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75e28f62 E |
1 | /* |
2 | * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com> | |
3 | * | |
4 | * This program is free software; you can redistribute it and/or | |
5 | * modify it under the terms of the GNU General Public License as | |
6 | * published by the Free Software Foundation; either version 2 of | |
7 | * the License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
12 | * General Public License for more details. | |
13 | */ | |
14 | ||
15 | #include <stdio.h> | |
16 | ||
17 | #include "common.h" | |
18 | ||
652c6b8b | 19 | #ifndef command_lengths |
75e28f62 E |
20 | const u8 command_lengths[256] = |
21 | { | |
22 | 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00 | |
23 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10 | |
24 | 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20 | |
25 | 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30 | |
26 | 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40 | |
27 | 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50 | |
652c6b8b | 28 | 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60 |
75e28f62 E |
29 | 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70 |
30 | 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80 | |
31 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90 | |
32 | 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0 | |
33 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0 | |
34 | 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0 | |
35 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0 | |
36 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0 | |
37 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0 | |
38 | }; | |
652c6b8b | 39 | #endif |
75e28f62 E |
40 | |
41 | void update_texture_ptr(psx_gpu_struct *psx_gpu) | |
42 | { | |
3867c6ef | 43 | u8 *texture_base; |
75e28f62 E |
44 | u8 *texture_ptr; |
45 | ||
46 | switch((psx_gpu->render_state_base >> 8) & 0x3) | |
47 | { | |
48 | default: | |
49 | case TEXTURE_MODE_4BPP: | |
3867c6ef E |
50 | texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page]; |
51 | ||
52 | texture_ptr = texture_base; | |
75e28f62 E |
53 | texture_ptr += psx_gpu->texture_window_x & 0xF; |
54 | texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4; | |
55 | texture_ptr += (psx_gpu->texture_window_x >> 4) << 8; | |
56 | texture_ptr += (psx_gpu->texture_window_y >> 4) << 12; | |
75e28f62 E |
57 | break; |
58 | ||
59 | case TEXTURE_MODE_8BPP: | |
75e28f62 E |
60 | if(psx_gpu->current_texture_page & 0x1) |
61 | { | |
3867c6ef | 62 | texture_base = |
75e28f62 E |
63 | psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1]; |
64 | } | |
65 | else | |
66 | { | |
3867c6ef | 67 | texture_base = |
75e28f62 E |
68 | psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1]; |
69 | } | |
70 | ||
3867c6ef E |
71 | texture_ptr = texture_base; |
72 | texture_ptr += psx_gpu->texture_window_x & 0xF; | |
75e28f62 E |
73 | texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4; |
74 | texture_ptr += (psx_gpu->texture_window_x >> 4) << 8; | |
75 | texture_ptr += (psx_gpu->texture_window_y >> 4) << 12; | |
75e28f62 E |
76 | break; |
77 | ||
78 | case TEXTURE_MODE_16BPP: | |
3867c6ef E |
79 | texture_base = (u8 *)(psx_gpu->vram_ptr); |
80 | texture_base += (psx_gpu->current_texture_page & 0xF) * 128; | |
81 | texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048; | |
82 | ||
83 | texture_ptr = texture_base; | |
75e28f62 E |
84 | texture_ptr += psx_gpu->texture_window_x * 2; |
85 | texture_ptr += (psx_gpu->texture_window_y) * 2048; | |
86 | break; | |
87 | } | |
88 | ||
3867c6ef | 89 | psx_gpu->texture_page_base = texture_base; |
75e28f62 E |
90 | psx_gpu->texture_page_ptr = texture_ptr; |
91 | } | |
92 | ||
93 | void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings) | |
94 | { | |
95 | if(psx_gpu->texture_settings != texture_settings) | |
96 | { | |
97 | u32 new_texture_page = texture_settings & 0x1F; | |
98 | u32 texture_mode = (texture_settings >> 7) & 0x3; | |
99 | u32 render_state_base = psx_gpu->render_state_base; | |
100 | ||
b7ed0632 | 101 | flush_render_block_buffer(psx_gpu); |
75e28f62 E |
102 | |
103 | render_state_base &= ~(0xF << 6); | |
104 | render_state_base |= ((texture_settings >> 5) & 0xF) << 6; | |
105 | ||
106 | psx_gpu->render_state_base = render_state_base; | |
107 | ||
108 | psx_gpu->current_texture_mask = 0x1 << new_texture_page; | |
109 | ||
110 | if(texture_mode == TEXTURE_MODE_8BPP) | |
111 | { | |
112 | // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it | |
113 | // wraps back around to the left edge. | |
114 | u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10); | |
115 | psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page; | |
116 | ||
117 | if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1) | |
118 | { | |
119 | u32 dirty_textures_8bpp_alternate_mask = | |
120 | psx_gpu->dirty_textures_8bpp_alternate_mask; | |
121 | psx_gpu->dirty_textures_8bpp_alternate_mask = | |
122 | psx_gpu->dirty_textures_8bpp_mask; | |
123 | psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask; | |
124 | } | |
125 | ||
126 | psx_gpu->last_8bpp_texture_page = new_texture_page; | |
127 | } | |
128 | ||
129 | psx_gpu->current_texture_page = new_texture_page; | |
130 | psx_gpu->texture_settings = texture_settings; | |
131 | ||
132 | update_texture_ptr(psx_gpu); | |
133 | } | |
134 | } | |
135 | ||
136 | void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings) | |
137 | { | |
138 | if(psx_gpu->clut_settings != clut_settings) | |
139 | { | |
140 | flush_render_block_buffer(psx_gpu); | |
141 | psx_gpu->clut_settings = clut_settings; | |
142 | psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16); | |
143 | } | |
144 | } | |
145 | ||
146 | void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color) | |
147 | { | |
148 | if(psx_gpu->triangle_color != triangle_color) | |
149 | { | |
150 | flush_render_block_buffer(psx_gpu); | |
151 | psx_gpu->triangle_color = triangle_color; | |
152 | } | |
153 | } | |
154 | ||
155 | #define sign_extend_12bit(value) \ | |
156 | (((s32)((value) << 20)) >> 20) \ | |
157 | ||
4be044ba E |
158 | #define sign_extend_11bit(value) \ |
159 | (((s32)((value) << 21)) >> 21) \ | |
160 | ||
161 | #define sign_extend_10bit(value) \ | |
162 | (((s32)((value) << 22)) >> 22) \ | |
163 | ||
164 | ||
75e28f62 E |
165 | #define get_vertex_data_xy(vertex_number, offset16) \ |
166 | vertexes[vertex_number].x = \ | |
167 | sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \ | |
168 | vertexes[vertex_number].y = \ | |
169 | sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \ | |
170 | ||
171 | #define get_vertex_data_uv(vertex_number, offset16) \ | |
172 | vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \ | |
173 | vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \ | |
174 | ||
175 | #define get_vertex_data_rgb(vertex_number, offset32) \ | |
176 | vertexes[vertex_number].r = list[offset32] & 0xFF; \ | |
177 | vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \ | |
178 | vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \ | |
179 | ||
180 | #define get_vertex_data_xy_uv(vertex_number, offset16) \ | |
181 | get_vertex_data_xy(vertex_number, offset16); \ | |
182 | get_vertex_data_uv(vertex_number, (offset16) + 2) \ | |
183 | ||
184 | #define get_vertex_data_xy_rgb(vertex_number, offset16) \ | |
185 | get_vertex_data_rgb(vertex_number, (offset16) / 2); \ | |
186 | get_vertex_data_xy(vertex_number, (offset16) + 2); \ | |
187 | ||
188 | #define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \ | |
189 | get_vertex_data_rgb(vertex_number, (offset16) / 2); \ | |
190 | get_vertex_data_xy(vertex_number, (offset16) + 2); \ | |
191 | get_vertex_data_uv(vertex_number, (offset16) + 4); \ | |
192 | ||
193 | #define set_vertex_color_constant(vertex_number, color) \ | |
194 | vertexes[vertex_number].r = color & 0xFF; \ | |
195 | vertexes[vertex_number].g = (color >> 8) & 0xFF; \ | |
196 | vertexes[vertex_number].b = (color >> 16) & 0xFF \ | |
197 | ||
198 | #define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \ | |
199 | get_vertex_data_xy(vertex_number, offset16); \ | |
200 | set_vertex_color_constant(vertex_number, color) \ | |
201 | ||
202 | vertex_struct vertexes[4] __attribute__((aligned(32))); | |
203 | ||
204 | void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size) | |
205 | { | |
206 | u32 current_command, command_length; | |
207 | ||
208 | u32 *list_end = list + (size / 4); | |
209 | ||
210 | for(; list < list_end; list += 1 + command_length) | |
211 | { | |
212 | s16 *list_s16 = (void *)list; | |
213 | current_command = *list >> 24; | |
214 | command_length = command_lengths[current_command]; | |
87c45ad1 | 215 | |
75e28f62 E |
216 | switch(current_command) |
217 | { | |
218 | case 0x00: | |
219 | break; | |
220 | ||
221 | case 0x02: | |
87c45ad1 E |
222 | { |
223 | u32 x = list_s16[2] & 0x3FF; | |
224 | u32 y = list_s16[3] & 0x1FF; | |
225 | u32 width = list_s16[4] & 0x3FF; | |
226 | u32 height = list_s16[5] & 0x1FF; | |
227 | u32 color = list[0] & 0xFFFFFF; | |
228 | ||
229 | x &= ~0xF; | |
230 | width = ((width + 0xF) & ~0xF); | |
231 | ||
232 | if((x + width) > 1024) | |
233 | { | |
234 | u32 width_a = 1024 - x; | |
235 | u32 width_b = width - width_a; | |
236 | ||
237 | if((y + height) > 512) | |
238 | { | |
239 | u32 height_a = 512 - y; | |
240 | u32 height_b = height - height_a; | |
241 | ||
242 | render_block_fill(psx_gpu, color, x, y, width_a, height_a); | |
243 | render_block_fill(psx_gpu, color, 0, y, width_b, height_a); | |
244 | render_block_fill(psx_gpu, color, x, 0, width_a, height_b); | |
245 | render_block_fill(psx_gpu, color, 0, 0, width_b, height_b); | |
246 | } | |
247 | else | |
248 | { | |
249 | render_block_fill(psx_gpu, color, x, y, width_a, height); | |
250 | render_block_fill(psx_gpu, color, 0, y, width_b, height); | |
251 | } | |
252 | } | |
253 | else | |
254 | { | |
255 | if((y + height) > 512) | |
256 | { | |
257 | u32 height_a = 512 - y; | |
258 | u32 height_b = height - height_a; | |
259 | ||
260 | render_block_fill(psx_gpu, color, x, y, width, height_a); | |
261 | render_block_fill(psx_gpu, color, x, 0, width, height_b); | |
262 | } | |
263 | else | |
264 | { | |
265 | render_block_fill(psx_gpu, color, x, y, width, height); | |
266 | } | |
267 | } | |
75e28f62 | 268 | break; |
87c45ad1 | 269 | } |
75e28f62 E |
270 | |
271 | case 0x20 ... 0x23: | |
272 | { | |
273 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
274 | ||
275 | get_vertex_data_xy(0, 2); | |
276 | get_vertex_data_xy(1, 4); | |
277 | get_vertex_data_xy(2, 6); | |
f9248bbf | 278 | |
75e28f62 E |
279 | render_triangle(psx_gpu, vertexes, current_command); |
280 | break; | |
281 | } | |
282 | ||
283 | case 0x24 ... 0x27: | |
284 | { | |
285 | set_clut(psx_gpu, list_s16[5]); | |
286 | set_texture(psx_gpu, list_s16[9]); | |
287 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
288 | ||
289 | get_vertex_data_xy_uv(0, 2); | |
290 | get_vertex_data_xy_uv(1, 6); | |
291 | get_vertex_data_xy_uv(2, 10); | |
292 | ||
293 | render_triangle(psx_gpu, vertexes, current_command); | |
294 | break; | |
295 | } | |
296 | ||
297 | case 0x28 ... 0x2B: | |
298 | { | |
299 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
300 | ||
301 | get_vertex_data_xy(0, 2); | |
302 | get_vertex_data_xy(1, 4); | |
303 | get_vertex_data_xy(2, 6); | |
304 | get_vertex_data_xy(3, 8); | |
305 | ||
306 | render_triangle(psx_gpu, vertexes, current_command); | |
307 | render_triangle(psx_gpu, &(vertexes[1]), current_command); | |
308 | break; | |
309 | } | |
310 | ||
311 | case 0x2C ... 0x2F: | |
312 | { | |
313 | set_clut(psx_gpu, list_s16[5]); | |
314 | set_texture(psx_gpu, list_s16[9]); | |
315 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
316 | ||
317 | get_vertex_data_xy_uv(0, 2); | |
318 | get_vertex_data_xy_uv(1, 6); | |
319 | get_vertex_data_xy_uv(2, 10); | |
320 | get_vertex_data_xy_uv(3, 14); | |
321 | ||
322 | render_triangle(psx_gpu, vertexes, current_command); | |
323 | render_triangle(psx_gpu, &(vertexes[1]), current_command); | |
324 | break; | |
325 | } | |
326 | ||
327 | case 0x30 ... 0x33: | |
328 | { | |
329 | get_vertex_data_xy_rgb(0, 0); | |
330 | get_vertex_data_xy_rgb(1, 4); | |
331 | get_vertex_data_xy_rgb(2, 8); | |
332 | ||
333 | render_triangle(psx_gpu, vertexes, current_command); | |
334 | break; | |
335 | } | |
336 | ||
337 | case 0x34: | |
338 | case 0x35: | |
339 | case 0x36: | |
340 | case 0x37: | |
341 | { | |
342 | set_clut(psx_gpu, list_s16[5]); | |
343 | set_texture(psx_gpu, list_s16[11]); | |
344 | ||
345 | get_vertex_data_xy_uv_rgb(0, 0); | |
346 | get_vertex_data_xy_uv_rgb(1, 6); | |
347 | get_vertex_data_xy_uv_rgb(2, 12); | |
348 | ||
349 | render_triangle(psx_gpu, vertexes, current_command); | |
350 | break; | |
351 | } | |
352 | ||
353 | case 0x38: | |
354 | case 0x39: | |
355 | case 0x3A: | |
356 | case 0x3B: | |
357 | { | |
358 | get_vertex_data_xy_rgb(0, 0); | |
359 | get_vertex_data_xy_rgb(1, 4); | |
360 | get_vertex_data_xy_rgb(2, 8); | |
361 | get_vertex_data_xy_rgb(3, 12); | |
362 | ||
363 | render_triangle(psx_gpu, vertexes, current_command); | |
364 | render_triangle(psx_gpu, &(vertexes[1]), current_command); | |
365 | break; | |
366 | } | |
367 | ||
368 | case 0x3C: | |
369 | case 0x3D: | |
370 | case 0x3E: | |
371 | case 0x3F: | |
372 | { | |
373 | set_clut(psx_gpu, list_s16[5]); | |
374 | set_texture(psx_gpu, list_s16[11]); | |
375 | ||
376 | get_vertex_data_xy_uv_rgb(0, 0); | |
377 | get_vertex_data_xy_uv_rgb(1, 6); | |
378 | get_vertex_data_xy_uv_rgb(2, 12); | |
379 | get_vertex_data_xy_uv_rgb(3, 18); | |
380 | ||
381 | render_triangle(psx_gpu, vertexes, current_command); | |
382 | render_triangle(psx_gpu, &(vertexes[1]), current_command); | |
383 | break; | |
384 | } | |
385 | ||
386 | case 0x40 ... 0x47: | |
387 | { | |
388 | vertexes[0].x = list_s16[2] + psx_gpu->offset_x; | |
389 | vertexes[0].y = list_s16[3] + psx_gpu->offset_y; | |
390 | vertexes[1].x = list_s16[4] + psx_gpu->offset_x; | |
391 | vertexes[1].y = list_s16[5] + psx_gpu->offset_y; | |
392 | ||
393 | render_line(psx_gpu, vertexes, current_command, list[0]); | |
394 | break; | |
395 | } | |
396 | ||
397 | case 0x48 ... 0x4F: | |
398 | { | |
399 | u32 num_vertexes = 1; | |
400 | u32 *list_position = &(list[2]); | |
401 | u32 xy = list[1]; | |
402 | ||
403 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
404 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
405 | ||
406 | while(1) | |
407 | { | |
408 | xy = *list_position; | |
f9248bbf E |
409 | |
410 | if((xy & 0xF000F000) == 0x50005000) | |
75e28f62 E |
411 | break; |
412 | ||
413 | vertexes[0] = vertexes[1]; | |
414 | ||
415 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
416 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
417 | ||
418 | list_position++; | |
419 | num_vertexes++; | |
420 | ||
f9248bbf E |
421 | if(list_position > list_end) |
422 | break; | |
423 | ||
75e28f62 E |
424 | render_line(psx_gpu, vertexes, current_command, list[0]); |
425 | } | |
426 | ||
427 | if(num_vertexes > 2) | |
428 | command_length += (num_vertexes - 2); | |
429 | ||
430 | break; | |
431 | } | |
432 | ||
433 | case 0x50 ... 0x57: | |
434 | { | |
435 | vertexes[0].r = list[0] & 0xFF; | |
436 | vertexes[0].g = (list[0] >> 8) & 0xFF; | |
437 | vertexes[0].b = (list[0] >> 16) & 0xFF; | |
438 | vertexes[0].x = list_s16[2] + psx_gpu->offset_x; | |
439 | vertexes[0].y = list_s16[3] + psx_gpu->offset_y; | |
440 | ||
441 | vertexes[1].r = list[2] & 0xFF; | |
442 | vertexes[1].g = (list[2] >> 8) & 0xFF; | |
443 | vertexes[1].b = (list[2] >> 16) & 0xFF; | |
444 | vertexes[1].x = list_s16[6] + psx_gpu->offset_x; | |
445 | vertexes[1].y = list_s16[7] + psx_gpu->offset_y; | |
446 | ||
447 | render_line(psx_gpu, vertexes, current_command, 0); | |
448 | break; | |
449 | } | |
450 | ||
451 | case 0x58 ... 0x5F: | |
452 | { | |
453 | u32 num_vertexes = 1; | |
454 | u32 *list_position = &(list[2]); | |
455 | u32 color = list[0]; | |
456 | u32 xy = list[1]; | |
457 | ||
458 | vertexes[1].r = color & 0xFF; | |
459 | vertexes[1].g = (color >> 8) & 0xFF; | |
460 | vertexes[1].b = (color >> 16) & 0xFF; | |
461 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
462 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
463 | ||
464 | while(1) | |
465 | { | |
466 | color = list_position[0]; | |
f9248bbf | 467 | if((color & 0xF000F000) == 0x50005000) |
75e28f62 E |
468 | break; |
469 | ||
470 | xy = list_position[1]; | |
471 | ||
472 | vertexes[0] = vertexes[1]; | |
473 | ||
474 | vertexes[1].r = color & 0xFF; | |
475 | vertexes[1].g = (color >> 8) & 0xFF; | |
476 | vertexes[1].b = (color >> 16) & 0xFF; | |
477 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
478 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
479 | ||
480 | list_position += 2; | |
481 | num_vertexes++; | |
482 | ||
f9248bbf E |
483 | if(list_position > list_end) |
484 | break; | |
485 | ||
75e28f62 E |
486 | render_line(psx_gpu, vertexes, current_command, 0); |
487 | } | |
488 | ||
489 | if(num_vertexes > 2) | |
490 | command_length += ((num_vertexes * 2) - 2); | |
491 | ||
492 | break; | |
493 | } | |
494 | ||
495 | case 0x60 ... 0x63: | |
496 | { | |
4be044ba E |
497 | u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
498 | u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 E |
499 | u32 width = list_s16[4] & 0x3FF; |
500 | u32 height = list_s16[5] & 0x1FF; | |
501 | ||
75e28f62 E |
502 | render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]); |
503 | break; | |
504 | } | |
505 | ||
506 | case 0x64 ... 0x67: | |
507 | { | |
4be044ba E |
508 | u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
509 | u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 E |
510 | u32 uv = list_s16[4]; |
511 | u32 width = list_s16[6] & 0x3FF; | |
512 | u32 height = list_s16[7] & 0x1FF; | |
513 | ||
75e28f62 E |
514 | set_clut(psx_gpu, list_s16[5]); |
515 | ||
516 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height, | |
517 | current_command, list[0]); | |
518 | break; | |
519 | } | |
520 | ||
521 | case 0x68: | |
522 | case 0x69: | |
523 | case 0x6A: | |
524 | case 0x6B: | |
525 | { | |
4be044ba E |
526 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
527 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 | 528 | |
75e28f62 E |
529 | render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]); |
530 | break; | |
531 | } | |
532 | ||
533 | case 0x70: | |
534 | case 0x71: | |
535 | case 0x72: | |
536 | case 0x73: | |
537 | { | |
4be044ba E |
538 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
539 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 | 540 | |
75e28f62 E |
541 | render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]); |
542 | break; | |
543 | } | |
544 | ||
545 | case 0x74: | |
546 | case 0x75: | |
547 | case 0x76: | |
548 | case 0x77: | |
549 | { | |
4be044ba E |
550 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
551 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 E |
552 | u32 uv = list_s16[4]; |
553 | ||
75e28f62 E |
554 | set_clut(psx_gpu, list_s16[5]); |
555 | ||
556 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8, | |
557 | current_command, list[0]); | |
558 | break; | |
559 | } | |
560 | ||
561 | case 0x78: | |
562 | case 0x79: | |
563 | case 0x7A: | |
564 | case 0x7B: | |
565 | { | |
4be044ba E |
566 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
567 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 | 568 | |
75e28f62 E |
569 | render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]); |
570 | break; | |
571 | } | |
572 | ||
573 | case 0x7C: | |
574 | case 0x7D: | |
575 | case 0x7E: | |
576 | case 0x7F: | |
577 | { | |
4be044ba E |
578 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
579 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 E |
580 | u32 uv = list_s16[4]; |
581 | ||
75e28f62 E |
582 | set_clut(psx_gpu, list_s16[5]); |
583 | ||
584 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16, | |
585 | current_command, list[0]); | |
586 | break; | |
587 | } | |
588 | ||
589 | case 0x80: // vid -> vid | |
590 | render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF, | |
591 | list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, list_s16[6], list_s16[7]); | |
592 | break; | |
593 | ||
594 | case 0xA0: // sys -> vid | |
595 | { | |
1f88961f E |
596 | u32 load_x = list_s16[2] & 0x3FF; |
597 | u32 load_y = list_s16[3] & 0x1FF; | |
598 | u32 load_width = list_s16[4] & 0x3FF; | |
599 | u32 load_height = list_s16[5] & 0x1FF; | |
75e28f62 E |
600 | u32 load_size = load_width * load_height; |
601 | ||
602 | command_length += load_size / 2; | |
cec398c0 E |
603 | |
604 | if(load_size & 1) | |
605 | command_length++; | |
606 | ||
75e28f62 E |
607 | render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y, |
608 | load_width, load_height, load_width); | |
609 | break; | |
610 | } | |
611 | ||
612 | case 0xC0: // vid -> sys | |
613 | break; | |
614 | ||
615 | case 0xE1: | |
616 | set_texture(psx_gpu, list[0] & 0x1FF); | |
87c45ad1 | 617 | |
75e28f62 E |
618 | if(list[0] & (1 << 9)) |
619 | psx_gpu->render_state_base |= RENDER_STATE_DITHER; | |
620 | else | |
621 | psx_gpu->render_state_base &= ~RENDER_STATE_DITHER; | |
622 | ||
623 | psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1; | |
624 | break; | |
625 | ||
626 | case 0xE2: | |
627 | { | |
628 | // TODO: Clean | |
629 | u32 texture_window_settings = list[0]; | |
630 | u32 tmp, x, y, w, h; | |
631 | ||
632 | if(texture_window_settings != psx_gpu->texture_window_settings) | |
633 | { | |
634 | tmp = (texture_window_settings & 0x1F) | 0x20; | |
635 | for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1); | |
636 | ||
637 | tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20; | |
638 | for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1); | |
639 | ||
640 | tmp = 32 - (w >> 3); | |
641 | x = ((texture_window_settings >> 10) & tmp) << 3; | |
642 | ||
643 | tmp = 32 - (h >> 3); | |
644 | y = ((texture_window_settings >> 15) & tmp) << 3; | |
645 | ||
646 | flush_render_block_buffer(psx_gpu); | |
647 | ||
de35a464 | 648 | psx_gpu->texture_window_settings = texture_window_settings; |
75e28f62 E |
649 | psx_gpu->texture_window_x = x; |
650 | psx_gpu->texture_window_y = y; | |
651 | psx_gpu->texture_mask_width = w - 1; | |
652 | psx_gpu->texture_mask_height = h - 1; | |
653 | ||
654 | update_texture_ptr(psx_gpu); | |
655 | } | |
656 | break; | |
657 | } | |
658 | ||
659 | case 0xE3: | |
660 | psx_gpu->viewport_start_x = list[0] & 0x3FF; | |
661 | psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF; | |
662 | ||
663 | #ifdef TEXTURE_CACHE_4BPP | |
664 | psx_gpu->viewport_mask = | |
665 | texture_region_mask(psx_gpu->viewport_start_x, | |
666 | psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, | |
667 | psx_gpu->viewport_end_y); | |
668 | #endif | |
669 | break; | |
670 | ||
671 | case 0xE4: | |
672 | psx_gpu->viewport_end_x = list[0] & 0x3FF; | |
673 | psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF; | |
674 | ||
675 | #ifdef TEXTURE_CACHE_4BPP | |
676 | psx_gpu->viewport_mask = | |
677 | texture_region_mask(psx_gpu->viewport_start_x, | |
678 | psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, | |
679 | psx_gpu->viewport_end_y); | |
680 | #endif | |
681 | break; | |
682 | ||
683 | case 0xE5: | |
684 | { | |
685 | s32 offset_x = list[0] << 21; | |
686 | s32 offset_y = list[0] << 10; | |
687 | psx_gpu->offset_x = offset_x >> 21; | |
688 | psx_gpu->offset_y = offset_y >> 21; | |
689 | ||
690 | break; | |
691 | } | |
692 | ||
693 | case 0xE6: | |
694 | { | |
695 | u32 mask_settings = list[0]; | |
696 | u16 mask_msb = mask_settings << 15; | |
697 | ||
698 | if(list[0] & 0x2) | |
699 | psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE; | |
700 | else | |
701 | psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE; | |
702 | ||
703 | if(mask_msb != psx_gpu->mask_msb) | |
704 | { | |
705 | flush_render_block_buffer(psx_gpu); | |
706 | psx_gpu->mask_msb = mask_msb; | |
707 | } | |
708 | ||
709 | break; | |
710 | } | |
711 | ||
712 | default: | |
713 | break; | |
714 | } | |
715 | } | |
716 | } | |
717 |