SDL-1.2.14
[sdl_omap.git] / src / video / riscos / SDL_wimpvideo.c
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Library General Public License for more details.
14
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /*
25      File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
26          27 March 2003
27
28      Implements RISC OS Wimp display.
29 */
30
31 #include "SDL_video.h"
32 #include "SDL_mouse.h"
33 #include "../SDL_sysvideo.h"
34 #include "../SDL_pixels_c.h"
35 #include "../../events/SDL_events_c.h"
36
37 #include "SDL_riscostask.h"
38 #include "SDL_riscosvideo.h"
39 #include "SDL_riscosevents_c.h"
40 #include "SDL_riscosmouse_c.h"
41
42 #include "kernel.h"
43 #include "swis.h"
44
45 /* Initialization/Query functions */
46 SDL_Rect **WIMP_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
47 SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
48 int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
49 void WIMP_SetWMCaption(_THIS, const char *title, const char *icon);
50
51
52 extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp);
53 extern void WIMP_PumpEvents(_THIS);
54 extern void WIMP_PlotSprite(_THIS, int x, int y);
55 extern void WIMP_SetupPlotInfo(_THIS);
56 extern void WIMP_SetFocus(int win);
57
58 /* etc. */
59 static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
60
61 /* RISC OS Wimp handling helpers */
62 void WIMP_ReadModeInfo(_THIS);
63 unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface);
64 void WIMP_SetDeviceMode(_THIS);
65 void WIMP_DeleteWindow(_THIS);
66
67 /* FULLSCREEN function required for wimp/fullscreen toggling */
68 extern int FULLSCREEN_SetMode(int width, int height, int bpp);
69
70 /* Currently need to set this up here as it only works if you
71    start up in a Wimp mode */
72 extern int RISCOS_ToggleFullScreen(_THIS, int fullscreen);
73
74 extern int riscos_backbuffer;
75 extern int mouseInWindow;
76 extern int riscos_closeaction;
77
78 /* Following needed to ensure window is shown immediately */
79 extern int hasFocus;
80 extern void WIMP_Poll(_THIS, int waitTime);
81
82 SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current,
83                                 int width, int height, int bpp, Uint32 flags)
84 {
85    Uint32 Rmask = 0;
86    Uint32 Gmask = 0;
87    Uint32 Bmask = 0;
88    char *buffer = NULL;
89    int bytesPerPixel = 1;
90
91    /* Don't support double buffering in Wimp mode */
92    flags &= ~SDL_DOUBLEBUF;
93    flags &= ~SDL_HWSURFACE;
94
95    switch(bpp)
96    {
97         case 8:
98                 /* Emulated palette using ColourTrans */
99                 flags |= SDL_HWPALETTE;
100                 break;
101
102         case 15:
103         case 16:
104                 Bmask = 0x00007c00;
105                 Gmask = 0x000003e0;
106                 Rmask = 0x0000001f;
107                 bytesPerPixel = 2;
108                 break;
109
110         case 32:
111                 Bmask = 0x00ff0000;
112                 Gmask = 0x0000ff00;
113                 Rmask = 0x000000ff;
114                 bytesPerPixel = 4;
115                 break;
116
117         default:
118                 SDL_SetError("Pixel depth not supported");
119                 return NULL;
120                 break;
121    }
122
123 /*      printf("Setting mode %dx%d\n", width, height);*/
124
125         /* Allocate the new pixel format for the screen */
126         if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {
127                 SDL_SetError("Couldn't allocate new pixel format for requested mode");
128                 return(NULL);
129         }
130
131         /* Set up the new mode framebuffer */
132         current->w = width;
133         this->hidden->height = current->h = height;
134
135         if (bpp == 15) bpp = 16;
136         buffer = WIMP_CreateBuffer(width, height, bpp);
137         if (buffer == NULL)
138         {
139                 SDL_SetError("Couldn't create sprite for video memory");
140                 return (NULL);
141         }
142
143         this->hidden->bank[0] = buffer + 60; /* Start of sprite data */
144         if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */
145
146         this->hidden->bank[1] = buffer;      /* Start of buffer */
147
148         /* Remember sprite buffer so it can be freed later */
149         if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank);
150         this->hidden->alloc_bank = buffer;
151
152         current->pitch = width * bytesPerPixel;
153         if ((current->pitch & 3))
154         {
155                 /* Sprites are 32bit word aligned */
156                 current->pitch += (4 - (current->pitch & 3));
157         }
158
159         current->flags = flags | SDL_PREALLOC;
160
161         WIMP_ReadModeInfo(this);
162         
163     SDL_memset(this->hidden->bank[0], 0, height * current->pitch);
164
165         this->hidden->current_bank = 0;
166         current->pixels = this->hidden->bank[0];
167
168
169         if (WIMP_SetupWindow(this, current) == 0)
170         {
171                 SDL_SetError("Unable to create window to display surface");
172                 return NULL;
173         }
174
175         /* Reset device functions for the wimp */
176         WIMP_SetDeviceMode(this);
177
178         /* Needs to set up plot info after window has been created */
179         /* Not sure why, but plots don't work if I do it earlier */
180         WIMP_SetupPlotInfo(this);
181
182         /* Poll until window is shown */
183         {
184            /* We wait until it gets the focus, but give up after 5 seconds
185               in case the focus is prevented in any way.
186            */
187            Uint32 now = SDL_GetTicks();
188            while (!hasFocus && SDL_GetTicks() - now < 5000)
189            {
190               WIMP_Poll(this, 0);
191            }
192         }
193
194         /* We're done */
195         return(current);
196 }
197
198
199 void WIMP_ReadModeInfo(_THIS)
200 {
201         _kernel_swi_regs regs;
202         int vars[6];
203         int vals[5];
204
205         vars[0] = 4;  /* XEig */
206         vars[1] = 5;  /* YEig */
207         vars[2] = 9;  /* Log base 2 bpp */
208         vars[3] = 11; /* Screen Width - 1 */
209         vars[4] = 12; /* Screen Depth - 1 */
210         vars[5] = -1; /* Terminate list */
211
212         regs.r[0] = (int)vars;
213         regs.r[1] = (int)vals;
214         _kernel_swi(OS_ReadVduVariables, &regs, &regs);
215         this->hidden->xeig = vals[0];
216         this->hidden->yeig = vals[1];
217         this->hidden->screen_bpp = 1 << vals[2];
218         this->hidden->screen_width = vals[3] + 1;
219         this->hidden->screen_height = vals[4] + 1;
220 }
221
222 /* Set device function to call the correct versions for running
223    in a wimp window */
224
225 void WIMP_SetDeviceMode(_THIS)
226 {
227         if (this->UpdateRects == WIMP_UpdateRects) return; /* Already set up */
228
229         this->SetColors   = WIMP_SetColors;
230         this->UpdateRects = WIMP_UpdateRects;
231
232         this->FlipHWSurface = NULL;
233
234         this->SetCaption = WIMP_SetWMCaption;
235         this->SetIcon = NULL;
236         this->IconifyWindow = NULL;
237         
238         this->ShowWMCursor = WIMP_ShowWMCursor;
239         this->WarpWMCursor = WIMP_WarpWMCursor;
240
241         this->ToggleFullScreen = RISCOS_ToggleFullScreen;
242
243         this->PumpEvents = WIMP_PumpEvents;     
244 }
245
246 /* Setup the Window to display the surface */
247 unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface)
248 {
249         _kernel_swi_regs regs;
250         int window_data[23];
251     int *window_block = window_data+1;
252         int x = (this->hidden->screen_width - surface->w) / 2;
253         int y = (this->hidden->screen_height - surface->h) / 2;
254         int xeig = this->hidden->xeig;
255         int yeig = this->hidden->yeig;
256
257     mouseInWindow = 0;
258     
259         /* Always delete the window and recreate on a change */
260         if (this->hidden->window_handle) WIMP_DeleteWindow(this);
261
262         /* Setup window co-ordinates */
263    window_block[0] = x << xeig;
264    window_block[1] = y << yeig;
265    window_block[2] = window_block[0] + (surface->w << xeig);
266    window_block[3] = window_block[1] + (surface->h << yeig);
267
268    
269    window_block[4] = 0;                           /* Scroll offsets */
270    window_block[5] = 0;
271    window_block[6] = -1;                          /* Open on top of window stack */
272
273    window_block[7] = 0x85040042;      /* Window flags */
274    if (riscos_closeaction != 0) window_block[7] |= 0x2000000;
275
276    /* TODO: Take into account surface->flags */
277
278    window_block[8] = 0xff070207;      /* Window colours */
279    window_block[9] = 0x000c0103;
280    window_block[10] = 0;                    /* Work area minimum */
281    window_block[11] = -surface->h << yeig;
282    window_block[12] = surface->w << xeig;   /* Work area maximum */
283    window_block[13] = 0;
284    window_block[14] = 0x2700013d;    /* Title icon flags */
285    window_block[15] = 0x00003000;        /* Work area flags - Mouse click down reported */
286    window_block[16] = 1;             /* Sprite area control block pointer */
287    window_block[17] = 0x00100010;        /* Minimum window size (width & height) (16x16)*/
288    window_block[18] = (int)this->hidden->title;    /* Title data */
289    window_block[19] = -1;
290    window_block[20] = 256;
291    window_block[21] = 0;                         /* Number of icons */
292
293    regs.r[1] = (unsigned int)(window_block);
294    
295    /* Create the window */
296    if (_kernel_swi(Wimp_CreateWindow, &regs, &regs) == NULL)
297    {
298            this->hidden->window_handle = window_data[0] = regs.r[0];
299
300            /* Show the window on the screen */
301            regs.r[1] = (unsigned int)window_data;
302        if (_kernel_swi(Wimp_OpenWindow, &regs, &regs) == NULL)
303        {
304           WIMP_SetFocus(this->hidden->window_handle);
305        } else
306        {
307                   WIMP_DeleteWindow(this);
308            }
309    }
310    
311    return this->hidden->window_handle;
312 }
313
314 /* Destroy the Window */
315
316 void WIMP_DeleteWindow(_THIS)
317 {
318         _kernel_swi_regs regs;
319     regs.r[1] = (unsigned int)&(this->hidden->window_handle);
320         _kernel_swi(Wimp_DeleteWindow, &regs, &regs);
321         this->hidden->window_handle = 0;
322 }
323
324
325 void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
326 {
327         _kernel_swi_regs regs;
328         int update_block[12];
329         int xeig = this->hidden->xeig;
330         int yeig = this->hidden->yeig;
331         int j;
332         update_block[0] = this->hidden->window_handle;
333
334         for (j = 0; j < numrects; j++)
335         {
336                 update_block[1] = rects[j].x << xeig; /* Min X */
337                 update_block[4] = -(rects[j].y << yeig);
338                 update_block[3] = update_block[1] + (rects[j].w << xeig);
339                 update_block[2] = update_block[4] - (rects[j].h << yeig);
340
341                 regs.r[1] = (int)update_block;
342                 /* Update window can fail if called before first poll */
343                 if (_kernel_swi(Wimp_UpdateWindow, &regs, &regs) == 0)
344                 {
345                         while (regs.r[0])
346                         {
347                                 WIMP_PlotSprite(this, update_block[1], update_block[2]);
348                                 _kernel_swi(Wimp_GetRectangle, &regs, &regs);
349                         }
350                 }
351         }
352 }
353
354
355 int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
356 {
357    unsigned int *pal = (unsigned int *)(this->hidden->bank[1]+60);
358    int j;
359    SDL_Rect update;
360
361    pal += firstcolor*2;
362    for (j = 0; j < ncolors; j++)
363    {
364       *pal = (((unsigned int)colors->r) << 8)
365              + (((unsigned int)colors->g) << 16)
366              + (((unsigned int)colors->b) << 24);
367       pal[1] = *pal;
368       pal += 2;
369       colors++;
370    }
371
372    WIMP_SetupPlotInfo(this);
373
374    /* Need to refresh the window */
375    update.x = 0;
376    update.y = 0;
377    update.w = SDL_VideoSurface->w;
378    update.h = SDL_VideoSurface->h;
379    WIMP_UpdateRects(this, 1, &update);
380       
381         return 1;
382 }
383
384 void WIMP_SetWMCaption(_THIS, const char *title, const char *icon)
385 {
386         _kernel_swi_regs regs;
387
388         SDL_strlcpy(this->hidden->title, title, SDL_arraysize(this->hidden->title));
389
390         if (RISCOS_GetWimpVersion() < 380)
391         {
392                 int block[6];
393
394                 regs.r[1] = (int)block;
395                 _kernel_swi(Wimp_GetCaretPosition, &regs, &regs);
396                 if (block[0] == (int)this->hidden->window_handle)
397                 {
398                         regs.r[0] = -1;
399                         _kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
400                 } else
401                 {
402                         regs.r[0] = this->hidden->window_handle;
403                         regs.r[1] = -1;
404                         regs.r[2] = -1;
405                         regs.r[3] = -1;
406                         _kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
407                 }
408                 regs.r[0] = block[0];
409                 regs.r[1] = block[1];
410                 regs.r[2] = block[2];
411                 regs.r[3] = block[3];
412                 regs.r[4] = block[4];
413                 regs.r[5] = block[5];
414                 _kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
415         } else
416         {
417                 regs.r[0] = this->hidden->window_handle;
418                 regs.r[1] = 0x4b534154; /* "TASK" */
419                 regs.r[2] = 3; /* Redraw title */
420                 _kernel_swi(Wimp_ForceRedraw, &regs, &regs);
421         }
422 }
423
424 void WIMP_RefreshDesktop(_THIS)
425 {
426    int width = this->hidden->screen_width << this->hidden->xeig;
427    int height = this->hidden->screen_height << this->hidden->yeig;
428    _kernel_swi_regs regs;
429    regs.r[0] = -1; /* Whole screen */
430    regs.r[1] = 0;
431    regs.r[2] = 0;
432    regs.r[3] = width;
433    regs.r[4] = height;
434    _kernel_swi(Wimp_ForceRedraw, &regs, &regs);
435 }
436
437 /* Toggle to window from full screen */
438 int WIMP_ToggleFromFullScreen(_THIS)
439 {     
440    int width = this->screen->w;
441    int height = this->screen->h;
442    int bpp = this->screen->format->BitsPerPixel;
443    char *buffer = NULL;
444    char *old_bank[2];
445    char *old_alloc_bank;
446
447    /* Ensure flags are OK */
448    this->screen->flags &= ~(SDL_DOUBLEBUF|SDL_HWSURFACE);
449
450    if (this->hidden->bank[0] == this->hidden->alloc_bank || riscos_backbuffer == 0)
451    {
452       /* Need to create a sprite for the screen and copy the data to it */
453       char *data;
454       buffer = WIMP_CreateBuffer(width, height, bpp);
455       data = buffer + 60;         /* Start of sprite data */
456       if (bpp == 8) data += 2048;  /* 8bpp sprite have palette first */
457
458       if (buffer == NULL) return 0;
459       SDL_memcpy(data, this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel);
460    }
461    /* else We've switch to full screen before so we already have a sprite */
462
463    old_bank[0] = this->hidden->bank[0];
464    old_bank[1] = this->hidden->bank[1];
465    old_alloc_bank = this->hidden->alloc_bank;
466
467    if (buffer != NULL) this->hidden->alloc_bank = buffer;
468
469    this->hidden->bank[1] = this->hidden->alloc_bank;
470    this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */
471    if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */
472
473    this->hidden->current_bank = 0;
474    this->screen->pixels = this->hidden->bank[0];
475
476    RISCOS_RestoreWimpMode();
477    WIMP_ReadModeInfo(this);
478    if (WIMP_SetupWindow(this, this->screen))
479    {
480       WIMP_SetDeviceMode(this);
481       WIMP_SetupPlotInfo(this);
482
483       if (riscos_backbuffer == 0) riscos_backbuffer = 1;
484
485       if (buffer && old_alloc_bank) SDL_free(old_alloc_bank);
486
487       return 1;
488    } else
489    {
490       /* Drop back to full screen mode on failure */
491       this->hidden->bank[0] = old_bank[0];
492       this->hidden->bank[1] = old_bank[1];
493       this->hidden->alloc_bank = old_alloc_bank;
494       if (buffer) SDL_free(buffer);
495       
496       RISCOS_StoreWimpMode();
497       FULLSCREEN_SetMode(width, height, bpp);
498    }
499
500    return 0;
501 }