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1 | |
2 | PCSX-ReARMed - yet another PCSX fork |
3 | |
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4 | http://notaz.gp2x.de/pcsx_rearmed.php |
5 | |
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6 | |
7 | About |
8 | ----- |
9 | |
10 | PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, |
11 | which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This |
12 | version is ARM architecture oriented and features MIPS->ARM recompiler by |
13 | Ari64. It was created for Pandora handheld, but should be usable on other |
14 | devices after some code adjustments. |
15 | |
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16 | PCSX ReARMed features GPU plugin from PCSX4ALL project. |
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17 | |
18 | |
19 | Usage |
20 | ----- |
21 | |
22 | This version features a framebuffer driven menu that can be used to run |
23 | games and configure the emulator. |
24 | |
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25 | Supported CD image formats: |
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26 | - .bin/.cue |
27 | - .bin/.toc |
28 | - .img/.ccd/.sub |
29 | - .mdf/.mds |
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30 | - .Z/.Z.table |
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31 | - .bz/.bz.table |
32 | - .ZNX/.ZNX.table (partial) |
33 | - EBOOT.PBP (PSP, partial) |
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34 | |
35 | CDDA (CD audio) support requires .cue/.bin format. |
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36 | There is support for redump.org .sbi files, which can be used instead of |
37 | .sub files to save space (name it the same as .cue/.bin, just use .sbi |
38 | extension). This is required for Libcrypt copy protected game support. |
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39 | |
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40 | The emulator can simulate BIOS, which means BIOS files are not required, |
41 | however implementation is not complete and some games still need real BIOS |
42 | to work. To use real BIOS, copy uncompressed BIOS files to |
43 | [sd card]/pandora/appdata/pcsx_rearmed/bios/ |
44 | then select the BIOS you want to use in Options->BIOS/Plugins menu. |
45 | |
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46 | Analog controllers are supported using nubs, but this is disabled by |
47 | default and needs to be enabled in 'Controls' menu. |
48 | |
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49 | |
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50 | Plugins |
51 | ------- |
52 | |
53 | GPU (graphics) and SPU (sound) plugins can be selected in |
54 | [BIOS/Plugins] menu: |
55 | |
56 | builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow. |
57 | gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. |
58 | gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. |
59 | Occasionally faster but has lots of glitches and seems to |
60 | be rather unstable (may crash the system). |
61 | builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow. |
62 | spunull.so - NULL plugin, i.e. no sound emulation. |
63 | |
64 | |
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65 | Changelog |
66 | --------- |
67 | |
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68 | r7 (2011-03-02) |
69 | + implemented most used GTE operations in NEON |
70 | * merged latest Ari64's recompiler patches |
71 | * removed some code from the recompiler that is unneeded for R3k |
72 | * added some special handlers for constant reads |
73 | * some moderate builtin GPU and SPU optimizations |
74 | + added redump.org SBI support |
75 | * tuned frameskip code again |
76 | * fixed one 'analog controller not working' issue |
77 | * fixed a crash in builtin gpu code |
78 | * fixed cdrom slowdown issue |
79 | * fixed my stupid bug in the recompiler that slowed down |
80 | recompilation a lot |
81 | * some other refactoring |
82 | |
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83 | r6 (2011-02-10) |
84 | + added analog controller support using nubs (disabled by default) |
85 | + added control config saving |
86 | + added support for ingame actions (eg. savestate load) |
87 | + added 'auto' region option and made it default |
88 | + added cd swap functionality |
89 | + added maemo frontend from Bonapart |
90 | (with some tuning, source code only) |
91 | * reworked key configuration to be less confusing |
92 | * fixed 'SPU IRQ wait' option sometimes causing noise |
93 | and turned it on by default |
94 | * fixed mono xa masking (was causing noise) |
95 | * fixed word access macros in dfxvideo (darkness problem) |
96 | * changed GPU DMA timing back to 1.92 levels |
97 | * backported more fixes from PCSX-Reloaded project |
98 | (mostly shalma's work, see GIT) |
99 | * fixed a few more recompiler issues |
100 | + fixed frameskip in builtin plugin |
101 | |
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102 | r5 (2011-01-31) |
103 | + added support for .bz format, also partial support for |
104 | .znx and eboot.pbp formats |
105 | + merged latest cdrom code from PCSX-Reloaded project |
106 | * fixed remaining savestate incompatibilities between PCSX4ALL |
107 | and P.E.Op.S. GPU plugins |
108 | * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin |
109 | * fixed some alignment issues |
110 | + added handling for branches in delay slots |
111 | + fixed some unexpected drops to menu |
112 | * fixed lots of recompiler related issues (see GIT) |
113 | + added watchdog thread to detect emulator lockups |
114 | * minor frontend adjustments |
115 | |
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116 | r4 (2011-01-15) |
117 | + added real BIOS support (and various things for it to work) |
118 | * fixed various recompiler issues |
119 | + added interpreter option (useful to overcome dynarec bugs) |
120 | * fixed some memory card related issues with HLE bios |
121 | * rewrote frame limiter (old was sometimes sleeping needlessly) |
122 | |
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123 | r3 (2011-01-05): |
124 | + added Pickle's port of gpu-gles from psx4m project |
125 | + added PCSX4ALL gpu as a plugin |
126 | * improved gpu plugin support |
127 | + added savestate preview |
128 | * various frontend fixes |
129 | |
130 | r2 (2010-12-29): |
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131 | * fixed memcard paths |
132 | * fixed a keybind copy-paste bug |
133 | * properly implemented pad handling |
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134 | (inputs no longer control both emulated pads at once) |
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135 | * fixed a crash caused by framebuffer out of range access |
136 | * fixed SWL/SWR handling (usually resulted in graphic glitches) |
137 | * fixed BxxZAL (Medal of Honor) |
138 | * fixed alignment crash in color space conversion code (Lunar) |
139 | * fixed SWC2 occasional use of wrong address register (Parasite Eve) |
140 | * fixed firstfile() handling in HLE BIOS (broken memory cards in some games) |
141 | + added per-game configs (controls still not saved though) |
142 | + added simple plugin select interface to the menu |
143 | |
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144 | r1 (2010-12-25): |
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145 | * initial release |
146 | |
147 | |
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148 | Credits / License |
149 | ----------------- |
150 | |
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151 | Emulator core: |
152 | |
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153 | (C) 1999-2003 PCSX Team |
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154 | (c) 1998 Vision Thing |
155 | Linuzappz <linuzappz@pcsx.net> |
156 | Shadow <shadow@pcsx.net> |
157 | Pete Bernett <psswitch@online.de> |
158 | NoComp <NoComp@mailcity.com> |
159 | Nik3d |
160 | Akumax <akumax@pcsx.net> |
161 | |
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162 | (C) 2005-2009 PCSX-df Team |
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163 | (c) Ryan Schultz <schultz.ryan@gmail.com> |
164 | (c) Andrew Burton <adb@iinet.net.au> |
165 | (c) Stephen Chao <schao@myrealbox.com> |
166 | (c) Marcus Comstedt <marcus@mc.pp.se> |
167 | Stefan Sikora <hoshy@schrauberstube.de> |
168 | |
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169 | (C) 2009-2011 PCSX-Reloaded Team |
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170 | edgbla (Root counters, various core/plugin fixes) |
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171 | shalma (GTE Divider, many core improvements, sound plugin fixes) |
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172 | Firnis (GTE code from PCSX-Revolution Project) |
173 | Gabriele Gorla (MDEC decoder) |
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174 | Peter Collingbourne (Various core/psxbios fixes) |
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175 | Dario, NeToU, siveritas (Various bugfixes) |
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176 | Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) |
177 | |
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178 | PCSX4ALL GPU plugin: |
179 | (C) 2010 PCSX4ALL Team |
180 | (C) 2010 Unai |
181 | Franxis <franxism@gmail.com> |
182 | Chui <sdl_gp32@yahoo.es> |
183 | |
184 | GLES plugin (psx4m project): |
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185 | (C) 1999-2009 by Pete Bernert |
186 | EQ |
187 | Olli Hinkka |
188 | Proger |
189 | Pickle |
190 | |
191 | builtin GPU/SPU plugins: |
192 | Pete Bernert and the P.E.Op.S. team |
193 | |
194 | MIPS->ARM recompiler: |
195 | (C) 2009-2010 Ari64 |
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196 | |
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197 | integration, optimization and frontend: |
198 | (C) 2010-2011 notaz |
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199 | |
200 | Source code is released under GNU GPL license, version 2 or later. |
201 | See COPYING included in the archive (.pnd can be extracted using unsquashfs). |
202 | The source code is available in a GIT repository at: |
203 | |
204 | git://notaz.gp2x.de/~notaz/pcsx_rearmed.git |
205 | |