SDL-1.2.14
[sdl_omap.git] / src / video / fbcon / 3dfx_mmio.h
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /* 3Dfx register definitions */
25
26 #include "3dfx_regs.h"
27
28 /* 3Dfx control macros */
29
30 #define tdfx_in8(reg)           *(volatile Uint8  *)(mapped_io + (reg))
31 #define tdfx_in32(reg)          *(volatile Uint32 *)(mapped_io + (reg))
32
33 #define tdfx_out8(reg,v)        *(volatile Uint8  *)(mapped_io + (reg)) = v;
34 #define tdfx_out32(reg,v)       *(volatile Uint32 *)(mapped_io + (reg)) = v;
35
36
37 /* Wait for fifo space */
38 #define tdfx_wait(space)                                                \
39 {                                                                       \
40         while ( (tdfx_in8(TDFX_STATUS) & 0x1F) < space )                \
41                 ;                                                       \
42 }
43
44
45 /* Wait for idle accelerator */
46 #define tdfx_waitidle()                                                 \
47 {                                                                       \
48         int i = 0;                                                      \
49                                                                         \
50         tdfx_wait(1);                                                   \
51         tdfx_out32(COMMAND_3D, COMMAND_3D_NOP);                         \
52         do {                                                            \
53                 i = (tdfx_in32(TDFX_STATUS) & STATUS_BUSY) ? 0 : i + 1; \
54         } while ( i != 3 );                                             \
55 }
56