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1 | |
2 | PCSX-ReARMed - yet another PCSX fork |
3 | |
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4 | http://notaz.gp2x.de/pcsx_rearmed.php |
5 | |
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6 | |
7 | About |
8 | ----- |
9 | |
10 | PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, |
11 | which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This |
12 | version is ARM architecture oriented and features MIPS->ARM recompiler by |
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13 | Ari64, NEON GTE code and more performance improvements. It was created for |
14 | Pandora handheld, but should be usable on other devices after some code |
15 | adjustments (N900 version is also available). |
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16 | |
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17 | PCSX ReARMed features GPU plugin from PCSX4ALL project. |
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18 | |
19 | |
20 | Usage |
21 | ----- |
22 | |
23 | This version features a framebuffer driven menu that can be used to run |
24 | games and configure the emulator. |
25 | |
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26 | Supported CD image formats: |
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27 | - .bin/.cue |
28 | - .bin/.toc |
29 | - .img/.ccd/.sub |
30 | - .mdf/.mds |
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31 | - .Z/.Z.table |
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32 | - .bz/.bz.table |
33 | - .ZNX/.ZNX.table (partial) |
34 | - EBOOT.PBP (PSP, partial) |
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35 | |
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36 | CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present. |
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37 | There is support for redump.org .sbi files, which can be used instead of |
38 | .sub files to save space (name it the same as .cue/.bin, just use .sbi |
39 | extension). This is required for Libcrypt copy protected game support. |
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40 | |
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41 | The emulator can simulate BIOS, which means BIOS files are not required, |
42 | however implementation is not complete and some games still need real BIOS |
43 | to work. To use real BIOS, copy uncompressed BIOS files to |
44 | [sd card]/pandora/appdata/pcsx_rearmed/bios/ |
45 | then select the BIOS you want to use in Options->BIOS/Plugins menu. |
46 | |
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47 | Analog controllers are supported using nubs, but this is disabled by |
48 | default and needs to be enabled in 'Controls' menu. |
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49 | There is also touchscreen based GunCon support, which also requires |
50 | appropriate controller selected in controls configuration. |
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51 | |
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52 | |
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53 | Plugins |
54 | ------- |
55 | |
56 | GPU (graphics) and SPU (sound) plugins can be selected in |
57 | [BIOS/Plugins] menu: |
58 | |
59 | builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow. |
60 | gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. |
61 | gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. |
62 | Occasionally faster but has lots of glitches and seems to |
63 | be rather unstable (may crash the system). |
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64 | builtin_spu - P.E.Op.S. SPU plugin. |
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65 | spunull.so - NULL plugin, i.e. no sound emulation. |
66 | |
67 | |
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68 | Changelog |
69 | --------- |
70 | |
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71 | r10 (2011-09-23) |
72 | + added fixed frameskip option |
73 | * fixed a crash in PCSX4ALL GPU plugin |
74 | * fixed several dynarec compatibility related issues (hopefully) |
75 | * fixed several SPU regressions from r9 |
76 | * fixed frame limiter issue that sometimes caused stuttering |
77 | * fixed some minor GUI issues |
78 | |
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79 | r9 (2011-08-13) |
80 | * fixed various dynarec integration issues that were causing instability |
81 | * merged latest Ari64 dynarec code for some performance improvement |
82 | * changed frameskip handling in builtin and PCSX4ALL plugins, |
83 | fixes some cases where it would not work |
84 | * merged PCSX4ALL 2.2 GPU code to it's plugin |
85 | * fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7. |
86 | + added CDDA handling for eboot format |
87 | * improved CDDA handling for all image formats that support it |
88 | * various compatibility/accuracy improvements |
89 | * optimized PEOPS SPU core |
90 | * various menu adjustments |
91 | * changed scaling options a bit, there are now two 4:3 options: |
92 | integer and fractional |
93 | + added some basic memory card manager, which allows to change |
94 | or remove cards (remove needed for Tenka) |
95 | + added GunCon support |
96 | + added gpuPEOPS2 plugin (peops rendering + new emulation code) |
97 | |
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98 | r8 (2011-03-22) |
99 | * improved recompiler performance for some games |
100 | * fixed a few recompiler related compatibility issues |
101 | (also fixes broken memcard support in some games) |
102 | * fixed some graphics problems caused by frameskip. |
103 | Note that not all problems were fixed, so if you see graphics |
104 | glitches try turning off frameskip or using different GPU plugin. |
105 | + added screenshot function |
106 | + added some code to attempt to sync with pandora's LCD better |
107 | * merged a few compatibility fixes from PCSX-Reloaded |
108 | * fixed and issue with external controllers |
109 | * added experimental ability to use nubs as buttons |
110 | |
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111 | r7 (2011-03-02) |
112 | + implemented most used GTE operations in NEON |
113 | * merged latest Ari64's recompiler patches |
114 | * removed some code from the recompiler that is unneeded for R3k |
115 | * added some special handlers for constant reads |
116 | * some moderate builtin GPU and SPU optimizations |
117 | + added redump.org SBI support |
118 | * tuned frameskip code again |
119 | * fixed one 'analog controller not working' issue |
120 | * fixed a crash in builtin gpu code |
121 | * fixed cdrom slowdown issue |
122 | * fixed my stupid bug in the recompiler that slowed down |
123 | recompilation a lot |
124 | * some other refactoring |
125 | |
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126 | r6 (2011-02-10) |
127 | + added analog controller support using nubs (disabled by default) |
128 | + added control config saving |
129 | + added support for ingame actions (eg. savestate load) |
130 | + added 'auto' region option and made it default |
131 | + added cd swap functionality |
132 | + added maemo frontend from Bonapart |
133 | (with some tuning, source code only) |
134 | * reworked key configuration to be less confusing |
135 | * fixed 'SPU IRQ wait' option sometimes causing noise |
136 | and turned it on by default |
137 | * fixed mono xa masking (was causing noise) |
138 | * fixed word access macros in dfxvideo (darkness problem) |
139 | * changed GPU DMA timing back to 1.92 levels |
140 | * backported more fixes from PCSX-Reloaded project |
141 | (mostly shalma's work, see GIT) |
142 | * fixed a few more recompiler issues |
143 | + fixed frameskip in builtin plugin |
144 | |
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145 | r5 (2011-01-31) |
146 | + added support for .bz format, also partial support for |
147 | .znx and eboot.pbp formats |
148 | + merged latest cdrom code from PCSX-Reloaded project |
149 | * fixed remaining savestate incompatibilities between PCSX4ALL |
150 | and P.E.Op.S. GPU plugins |
151 | * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin |
152 | * fixed some alignment issues |
153 | + added handling for branches in delay slots |
154 | + fixed some unexpected drops to menu |
155 | * fixed lots of recompiler related issues (see GIT) |
156 | + added watchdog thread to detect emulator lockups |
157 | * minor frontend adjustments |
158 | |
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159 | r4 (2011-01-15) |
160 | + added real BIOS support (and various things for it to work) |
161 | * fixed various recompiler issues |
162 | + added interpreter option (useful to overcome dynarec bugs) |
163 | * fixed some memory card related issues with HLE bios |
164 | * rewrote frame limiter (old was sometimes sleeping needlessly) |
165 | |
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166 | r3 (2011-01-05): |
167 | + added Pickle's port of gpu-gles from psx4m project |
168 | + added PCSX4ALL gpu as a plugin |
169 | * improved gpu plugin support |
170 | + added savestate preview |
171 | * various frontend fixes |
172 | |
173 | r2 (2010-12-29): |
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174 | * fixed memcard paths |
175 | * fixed a keybind copy-paste bug |
176 | * properly implemented pad handling |
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177 | (inputs no longer control both emulated pads at once) |
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178 | * fixed a crash caused by framebuffer out of range access |
179 | * fixed SWL/SWR handling (usually resulted in graphic glitches) |
180 | * fixed BxxZAL (Medal of Honor) |
181 | * fixed alignment crash in color space conversion code (Lunar) |
182 | * fixed SWC2 occasional use of wrong address register (Parasite Eve) |
183 | * fixed firstfile() handling in HLE BIOS (broken memory cards in some games) |
184 | + added per-game configs (controls still not saved though) |
185 | + added simple plugin select interface to the menu |
186 | |
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187 | r1 (2010-12-25): |
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188 | * initial release |
189 | |
190 | |
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191 | Credits / License |
192 | ----------------- |
193 | |
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194 | Emulator core: |
195 | |
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196 | (C) 1999-2003 PCSX Team |
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197 | (c) 1998 Vision Thing |
198 | Linuzappz <linuzappz@pcsx.net> |
199 | Shadow <shadow@pcsx.net> |
200 | Pete Bernett <psswitch@online.de> |
201 | NoComp <NoComp@mailcity.com> |
202 | Nik3d |
203 | Akumax <akumax@pcsx.net> |
204 | |
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205 | (C) 2005-2009 PCSX-df Team |
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206 | (c) Ryan Schultz <schultz.ryan@gmail.com> |
207 | (c) Andrew Burton <adb@iinet.net.au> |
208 | (c) Stephen Chao <schao@myrealbox.com> |
209 | (c) Marcus Comstedt <marcus@mc.pp.se> |
210 | Stefan Sikora <hoshy@schrauberstube.de> |
211 | |
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212 | (C) 2009-2011 PCSX-Reloaded Team |
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213 | edgbla (Root counters, various core/plugin fixes) |
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214 | shalma (GTE Divider, many core improvements, sound plugin fixes) |
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215 | Firnis (GTE code from PCSX-Revolution Project) |
216 | Gabriele Gorla (MDEC decoder) |
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217 | Peter Collingbourne (Various core/psxbios fixes) |
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218 | Dario, NeToU, siveritas (Various bugfixes) |
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219 | Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) |
220 | |
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221 | PCSX4ALL GPU plugin: |
222 | (C) 2010 PCSX4ALL Team |
223 | (C) 2010 Unai |
224 | Franxis <franxism@gmail.com> |
225 | Chui <sdl_gp32@yahoo.es> |
226 | |
227 | GLES plugin (psx4m project): |
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228 | (C) 1999-2009 by Pete Bernert |
229 | EQ |
230 | Olli Hinkka |
231 | Proger |
232 | Pickle |
233 | |
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234 | builtin GPU/SPU plugin: |
235 | (C) Pete Bernert and the P.E.Op.S. team |
236 | |
237 | builtin SPU plugin: |
238 | (C) Pete Bernert and the P.E.Op.S. team |
239 | (C) SPU2-X, gigaherz, Pcsx2 Development Team |
240 | shalma |
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241 | |
242 | MIPS->ARM recompiler: |
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243 | (C) 2009-2011 Ari64 |
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244 | |
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245 | integration, optimization and frontend: |
246 | (C) 2010-2011 notaz |
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247 | |
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248 | some implementation ideas (and maybe code?) likely originated from |
249 | MAME/smf/pSXauthor and were integrated by various people to PCSX. |
250 | |
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251 | Source code is released under GNU GPL license, version 2 or later. |
252 | See COPYING included in the archive (.pnd can be extracted using unsquashfs). |
253 | The source code is available in a GIT repository at: |
254 | |
255 | git://notaz.gp2x.de/~notaz/pcsx_rearmed.git |
256 | |