SDL-1.2.14
[sdl_omap.git] / src / video / dummy / SDL_nullvideo.c
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /* Dummy SDL video driver implementation; this is just enough to make an
25  *  SDL-based application THINK it's got a working video driver, for
26  *  applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
27  *  and also for use as a collection of stubs when porting SDL to a new
28  *  platform for which you haven't yet written a valid video driver.
29  *
30  * This is also a great way to determine bottlenecks: if you think that SDL
31  *  is a performance problem for a given platform, enable this driver, and
32  *  then see if your application runs faster without video overhead.
33  *
34  * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
35  *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
36  *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga.
37  */
38
39 #include "SDL_video.h"
40 #include "SDL_mouse.h"
41 #include "../SDL_sysvideo.h"
42 #include "../SDL_pixels_c.h"
43 #include "../../events/SDL_events_c.h"
44
45 #include "SDL_nullvideo.h"
46 #include "SDL_nullevents_c.h"
47 #include "SDL_nullmouse_c.h"
48
49 #define DUMMYVID_DRIVER_NAME "dummy"
50
51 /* Initialization/Query functions */
52 static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat);
53 static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
54 static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
55 static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
56 static void DUMMY_VideoQuit(_THIS);
57
58 /* Hardware surface functions */
59 static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface);
60 static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface);
61 static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface);
62 static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface);
63
64 /* etc. */
65 static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
66
67 /* DUMMY driver bootstrap functions */
68
69 static int DUMMY_Available(void)
70 {
71         const char *envr = SDL_getenv("SDL_VIDEODRIVER");
72         if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
73                 return(1);
74         }
75
76         return(0);
77 }
78
79 static void DUMMY_DeleteDevice(SDL_VideoDevice *device)
80 {
81         SDL_free(device->hidden);
82         SDL_free(device);
83 }
84
85 static SDL_VideoDevice *DUMMY_CreateDevice(int devindex)
86 {
87         SDL_VideoDevice *device;
88
89         /* Initialize all variables that we clean on shutdown */
90         device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
91         if ( device ) {
92                 SDL_memset(device, 0, (sizeof *device));
93                 device->hidden = (struct SDL_PrivateVideoData *)
94                                 SDL_malloc((sizeof *device->hidden));
95         }
96         if ( (device == NULL) || (device->hidden == NULL) ) {
97                 SDL_OutOfMemory();
98                 if ( device ) {
99                         SDL_free(device);
100                 }
101                 return(0);
102         }
103         SDL_memset(device->hidden, 0, (sizeof *device->hidden));
104
105         /* Set the function pointers */
106         device->VideoInit = DUMMY_VideoInit;
107         device->ListModes = DUMMY_ListModes;
108         device->SetVideoMode = DUMMY_SetVideoMode;
109         device->CreateYUVOverlay = NULL;
110         device->SetColors = DUMMY_SetColors;
111         device->UpdateRects = DUMMY_UpdateRects;
112         device->VideoQuit = DUMMY_VideoQuit;
113         device->AllocHWSurface = DUMMY_AllocHWSurface;
114         device->CheckHWBlit = NULL;
115         device->FillHWRect = NULL;
116         device->SetHWColorKey = NULL;
117         device->SetHWAlpha = NULL;
118         device->LockHWSurface = DUMMY_LockHWSurface;
119         device->UnlockHWSurface = DUMMY_UnlockHWSurface;
120         device->FlipHWSurface = NULL;
121         device->FreeHWSurface = DUMMY_FreeHWSurface;
122         device->SetCaption = NULL;
123         device->SetIcon = NULL;
124         device->IconifyWindow = NULL;
125         device->GrabInput = NULL;
126         device->GetWMInfo = NULL;
127         device->InitOSKeymap = DUMMY_InitOSKeymap;
128         device->PumpEvents = DUMMY_PumpEvents;
129
130         device->free = DUMMY_DeleteDevice;
131
132         return device;
133 }
134
135 VideoBootStrap DUMMY_bootstrap = {
136         DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
137         DUMMY_Available, DUMMY_CreateDevice
138 };
139
140
141 int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat)
142 {
143         /*
144         fprintf(stderr, "WARNING: You are using the SDL dummy video driver!\n");
145         */
146
147         /* Determine the screen depth (use default 8-bit depth) */
148         /* we change this during the SDL_SetVideoMode implementation... */
149         vformat->BitsPerPixel = 8;
150         vformat->BytesPerPixel = 1;
151
152         /* We're done! */
153         return(0);
154 }
155
156 SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
157 {
158          return (SDL_Rect **) -1;
159 }
160
161 SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current,
162                                 int width, int height, int bpp, Uint32 flags)
163 {
164         if ( this->hidden->buffer ) {
165                 SDL_free( this->hidden->buffer );
166         }
167
168         this->hidden->buffer = SDL_malloc(width * height * (bpp / 8));
169         if ( ! this->hidden->buffer ) {
170                 SDL_SetError("Couldn't allocate buffer for requested mode");
171                 return(NULL);
172         }
173
174 /*      printf("Setting mode %dx%d\n", width, height); */
175
176         SDL_memset(this->hidden->buffer, 0, width * height * (bpp / 8));
177
178         /* Allocate the new pixel format for the screen */
179         if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
180                 SDL_free(this->hidden->buffer);
181                 this->hidden->buffer = NULL;
182                 SDL_SetError("Couldn't allocate new pixel format for requested mode");
183                 return(NULL);
184         }
185
186         /* Set up the new mode framebuffer */
187         current->flags = flags & SDL_FULLSCREEN;
188         this->hidden->w = current->w = width;
189         this->hidden->h = current->h = height;
190         current->pitch = current->w * (bpp / 8);
191         current->pixels = this->hidden->buffer;
192
193         /* We're done */
194         return(current);
195 }
196
197 /* We don't actually allow hardware surfaces other than the main one */
198 static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface)
199 {
200         return(-1);
201 }
202 static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface)
203 {
204         return;
205 }
206
207 /* We need to wait for vertical retrace on page flipped displays */
208 static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface)
209 {
210         return(0);
211 }
212
213 static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface)
214 {
215         return;
216 }
217
218 static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
219 {
220         /* do nothing. */
221 }
222
223 int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
224 {
225         /* do nothing of note. */
226         return(1);
227 }
228
229 /* Note:  If we are terminated, this could be called in the middle of
230    another SDL video routine -- notably UpdateRects.
231 */
232 void DUMMY_VideoQuit(_THIS)
233 {
234         if (this->screen->pixels != NULL)
235         {
236                 SDL_free(this->screen->pixels);
237                 this->screen->pixels = NULL;
238         }
239 }