SDL-1.2.14
[sdl_omap.git] / src / video / ps3 / SDL_ps3video.c
1 /*
2  * SDL - Simple DirectMedia Layer
3  * CELL BE Support for PS3 Framebuffer
4  * Copyright (C) 2008, 2009 International Business Machines Corporation
5  *
6  * This library is free software; you can redistribute it and/or modify it
7  * under the terms of the GNU Lesser General Public License as published
8  * by the Free Software Foundation; either version 2.1 of the License, or
9  * (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful, but
12  * WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
19  * USA
20  *
21  *  Martin Lowinski  <lowinski [at] de [dot] ibm [ibm] com>
22  *  Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
23  *  SPE code based on research by:
24  *  Rene Becker
25  *  Thimo Emmerich
26  */
27
28 #include "SDL_config.h"
29
30 #include "SDL_video.h"
31 #include "../SDL_sysvideo.h"
32 #include "SDL_ps3events_c.h"
33 #include "SDL_ps3video.h"
34 #include "SDL_ps3yuv_c.h"
35 #include "spulibs/spu_common.h"
36
37 #include <fcntl.h>
38 #include <stdlib.h>
39 #include <sys/ioctl.h>
40 #include <linux/kd.h>
41 #include <sys/mman.h>
42
43 #include <linux/fb.h>
44 #include <asm/ps3fb.h>
45 #include <libspe2.h>
46 #include <malloc.h>
47
48 /* SDL_VideoDevice functions */
49 static int PS3_Available();
50 static SDL_VideoDevice *PS3_CreateDevice(int devindex);
51 static int PS3_VideoInit(_THIS, SDL_PixelFormat * vformat);
52 static void PS3_VideoQuit(_THIS);
53 static void PS3_DeleteDevice(SDL_VideoDevice * device);
54 static SDL_Surface *PS3_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags);
55 static SDL_Rect **PS3_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
56
57 /* Hardware surface functions */
58 static int PS3_AllocHWSurface(_THIS, SDL_Surface * surface);
59 static void PS3_FreeHWSurface(_THIS, SDL_Surface * surface);
60 static int PS3_LockHWSurface(_THIS, SDL_Surface * surface);
61 static void PS3_UnlockHWSurface(_THIS, SDL_Surface * surface);
62 static int PS3_FlipDoubleBuffer(_THIS, SDL_Surface * surface);
63 static void PS3_DoubleBufferUpdate(_THIS, int numrects, SDL_Rect * rects);
64
65 /* SPU specific functions */
66 int SPE_Start(_THIS, spu_data_t * spe_data);
67 int SPE_Stop(_THIS, spu_data_t * spe_data);
68 int SPE_Boot(_THIS, spu_data_t * spe_data);
69 int SPE_Shutdown(_THIS, spu_data_t * spe_data);
70 int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
71 int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
72 void SPE_RunContext(void *thread_argp);
73
74 /* Helpers */
75 void enable_cursor(int enable);
76
77 /* Stores the SPE executable name of fb_writer_spu */
78 extern spe_program_handle_t fb_writer_spu;
79
80 /* SDL PS3 bootstrap function for checking availability */
81 static int PS3_Available()
82 {
83         return 1;
84 }
85
86 /* SDL PS3 bootstrap function for creating the device */
87 static SDL_VideoDevice *PS3_CreateDevice(int devindex)
88 {
89         SDL_VideoDevice *this;
90
91         /* Initialise SDL_VideoDevice */
92         this = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
93         if (this) {
94                 memset(this, 0, sizeof *this);
95                 this->hidden = (struct SDL_PrivateVideoData *)
96                     SDL_malloc(sizeof(struct SDL_PrivateVideoData));
97         }
98         /* Error handling */
99         if ((this == NULL) || (this->hidden == NULL)) {
100                 SDL_OutOfMemory();
101                 if (this)
102                         SDL_free(this);
103                 return 0;
104         }
105         memset(this->hidden, 0, sizeof(struct SDL_PrivateVideoData));
106
107         /* Set the function pointers */
108         this->VideoInit = PS3_VideoInit;
109         this->ListModes = PS3_ListModes;
110         this->SetVideoMode = PS3_SetVideoMode;
111         this->SetColors = 0;
112         this->CreateYUVOverlay = PS3_CreateYUVOverlay;
113         this->UpdateRects = 0;
114         this->VideoQuit = PS3_VideoQuit;
115         this->AllocHWSurface = PS3_AllocHWSurface;
116         this->CheckHWBlit = 0;
117         this->FillHWRect = 0;
118         this->SetHWColorKey = 0;
119         this->SetHWAlpha = 0;
120         this->LockHWSurface = PS3_LockHWSurface;
121         this->UnlockHWSurface = PS3_UnlockHWSurface;
122         this->FlipHWSurface = PS3_FlipDoubleBuffer;
123         this->FreeHWSurface = PS3_FreeHWSurface;
124         this->SetCaption = 0;
125         this->SetIcon = 0;
126         this->IconifyWindow = 0;
127         this->GrabInput = 0;
128         this->GetWMInfo = 0;
129         this->InitOSKeymap = PS3_InitOSKeymap;
130         this->PumpEvents = PS3_PumpEvents;
131
132         this->free = PS3_DeleteDevice;
133
134         return this;
135 }
136
137
138 /* Bootstraping (see SDL_sysvideo.h) */
139 VideoBootStrap PS3_bootstrap = {
140         "ps3", "PS3 Cell SPU Driver",
141         PS3_Available, PS3_CreateDevice
142 };
143
144
145 /* Delete the device */
146 static void PS3_DeleteDevice(SDL_VideoDevice * device)
147 {
148         free(device->hidden);
149         free(device);
150 }
151
152
153 /* Initialise the PS3 video device */
154 static int PS3_VideoInit(_THIS, SDL_PixelFormat * vformat)
155 {
156         /* Hide the cursor */
157         enable_cursor(0);
158
159         /* Create SPU fb_parms and thread structure */
160         fb_parms = (struct fb_writer_parms_t *)
161             memalign(16, sizeof(struct fb_writer_parms_t));
162         fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
163         if (fb_parms == NULL || fb_thread_data == NULL) {
164                 SDL_OutOfMemory();
165                 return -1;
166         }
167         fb_thread_data->program = fb_writer_spu;
168         fb_thread_data->program_name = "fb_writer_spu";
169         fb_thread_data->argp = (void *)fb_parms;
170         fb_thread_data->keepalive = 1;
171         fb_thread_data->booted = 0;
172
173         SPE_Start(this, fb_thread_data);
174
175         /* Open the device */
176         fb_dev_fd = open(PS3_DEV_FB, O_RDWR);
177         if (fb_dev_fd < 0) {
178                 SDL_SetError("[PS3] Unable to open device %s", PS3_DEV_FB);
179                 return -1;
180         }
181
182         /* Get vscreeninfo */
183         if (ioctl(fb_dev_fd, FBIOGET_VSCREENINFO, &fb_vinfo)) {
184                 SDL_SetError("[PS3] Can't get VSCREENINFO");
185                 if (fb_dev_fd >= 0)
186                         close(fb_dev_fd);
187                 fb_dev_fd = -1;
188                 return -1;
189         }
190
191         /* Fill in our hardware acceleration capabilities */
192         this->info.current_w = fb_vinfo.xres;
193         this->info.current_h = fb_vinfo.yres;
194         this->info.wm_available = 0;
195         this->info.hw_available = 1;
196
197         /* Backup the original vinfo to restore later */
198         fb_orig_vinfo = fb_vinfo;
199
200         /* 16 and 15 bpp is reported as 16 bpp */
201         fb_bits_per_pixel = fb_vinfo.bits_per_pixel;
202         if (fb_bits_per_pixel == 16)
203                 fb_bits_per_pixel =
204                     fb_vinfo.red.length + fb_vinfo.green.length +
205                     fb_vinfo.blue.length;
206
207         /* Set SDL_PixelFormat */
208         vformat->BitsPerPixel = fb_vinfo.bits_per_pixel;
209
210         fb_vinfo.xres_virtual = fb_vinfo.xres;
211         fb_vinfo.yres_virtual = fb_vinfo.yres;
212
213         /* Put vscreeninfo */
214         if (ioctl(fb_dev_fd, FBIOPUT_VSCREENINFO, &fb_vinfo)) {
215                 SDL_SetError("[PS3] Can't put VSCREENINFO");
216                 if (fb_dev_fd >= 0)
217                         close(fb_dev_fd);
218                 fb_dev_fd = -1;
219                 return -1;
220         }
221
222         s_fb_pixel_size = fb_vinfo.bits_per_pixel / 8;
223
224         s_writeable_width = fb_vinfo.xres;
225         s_writeable_height = fb_vinfo.yres;
226
227         /* Get ps3 screeninfo */
228         if (ioctl(fb_dev_fd, PS3FB_IOCTL_SCREENINFO, (unsigned long)&res) < 0) {
229                 SDL_SetError("[PS3] PS3FB_IOCTL_SCREENINFO failed");
230         }
231         deprintf(1, "[PS3] xres:%d yres:%d xoff:%d yoff:%d\n", res.xres, res.yres, res.xoff, res.yoff);
232
233         /* Only use double buffering if enough fb memory is available */
234         if (res.num_frames < 2) {
235                 double_buffering = 0;
236         } else {
237                 double_buffering = 1;
238         }
239
240         real_width = res.xres;
241         real_height = res.yres;
242
243         /*
244          * Take control of frame buffer from kernel, for details see
245          * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html
246          * kernel will no longer flip the screen itself
247          */
248         ioctl(fb_dev_fd, PS3FB_IOCTL_ON, 0);
249
250         /* Unblank screen */
251         ioctl(fb_dev_fd, FBIOBLANK, 0);
252
253         return 0;
254 }
255
256
257 /* List available PS3 resolutions */
258 static SDL_Rect **PS3_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
259 {
260         /* A list of video resolutions that we query for (sorted largest to
261          * smallest)
262          */
263         static SDL_Rect PS3_resolutions[] = {
264                 {0, 0, 1920, 1080}, // 1080p 16:9 HD
265                 {0, 0, 1600, 1200}, // WUXGA
266                 {0, 0, 1280, 1024}, // SXGA
267                 {0, 0, 1280, 720},  // 720p 16:9 HD
268                 {0, 0, 1024, 768},  // WXGA
269                 {0, 0, 1024, 576},  // 576p 16:9
270                 {0, 0, 853, 480},   // 480p 16:9
271                 {0, 0, 720, 576},   // 576p 4:3 (PAL)
272                 {0, 0, 720, 480},   // 480p 16:9 (NTSC)
273         };
274         static SDL_Rect *PS3_modes[] = {
275                 &PS3_resolutions[0],
276                 &PS3_resolutions[1],
277                 &PS3_resolutions[2],
278                 &PS3_resolutions[3],
279                 &PS3_resolutions[4],
280                 &PS3_resolutions[5],
281                 &PS3_resolutions[6],
282                 &PS3_resolutions[7],
283                 &PS3_resolutions[8],
284                 NULL
285         };
286         SDL_Rect **modes = PS3_modes;
287
288         return modes;
289 }
290
291
292 /* Get a list of the available display modes */
293 static SDL_Surface *PS3_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags)
294 {
295         s_bounded_input_width = width < s_writeable_width ? width : s_writeable_width;
296         s_bounded_input_height = height < s_writeable_height ? height : s_writeable_height;
297         s_bounded_input_width_offset = (s_writeable_width - s_bounded_input_width) >> 1;
298         s_bounded_input_height_offset = (s_writeable_height - s_bounded_input_height) >> 1;
299         s_input_line_length = width * s_fb_pixel_size;
300
301         current->flags |= flags;
302
303         if (ioctl(fb_dev_fd, FBIOGET_FSCREENINFO, &fb_finfo)) {
304                 SDL_SetError("[PS3] Can't get fixed screeninfo");
305                 return NULL;
306         }
307
308         if (fb_finfo.type != FB_TYPE_PACKED_PIXELS) {
309                 SDL_SetError("[PS3] type %s not supported",
310                              fb_finfo.type);
311                 return NULL;
312         }
313
314         /* Note: on PS3, fb_finfo.smem_len is enough for double buffering */
315         if ((frame_buffer =
316              (uint8_t *) mmap(0, fb_finfo.smem_len,
317                               PROT_READ | PROT_WRITE, MAP_SHARED,
318                               fb_dev_fd, 0)) == (uint8_t *) - 1) {
319                 SDL_SetError("[PS3] Can't mmap for %s", PS3_DEV_FB);
320                 return NULL;
321         } else {
322                 current->flags |= SDL_DOUBLEBUF;
323         }
324         if (!SDL_ReallocFormat(current, fb_bits_per_pixel, 0, 0, 0, 0)) {
325                 return (NULL);
326         }
327
328         /* Blank screen */
329         memset(frame_buffer, 0x00, fb_finfo.smem_len);
330
331         /* Centering */
332         s_center[0] =
333             frame_buffer + s_bounded_input_width_offset * s_fb_pixel_size +
334             s_bounded_input_height_offset * fb_finfo.line_length;
335         s_center[1] = s_center[0] + real_height * fb_finfo.line_length;
336         s_center_index = 0;
337
338         current->flags |= SDL_FULLSCREEN;
339         current->w = width;
340         current->h = height;
341         current->pitch = SDL_CalculatePitch(current);
342
343         /* Alloc aligned mem for current->pixels */
344         s_pixels = memalign(16, current->h * current->pitch);
345         current->pixels = (void *)s_pixels;
346         if (!current->pixels) {
347                 SDL_OutOfMemory();
348                 return NULL;
349         }
350
351         /* Set the update rectangle function */
352         this->UpdateRects = PS3_DoubleBufferUpdate;
353
354         return current;
355 }
356
357
358 /* Copy screen to framebuffer and flip */
359 void PS3_DoubleBufferUpdate(_THIS, int numrects, SDL_Rect * rects)
360 {
361         if (converter_thread_data && converter_thread_data->booted)
362                 SPE_WaitForMsg(this, converter_thread_data, SPU_FIN);
363
364         /* Adjust centering */
365         s_bounded_input_width_offset = (s_writeable_width - s_bounded_input_width) >> 1;
366         s_bounded_input_height_offset = (s_writeable_height - s_bounded_input_height) >> 1;
367         s_center[0] = frame_buffer + s_bounded_input_width_offset * s_fb_pixel_size +
368                 s_bounded_input_height_offset * fb_finfo.line_length;
369         s_center[1] = s_center[0] + real_height * fb_finfo.line_length;
370
371         /* Set SPU parms for copying the surface to framebuffer */
372         fb_parms->data = (unsigned char *)s_pixels;
373         fb_parms->center = s_center[s_center_index];
374         fb_parms->out_line_stride = fb_finfo.line_length;
375         fb_parms->in_line_stride = s_input_line_length;
376         fb_parms->bounded_input_height = s_bounded_input_height;
377         fb_parms->bounded_input_width = s_bounded_input_width;
378         fb_parms->fb_pixel_size = s_fb_pixel_size;
379
380         deprintf(3, "[PS3->SPU] fb_thread_data->argp = 0x%x\n", fb_thread_data->argp);
381
382         /* Copying.. */
383         SPE_SendMsg(this, fb_thread_data, SPU_START);
384         SPE_SendMsg(this, fb_thread_data, (unsigned int)fb_thread_data->argp);
385
386         SPE_WaitForMsg(this, fb_thread_data, SPU_FIN);
387
388         /* Flip the pages */
389         if (double_buffering)
390                 s_center_index = s_center_index ^ 0x01;
391         PS3_FlipDoubleBuffer(this, this->screen);
392 }
393
394
395 /* Enable/Disable cursor */
396 void enable_cursor(int enable)
397 {
398         int fd = open("/dev/console", O_RDWR | O_NONBLOCK);
399         if (fd >= 0) {
400                 ioctl(fd, KDSETMODE, enable ? KD_TEXT : KD_GRAPHICS);
401                 close(fd);
402         }
403 }
404
405
406 static int PS3_AllocHWSurface(_THIS, SDL_Surface * surface)
407 {
408         return -1;
409 }
410
411
412 static void PS3_FreeHWSurface(_THIS, SDL_Surface * surface)
413 {
414         return;
415 }
416
417
418 static int PS3_LockHWSurface(_THIS, SDL_Surface * surface)
419 {
420         return 0;
421 }
422
423
424 static void PS3_UnlockHWSurface(_THIS, SDL_Surface * surface)
425 {
426         return;
427 }
428
429
430 /* Blit/Flip buffer to the screen. Must be called after each frame! */
431 int PS3_FlipDoubleBuffer(_THIS, SDL_Surface * surface)
432 {
433         unsigned long crt = 0;
434         /* Wait for vsync */
435         deprintf(1, "[PS3] Wait for vsync\n");
436         ioctl(fb_dev_fd, FBIO_WAITFORVSYNC, &crt);
437         /* Page flip */
438         deprintf(1, "[PS3] Page flip to buffer #%u 0x%x\n", s_center_index, s_center[s_center_index]);
439         ioctl(fb_dev_fd, PS3FB_IOCTL_FSEL, (unsigned long)&s_center_index);
440         return 1;
441 }
442
443
444 /* Start the SPE thread */
445 int SPE_Start(_THIS, spu_data_t * spe_data)
446 {
447         deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name);
448         if (!(spe_data->booted))
449                 SPE_Boot(this, spe_data);
450
451         /* To allow re-running of context, spe_ctx_entry has to be set before each call */
452         spe_data->entry = SPE_DEFAULT_ENTRY;
453         spe_data->error_code = 0;
454
455         /* Create SPE thread and run */
456         deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name);
457         if (pthread_create
458             (&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) {
459                 deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name);
460                 SDL_SetError("[PS3->SPU] Could not create pthread for spe");
461                 return -1;
462         }
463
464         if (spe_data->keepalive)
465                 SPE_WaitForMsg(this, spe_data, SPU_READY);
466 }
467
468
469 /* Stop the SPE thread */
470 int SPE_Stop(_THIS, spu_data_t * spe_data)
471 {
472         deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name);
473         /* Wait for SPE thread to complete */
474         deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name);
475         if (pthread_join(spe_data->thread, NULL)) {
476                 deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name);
477                 SDL_SetError("[PS3->SPU] Failed joining the thread");
478                 return -1;
479         }
480
481         return 0;
482 }
483
484
485 /* Create SPE context and load program */
486 int SPE_Boot(_THIS, spu_data_t * spe_data)
487 {
488         /* Create SPE context */
489         deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name);
490         spe_data->ctx = spe_context_create(0, NULL);
491         if (spe_data->ctx == NULL) {
492                 deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name);
493                 SDL_SetError("[PS3->SPU] Failed creating SPE context");
494                 return -1;
495         }
496
497         /* Load SPE object into SPE local store */
498         deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name);
499         if (spe_program_load(spe_data->ctx, &spe_data->program)) {
500                 deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name);
501                 SDL_SetError
502                     ("[PS3->SPU] Failed loading program into SPE context");
503                 return -1;
504         }
505         spe_data->booted = 1;
506         deprintf(2, "[PS3->SPU] SPE boot successful\n");
507
508         return 0;
509 }
510
511 /* (Stop and) shutdown the SPE */
512 int SPE_Shutdown(_THIS, spu_data_t * spe_data)
513 {
514         if (spe_data->keepalive && spe_data->booted) {
515                 SPE_SendMsg(this, spe_data, SPU_EXIT);
516                 SPE_Stop(this, spe_data);
517         }
518
519         /* Destroy SPE context */
520         deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name);
521         if (spe_context_destroy(spe_data->ctx)) {
522                 deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name);
523                 SDL_SetError("[PS3->SPU] Failed destroying context");
524                 return -1;
525         }
526         deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name);
527         return 0;
528 }
529
530
531 /* Send message to the SPE via mailboxe */
532 int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
533 {
534         deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name);
535         /* Send one message, block until message was sent */
536         unsigned int spe_in_mbox_msgs[1];
537         spe_in_mbox_msgs[0] = msg;
538         int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING);
539
540         if (1 > in_mbox_write) {
541                 deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name);
542                 SDL_SetError("[PS3->SPU] No message could be written");
543                 return -1;
544         }
545         return 0;
546 }
547
548
549 /* Read 1 message from SPE, block until at least 1 message was received */
550 int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
551 {
552         deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name);
553         unsigned int out_messages[1];
554         while (!spe_out_mbox_status(spe_data->ctx));
555         int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1);
556         deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]);
557         if (out_messages[0] == msg)
558                 return 0;
559         else
560                 return -1;
561 }
562
563
564 /* Re-runnable invocation of the spe_context_run call */
565 void SPE_RunContext(void *thread_argp)
566 {
567         /* argp is the pointer to argument to be passed to the SPE program */
568         spu_data_t *args = (spu_data_t *) thread_argp;
569         deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp);
570
571         /* Run it.. */
572         deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name);
573         if (spe_context_run
574             (args->ctx, &args->entry, 0, (void *)args->argp, NULL,
575              NULL) < 0) {
576                 deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name);
577                 SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name);
578                 exit(1);
579         }
580
581         pthread_exit(NULL);
582 }
583
584
585 /* Quits the video driver */
586 static void PS3_VideoQuit(_THIS)
587 {
588         if (fb_dev_fd > 0) {
589                 /* Restore the original video mode */
590                 if (ioctl(fb_dev_fd, FBIOPUT_VSCREENINFO, &fb_orig_vinfo))
591                         SDL_SetError("[PS3] Can't restore original fb_var_screeninfo");
592
593                 /* Give control of frame buffer to kernel */
594                 ioctl(fb_dev_fd, PS3FB_IOCTL_OFF, 0);
595                 close(fb_dev_fd);
596                 fb_dev_fd = -1;
597         }
598
599         if (frame_buffer) {
600                 munmap(frame_buffer, fb_finfo.smem_len);
601                 frame_buffer = 0;
602         }
603
604         if (fb_parms)
605                 free((void *)fb_parms);
606         if (fb_thread_data) {
607                 SPE_Shutdown(this, fb_thread_data);
608                 free((void *)fb_thread_data);
609         }
610
611         if (this->screen) {
612                 if (double_buffering && this->screen->pixels) {
613                         free(this->screen->pixels);
614                 }
615                 this->screen->pixels = NULL;
616         }
617
618         enable_cursor(1);
619         deprintf(1, "[PS3] VideoQuit\n");
620 }
621