SDL-1.2.14
[sdl_omap.git] / src / video / x11 / SDL_x11wm.c
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 #include <X11/Xlib.h>
25 #include <X11/Xutil.h>
26
27 #include "SDL_version.h"
28 #include "SDL_timer.h"
29 #include "SDL_video.h"
30 #include "SDL_syswm.h"
31 #include "../SDL_pixels_c.h"
32 #include "../../events/SDL_events_c.h"
33 #include "SDL_x11modes_c.h"
34 #include "SDL_x11wm_c.h"
35
36 static Uint8 reverse_byte(Uint8 x)
37 {
38         x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
39         x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
40         x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
41         return x;
42 }
43
44 void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
45 {
46         SDL_Surface *sicon;
47         XWMHints *wmhints;
48         XImage *icon_image;
49         Pixmap icon_pixmap;
50         Pixmap mask_pixmap;
51         Window icon_window = None;
52         GC gc;
53         XGCValues GCvalues;
54         int i, dbpp;
55         SDL_Rect bounds;
56         Uint8 *LSBmask;
57         Visual *dvis;
58         char *p;
59         int masksize;
60
61         SDL_Lock_EventThread();
62
63         /* The icon must use the default visual, depth and colormap of the
64            screen, so it might need a conversion */
65         dvis = DefaultVisual(SDL_Display, SDL_Screen);
66         dbpp = DefaultDepth(SDL_Display, SDL_Screen);
67         for(i = 0; i < this->hidden->nvisuals; i++) {
68                 if(this->hidden->visuals[i].visual == dvis) {
69                         dbpp = this->hidden->visuals[i].bpp;
70                         break;
71                 }
72         }
73
74         /* The Visual struct is supposed to be opaque but we cheat a little */
75         sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
76                                      dbpp,
77                                      dvis->red_mask, dvis->green_mask,
78                                      dvis->blue_mask, 0);
79         if ( sicon == NULL )
80                 goto done;
81
82         if(dbpp == 8) {
83                 /* Default visual is 8bit; we need to allocate colours from
84                    the default colormap */
85                 SDL_Color want[256], got[256];
86                 int nwant;
87                 Colormap dcmap;
88                 int missing;
89                 dcmap = DefaultColormap(SDL_Display, SDL_Screen);
90                 if(icon->format->palette) {
91                         /* The icon has a palette as well - we just have to
92                            find those colours */
93                         nwant = icon->format->palette->ncolors;
94                         SDL_memcpy(want, icon->format->palette->colors,
95                                nwant * sizeof want[0]);
96                 } else {
97                         /* try the standard 6x6x6 cube for lack of better
98                            ideas */
99                         int r, g, b, i;
100                         for(r = i = 0; r < 256; r += 0x33)
101                                 for(g = 0; g < 256; g += 0x33)
102                                         for(b = 0; b < 256; b += 0x33, i++) {
103                                                 want[i].r = r;
104                                                 want[i].g = g;
105                                                 want[i].b = b;
106                                         }
107                         nwant = 216;
108                 }
109                 if(SDL_iconcolors) {
110                         /* free already allocated colours first */
111                         unsigned long freelist[512];
112                         int nfree = 0;
113                         for(i = 0; i < 256; i++) {
114                                 while(SDL_iconcolors[i]) {
115                                         freelist[nfree++] = i;
116                                         SDL_iconcolors[i]--;
117                                 }
118                         }
119                         XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
120                 }
121                 if(!SDL_iconcolors)
122                         SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
123                 SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
124
125                 /* try to allocate the colours */
126                 SDL_memset(got, 0, sizeof got);
127                 missing = 0;
128                 for(i = 0; i < nwant; i++) {
129                         XColor c;
130                         c.red = want[i].r << 8;
131                         c.green = want[i].g << 8;
132                         c.blue = want[i].b << 8;
133                         c.flags = DoRed | DoGreen | DoBlue;
134                         if(XAllocColor(GFX_Display, dcmap, &c)) {
135                                 /* got the colour */
136                                 SDL_iconcolors[c.pixel]++;
137                                 got[c.pixel] = want[i];
138                         } else {
139                                 missing = 1;
140                         }
141                 }
142                 if(missing) {
143                         /* Some colours were apparently missing, so we just
144                            allocate all the rest as well */
145                         XColor cols[256];
146                         for(i = 0; i < 256; i++)
147                                 cols[i].pixel = i;
148                         XQueryColors(GFX_Display, dcmap, cols, 256);
149                         for(i = 0; i < 256; i++) {
150                                 got[i].r = cols[i].red >> 8;
151                                 got[i].g = cols[i].green >> 8;
152                                 got[i].b = cols[i].blue >> 8;
153                                 if(!SDL_iconcolors[i]) {
154                                         if(XAllocColor(GFX_Display, dcmap,
155                                                         cols + i)) {
156                                                 SDL_iconcolors[i] = 1;
157                                         } else {
158                                                 /* index not available */
159                                                 got[i].r = 0;
160                                                 got[i].g = 0;
161                                                 got[i].b = 0;
162                                         }
163                                 }
164                         }
165                 }
166
167                 SDL_SetColors(sicon, got, 0, 256);
168         }
169
170         bounds.x = 0;
171         bounds.y = 0;
172         bounds.w = icon->w;
173         bounds.h = icon->h;
174         if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
175                 goto done;
176
177         /* We need the mask as given, except in LSBfirst format instead of
178            MSBfirst. Reverse the bits in each byte. */
179         masksize = ((sicon->w + 7) >> 3) * sicon->h;
180         LSBmask = SDL_malloc(masksize);
181         if ( LSBmask == NULL ) {
182                 goto done;
183         }
184         SDL_memset(LSBmask, 0, masksize);
185         for(i = 0; i < masksize; i++)
186                 LSBmask[i] = reverse_byte(mask[i]);
187         mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
188                                                   (char *)LSBmask,
189                                                   sicon->w, sicon->h,
190                                                   1L, 0L, 1);
191
192         /* Transfer the image to an X11 pixmap */
193         icon_image = XCreateImage(SDL_Display,
194                                   DefaultVisual(SDL_Display, SDL_Screen),
195                                   DefaultDepth(SDL_Display, SDL_Screen),
196                                   ZPixmap, 0, sicon->pixels,
197                                   sicon->w, sicon->h,
198                                   32, 0);
199         icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
200                                  ? MSBFirst : LSBFirst;
201         icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
202                                     DefaultDepth(SDL_Display, SDL_Screen));
203         gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
204         XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
205                   0, 0, 0, 0, sicon->w, sicon->h);
206         XFreeGC(SDL_Display, gc);
207         XDestroyImage(icon_image);
208         SDL_free(LSBmask);
209         sicon->pixels = NULL;
210
211         /* Some buggy window managers (some versions of Enlightenment, it
212            seems) need an icon window *and* icon pixmap to work properly, while
213            it screws up others. The default is only to use a pixmap. */
214         p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
215         if(p && *p) {
216                 icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
217                                                   0, 0, sicon->w, sicon->h, 0,
218                                                   CopyFromParent,
219                                                   CopyFromParent);
220                 XSetWindowBackgroundPixmap(SDL_Display, icon_window,
221                                            icon_pixmap);
222                 XClearWindow(SDL_Display, icon_window);
223         }
224
225         /* Set the window icon to the icon pixmap (and icon window) */
226         wmhints = XAllocWMHints();
227         wmhints->flags = (IconPixmapHint | IconMaskHint | InputHint);
228         wmhints->icon_pixmap = icon_pixmap;
229         wmhints->icon_mask = mask_pixmap;
230         wmhints->input = True;
231         if(icon_window != None) {
232                 wmhints->flags |= IconWindowHint;
233                 wmhints->icon_window = icon_window;
234         }
235         XSetWMHints(SDL_Display, WMwindow, wmhints);
236         XFree(wmhints);
237         XSync(SDL_Display, False);
238
239   done:
240         SDL_Unlock_EventThread();
241         SDL_FreeSurface(sicon);
242 }
243
244 void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
245 {
246         XTextProperty titleprop, iconprop;
247         Status status;
248
249 #ifdef X_HAVE_UTF8_STRING
250         Atom _NET_WM_NAME = 0;
251         Atom _NET_WM_ICON_NAME = 0;
252
253         /* Look up some useful Atoms */
254         if (SDL_X11_HAVE_UTF8) {
255                 _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
256                 _NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
257         }
258 #endif
259
260         if ( title != NULL ) {
261                 char *title_locale = SDL_iconv_utf8_locale(title);
262                 if ( !title_locale ) {
263                         SDL_OutOfMemory();
264                         return;
265                 }
266                 status = XStringListToTextProperty(&title_locale, 1, &titleprop);
267                 SDL_free(title_locale);
268                 if ( status ) {
269                         XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
270                         XFree(titleprop.value);
271                 }
272 #ifdef X_HAVE_UTF8_STRING
273                 if (SDL_X11_HAVE_UTF8) {
274                         status = Xutf8TextListToTextProperty(SDL_Display,
275                                         (char **)&title, 1, XUTF8StringStyle, &titleprop);
276                         if ( status == Success ) {
277                                 XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME);
278                                 XFree(titleprop.value);
279                         }
280                 }
281 #endif
282         }
283         if ( icon != NULL ) {
284                 char *icon_locale = SDL_iconv_utf8_locale(icon);
285                 if ( !icon_locale ) {
286                         SDL_OutOfMemory();
287                         return;
288                 }
289                 status = XStringListToTextProperty(&icon_locale, 1, &iconprop);
290                 SDL_free(icon_locale);
291                 if ( status ) {
292                         XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
293                         XFree(iconprop.value);
294                 }
295 #ifdef X_HAVE_UTF8_STRING
296                 if (SDL_X11_HAVE_UTF8) {
297                         status = Xutf8TextListToTextProperty(SDL_Display,
298                                         (char **)&icon, 1, XUTF8StringStyle, &iconprop);
299                         if ( status == Success ) {
300                                 XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME);
301                                 XFree(iconprop.value);
302                         }
303                 }
304 #endif
305         }
306         XSync(SDL_Display, False);
307 }
308
309 void X11_SetCaption(_THIS, const char *title, const char *icon)
310 {
311         SDL_Lock_EventThread();
312         X11_SetCaptionNoLock(this, title, icon);
313         SDL_Unlock_EventThread();
314 }
315
316 /* Iconify the window */
317 int X11_IconifyWindow(_THIS)
318 {
319         int result;
320
321         SDL_Lock_EventThread();
322         result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
323         XSync(SDL_Display, False);
324         SDL_Unlock_EventThread();
325         return(result);
326 }
327
328 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
329 {
330         int result;
331
332         if ( this->screen == NULL ) {
333                 return(SDL_GRAB_OFF);
334         }
335         if ( ! SDL_Window ) {
336                 return(mode);   /* Will be set later on mode switch */
337         }
338         if ( mode == SDL_GRAB_OFF ) {
339                 XUngrabPointer(SDL_Display, CurrentTime);
340                 XUngrabKeyboard(SDL_Display, CurrentTime);
341         } else {
342                 if ( this->screen->flags & SDL_FULLSCREEN ) {
343                         /* Unbind the mouse from the fullscreen window */
344                         XUngrabPointer(SDL_Display, CurrentTime);
345                 }
346                 /* Try to grab the mouse */
347 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
348                 for ( numtries = 0; numtries < 10; ++numtries ) {
349 #else
350                 for ( ; ; ) {
351 #endif
352                         result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
353                                                 GrabModeAsync, GrabModeAsync,
354                                                 SDL_Window, None, CurrentTime);
355                         if ( result == GrabSuccess ) {
356                                 break;
357                         }
358                         SDL_Delay(100);
359                 }
360                 if ( result != GrabSuccess ) {
361                         /* Uh, oh, what do we do here? */ ;
362                 }
363                 /* Now grab the keyboard */
364                 XGrabKeyboard(SDL_Display, WMwindow, True,
365                                 GrabModeAsync, GrabModeAsync, CurrentTime);
366
367                 /* Raise the window if we grab the mouse */
368                 if ( !(this->screen->flags & SDL_FULLSCREEN) )
369                         XRaiseWindow(SDL_Display, WMwindow);
370
371                 /* Make sure we register input focus */
372                 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
373                 /* Since we grabbed the pointer, we have mouse focus, too. */
374                 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
375         }
376         XSync(SDL_Display, False);
377
378         return(mode);
379 }
380
381 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
382 {
383         SDL_Lock_EventThread();
384         mode = X11_GrabInputNoLock(this, mode);
385         SDL_Unlock_EventThread();
386
387         return(mode);
388 }
389
390 /* If 'info' is the right version, this function fills it and returns 1.
391    Otherwise, in case of a version mismatch, it returns -1.
392 */
393 static void lock_display(void)
394 {
395         SDL_Lock_EventThread();
396 }
397 static void unlock_display(void)
398 {
399         /* Make sure any X11 transactions are completed */
400         SDL_VideoDevice *this = current_video;
401         XSync(SDL_Display, False);
402         SDL_Unlock_EventThread();
403 }
404
405 #include <stdio.h>
406 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
407 {
408         if ( info->version.major <= SDL_MAJOR_VERSION ) {
409                 info->subsystem = SDL_SYSWM_X11;
410                 info->info.x11.display = SDL_Display;
411                 info->info.x11.window = SDL_Window;
412                 if ( SDL_VERSIONNUM(info->version.major,
413                                     info->version.minor,
414                                     info->version.patch) >= 1002 ) {
415                         info->info.x11.fswindow = FSwindow;
416                         info->info.x11.wmwindow = WMwindow;
417                 }
418
419
420                 if ( SDL_VERSIONNUM(info->version.major,
421                                     info->version.minor,
422                                     info->version.patch) >= 1212 ) {
423                         info->info.x11.gfxdisplay = GFX_Display;
424                 }
425
426                 info->info.x11.lock_func = lock_display;
427                 info->info.x11.unlock_func = unlock_display;
428                 return(1);
429         } else {
430                 SDL_SetError("Application not compiled with SDL %d.%d\n",
431                                         SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
432                 return(-1);
433         }
434 }