1231                 }
1232                 gotall = video->SetColors(video, firstcolor, ncolors, colors);
1233                 if ( ! gotall ) {
1234                         /* The video flags shouldn't have SDL_HWPALETTE, and
1235                            the video driver is responsible for copying back the
1236                            correct colors into the video surface palette.
1237                         */
1238                         ;
1239                 }
1240                 SDL_CursorPaletteChanged();
1241         }
1242         return gotall;
1243 }
1244
1245 /*
1246  * Set the physical and/or logical colormap of a surface:
1247  * Only the screen has a physical colormap. It determines what is actually
1248  * sent to the display.
1249  * The logical colormap is used to map blits to/from the surface.
1250  * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL
1251  *
1252  * Return nonzero if all colours were set as requested, or 0 otherwise.
1253  */
1254 int SDL_SetPalette(SDL_Surface *screen, int which,
1255                    SDL_Color *colors, int firstcolor, int ncolors)
1256 {
1257         SDL_Palette *pal;
1258         int gotall;
1259         int palsize;
1260
1261         if ( !screen ) {
1262                 return 0;
1263         }
1264         if ( !current_video || screen != SDL_PublicSurface ) {
1265                 /* only screens have physical palettes */
1266                 which &= ~SDL_PHYSPAL;
1267         } else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) {
1268                 /* hardware palettes required for split colormaps */
1269                 which |= SDL_PHYSPAL | SDL_LOGPAL;
1270         }
1271
1272         /* Verify the parameters */
1273         pal = screen->format->palette;
1274         if( !pal ) {
1275                 return 0;       /* not a palettized surface */
1276         }
1277         gotall = 1;
1278         palsize = 1 << screen->format->BitsPerPixel;
1279         if ( ncolors > (palsize - firstcolor) ) {
1280                 ncolors = (palsize - firstcolor);
1281                 gotall = 0;
1282         }
1283
1284         if ( which & SDL_LOGPAL ) {
1285                 /*
1286                  * Logical palette change: The actual screen isn't affected,
1287                  * but the internal colormap is altered so that the
1288                  * interpretation of the pixel values (for blits etc) is
1289                  * changed.
1290                  */
1291                 SetPalette_logical(screen, colors, firstcolor, ncolors);
1292         }
1293         if ( which & SDL_PHYSPAL ) {
1294                 SDL_VideoDevice *video = current_video;
1295                 /*
1296                  * Physical palette change: This doesn't affect the
1297                  * program's idea of what the screen looks like, but changes
1298                  * its actual appearance.
1299                  */
1300                 if ( !video->physpal && !(which & SDL_LOGPAL) ) {
1301                         /* Lazy physical palette allocation */
1302                         int size;
1303                         SDL_Palette *pp = SDL_malloc(sizeof(*pp));
1304                         if ( !pp ) {
1305                                 return 0;
1306                         }
1307                         video->physpal = pp;
1308                         pp->ncolors = pal->ncolors;
1309                         size = pp->ncolors * sizeof(SDL_Color);
1310                         pp->colors = SDL_malloc(size);
1311                         if ( !pp->colors ) {
1312                                 return 0;
1313                         }
1314                         SDL_memcpy(pp->colors, pal->colors, size);
1315                 }
1316                 if ( ! SetPalette_physical(screen,
1317                                            colors, firstcolor, ncolors) ) {
1318                         gotall = 0;
1319                 }
1320         }
1321         return gotall;
1322 }
1323
1324 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor,
1325                   int ncolors)
1326 {
1327         return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL,
1328                               colors, firstcolor, ncolors);
1329 }
1330
1331 /*
1332  * Clean up the video subsystem
1333  */
1334 void SDL_VideoQuit (void)
1335 {
1336         SDL_Surface *ready_to_go;
1337
1338         if ( current_video ) {
1339                 SDL_VideoDevice *video = current_video;
1340                 SDL_VideoDevice *this  = current_video;
1341
1342                 /* Halt event processing before doing anything else */
1343                 SDL_StopEventLoop();
1344
1345                 /* Clean up allocated window manager items */
1346                 if ( SDL_PublicSurface ) {
1347                         SDL_PublicSurface = NULL;
1348                 }
1349                 SDL_CursorQuit();
1350
1351                 /* Just in case... */
1352                 SDL_WM_GrabInputOff();
1353
1354                 /* Clean up the system video */
1355                 video->VideoQuit(this);
1356
1357                 /* Free any lingering surfaces */
1358                 ready_to_go = SDL_ShadowSurface;
1359                 SDL_ShadowSurface = NULL;
1360                 SDL_FreeSurface(ready_to_go);
1361                 if ( SDL_VideoSurface != NULL ) {
1362                         ready_to_go = SDL_VideoSurface;
1363                         SDL_VideoSurface = NULL;
1364                         SDL_FreeSurface(ready_to_go);
1365                 }
1366                 SDL_PublicSurface = NULL;
1367
1368                 /* Clean up miscellaneous memory */
1369                 if ( video->physpal ) {
1370                         SDL_free(video->physpal->colors);
1371                         SDL_free(video->physpal);
1372                         video->physpal = NULL;
1373                 }
1374                 if ( video->gammacols ) {
1375                         SDL_free(video->gammacols);
1376                         video->gammacols = NULL;
1377                 }
1378                 if ( video->gamma ) {
1379                         SDL_free(video->gamma);
1380                         video->gamma = NULL;
1381                 }
1382                 if ( video->wm_title != NULL ) {
1383                         SDL_free(video->wm_title);
1384                         video->wm_title = NULL;
1385                 }
1386                 if ( video->wm_icon != NULL ) {
1387                         SDL_free(video->wm_icon);
1388                         video->wm_icon = NULL;
1389                 }
1390
1391                 /* Finish cleaning up video subsystem */
1392                 video->free(this);
1393                 current_video = NULL;
1394         }
1395         return;
1396 }
1397
1398 /* Load the GL driver library */
1399 int SDL_GL_LoadLibrary(const char *path)
1400 {
1401         SDL_VideoDevice *video = current_video;
1402         SDL_VideoDevice *this = current_video;
1403         int retval;
1404
1405         retval = -1;
1406         if ( video == NULL ) {
1407                 SDL_SetError("Video subsystem has not been initialized");
1408         } else {
1409                 if ( video->GL_LoadLibrary ) {
1410                         retval = video->GL_LoadLibrary(this, path);
1411                 } else {
1412                         SDL_SetError("No dynamic GL support in video driver");
1413                 }
1414         }
1415         return(retval);
1416 }
1417
1418 void *SDL_GL_GetProcAddress(const char* proc)
1419 {
1420         SDL_VideoDevice *video = current_video;
1421         SDL_VideoDevice *this = current_video;
1422         void *func;
1423
1424         func = NULL;
1425         if ( video->GL_GetProcAddress ) {
1426                 if ( video->gl_config.driver_loaded ) {
1427                         func = video->GL_GetProcAddress(this, proc);
1428                 } else {
1429                         SDL_SetError("No GL driver has been loaded");
1430                 }
1431         } else {
1432                 SDL_SetError("No dynamic GL support in video driver");
1433         }
1434         return func;
1435 }
1436
1437 /* Set the specified GL attribute for setting up a GL video mode */
1438 int SDL_GL_SetAttribute( SDL_GLattr attr, int value )
1439 {
1440         int retval;
1441         SDL_VideoDevice *video = current_video;
1442
1443         retval = 0;
1444         switch (attr) {
1445                 case SDL_GL_RED_SIZE:
1446                         video->gl_config.red_size = value;
1447                         break;
1448                 case SDL_GL_GREEN_SIZE:
1449                         video->gl_config.green_size = value;
1450                         break;
1451                 case SDL_GL_BLUE_SIZE:
1452                         video->gl_config.blue_size = value;
1453                         break;
1454                 case SDL_GL_ALPHA_SIZE:
1455                         video->gl_config.alpha_size = value;
1456                         break;
1457                 case SDL_GL_DOUBLEBUFFER:
1458                         video->gl_config.double_buffer = value;
1459                         break;
1460                 case SDL_GL_BUFFER_SIZE:
1461                         video->gl_config.buffer_size = value;
1462                         break;
1463                 case SDL_GL_DEPTH_SIZE:
1464                         video->gl_config.depth_size = value;
1465                         break;
1466                 case SDL_GL_STENCIL_SIZE:
1467                         video->gl_config.stencil_size = value;
1468                         break;
1469                 case SDL_GL_ACCUM_RED_SIZE:
1470                         video->gl_config.accum_red_size = value;
1471                         break;
1472                 case SDL_GL_ACCUM_GREEN_SIZE:
1473                         video->gl_config.accum_green_size = value;
1474                         break;
1475                 case SDL_GL_ACCUM_BLUE_SIZE:
1476                         video->gl_config.accum_blue_size = value;
1477                         break;
1478                 case SDL_GL_ACCUM_ALPHA_SIZE:
1479                         video->gl_config.accum_alpha_size = value;
1480                         break;
1481                 case SDL_GL_STEREO:
1482                         video->gl_config.stereo = value;
1483                         break;
1484                 case SDL_GL_MULTISAMPLEBUFFERS:
1485                         video->gl_config.multisamplebuffers = value;
1486                         break;
1487                 case SDL_GL_MULTISAMPLESAMPLES:
1488                         video->gl_config.multisamplesamples = value;
1489                         break;
1490                 case SDL_GL_ACCELERATED_VISUAL:
1491                         video->gl_config.accelerated = value;
1492                         break;
1493                 case SDL_GL_SWAP_CONTROL:
1494                         video->gl_config.swap_control = value;
1495                         break;
1496                 default:
1497                         SDL_SetError("Unknown OpenGL attribute");
1498                         retval = -1;
1499                         break;
1500         }
1501         return(retval);
1502 }
1503
1504 /* Retrieve an attribute value from the windowing system. */
1505 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value)
1506 {
1507         int retval = -1;
1508         SDL_VideoDevice* video = current_video;
1509         SDL_VideoDevice* this = current_video;
1510
1511         if ( video->GL_GetAttribute ) {
1512                 retval = this->GL_GetAttribute(this, attr, value);
1513         } else {
1514                 *value = 0;
1515                 SDL_SetError("GL_GetAttribute not supported");
1516         }
1517         return retval;
1518 }
1519
1520 /* Perform a GL buffer swap on the current GL context */
1521 void SDL_GL_SwapBuffers(void)
1522 {
1523         SDL_VideoDevice *video = current_video;
1524         SDL_VideoDevice *this = current_video;
1525
1526         if ( video->screen->flags & SDL_OPENGL ) {
1527                 video->GL_SwapBuffers(this);
1528         } else {
1529                 SDL_SetError("OpenGL video mode has not been set");
1530         }
1531 }
1532
1533 /* Update rects with locking */
1534 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects)
1535 {
1536         SDL_GL_Lock();
1537         SDL_GL_UpdateRects(numrects, rects);
1538         SDL_GL_Unlock();
1539 }
1540
1541 /* Update rects without state setting and changing (the caller is responsible for it) */
1542 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects)
1543 {
1544 #if SDL_VIDEO_OPENGL
1545         SDL_VideoDevice *this = current_video;
1546         SDL_Rect update, tmp;
1547         int x, y, i;
1548
1549         for ( i = 0; i < numrects; i++ )
1550         {
1551                 tmp.y = rects[i].y;
1552                 tmp.h = rects[i].h;
1553                 for ( y = 0; y <= rects[i].h / 256; y++ )
1554                 {
1555                         tmp.x = rects[i].x;
1556                         tmp.w = rects[i].w;
1557                         for ( x = 0; x <= rects[i].w / 256; x++ )
1558                         {
1559                                 update.x = tmp.x;
1560                                 update.y = tmp.y;
1561                                 update.w = tmp.w;
1562                                 update.h = tmp.h;
1563
1564                                 if ( update.w > 256 )
1565                                         update.w = 256;
1566
1567                                 if ( update.h > 256 )
1568                                         update.h = 256;
1569                         
1570                                 this->glFlush();
1571                                 this->glTexSubImage2D( 
1572                                         GL_TEXTURE_2D, 
1573                                         0, 
1574                                         0, 
1575                                         0, 
1576                                         update.w, 
1577                                         update.h, 
1578                                         this->is_32bit? GL_RGBA : GL_RGB,
1579 #ifdef GL_VERSION_1_2
1580                                         this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
1581 #else
1582                                         GL_UNSIGNED_BYTE,
1583 #endif
1584                                         (Uint8 *)this->screen->pixels + 
1585                                                 this->screen->format->BytesPerPixel * update.x + 
1586                                                 update.y * this->screen->pitch );
1587         
1588                                 this->glFlush();
1589                                 /*
1590                                 * Note the parens around the function name:
1591                                 * This is because some OpenGL implementations define glTexCoord etc 
1592                                 * as macros, and we don't want them expanded here.
1593                                 */
1594                                 this->glBegin(GL_TRIANGLE_STRIP);
1595                                         (this->glTexCoord2f)( 0.0, 0.0 );       
1596                                         (this->glVertex2i)( update.x, update.y );
1597                                         (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); 
1598                                         (this->glVertex2i)( update.x + update.w, update.y );
1599                                         (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) );
1600                                         (this->glVertex2i)( update.x, update.y + update.h );
1601                                         (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) );   
1602                                         (this->glVertex2i)( update.x + update.w , update.y + update.h );
1603                                 this->glEnd();  
1604                         
1605                                 tmp.x += 256;
1606                                 tmp.w -= 256;
1607                         }
1608                         tmp.y += 256;
1609                         tmp.h -= 256;
1610                 }
1611         }
1612 #endif
1613 }
1614
1615 /* Lock == save current state */
1616 void SDL_GL_Lock()
1617 {
1618 #if SDL_VIDEO_OPENGL
1619         lock_count--;
1620         if (lock_count==-1)
1621         {
1622                 SDL_VideoDevice *this = current_video;
1623
1624                 this->glPushAttrib( GL_ALL_ATTRIB_BITS );       /* TODO: narrow range of what is saved */
1625 #ifdef GL_CLIENT_PIXEL_STORE_BIT
1626                 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
1627 #endif
1628
1629                 this->glEnable(GL_TEXTURE_2D);
1630                 this->glEnable(GL_BLEND);
1631                 this->glDisable(GL_FOG);
1632                 this->glDisable(GL_ALPHA_TEST);
1633                 this->glDisable(GL_DEPTH_TEST);
1634                 this->glDisable(GL_SCISSOR_TEST);       
1635                 this->glDisable(GL_STENCIL_TEST);
1636                 this->glDisable(GL_CULL_FACE);
1637
1638                 this->glBindTexture( GL_TEXTURE_2D, this->texture );
1639                 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1640                 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
1641                 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
1642                 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
1643                 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
1644
1645                 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel );
1646                 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1647                 (this->glColor4f)(1.0, 1.0, 1.0, 1.0);          /* Solaris workaround */
1648
1649                 this->glViewport(0, 0, this->screen->w, this->screen->h);
1650                 this->glMatrixMode(GL_PROJECTION);
1651                 this->glPushMatrix();
1652                 this->glLoadIdentity();
1653
1654                 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0);
1655
1656                 this->glMatrixMode(GL_MODELVIEW);
1657                 this->glPushMatrix();
1658                 this->glLoadIdentity();
1659         }
1660 #endif
1661 }
1662
1663 /* Unlock == restore saved state */
1664 void SDL_GL_Unlock()
1665 {
1666 #if SDL_VIDEO_OPENGL
1667         lock_count++;
1668         if (lock_count==0)
1669         {
1670                 SDL_VideoDevice *this = current_video;
1671
1672                 this->glPopMatrix();
1673                 this->glMatrixMode(GL_PROJECTION);
1674                 this->glPopMatrix();
1675
1676                 this->glPopClientAttrib();
1677                 this->glPopAttrib();
1678         }
1679 #endif
1680 }
1681
1682 /*
1683  * Sets/Gets the title and icon text of the display window, if any.
1684  */
1685 void SDL_WM_SetCaption (const char *title, const char *icon)
1686 {
1687         SDL_VideoDevice *video = current_video;
1688         SDL_VideoDevice *this  = current_video;
1689
1690         if ( video ) {
1691                 if ( title ) {
1692                         if ( video->wm_title ) {
1693                                 SDL_free(video->wm_title);
1694                         }
1695                         video->wm_title = SDL_strdup(title);
1696                 }
1697                 if ( icon ) {
1698                         if ( video->wm_icon ) {
1699                                 SDL_free(video->wm_icon);
1700                         }
1701                         video->wm_icon = SDL_strdup(icon);
1702                 }
1703                 if ( (title || icon) && (video->SetCaption != NULL) ) {
1704                         video->SetCaption(this, video->wm_title,video->wm_icon);
1705                 }
1706         }
1707 }
1708 void SDL_WM_GetCaption (char **title, char **icon)
1709 {
1710         SDL_VideoDevice *video = current_video;
1711
1712         if ( video ) {
1713                 if ( title ) {
1714                         *title = video->wm_title;
1715                 }
1716                 if ( icon ) {
1717                         *icon = video->wm_icon;
1718                 }
1719         }
1720 }
1721
1722 /* Utility function used by SDL_WM_SetIcon();
1723  * flags & 1 for color key, flags & 2 for alpha channel. */
1724 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags)
1725 {
1726         int x, y;
1727         Uint32 colorkey;
1728 #define SET_MASKBIT(icon, x, y, mask) \
1729         mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
1730
1731         colorkey = icon->format->colorkey;
1732         switch (icon->format->BytesPerPixel) {
1733                 case 1: { Uint8 *pixels;
1734                         for ( y=0; y<icon->h; ++y ) {
1735                                 pixels = (Uint8 *)icon->pixels + y*icon->pitch;
1736                                 for ( x=0; x<icon->w; ++x ) {
1737                                         if ( *pixels++ == colorkey ) {
1738                                                 SET_MASKBIT(icon, x, y, mask);
1739                                         }
1740                                 }
1741                         }
1742                 }
1743                 break;
1744
1745                 case 2: { Uint16 *pixels;
1746                         for ( y=0; y<icon->h; ++y ) {
1747                                 pixels = (Uint16 *)icon->pixels +
1748                                                    y*icon->pitch/2;
1749                                 for ( x=0; x<icon->w; ++x ) {
1750                                         if ( (flags & 1) && *pixels == colorkey ) {
1751                                                 SET_MASKBIT(icon, x, y, mask);
1752                                         } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
1753                                                 SET_MASKBIT(icon, x, y, mask);
1754                                         }
1755                                         pixels++;
1756                                 }
1757                         }
1758                 }
1759                 break;
1760
1761                 case 4: { Uint32 *pixels;
1762                         for ( y=0; y<icon->h; ++y ) {
1763                                 pixels = (Uint32 *)icon->pixels +
1764                                                    y*icon->pitch/4;
1765                                 for ( x=0; x<icon->w; ++x ) {
1766                                         if ( (flags & 1) && *pixels == colorkey ) {
1767                                                 SET_MASKBIT(icon, x, y, mask);
1768                                         } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
1769                                                 SET_MASKBIT(icon, x, y, mask);
1770                                         }
1771                                         pixels++;
1772                                 }
1773                         }
1774                 }
1775                 break;
1776         }
1777 }
1778
1779 /*
1780  * Sets the window manager icon for the display window.
1781  */
1782 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask)
1783 {
1784         SDL_VideoDevice *video = current_video;
1785         SDL_VideoDevice *this  = current_video;
1786
1787         if ( icon && video->SetIcon ) {
1788                 /* Generate a mask if necessary, and create the icon! */
1789                 if ( mask == NULL ) {
1790                         int mask_len = icon->h*(icon->w+7)/8;
1791                         int flags = 0;
1792                         mask = (Uint8 *)SDL_malloc(mask_len);
1793                         if ( mask == NULL ) {
1794                                 return;
1795                         }
1796                         SDL_memset(mask, ~0, mask_len);
1797                         if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1;
1798                         if ( icon->flags & SDL_SRCALPHA ) flags |= 2;
1799                         if( flags ) {
1800                                 CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
1801                         }
1802                         video->SetIcon(video, icon, mask);
1803                         SDL_free(mask);
1804                 } else {
1805                         video->SetIcon(this, icon, mask);
1806                 }
1807         }
1808 }
1809
1810 /*
1811  * Grab or ungrab the keyboard and mouse input.
1812  * This function returns the final grab mode after calling the
1813  * driver dependent function.
1814  */
1815 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode)
1816 {
1817         SDL_VideoDevice *video = current_video;
1818         SDL_VideoDevice *this  = current_video;
1819
1820         /* Only do something if we have support for grabs */
1821         if ( video->GrabInput == NULL ) {
1822                 return(video->input_grab);
1823         }
1824
1825         /* If the final grab mode if off, only then do we actually grab */
1826 #ifdef DEBUG_GRAB
1827   printf("SDL_WM_GrabInputRaw(%d) ... ", mode);
1828 #endif
1829         if ( mode == SDL_GRAB_OFF ) {
1830                 if ( video->input_grab != SDL_GRAB_OFF ) {
1831                         mode = video->GrabInput(this, mode);
1832                 }
1833         } else {
1834                 if ( video->input_grab == SDL_GRAB_OFF ) {
1835                         mode = video->GrabInput(this, mode);
1836                 }
1837         }
1838         if ( mode != video->input_grab ) {
1839                 video->input_grab = mode;
1840                 if ( video->CheckMouseMode ) {
1841                         video->CheckMouseMode(this);
1842                 }
1843         }
1844 #ifdef DEBUG_GRAB
1845   printf("Final mode %d\n", video->input_grab);
1846 #endif
1847
1848         /* Return the final grab state */
1849         if ( mode >= SDL_GRAB_FULLSCREEN ) {
1850                 mode -= SDL_GRAB_FULLSCREEN;
1851         }
1852         return(mode);
1853 }
1854 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode)
1855 {
1856         SDL_VideoDevice *video = current_video;
1857
1858         /* If the video isn't initialized yet, we can't do anything */
1859         if ( ! video ) {
1860                 return SDL_GRAB_OFF;
1861         }
1862
1863         /* Return the current mode on query */
1864         if ( mode == SDL_GRAB_QUERY ) {
1865                 mode = video->input_grab;
1866                 if ( mode >= SDL_GRAB_FULLSCREEN ) {
1867                         mode -= SDL_GRAB_FULLSCREEN;
1868                 }
1869                 return(mode);
1870         }
1871
1872 #ifdef DEBUG_GRAB
1873   printf("SDL_WM_GrabInput(%d) ... ", mode);
1874 #endif
1875         /* If the video surface is fullscreen, we always grab */
1876         if ( mode >= SDL_GRAB_FULLSCREEN ) {
1877                 mode -= SDL_GRAB_FULLSCREEN;
1878         }
1879         if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) {
1880                 mode += SDL_GRAB_FULLSCREEN;
1881         }
1882         return(SDL_WM_GrabInputRaw(mode));
1883 }
1884 static SDL_GrabMode SDL_WM_GrabInputOff(void)
1885 {
1886         SDL_GrabMode mode;
1887
1888         /* First query the current grab state */
1889         mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
1890
1891         /* Now explicitly turn off input grab */
1892         SDL_WM_GrabInputRaw(SDL_GRAB_OFF);
1893
1894         /* Return the old state */
1895         return(mode);
1896 }
1897
1898 /*
1899  * Iconify the window in window managed environments.
1900  * A successful iconification will result in an SDL_APPACTIVE loss event.
1901  */
1902 int SDL_WM_IconifyWindow(void)
1903 {
1904         SDL_VideoDevice *video = current_video;
1905         SDL_VideoDevice *this  = current_video;
1906         int retval;
1907
1908         retval = 0;
1909         if ( video->IconifyWindow ) {
1910                 retval = video->IconifyWindow(this);
1911         }
1912         return(retval);
1913 }
1914
1915 /*
1916  * Toggle fullscreen mode
1917  */
1918 int SDL_WM_ToggleFullScreen(SDL_Surface *surface)
1919 {
1920         SDL_VideoDevice *video = current_video;
1921         SDL_VideoDevice *this  = current_video;
1922         int toggled;
1923
1924         toggled = 0;
1925         if ( SDL_PublicSurface && (surface == SDL_PublicSurface) &&
1926              video->ToggleFullScreen ) {
1927                 if ( surface->flags & SDL_FULLSCREEN ) {
1928                         toggled = video->ToggleFullScreen(this, 0);
1929                         if ( toggled ) {
1930                                 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN;
1931                                 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN;
1932                         }
1933                 } else {
1934                         toggled = video->ToggleFullScreen(this, 1);
1935                         if ( toggled ) {
1936                                 SDL_VideoSurface->flags |= SDL_FULLSCREEN;
1937                                 SDL_PublicSurface->flags |= SDL_FULLSCREEN;
1938                         }
1939                 }
1940                 /* Double-check the grab state inside SDL_WM_GrabInput() */
1941                 if ( toggled ) {
1942                         SDL_WM_GrabInput(video->input_grab);
1943                 }
1944         }
1945         return(toggled);
1946 }
1947
1948 /*
1949  * Get some platform dependent window manager information
1950  */
1951 int SDL_GetWMInfo (SDL_SysWMinfo *info)
1952 {
1953         SDL_VideoDevice *video = current_video;
1954         SDL_VideoDevice *this  = current_video;
1955
1956         if ( video && video->GetWMInfo ) {
1957                 return(video->GetWMInfo(this, info));
1958         } else {
1959                 return(0);
1960         }
1961 }