SDL-1.2.14
[sdl_omap.git] / src / video / ps2gs / SDL_gsvideo.c
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /* Framebuffer console based SDL video driver implementation.
25 */
26
27 #include <fcntl.h>
28 #include <unistd.h>
29 #include <sys/ioctl.h>
30 #include <sys/mman.h>
31
32 #include "SDL_video.h"
33 #include "SDL_mouse.h"
34 #include "../SDL_sysvideo.h"
35 #include "../SDL_pixels_c.h"
36 #include "../../events/SDL_events_c.h"
37 #include "../SDL_cursor_c.h"
38 #include "SDL_gsvideo.h"
39 #include "SDL_gsmouse_c.h"
40 #include "SDL_gsevents_c.h"
41 #include "SDL_gsyuv_c.h"
42
43
44 /* Initialization/Query functions */
45 static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat);
46 static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
47 static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
48 static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
49 static void GS_VideoQuit(_THIS);
50
51 /* Hardware surface functions */
52 static int GS_AllocHWSurface(_THIS, SDL_Surface *surface);
53 static int GS_LockHWSurface(_THIS, SDL_Surface *surface);
54 static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface);
55 static void GS_FreeHWSurface(_THIS, SDL_Surface *surface);
56
57 /* GS driver bootstrap functions */
58
59 static int GS_Available(void)
60 {
61         int console, memory;
62
63         console = open(PS2_DEV_GS, O_RDWR, 0);
64         if ( console >= 0 ) {
65                 close(console);
66         }
67         memory = open(PS2_DEV_MEM, O_RDWR, 0);
68         if ( memory >= 0 ) {
69                 close(memory);
70         }
71         return((console >= 0) && (memory >= 0));
72 }
73
74 static void GS_DeleteDevice(SDL_VideoDevice *device)
75 {
76         SDL_free(device->hidden);
77         SDL_free(device);
78 }
79
80 static SDL_VideoDevice *GS_CreateDevice(int devindex)
81 {
82         SDL_VideoDevice *this;
83
84         /* Initialize all variables that we clean on shutdown */
85         this = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
86         if ( this ) {
87                 SDL_memset(this, 0, (sizeof *this));
88                 this->hidden = (struct SDL_PrivateVideoData *)
89                                 SDL_malloc((sizeof *this->hidden));
90         }
91         if ( (this == NULL) || (this->hidden == NULL) ) {
92                 SDL_OutOfMemory();
93                 if ( this ) {
94                         SDL_free(this);
95                 }
96                 return(0);
97         }
98         SDL_memset(this->hidden, 0, (sizeof *this->hidden));
99         mouse_fd = -1;
100         keyboard_fd = -1;
101
102         /* Set the function pointers */
103         this->VideoInit = GS_VideoInit;
104         this->ListModes = GS_ListModes;
105         this->SetVideoMode = GS_SetVideoMode;
106         this->CreateYUVOverlay = GS_CreateYUVOverlay;
107         this->SetColors = GS_SetColors;
108         this->UpdateRects = NULL;
109         this->VideoQuit = GS_VideoQuit;
110         this->AllocHWSurface = GS_AllocHWSurface;
111         this->CheckHWBlit = NULL;
112         this->FillHWRect = NULL;
113         this->SetHWColorKey = NULL;
114         this->SetHWAlpha = NULL;
115         this->LockHWSurface = GS_LockHWSurface;
116         this->UnlockHWSurface = GS_UnlockHWSurface;
117         this->FlipHWSurface = NULL;
118         this->FreeHWSurface = GS_FreeHWSurface;
119         this->SetIcon = NULL;
120         this->SetCaption = NULL;
121         this->GetWMInfo = NULL;
122         this->FreeWMCursor = GS_FreeWMCursor;
123         this->CreateWMCursor = GS_CreateWMCursor;
124         this->ShowWMCursor = GS_ShowWMCursor;
125         this->MoveWMCursor = GS_MoveWMCursor;
126         this->InitOSKeymap = GS_InitOSKeymap;
127         this->PumpEvents = GS_PumpEvents;
128
129         this->free = GS_DeleteDevice;
130
131         return this;
132 }
133
134 VideoBootStrap PS2GS_bootstrap = {
135         "ps2gs", "PlayStation 2 Graphics Synthesizer",
136         GS_Available, GS_CreateDevice
137 };
138
139 /* These are the pixel formats for the 32, 24, and 16 bit video modes */
140 static struct {
141         int bpp;
142         Uint32 r;
143         Uint32 g;
144         Uint32 b;
145 } GS_pixelmasks[] = {
146         { 32, 0x000000FF,       /* RGB little-endian */
147               0x0000FF00,
148               0x00FF0000 },
149         { 24, 0x000000FF,       /* RGB little-endian */
150               0x0000FF00,
151               0x00FF0000 },
152         { 16, 0x0000001f,       /* RGB little-endian */
153               0x000003e0,
154               0x00007c00 },
155 };
156 /* This is a mapping from SDL bytes-per-pixel to GS pixel format */
157 static int GS_formatmap[] = {
158         -1,             /* 0 bpp, not a legal value */
159         -1,             /* 8 bpp, not supported (yet?) */
160         PS2_GS_PSMCT16, /* 16 bpp */
161         PS2_GS_PSMCT24, /* 24 bpp */
162         PS2_GS_PSMCT32  /* 32 bpp */
163 };
164
165 static unsigned long long head_tags[] __attribute__((aligned(16))) = {
166         4 | (1LL << 60),        /* GIFtag */
167         0x0e,                   /* A+D */
168         0,                      /* 2 */
169         PS2_GS_BITBLTBUF,
170         0,                      /* 4 */
171         PS2_GS_TRXPOS,
172         0,                      /* 6 */
173         PS2_GS_TRXREG,
174         0,                      /* 8 */
175         PS2_GS_TRXDIR
176 };
177
178 #define MAXIMG          (32767 * 16)
179 #define MAXTAGS         8
180
181 static inline int loadimage_nonblock(int fd, struct ps2_image *image, int size,
182                                      unsigned long long *hm,
183                                      unsigned long long *im)
184 {
185         struct ps2_plist plist;
186         struct ps2_packet packet[1 + MAXTAGS * 2];
187         int isize;
188         int pnum, it, eop;
189         char *data;
190
191         /* initialize the variables */
192         data = (char *)image->ptr;
193         pnum = it = eop = 0;
194         plist.packet = packet;
195
196         /* make BITBLT packet */
197         packet[pnum].ptr = hm;
198         packet[pnum].len = sizeof(head_tags);
199         pnum++;
200         hm[2] = ((unsigned long long)image->fbp << 32) |
201                 ((unsigned long long)image->fbw << 48) |
202                 ((unsigned long long)image->psm << 56);
203         hm[4] = ((unsigned long long)image->x << 32) |
204                 ((unsigned long long)image->y << 48);
205         hm[6] = (unsigned long long)image->w |
206                 ((unsigned long long)image->h << 32);
207
208         /* make image mode tags */
209         while (!eop) {
210                 isize = size > MAXIMG ? MAXIMG : size;
211                 size -= isize;
212                 eop = (size == 0);
213
214                 packet[pnum].ptr = &im[it];
215                 packet[pnum].len = sizeof(unsigned long long) * 2;
216                 pnum++;
217                 im[it++] = (isize >> 4) | (eop ? (1 << 15) : 0) | (2LL << 58);
218                 im[it++] = 0;
219
220                 packet[pnum].ptr = (void *)data;
221                 packet[pnum].len = isize;
222                 pnum++;
223                 data += isize;
224         }
225         plist.num = pnum;
226
227         return ioctl(fd, PS2IOC_SENDL, &plist);
228 }
229
230 static unsigned long long tex_tags[] __attribute__((aligned(16))) = {
231         3 | (1LL << 60),        /* GIFtag */
232         0x0e,                   /* A+D */
233         0,                      /* 2 */
234         PS2_GS_TEX0_1,
235         (1 << 5) + (1 << 6),
236         PS2_GS_TEX1_1,
237         0,
238         PS2_GS_TEXFLUSH
239 };
240 static unsigned long long scale_tags[] __attribute__((aligned(16))) = {
241         5 | (1LL << 60),        /* GIFtag */
242         0x0e,                   /* A+D */
243         6 + (1 << 4) + (1 << 8),
244         PS2_GS_PRIM,
245         ((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16),
246         PS2_GS_UV,
247         ((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16),
248         PS2_GS_XYZ2,
249         0,                      /* 8 */
250         PS2_GS_UV,
251         0,                      /* 10 */
252         PS2_GS_XYZ2
253 };
254
255
256 int scaleimage_nonblock(int fd, unsigned long long *tm, unsigned long long *sm)
257 {
258         struct ps2_plist plist;
259         struct ps2_packet packet[2];
260
261         /* initialize the variables */
262         plist.num = 2;
263         plist.packet = packet;
264
265         packet[0].ptr = tm;
266         packet[0].len = sizeof(tex_tags);
267         packet[1].ptr = sm;
268         packet[1].len = sizeof(scale_tags);
269
270         return ioctl(fd, PS2IOC_SENDL, &plist);
271 }
272
273 static int power_of_2(int value)
274 {
275         int shift;
276
277         for ( shift = 0; (1<<shift) < value; ++shift ) {
278                 /* Keep looking */ ;
279         }
280         return(shift);
281 }
282
283 static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat)
284 {
285         struct ps2_screeninfo vinfo;
286
287         /* Initialize the library */
288         console_fd = open(PS2_DEV_GS, O_RDWR, 0);
289         if ( console_fd < 0 ) {
290                 SDL_SetError("Unable to open %s", PS2_DEV_GS);
291                 return(-1);
292         }
293         memory_fd = open(PS2_DEV_MEM, O_RDWR, 0);
294         if ( memory_fd < 0 ) {
295                 close(console_fd);
296                 console_fd = -1;
297                 SDL_SetError("Unable to open %s", PS2_DEV_MEM);
298                 return(-1);
299         }
300
301         if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) {
302                 close(memory_fd);
303                 close(console_fd);
304                 console_fd = -1;
305                 SDL_SetError("Couldn't get console pixel format");
306                 return(-1);
307         }
308
309         /* Determine the current screen size */
310         this->info.current_w = vinfo.w;
311         this->info.current_h = vinfo.h;
312
313         /* Determine the current screen depth */
314         switch (vinfo.psm) {
315             /* Supported pixel formats */
316             case PS2_GS_PSMCT32:
317             case PS2_GS_PSMCT24:
318             case PS2_GS_PSMCT16:
319                 break;
320             default:
321                 GS_VideoQuit(this);
322                 SDL_SetError("Unknown console pixel format: %d", vinfo.psm);
323                 return(-1);
324         }
325         vformat->BitsPerPixel = GS_pixelmasks[vinfo.psm].bpp;
326         vformat->Rmask = GS_pixelmasks[vinfo.psm].r;
327         vformat->Gmask = GS_pixelmasks[vinfo.psm].g;
328         vformat->Bmask = GS_pixelmasks[vinfo.psm].b;
329         saved_vinfo = vinfo;
330
331         /* Enable mouse and keyboard support */
332         if ( GS_OpenKeyboard(this) < 0 ) {
333                 GS_VideoQuit(this);
334                 SDL_SetError("Unable to open keyboard");
335                 return(-1);
336         }
337         if ( GS_OpenMouse(this) < 0 ) {
338                 const char *sdl_nomouse;
339
340                 sdl_nomouse = SDL_getenv("SDL_NOMOUSE");
341                 if ( ! sdl_nomouse ) {
342                         GS_VideoQuit(this);
343                         SDL_SetError("Unable to open mouse");
344                         return(-1);
345                 }
346         }
347
348         /* We're done! */
349         return(0);
350 }
351
352 static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
353 {
354         static SDL_Rect GS_vesa_mode_list[] = {
355                 { 0, 0, 1280, 1024 },
356                 { 0, 0, 1024, 768 },
357                 { 0, 0, 800, 600 },
358                 { 0, 0, 640, 480 }
359         };
360         static SDL_Rect *GS_vesa_modes[] = {
361                 &GS_vesa_mode_list[0],
362                 &GS_vesa_mode_list[1],
363                 &GS_vesa_mode_list[2],
364                 &GS_vesa_mode_list[3],
365                 NULL
366         };
367         static SDL_Rect GS_tvout_stretch;
368         static SDL_Rect GS_tvout_mode;
369         static SDL_Rect *GS_tvout_modes[3];
370         SDL_Rect **modes = NULL;
371
372         switch (format->BitsPerPixel) {
373             case 16:
374             case 24:
375             case 32:
376                 if ( saved_vinfo.mode == PS2_GS_VESA ) {
377                         modes = GS_vesa_modes;
378                 } else {
379                         int i, j = 0;
380
381 // FIXME - what's wrong with the stretch code at 16 bpp?
382 if ( format->BitsPerPixel != 32 ) break;
383                         /* Add a mode that we could possibly stretch to */
384                         for ( i=0; GS_vesa_modes[i]; ++i ) {
385                                 if ( (GS_vesa_modes[i]->w == saved_vinfo.w) &&
386                                      (GS_vesa_modes[i]->h != saved_vinfo.h) ) {
387                                         GS_tvout_stretch.w=GS_vesa_modes[i]->w;
388                                         GS_tvout_stretch.h=GS_vesa_modes[i]->h;
389                                         GS_tvout_modes[j++] = &GS_tvout_stretch;
390                                         break;
391                                 }
392                         }
393                         /* Add the current TV video mode */
394                         GS_tvout_mode.w = saved_vinfo.w;
395                         GS_tvout_mode.h = saved_vinfo.h;
396                         GS_tvout_modes[j++] = &GS_tvout_mode;
397                         GS_tvout_modes[j++] = NULL;
398
399                         /* Return the created list of modes */
400                         modes = GS_tvout_modes;
401                 }
402                 break;
403             default:
404                 break;
405         }
406         return(modes);
407 }
408
409 /* Various screen update functions available */
410 static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects);
411
412 static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current,
413                                 int width, int height, int bpp, Uint32 flags)
414 {
415         struct ps2_screeninfo vinfo;
416
417         /* Set the terminal into graphics mode */
418         if ( GS_EnterGraphicsMode(this) < 0 ) {
419                 return(NULL);
420         }
421
422         /* Set the video mode and get the final screen format */
423         if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) {
424                 SDL_SetError("Couldn't get console screen info");
425                 return(NULL);
426         }
427         if ( (vinfo.w != width) || (vinfo.h != height) ||
428              (GS_pixelmasks[vinfo.psm].bpp != bpp) ) {
429                 /* If we're not in VESA mode, we have to scale resolution */
430                 if ( saved_vinfo.mode == PS2_GS_VESA ) {
431                         switch (width) {
432                             case 640:
433                                 vinfo.res = PS2_GS_640x480;
434                                 break;
435                             case 800:
436                                 vinfo.res = PS2_GS_800x600;
437                                 break;
438                             case 1024:
439                                 vinfo.res = PS2_GS_1024x768;
440                                 break;
441                             case 1280:
442                                 vinfo.res = PS2_GS_1280x1024;
443                                 break;
444                             default:
445                                 SDL_SetError("Unsupported resolution: %dx%d\n",
446                                              width, height);
447                                 return(NULL);
448                         }
449                         vinfo.res |= (PS2_GS_75Hz << 8);
450                         vinfo.w = width;
451                         vinfo.h = height;
452                 }
453                 vinfo.fbp = 0;
454                 vinfo.psm = GS_formatmap[bpp/8];
455                 if ( vinfo.psm < 0 ) {
456                         SDL_SetError("Unsupported depth: %d bpp\n", bpp);
457                         return(NULL);
458                 }
459                 if ( ioctl(console_fd, PS2IOC_SSCREENINFO, &vinfo) < 0 ) {
460                         SDL_SetError("Couldn't set console screen info");
461                         return(NULL);
462                 }
463
464                 /* Unmap the previous DMA buffer */
465                 if ( mapped_mem ) {
466                         munmap(mapped_mem, mapped_len);
467                         mapped_mem = NULL;
468                 }
469         }
470         if ( ! SDL_ReallocFormat(current, GS_pixelmasks[vinfo.psm].bpp,
471                                           GS_pixelmasks[vinfo.psm].r,
472                                           GS_pixelmasks[vinfo.psm].g,
473                                           GS_pixelmasks[vinfo.psm].b, 0) ) {
474                 return(NULL);
475         }
476
477         /* Set up the new mode framebuffer */
478         current->flags = SDL_FULLSCREEN;
479         current->w = width;
480         current->h = height;
481         current->pitch = SDL_CalculatePitch(current);
482
483         /* Memory map the DMA area for block memory transfer */
484         if ( ! mapped_mem ) {
485                 pixels_len = height * current->pitch;
486                 mapped_len = pixels_len +
487                              /* Screen update DMA command area */
488                              sizeof(head_tags) + ((2 * MAXTAGS) * 16);
489                 if ( saved_vinfo.mode != PS2_GS_VESA ) {
490                         mapped_len += sizeof(tex_tags) + sizeof(scale_tags);
491                 }
492                 mapped_mem = mmap(0, mapped_len, PROT_READ|PROT_WRITE,
493                                   MAP_SHARED, memory_fd, 0);
494                 if ( mapped_mem == MAP_FAILED ) {
495                         SDL_SetError("Unable to map %d bytes for DMA",
496                                      mapped_len);
497                         mapped_mem = NULL;
498                         return(NULL);
499                 }
500
501                 /* Set up the entire screen for DMA transfer */
502                 screen_image.ptr = mapped_mem;
503                 screen_image.fbp = 0;
504                 screen_image.fbw = (vinfo.w + 63) / 64;
505                 screen_image.psm = vinfo.psm;
506                 screen_image.x = 0;
507                 if ( vinfo.h == height ) {
508                         screen_image.y = 0;
509                 } else {
510                         /* Put image offscreen and scale to screen height */
511                         screen_image.y = vinfo.h;
512                 }
513                 screen_image.w = current->w;
514                 screen_image.h = current->h;
515
516                 /* get screen image data size (qword aligned) */
517                 screen_image_size = (screen_image.w * screen_image.h);
518                 switch (screen_image.psm) {
519                     case PS2_GS_PSMCT32:
520                         screen_image_size *= 4;
521                         break;
522                     case PS2_GS_PSMCT24:
523                         screen_image_size *= 3;
524                         break;
525                     case PS2_GS_PSMCT16:
526                         screen_image_size *= 2;
527                         break;
528                 }
529                 screen_image_size = (screen_image_size + 15) & ~15;
530
531                 /* Set up the memory for screen update DMA commands */
532                 head_tags_mem = (unsigned long long *)
533                                 (mapped_mem + pixels_len);
534                 image_tags_mem = (unsigned long long *)
535                                  ((caddr_t)head_tags_mem + sizeof(head_tags));
536                 SDL_memcpy(head_tags_mem, head_tags, sizeof(head_tags));
537                 if ( saved_vinfo.mode != PS2_GS_VESA ) {
538                         tex_tags_mem = (unsigned long long *)
539                                  ((caddr_t)image_tags_mem + ((2*MAXTAGS)*16));
540                         scale_tags_mem = (unsigned long long *)
541                                  ((caddr_t)tex_tags_mem + sizeof(tex_tags));
542                         SDL_memcpy(tex_tags_mem, tex_tags, sizeof(tex_tags));
543                         tex_tags_mem[2] = 
544                                 (vinfo.h * vinfo.w) / 64 +
545                                 ((unsigned long long)screen_image.fbw << 14) +
546                                 ((unsigned long long)screen_image.psm << 20) +
547                                 ((unsigned long long)power_of_2(screen_image.w) << 26) +
548                                 ((unsigned long long)power_of_2(screen_image.h) << 30) +
549                                 ((unsigned long long)1 << 34) +
550                                 ((unsigned long long)1 << 35);
551                         SDL_memcpy(scale_tags_mem, scale_tags, sizeof(scale_tags));
552                         scale_tags_mem[8] =
553                                 ((unsigned long long)screen_image.w * 16) +
554                                  (((unsigned long long)screen_image.h * 16) << 16);
555                         scale_tags_mem[10] =
556                                 ((unsigned long long)vinfo.w * 16) +
557                                  (((unsigned long long)vinfo.h * 16) << 16);
558                 }
559         }
560         current->pixels = NULL;
561         if ( SDL_getenv("SDL_FULLSCREEN_UPDATE") ) {
562                 /* Correct semantics */
563                 current->flags |= SDL_ASYNCBLIT;
564         } else {
565                 /* We lie here - the screen memory isn't really the visible
566                    display memory and still requires an update, but this
567                    has the desired effect for most applications.
568                  */
569                 current->flags |= SDL_HWSURFACE;
570         }
571
572         /* Set the update rectangle function */
573         this->UpdateRects = GS_DMAFullUpdate;
574
575         /* We're done */
576         return(current);
577 }
578
579 /* We don't support hardware surfaces yet */
580 static int GS_AllocHWSurface(_THIS, SDL_Surface *surface)
581 {
582         return(-1);
583 }
584 static void GS_FreeHWSurface(_THIS, SDL_Surface *surface)
585 {
586         return;
587 }
588 static int GS_LockHWSurface(_THIS, SDL_Surface *surface)
589 {
590         if ( surface == this->screen ) {
591                 /* Since mouse motion affects 'pixels', lock it */
592                 SDL_LockCursor();
593
594                 /* Make sure any pending DMA has completed */
595                 if ( dma_pending ) {
596                         ioctl(console_fd, PS2IOC_SENDQCT, 1);
597                         dma_pending = 0;
598                 }
599
600                 /* If the cursor is drawn on the DMA area, remove it */
601                 if ( cursor_drawn ) {
602                         surface->pixels = mapped_mem + surface->offset;
603                         SDL_EraseCursorNoLock(this->screen);
604                         cursor_drawn = 0;
605                 }
606
607                 /* Set the surface pixels to the base of the DMA area */
608                 surface->pixels = mapped_mem;
609
610                 /* We're finished! */
611                 SDL_UnlockCursor();
612         }
613         return(0);
614 }
615 static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface)
616 {
617         if ( surface == this->screen ) {
618                 /* Since mouse motion affects 'pixels', lock it */
619                 SDL_LockCursor();
620                 surface->pixels = NULL;
621                 SDL_UnlockCursor();
622         }
623 }
624
625 static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects)
626 {
627         /* Lock so we aren't interrupted by a mouse update */
628         SDL_LockCursor();
629
630         /* Make sure any pending DMA has completed */
631         if ( dma_pending ) {
632                 ioctl(console_fd, PS2IOC_SENDQCT, 1);
633                 dma_pending = 0;
634         }
635
636         /* If the mouse is visible, draw it on the DMA area */
637         if ( (SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn ) {
638                 this->screen->pixels = mapped_mem + this->screen->offset;
639                 SDL_DrawCursorNoLock(this->screen);
640                 this->screen->pixels = NULL;
641                 cursor_drawn = 1;
642         }
643
644         /* Put the image onto the screen */
645         loadimage_nonblock(console_fd,
646                            &screen_image, screen_image_size,
647                            head_tags_mem, image_tags_mem);
648         if ( screen_image.y > 0 ) {
649                 /* Need to scale offscreen image to TV output */
650                 ioctl(console_fd, PS2IOC_SENDQCT, 1);
651                 dma_pending = 0;
652                 scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem);
653         } else {
654                 dma_pending = 1;
655         }
656
657         /* We're finished! */
658         SDL_UnlockCursor();
659 }
660
661 static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
662 {
663         return(0);
664 }
665
666 static void GS_VideoQuit(_THIS)
667 {
668         /* Close console and input file descriptors */
669         if ( console_fd > 0 ) {
670                 /* Unmap the video framebuffer */
671                 if ( mapped_mem ) {
672                         /* Unmap the video framebuffer */
673                         munmap(mapped_mem, mapped_len);
674                         mapped_mem = NULL;
675                 }
676                 close(memory_fd);
677
678                 /* Restore the original video mode */
679                 if ( GS_InGraphicsMode(this) ) {
680                         ioctl(console_fd, PS2IOC_SSCREENINFO, &saved_vinfo);
681                 }
682
683                 /* We're all done with the graphics device */
684                 close(console_fd);
685                 console_fd = -1;
686         }
687         GS_CloseMouse(this);
688         GS_CloseKeyboard(this);
689 }