SDL-1.2.14
[sdl_omap.git] / src / video / nds / SDL_ndsevents.c
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /* Being a nds driver, there's no event stream. We just define stubs for
25    most of the API. */
26 #include <nds.h>
27 #include "SDL.h"
28 #include "../../events/SDL_sysevents.h"
29 #include "../../events/SDL_events_c.h"
30 #include "SDL_ndsvideo.h"
31 #include "SDL_ndsevents_c.h"
32
33 static SDLKey keymap[NDS_NUMKEYS];
34 char keymem[NDS_NUMKEYS];       /* memorize states of buttons */
35
36 void NDS_PumpEvents(_THIS)
37 {
38         scanKeys();
39         int i;
40         SDL_keysym keysym;
41         keysym.mod=KMOD_NONE;
42         for(i=0;i<NDS_NUMKEYS;i++)
43         {
44                 keysym.scancode=i;
45                 keysym.sym=keymap[i];
46                 if(keysHeld()&(1<<i) && !keymem[i])
47                 {
48                         keymem[i]=1;
49                         //printf("key released %d\n",i);
50                         SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
51                 }
52                 if(!(keysHeld()&(1<<i)) && keymem[i])
53                 {
54                         keymem[i]=0;
55                         //printf("key pressed %d\n",i);
56                         SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
57                 }
58         }
59         //touchPosition touch;
60         //touch=touchReadXY();
61         //if (touch.px!=0 || touch.py!=0)
62         //      SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py);
63 }
64
65 void NDS_InitOSKeymap(_THIS)
66 {
67         SDL_memset(keymem,1,NDS_NUMKEYS);
68         keymap[KEY_A]=SDLK_a;
69         keymap[KEY_B]=SDLK_s;
70         keymap[KEY_X]=SDLK_w;
71         keymap[KEY_Y]=SDLK_d;
72         keymap[KEY_L]=SDLK_q;
73         keymap[KEY_R]=SDLK_e;
74         keymap[KEY_UP]=SDLK_UP;
75         keymap[KEY_DOWN]=SDLK_DOWN;
76         keymap[KEY_LEFT]=SDLK_LEFT;
77         keymap[KEY_RIGHT]=SDLK_RIGHT;
78         keymap[KEY_SELECT]=SDLK_SPACE;
79         keymap[KEY_START]=SDLK_RETURN;
80 }
81
82 /* end of SDL_gbaevents.c ... */
83