SDL-1.2.14
[sdl_omap.git] / src / video / svga / SDL_svgavideo.c
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /* SVGAlib based SDL video driver implementation.
25 */
26
27 #include <unistd.h>
28 #include <sys/stat.h>
29 #include <sys/types.h>
30 #include <sys/ioctl.h>
31 #include <fcntl.h>
32
33 #if defined(__LINUX__)
34 #include <linux/vt.h>
35 #elif defined(__FREEBSD__)
36 #include <sys/consio.h>
37 #else
38 #error You must choose your operating system here
39 #endif
40 #include <vga.h>
41 #include <vgamouse.h>
42 #include <vgakeyboard.h>
43
44 #include "SDL_video.h"
45 #include "SDL_mouse.h"
46 #include "../SDL_sysvideo.h"
47 #include "../SDL_pixels_c.h"
48 #include "../../events/SDL_events_c.h"
49 #include "SDL_svgavideo.h"
50 #include "SDL_svgaevents_c.h"
51 #include "SDL_svgamouse_c.h"
52
53 /* Initialization/Query functions */
54 static int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat);
55 static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
56 static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
57 static int SVGA_SetColors(_THIS, int firstcolor, int ncolors,
58                           SDL_Color *colors);
59 static void SVGA_VideoQuit(_THIS);
60
61 /* Hardware surface functions */
62 static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface);
63 static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface);
64 static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface);
65 static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface);
66 static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface);
67
68 /* SVGAlib driver bootstrap functions */
69
70 static int SVGA_Available(void)
71 {
72         /* Check to see if we are root and stdin is a virtual console */
73         int console;
74         
75         /* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */
76         int svgalib2 = -1;
77
78         /* See if we are connected to a virtual terminal */
79         console = STDIN_FILENO;
80 #if 0 /* This is no longer needed, SVGAlib can switch consoles for us */
81         if ( console >= 0 ) {
82                 struct stat sb;
83                 struct vt_mode dummy;
84
85                 if ( (fstat(console, &sb) < 0) ||
86                      (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
87                         console = -1;
88                 }
89         }
90 #endif /* 0 */
91
92         /* See if SVGAlib 2.0 is available */
93         svgalib2 = open("/dev/svga", O_RDONLY);
94         if (svgalib2 != -1) {
95                 close(svgalib2);
96         }
97
98         return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0));
99 }
100
101 static void SVGA_DeleteDevice(SDL_VideoDevice *device)
102 {
103         SDL_free(device->hidden);
104         SDL_free(device);
105 }
106
107 static SDL_VideoDevice *SVGA_CreateDevice(int devindex)
108 {
109         SDL_VideoDevice *device;
110
111         /* Initialize all variables that we clean on shutdown */
112         device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
113         if ( device ) {
114                 SDL_memset(device, 0, (sizeof *device));
115                 device->hidden = (struct SDL_PrivateVideoData *)
116                                 SDL_malloc((sizeof *device->hidden));
117         }
118         if ( (device == NULL) || (device->hidden == NULL) ) {
119                 SDL_OutOfMemory();
120                 if ( device ) {
121                         SDL_free(device);
122                 }
123                 return(0);
124         }
125         SDL_memset(device->hidden, 0, (sizeof *device->hidden));
126
127         /* Set the function pointers */
128         device->VideoInit = SVGA_VideoInit;
129         device->ListModes = SVGA_ListModes;
130         device->SetVideoMode = SVGA_SetVideoMode;
131         device->SetColors = SVGA_SetColors;
132         device->UpdateRects = NULL;
133         device->VideoQuit = SVGA_VideoQuit;
134         device->AllocHWSurface = SVGA_AllocHWSurface;
135         device->CheckHWBlit = NULL;
136         device->FillHWRect = NULL;
137         device->SetHWColorKey = NULL;
138         device->SetHWAlpha = NULL;
139         device->LockHWSurface = SVGA_LockHWSurface;
140         device->UnlockHWSurface = SVGA_UnlockHWSurface;
141         device->FlipHWSurface = SVGA_FlipHWSurface;
142         device->FreeHWSurface = SVGA_FreeHWSurface;
143         device->SetCaption = NULL;
144         device->SetIcon = NULL;
145         device->IconifyWindow = NULL;
146         device->GrabInput = NULL;
147         device->GetWMInfo = NULL;
148         device->InitOSKeymap = SVGA_InitOSKeymap;
149         device->PumpEvents = SVGA_PumpEvents;
150
151         device->free = SVGA_DeleteDevice;
152
153         return device;
154 }
155
156 VideoBootStrap SVGALIB_bootstrap = {
157         "svgalib", "SVGAlib",
158         SVGA_Available, SVGA_CreateDevice
159 };
160
161 static int SVGA_AddMode(_THIS, int mode, int actually_add)
162 {
163         int i, j;
164         vga_modeinfo *modeinfo;
165
166         modeinfo = vga_getmodeinfo(mode);
167
168         i = modeinfo->bytesperpixel-1;
169         if ( i < 0 ) {
170                 return 0;
171         }
172         if ( actually_add ) {
173                 SDL_Rect saved_rect[2];
174                 int      saved_mode[2];
175                 int b;
176
177                 /* Add the mode, sorted largest to smallest */
178                 b = 0;
179                 j = 0;
180                 while ( (SDL_modelist[i][j]->w > modeinfo->width) ||
181                         (SDL_modelist[i][j]->h > modeinfo->height) ) {
182                         ++j;
183                 }
184                 /* Skip modes that are already in our list */
185                 if ( (SDL_modelist[i][j]->w == modeinfo->width) &&
186                      (SDL_modelist[i][j]->h == modeinfo->height) ) {
187                         return(0);
188                 }
189                 /* Insert the new mode */
190                 saved_rect[b] = *SDL_modelist[i][j];
191                 saved_mode[b] = SDL_vgamode[i][j];
192                 SDL_modelist[i][j]->w = modeinfo->width;
193                 SDL_modelist[i][j]->h = modeinfo->height;
194                 SDL_vgamode[i][j] = mode;
195                 /* Everybody scoot down! */
196                 if ( saved_rect[b].w && saved_rect[b].h ) {
197                     for ( ++j; SDL_modelist[i][j]->w; ++j ) {
198                         saved_rect[!b] = *SDL_modelist[i][j];
199                         saved_mode[!b] = SDL_vgamode[i][j];
200                         *SDL_modelist[i][j] = saved_rect[b];
201                         SDL_vgamode[i][j] = saved_mode[b];
202                         b = !b;
203                     }
204                     *SDL_modelist[i][j] = saved_rect[b];
205                     SDL_vgamode[i][j] = saved_mode[b];
206                 }
207         } else {
208                 ++SDL_nummodes[i];
209         }
210         return(1);
211 }
212
213 static void SVGA_UpdateVideoInfo(_THIS)
214 {
215         vga_modeinfo *modeinfo;
216
217         this->info.wm_available = 0;
218         this->info.hw_available = (banked ? 0 : 1);
219         modeinfo = vga_getmodeinfo(vga_getcurrentmode());
220         this->info.video_mem = modeinfo->memory;
221         /* FIXME: Add hardware accelerated blit information */
222 #ifdef SVGALIB_DEBUG
223         printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not ");
224 #endif
225 }
226
227 int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat)
228 {
229         int keyboard;
230         int i, j;
231         int mode, total_modes;
232
233         /* Initialize all variables that we clean on shutdown */
234         for ( i=0; i<NUM_MODELISTS; ++i ) {
235                 SDL_nummodes[i] = 0;
236                 SDL_modelist[i] = NULL;
237                 SDL_vgamode[i] = NULL;
238         }
239
240         /* Initialize the library */
241         vga_disabledriverreport();
242         if ( vga_init() < 0 ) {
243                 SDL_SetError("Unable to initialize SVGAlib");
244                 return(-1);
245         }
246         vga_setmode(TEXT);
247
248         /* Enable mouse and keyboard support */
249         vga_setmousesupport(1);
250         keyboard = keyboard_init_return_fd();
251         if ( keyboard < 0 ) {
252                 SDL_SetError("Unable to initialize keyboard");
253                 return(-1);
254         }
255         if ( SVGA_initkeymaps(keyboard) < 0 ) {
256                 return(-1);
257         }
258         keyboard_seteventhandler(SVGA_keyboardcallback);
259
260         /* Determine the current screen size */
261         this->info.current_w = 0;
262         this->info.current_h = 0;
263
264         /* Determine the screen depth (use default 8-bit depth) */
265         vformat->BitsPerPixel = 8;
266
267         /* Enumerate the available fullscreen modes */
268         total_modes = 0;
269         for ( mode=vga_lastmodenumber(); mode; --mode ) {
270                 if ( vga_hasmode(mode) ) {
271                         if ( SVGA_AddMode(this, mode, 0) ) {
272                                 ++total_modes;
273                         }
274                 }
275         }
276         if ( SVGA_AddMode(this, G320x200x256, 0) ) ++total_modes;
277         if ( total_modes == 0 ) {
278                 SDL_SetError("No linear video modes available");
279                 return(-1);
280         }
281         for ( i=0; i<NUM_MODELISTS; ++i ) {
282                 SDL_vgamode[i] = (int *)SDL_malloc(SDL_nummodes[i]*sizeof(int));
283                 if ( SDL_vgamode[i] == NULL ) {
284                         SDL_OutOfMemory();
285                         return(-1);
286                 }
287                 SDL_modelist[i] = (SDL_Rect **)
288                                 SDL_malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *));
289                 if ( SDL_modelist[i] == NULL ) {
290                         SDL_OutOfMemory();
291                         return(-1);
292                 }
293                 for ( j=0; j<SDL_nummodes[i]; ++j ) {
294                         SDL_modelist[i][j]=(SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));
295                         if ( SDL_modelist[i][j] == NULL ) {
296                                 SDL_OutOfMemory();
297                                 return(-1);
298                         }
299                         SDL_memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect));
300                 }
301                 SDL_modelist[i][j] = NULL;
302         }
303         for ( mode=vga_lastmodenumber(); mode; --mode ) {
304                 if ( vga_hasmode(mode) ) {
305                         SVGA_AddMode(this, mode, 1);
306                 }
307         }
308         SVGA_AddMode(this, G320x200x256, 1);
309
310         /* Free extra (duplicated) modes */
311         for ( i=0; i<NUM_MODELISTS; ++i ) {
312                 j = 0;
313                 while ( SDL_modelist[i][j] && SDL_modelist[i][j]->w ) {
314                         j++;
315                 }
316                 while ( SDL_modelist[i][j] ) {
317                         SDL_free(SDL_modelist[i][j]);
318                         SDL_modelist[i][j] = NULL;
319                         j++;
320                 }
321         }
322
323         /* Fill in our hardware acceleration capabilities */
324         SVGA_UpdateVideoInfo(this);
325
326         /* We're done! */
327         return(0);
328 }
329
330 SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
331 {
332         return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
333 }
334
335 /* Various screen update functions available */
336 static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
337 static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);
338
339 SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current,
340                                 int width, int height, int bpp, Uint32 flags)
341 {
342         int mode;
343         int vgamode;
344         vga_modeinfo *modeinfo;
345         int screenpage_len;
346
347         /* Free old pixels if we were in banked mode */
348         if ( banked && current->pixels ) {
349                 free(current->pixels);
350                 current->pixels = NULL;
351         }
352
353         /* Try to set the requested linear video mode */
354         bpp = (bpp+7)/8-1;
355         for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) {
356                 if ( (SDL_modelist[bpp][mode]->w == width) &&
357                      (SDL_modelist[bpp][mode]->h == height) ) {
358                         break;
359                 }
360         }
361         if ( SDL_modelist[bpp][mode] == NULL ) {
362                 SDL_SetError("Couldn't find requested mode in list");
363                 return(NULL);
364         }
365         vgamode = SDL_vgamode[bpp][mode];
366         vga_setmode(vgamode);
367         vga_setpage(0);
368
369         if ( (vga_setlinearaddressing() < 0) && (vgamode != G320x200x256) ) {
370                 banked = 1;
371         } else {
372                 banked = 0;
373         }
374     
375         modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]);
376
377         /* Update hardware acceleration info */
378         SVGA_UpdateVideoInfo(this);
379
380         /* Allocate the new pixel format for the screen */
381         bpp = (bpp+1)*8;
382         if ( (bpp == 16) && (modeinfo->colors == 32768) ) {
383                 bpp = 15;
384         }
385         if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
386                 return(NULL);
387         }
388
389         /* Set up the new mode framebuffer */
390         current->flags = SDL_FULLSCREEN;
391         if ( !banked ) {
392                 current->flags |= SDL_HWSURFACE;
393         }
394         if ( bpp == 8 ) {
395                 /* FIXME: What about DirectColor? */
396                 current->flags |= SDL_HWPALETTE;
397         }
398         current->w = width;
399         current->h = height;
400         current->pitch = modeinfo->linewidth;
401         if ( banked ) {
402                 current->pixels = SDL_malloc(current->h * current->pitch);
403                 if ( !current->pixels ) {
404                         SDL_OutOfMemory();
405                         return(NULL);
406                 }
407         } else {
408                 current->pixels = vga_getgraphmem();
409         }
410
411         /* set double-buffering */
412         if ( (flags & SDL_DOUBLEBUF) && !banked )
413         {
414             /* length of one screen page in bytes */
415             screenpage_len=current->h*modeinfo->linewidth;
416
417             /* if start address should be aligned */
418             if ( modeinfo->linewidth_unit )
419             {
420                 if ( screenpage_len % modeinfo->linewidth_unit )    
421                 {
422                     screenpage_len += modeinfo->linewidth_unit - ( screenpage_len % modeinfo->linewidth_unit );
423                 }
424             }
425
426             /* if we heve enough videomemory =  ak je dost videopamete  */
427             if ( modeinfo->memory > ( screenpage_len * 2 / 1024 ) )
428             {
429                 current->flags |= SDL_DOUBLEBUF;
430                 flip_page = 0;
431                 flip_offset[0] = 0;
432                 flip_offset[1] = screenpage_len;
433                 flip_address[0] = vga_getgraphmem();
434                 flip_address[1] = flip_address[0]+screenpage_len;
435                 SVGA_FlipHWSurface(this,current);
436             }
437         } 
438
439         /* Set the blit function */
440         if ( banked ) {
441                 this->UpdateRects = SVGA_BankedUpdate;
442         } else {
443                 this->UpdateRects = SVGA_DirectUpdate;
444         }
445
446         /* Set up the mouse handler again (buggy SVGAlib 1.40) */
447         mouse_seteventhandler(SVGA_mousecallback);
448
449         /* We're done */
450         return(current);
451 }
452
453 /* We don't actually allow hardware surfaces other than the main one */
454 static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface)
455 {
456         return(-1);
457 }
458 static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface)
459 {
460         return;
461 }
462
463 /* We need to wait for vertical retrace on page flipped displays */
464 static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface)
465 {
466         /* The waiting is done in SVGA_FlipHWSurface() */
467         return(0);
468 }
469 static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface)
470 {
471         return;
472 }
473
474 static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface)
475 {
476         if ( !banked ) {
477                 vga_setdisplaystart(flip_offset[flip_page]);
478                 flip_page=!flip_page;
479                 surface->pixels=flip_address[flip_page];
480                 vga_waitretrace();
481         }
482         return(0);
483 }
484
485 static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
486 {
487         return;
488 }
489
490 static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
491 {
492         int i, j;
493         SDL_Rect *rect;
494         int page, vp;
495         int x, y, w, h;
496         unsigned char *src;
497         unsigned char *dst;
498         int bpp = this->screen->format->BytesPerPixel;
499         int pitch = this->screen->pitch;
500
501         dst = vga_getgraphmem();
502         for ( i=0; i < numrects; ++i ) {
503                 rect = &rects[i];
504                 x = rect->x;
505                 y = rect->y;
506                 w = rect->w * bpp;
507                 h = rect->h;
508
509                 vp = y * pitch + x * bpp;
510                 src = (unsigned char *)this->screen->pixels + vp;
511                 page = vp >> 16;
512                 vp &= 0xffff;
513                 vga_setpage(page);
514                 for (j = 0; j < h; j++) {
515                         if (vp + w > 0x10000) {
516                                 if (vp >= 0x10000) {
517                                         page++;
518                                         vga_setpage(page);
519                                         vp &= 0xffff;
520                                 } else {
521                                         SDL_memcpy(dst + vp, src, 0x10000 - vp);
522                                         page++;
523                                         vga_setpage(page);
524                                         SDL_memcpy(dst, src + 0x10000 - vp,
525                                                  (vp + w) & 0xffff);
526                                         vp = (vp + pitch) & 0xffff;
527                                         src += pitch;
528                                         continue;
529                                 }
530                         }
531                         SDL_memcpy(dst + vp, src, w);
532                         src += pitch;
533                         vp += pitch;
534                 }
535         }
536 }
537
538 int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
539 {
540         int i;
541
542         for(i = 0; i < ncolors; i++) {
543                 vga_setpalette(firstcolor + i,
544                                colors[i].r>>2,
545                                colors[i].g>>2,
546                                colors[i].b>>2);
547         }
548         return(1);
549 }
550
551 /* Note:  If we are terminated, this could be called in the middle of
552    another SDL video routine -- notably UpdateRects.
553 */
554 void SVGA_VideoQuit(_THIS)
555 {
556         int i, j;
557
558         /* Reset the console video mode */
559         if ( this->screen && (this->screen->w && this->screen->h) ) {
560                 vga_setmode(TEXT);
561         }
562         keyboard_close();
563
564         /* Free video mode lists */
565         for ( i=0; i<NUM_MODELISTS; ++i ) {
566                 if ( SDL_modelist[i] != NULL ) {
567                         for ( j=0; SDL_modelist[i][j]; ++j )
568                                 SDL_free(SDL_modelist[i][j]);
569                         SDL_free(SDL_modelist[i]);
570                         SDL_modelist[i] = NULL;
571                 }
572                 if ( SDL_vgamode[i] != NULL ) {
573                         SDL_free(SDL_vgamode[i]);
574                         SDL_vgamode[i] = NULL;
575                 }
576         }
577         if ( this->screen ) {
578                 if ( banked && this->screen->pixels ) {
579                         SDL_free(this->screen->pixels);
580                 }
581                 this->screen->pixels = NULL;
582         }
583 }
584