SDL-1.2.14
[sdl_omap.git] / test / testdyngl.c
1 /*
2  * Small SDL example to demonstrate dynamically loading 
3  * OpenGL lib and functions
4  *
5  * (FYI it was supposed to look like snow in the wind or something...)
6  *
7  * Compile with :
8  * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
9  *
10  * You can specify a different OpenGL lib on the command line, i.e. :
11  * ./testdyngl  /usr/X11R6/lib/libGL.so.1.2
12  * or
13  * ./testdyngl  /usr/lib/libGL.so.1.0.4496
14  *
15  */
16
17 #include <stdio.h>
18 #include <stdlib.h>
19
20 #include "SDL.h"
21
22 #ifdef __MACOS__
23 #define HAVE_OPENGL
24 #endif
25
26 #ifdef HAVE_OPENGL
27
28 #include "SDL_opengl.h"
29
30 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
31 static void quit(int rc)
32 {
33         SDL_Quit();
34         exit(rc);
35 }
36
37 void* get_funcaddr(const char* p)
38 {
39         void* f=SDL_GL_GetProcAddress(p);
40         if (f)
41         {
42                 return f;
43         }
44         else
45         {
46                 printf("Unable to get function pointer for %s\n",p);
47                 quit(1);
48         }
49         return NULL;
50 }
51
52 typedef struct
53 {
54         void(APIENTRY*glBegin)(GLenum);
55         void(APIENTRY*glEnd)();
56         void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat);
57         void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
58         void(APIENTRY*glClear)(GLbitfield);
59         void(APIENTRY*glDisable)(GLenum);
60         void(APIENTRY*glEnable)(GLenum);
61         void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte);
62         void(APIENTRY*glPointSize)(GLfloat);
63         void(APIENTRY*glHint)(GLenum,GLenum);
64         void(APIENTRY*glBlendFunc)(GLenum,GLenum);
65         void(APIENTRY*glMatrixMode)(GLenum);
66         void(APIENTRY*glLoadIdentity)();
67         void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
68         void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat);
69         void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei);
70         void(APIENTRY*glFogf)(GLenum,GLfloat);
71 }
72 glfuncs;
73
74 void init_glfuncs(glfuncs* f)
75 {
76         f->glBegin=get_funcaddr("glBegin");
77         f->glEnd=get_funcaddr("glEnd");
78         f->glVertex3f=get_funcaddr("glVertex3f");
79         f->glClearColor=get_funcaddr("glClearColor");
80         f->glClear=get_funcaddr("glClear");
81         f->glDisable=get_funcaddr("glDisable");
82         f->glEnable=get_funcaddr("glEnable");
83         f->glColor4ub=get_funcaddr("glColor4ub");
84         f->glPointSize=get_funcaddr("glPointSize");
85         f->glHint=get_funcaddr("glHint");
86         f->glBlendFunc=get_funcaddr("glBlendFunc");
87         f->glMatrixMode=get_funcaddr("glMatrixMode");
88         f->glLoadIdentity=get_funcaddr("glLoadIdentity");
89         f->glOrtho=get_funcaddr("glOrtho");
90         f->glRotatef=get_funcaddr("glRotatef");
91         f->glViewport=get_funcaddr("glViewport");
92         f->glFogf=get_funcaddr("glFogf");
93 }
94
95 #define NB_PIXELS 1000
96
97 int main(int argc,char *argv[])
98 {
99         glfuncs f;
100         int i;
101         SDL_Event event;
102         int done=0;
103         GLfloat pixels[NB_PIXELS*3];
104         const char *gl_library = NULL; /* Use the default GL library */
105
106         if (argv[1]) {
107                 gl_library = argv[1];
108         }
109         
110         if (SDL_Init(SDL_INIT_VIDEO)<0)
111         {
112                 printf("Unable to init SDL : %s\n",SDL_GetError());
113                 return(1);
114         }
115
116         if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1)<0)
117         {
118                 printf("Unable to set GL attribute : %s\n",SDL_GetError());
119                 quit(1);
120         }
121         
122         if (SDL_GL_LoadLibrary(gl_library)<0)
123         {
124                 printf("Unable to dynamically open GL lib : %s\n",SDL_GetError());
125                 quit(1);
126         }
127
128         if (SDL_SetVideoMode(640,480,0,SDL_OPENGL)==NULL)
129         {
130                 printf("Unable to open video mode : %s\n",SDL_GetError());
131                 quit(1);
132         }
133
134         /* Set the window manager title bar */
135         SDL_WM_SetCaption( "SDL Dynamic OpenGL Loading Test", "testdyngl" );
136
137         init_glfuncs(&f);
138
139         for(i=0;i<NB_PIXELS;i++)
140         {
141                 pixels[3*i]=rand()%250-125;
142                 pixels[3*i+1]=rand()%250-125;
143                 pixels[3*i+2]=rand()%250-125;
144         }
145         
146         f.glViewport(0,0,640,480);
147         
148         f.glMatrixMode(GL_PROJECTION);
149         f.glLoadIdentity();
150         f.glOrtho(-100,100,-100,100,-500,500);
151         
152         f.glMatrixMode(GL_MODELVIEW);
153         f.glLoadIdentity();
154         
155         f.glEnable(GL_DEPTH_TEST);
156         f.glDisable(GL_TEXTURE_2D);
157         f.glEnable(GL_BLEND);
158         f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
159         
160         f.glClearColor(0.0f,0.0f,0.0f,0.0f);
161         f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
162         
163         f.glEnable(GL_POINT_SMOOTH);
164         f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST);
165         f.glPointSize(5.0f);
166         f.glEnable(GL_FOG);
167         f.glFogf(GL_FOG_START,-500);
168         f.glFogf(GL_FOG_END,500);
169         f.glFogf(GL_FOG_DENSITY,0.005);
170         
171         do
172         {
173                 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
174                 
175                 f.glRotatef(2.0,1.0,1.0,1.0);
176                 f.glRotatef(1.0,0.0,1.0,1.0);
177                 
178                 f.glColor4ub(255,255,255,255);
179                 f.glBegin(GL_POINTS);
180                 for(i=0;i<NB_PIXELS;i++)
181                 {
182                         f.glVertex3f(pixels[3*i],pixels[3*i+1],pixels[3*i+2]);
183                 }
184                 f.glEnd();
185                 SDL_GL_SwapBuffers();
186
187                 while(SDL_PollEvent(&event))
188                 {
189                         if(event.type & SDL_KEYDOWN)
190                                 done=1;
191                 }
192
193                 SDL_Delay(20);
194         }
195         while(!done);
196         
197         SDL_Quit();
198         return 0;
199 }
200
201 #else /* HAVE_OPENGL */
202
203 int main(int argc, char *argv[])
204 {
205         printf("No OpenGL support on this system\n");
206         return 1;
207 }
208
209 #endif /* HAVE_OPENGL */