fix DrawSpritesHiAS
[picodrive.git] / platform / common / emu.h
CommitLineData
cff531af 1/*
2 * PicoDrive
3 * (C) notaz, 2006-2010
4 *
5 * This work is licensed under the terms of MAME license.
6 * See COPYING file in the top-level directory.
7 */
ea8c405f 8
ca482e5d 9#ifdef __cplusplus
10extern "C" {
11#endif
12
3e49ffd0 13#define array_size(x) (sizeof(x) / sizeof(x[0]))
14
e2de9939 15extern void *g_screen_ptr;
16
e2de9939 17extern int g_screen_width;
18extern int g_screen_height;
9cdfc191 19extern int g_screen_ppitch; // pitch in pixels
e2de9939 20
a47dd663 21#define EOPT_EN_SRAM (1<<0)
ca482e5d 22#define EOPT_SHOW_FPS (1<<1)
23#define EOPT_EN_SOUND (1<<2)
24#define EOPT_GZIP_SAVES (1<<3)
d7dd4d66 25#define EOPT_NO_AUTOSVCFG (1<<5)
5a681086 26#define EOPT_16BPP (1<<7) // depreceted for .renderer
d34a42f9 27#define EOPT_EN_CD_LEDS (1<<10)
ee2a3bdf 28#define EOPT_A_SN_GAMMA (1<<12)
7b436906 29#define EOPT_VSYNC (1<<13)
cc41eb4f 30#define EOPT_GIZ_SCANLN (1<<14)
31#define EOPT_GIZ_DBLBUF (1<<15)
32#define EOPT_VSYNC_MODE (1<<16)
33#define EOPT_SHOW_RTC (1<<17)
34#define EOPT_NO_FRMLIMIT (1<<18)
35#define EOPT_WIZ_TEAR_FIX (1<<19)
ae87bffa 36#define EOPT_EXT_FRMLIMIT (1<<20) // no internal frame limiter (limited by snd, etc)
ca482e5d 37
ee2a3bdf 38enum {
39 EOPT_SCALE_NONE = 0,
f4750ee0 40 EOPT_SCALE_SW,
41 EOPT_SCALE_HW,
ee2a3bdf 42};
43
fcdefcf6 44enum {
45 EOPT_CONFIRM_NONE = 0,
46 EOPT_CONFIRM_SAVE = 1,
47 EOPT_CONFIRM_LOAD = 2,
48 EOPT_CONFIRM_BOTH = 3,
49};
50
ca482e5d 51typedef struct _currentConfig_t {
cc41eb4f 52 int EmuOpt;
53 int s_PicoOpt;
58c86d00 54 int s_PsndRate;
55 int s_PicoRegion;
ca482e5d 56 int s_PicoAutoRgnOrder;
57 int s_PicoCDBuffers;
ea8c405f 58 int Frameskip;
531a8f38 59 int input_dev0;
60 int input_dev1;
fcdefcf6 61 int confirm_save;
ea8c405f 62 int CPUclock;
ea8c405f 63 int volume;
64 int gamma;
f4750ee0 65 int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering
66 int vscaling;
ca482e5d 67 int rotation; // for UIQ
8ab3e3c1 68 float scale; // psp: screen scale
69 float hscale32, hscale40; // psp: horizontal scale
6fc57144 70 int gamma2; // psp: black level
f0f0d2df 71 int turbo_rate;
5a681086 72 int renderer;
73 int renderer32x;
c7eb229a 74 int filter; // pandora
45285368 75 int analog_deadzone;
ed4402a7 76 int msh2_khz;
77 int ssh2_khz;
35f2b65e 78 int overclock_68k;
ea8c405f 79} currentConfig_t;
80
58c86d00 81extern currentConfig_t currentConfig, defaultConfig;
b59172e3 82extern const char *PicoConfigFile;
ea8c405f 83extern int state_slot;
84extern int config_slot, config_slot_current;
85extern unsigned char *movie_data;
f2cf8472 86extern int reset_timing;
b7d64dbd 87extern int flip_after_sync;
f2cf8472 88
89#define PICO_PEN_ADJUST_X 4
90#define PICO_PEN_ADJUST_Y 2
91extern int pico_pen_x, pico_pen_y;
c060a9ab 92extern int pico_inp_mode;
ea8c405f 93
636d5f25 94extern const char *rom_fname_reload; // ROM to try loading on next PGS_ReloadRom
713c9224 95extern char rom_fname_loaded[512]; // currently loaded ROM filename
96
1fb0dd88 97// engine states
713c9224 98extern int engineState;
1fb0dd88 99enum TPicoGameState {
100 PGS_Paused = 1,
101 PGS_Running,
102 PGS_Quit,
103 PGS_KeyConfig,
104 PGS_ReloadRom,
105 PGS_Menu,
d687ef50 106 PGS_TrayMenu,
1fb0dd88 107 PGS_RestartRun,
108 PGS_Suspending, /* PSP */
109 PGS_SuspendWake, /* PSP */
110};
ea8c405f 111
f2cf8472 112void emu_init(void);
113void emu_finish(void);
b24e0f6c 114void emu_loop(void);
f2cf8472 115
636d5f25 116int emu_reload_rom(const char *rom_fname_in);
35e3031a 117int emu_swap_cd(const char *fname);
a47dd663 118int emu_save_load_game(int load, int sram);
f2cf8472 119void emu_reset_game(void);
d34a42f9 120
697746df 121void emu_prep_defconfig(void);
d90f5bd7 122void emu_set_defconfig(void);
fcdefcf6 123int emu_read_config(const char *rom_fname, int no_defaults);
a47dd663 124int emu_write_config(int game);
d34a42f9 125
c7074ddb 126char *emu_get_save_fname(int load, int is_sram, int slot, int *time);
cca8800d 127int emu_check_save_file(int slot, int *time);
d34a42f9 128
cc41eb4f 129void emu_text_out8 (int x, int y, const char *text);
130void emu_text_out16(int x, int y, const char *text);
131void emu_text_out8_rot (int x, int y, const char *text);
132void emu_text_out16_rot(int x, int y, const char *text);
133
f7e40c9b 134void emu_osd_text16(int x, int y, const char *text);
135
27701801 136void emu_make_path(char *buff, const char *end, int size);
d34a42f9 137void emu_update_input(void);
a47dd663 138void emu_get_game_name(char *str150);
139void emu_set_fastforward(int set_on);
b24e0f6c 140void emu_status_msg(const char *format, ...);
ea8c405f 141
df92fbd1 142/* default sound code */
143void emu_sound_start(void);
144void emu_sound_stop(void);
145void emu_sound_wait(void);
146
a4edca53 147/* used by some (but not all) platforms */
148void emu_cmn_forced_frame(int no_scale, int do_emu);
149
e743be20 150/* stuff to be implemented by platform code */
151extern const char *renderer_names[];
152extern const char *renderer_names32x[];
153
154void pemu_prep_defconfig(void);
155void pemu_validate_config(void);
156void pemu_loop_prep(void);
157void pemu_loop_end(void);
158void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr
159void pemu_finalize_frame(const char *fps, const char *notice_msg);
160
161void pemu_sound_start(void);
e743be20 162
163void plat_early_init(void);
164void plat_init(void);
165void plat_finish(void);
166
167/* used before things blocking for a while (these funcs redraw on return) */
168void plat_status_msg_busy_first(const char *msg);
169void plat_status_msg_busy_next(const char *msg);
170void plat_status_msg_clear(void);
171
172void plat_video_toggle_renderer(int change, int menu_call);
636d5f25 173void plat_video_loop_prepare(void);
e743be20 174
175void plat_update_volume(int has_changed, int is_up);
176
ca482e5d 177#ifdef __cplusplus
178} // extern "C"
179#endif
180