SDL-1.2.14
[sdl_omap.git] / src / video / aalib / SDL_aaevents.c
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /* Handle the event stream, converting AA events into SDL events */
25
26 #include <stdio.h>
27
28 #include <aalib.h>
29
30 #include "SDL.h"
31 #include "../../events/SDL_sysevents.h"
32 #include "../../events/SDL_events_c.h"
33 #include "SDL_aavideo.h"
34 #include "SDL_aaevents_c.h"
35
36 /* The translation tables from a console scancode to a SDL keysym */
37 static SDLKey keymap[401];
38
39 static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);
40
41
42 void AA_PumpEvents(_THIS)
43 {
44         int posted = 0;
45         int mouse_button, mouse_x, mouse_y;
46         int evt;
47         SDL_keysym keysym;
48
49         static int prev_button = -1, prev_x = -1, prev_y = -1;
50
51         if( ! this->screen ) /* Wait till we got the screen initialized */
52           return;
53
54         do {
55                 posted = 0;
56                 /* Gather events */
57
58                 /* Get mouse status */
59                 SDL_mutexP(AA_mutex);
60                 aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);
61                 SDL_mutexV(AA_mutex);
62                 mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);
63                 mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);
64
65                 /* Compare against previous state and generate events */
66                 if( prev_button != mouse_button ) {
67                         if( mouse_button & AA_BUTTON1 ) {
68                                 if ( ! (prev_button & AA_BUTTON1) ) {
69                                         posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
70                                 }
71                         } else {
72                                 if ( prev_button & AA_BUTTON1 ) {
73                                         posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
74                                 }
75                         }
76                         if( mouse_button & AA_BUTTON2 ) {
77                                 if ( ! (prev_button & AA_BUTTON2) ) {
78                                         posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
79                                 }
80                         } else {
81                                 if ( prev_button & AA_BUTTON2 ) {
82                                         posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
83                                 }
84                         }
85                         if( mouse_button & AA_BUTTON3 ) {
86                                 if ( ! (prev_button & AA_BUTTON3) ) {
87                                         posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
88                                 }
89                         } else {
90                                 if ( prev_button & AA_BUTTON3 ) {
91                                         posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
92                                 }
93                         }
94                 }
95                 if ( prev_x != mouse_x || prev_y != mouse_y ) {
96                         posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
97                 }
98
99                 prev_button = mouse_button;
100                 prev_x = mouse_x; prev_y = mouse_y;
101
102                 /* Get keyboard event */
103                 SDL_mutexP(AA_mutex);
104                 evt = aa_getevent(AA_context, 0);
105                 SDL_mutexV(AA_mutex);
106                 if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) {
107                         /* Key pressed */
108 /*                      printf("Key pressed: %d (%c)\n", evt, evt); */
109                         posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
110                 } else if ( evt >= AA_RELEASE ) {
111                         /* Key released */
112                         evt &= ~AA_RELEASE;
113 /*                      printf("Key released: %d (%c)\n", evt, evt); */
114                         posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
115                 }
116         } while ( posted );
117 }
118
119 void AA_InitOSKeymap(_THIS)
120 {
121         int i;
122         static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
123         const char *std;
124
125         /* Initialize the AAlib key translation table */
126         for ( i=0; i<SDL_arraysize(keymap); ++i )
127                 keymap[i] = SDLK_UNKNOWN;
128
129         /* Alphabet keys */
130         for ( i = 0; i<26; ++i ){
131                 keymap['a' + i] = SDLK_a+i;
132                 keymap['A' + i] = SDLK_a+i;
133         }
134         /* Function keys */
135         for ( i = 0; i<12; ++i ){
136                 keymap[334 + i] = SDLK_F1+i;
137         }
138         /* Keys that have the same symbols and don't have to be translated */
139         for( std = std_keys; *std; std ++ ) {
140                 keymap[*std] = *std;
141         }
142
143         keymap[13] = SDLK_RETURN;
144         keymap[AA_BACKSPACE] = SDLK_BACKSPACE;
145
146         keymap[369] = SDLK_LSHIFT;
147         keymap[370] = SDLK_RSHIFT;
148         keymap[371] = SDLK_LCTRL;
149         keymap[372] = SDLK_RCTRL;
150         keymap[377] = SDLK_LALT;
151         keymap[270] = SDLK_RALT;
152         keymap[271] = SDLK_NUMLOCK;
153         keymap[373] = SDLK_CAPSLOCK;
154         keymap[164] = SDLK_SCROLLOCK;
155
156         keymap[243] = SDLK_INSERT;
157         keymap[304] = SDLK_DELETE;
158         keymap[224] = SDLK_HOME;
159         keymap[231] = SDLK_END;
160         keymap[229] = SDLK_PAGEUP;
161         keymap[230] = SDLK_PAGEDOWN;
162
163         keymap[241] = SDLK_PRINT;
164         keymap[163] = SDLK_BREAK;
165
166         keymap[302] = SDLK_KP0;
167         keymap[300] = SDLK_KP1;
168         keymap[297] = SDLK_KP2;
169         keymap[299] = SDLK_KP3;
170         keymap[294] = SDLK_KP4;
171         keymap[301] = SDLK_KP5;
172         keymap[296] = SDLK_KP6;
173         keymap[293] = SDLK_KP7;
174         keymap[295] = SDLK_KP8;
175         keymap[298] = SDLK_KP9;
176
177         keymap[AA_ESC] = SDLK_ESCAPE;
178         keymap[AA_UP] = SDLK_UP;
179         keymap[AA_DOWN] = SDLK_DOWN;
180         keymap[AA_LEFT] = SDLK_LEFT;
181         keymap[AA_RIGHT] = SDLK_RIGHT;
182 }
183
184 static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
185 {
186         /* Sanity check */
187         if ( scancode >= SDL_arraysize(keymap) )
188                 scancode = AA_UNKNOWN;
189
190         /* Set the keysym information */
191         keysym->scancode = scancode;
192         keysym->sym = keymap[scancode];
193         keysym->mod = KMOD_NONE;
194
195         /* If UNICODE is on, get the UNICODE value for the key */
196         keysym->unicode = 0;
197         if ( SDL_TranslateUNICODE ) {
198                 /* Populate the unicode field with the ASCII value */
199                 keysym->unicode = scancode;
200         }
201         return(keysym);
202 }