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1 | |
2 | PCSX-ReARMed - yet another PCSX fork |
3 | |
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4 | http://notaz.gp2x.de/pcsx_rearmed.php |
5 | |
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6 | |
7 | About |
8 | ----- |
9 | |
10 | PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, |
11 | which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This |
12 | version is ARM architecture oriented and features MIPS->ARM recompiler by |
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13 | Ari64, NEON GTE code and more performance improvements. It was created for |
14 | Pandora handheld, but should be usable on other devices after some code |
15 | adjustments (N900 version is also available). |
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16 | |
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17 | PCSX ReARMed features GPU plugin from PCSX4ALL project. |
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18 | |
19 | |
20 | Usage |
21 | ----- |
22 | |
23 | This version features a framebuffer driven menu that can be used to run |
24 | games and configure the emulator. |
25 | |
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26 | Supported CD image formats: |
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27 | - .bin/.cue |
28 | - .bin/.toc |
29 | - .img/.ccd/.sub |
30 | - .mdf/.mds |
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31 | - .Z/.Z.table |
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32 | - .bz/.bz.table |
33 | - .ZNX/.ZNX.table (partial) |
34 | - EBOOT.PBP (PSP, partial) |
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35 | - .cbn |
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36 | |
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37 | CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present. |
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38 | There is support for redump.org .sbi files, which can be used instead of |
39 | .sub files to save space (name it the same as .cue/.bin, just use .sbi |
40 | extension). This is required for Libcrypt copy protected game support. |
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41 | |
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42 | The emulator can simulate BIOS, which means BIOS files are not required, |
43 | however implementation is not complete and some games still need real BIOS |
44 | to work. To use real BIOS, copy uncompressed BIOS files to |
45 | [sd card]/pandora/appdata/pcsx_rearmed/bios/ |
46 | then select the BIOS you want to use in Options->BIOS/Plugins menu. |
47 | |
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48 | Analog controllers are supported using nubs, but this is disabled by |
49 | default and needs to be enabled in 'Controls' menu. |
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50 | There is also touchscreen based GunCon support, which also requires |
51 | appropriate controller selected in controls configuration. |
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52 | |
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53 | |
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54 | Plugins |
55 | ------- |
56 | |
57 | GPU (graphics) and SPU (sound) plugins can be selected in |
58 | [BIOS/Plugins] menu: |
59 | |
60 | builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow. |
61 | gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. |
62 | gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. |
63 | Occasionally faster but has lots of glitches and seems to |
64 | be rather unstable (may crash the system). |
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65 | builtin_spu - P.E.Op.S. SPU plugin. |
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66 | spunull.so - NULL plugin, i.e. no sound emulation. |
67 | |
68 | |
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69 | Changelog |
70 | --------- |
71 | |
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72 | r10 (2011-10-10) |
73 | + added Caanoo port |
74 | + completely rewrote memory handlers |
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75 | + added fixed frameskip option |
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76 | + added ability to change PSX clock |
77 | + implemented GTE dead flag detection |
78 | * switched to larger timeslices for better performance |
79 | * fixed some cases of flickering |
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80 | * fixed a crash in PCSX4ALL GPU plugin |
81 | * fixed several dynarec compatibility related issues (hopefully) |
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82 | * fixed multiple SPU regressions from r9 and earlier |
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83 | * fixed frame limiter issue that sometimes caused stuttering |
84 | * fixed some minor GUI issues |
85 | |
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86 | r9 (2011-08-13) |
87 | * fixed various dynarec integration issues that were causing instability |
88 | * merged latest Ari64 dynarec code for some performance improvement |
89 | * changed frameskip handling in builtin and PCSX4ALL plugins, |
90 | fixes some cases where it would not work |
91 | * merged PCSX4ALL 2.2 GPU code to it's plugin |
92 | * fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7. |
93 | + added CDDA handling for eboot format |
94 | * improved CDDA handling for all image formats that support it |
95 | * various compatibility/accuracy improvements |
96 | * optimized PEOPS SPU core |
97 | * various menu adjustments |
98 | * changed scaling options a bit, there are now two 4:3 options: |
99 | integer and fractional |
100 | + added some basic memory card manager, which allows to change |
101 | or remove cards (remove needed for Tenka) |
102 | + added GunCon support |
103 | + added gpuPEOPS2 plugin (peops rendering + new emulation code) |
104 | |
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105 | r8 (2011-03-22) |
106 | * improved recompiler performance for some games |
107 | * fixed a few recompiler related compatibility issues |
108 | (also fixes broken memcard support in some games) |
109 | * fixed some graphics problems caused by frameskip. |
110 | Note that not all problems were fixed, so if you see graphics |
111 | glitches try turning off frameskip or using different GPU plugin. |
112 | + added screenshot function |
113 | + added some code to attempt to sync with pandora's LCD better |
114 | * merged a few compatibility fixes from PCSX-Reloaded |
115 | * fixed and issue with external controllers |
116 | * added experimental ability to use nubs as buttons |
117 | |
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118 | r7 (2011-03-02) |
119 | + implemented most used GTE operations in NEON |
120 | * merged latest Ari64's recompiler patches |
121 | * removed some code from the recompiler that is unneeded for R3k |
122 | * added some special handlers for constant reads |
123 | * some moderate builtin GPU and SPU optimizations |
124 | + added redump.org SBI support |
125 | * tuned frameskip code again |
126 | * fixed one 'analog controller not working' issue |
127 | * fixed a crash in builtin gpu code |
128 | * fixed cdrom slowdown issue |
129 | * fixed my stupid bug in the recompiler that slowed down |
130 | recompilation a lot |
131 | * some other refactoring |
132 | |
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133 | r6 (2011-02-10) |
134 | + added analog controller support using nubs (disabled by default) |
135 | + added control config saving |
136 | + added support for ingame actions (eg. savestate load) |
137 | + added 'auto' region option and made it default |
138 | + added cd swap functionality |
139 | + added maemo frontend from Bonapart |
140 | (with some tuning, source code only) |
141 | * reworked key configuration to be less confusing |
142 | * fixed 'SPU IRQ wait' option sometimes causing noise |
143 | and turned it on by default |
144 | * fixed mono xa masking (was causing noise) |
145 | * fixed word access macros in dfxvideo (darkness problem) |
146 | * changed GPU DMA timing back to 1.92 levels |
147 | * backported more fixes from PCSX-Reloaded project |
148 | (mostly shalma's work, see GIT) |
149 | * fixed a few more recompiler issues |
150 | + fixed frameskip in builtin plugin |
151 | |
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152 | r5 (2011-01-31) |
153 | + added support for .bz format, also partial support for |
154 | .znx and eboot.pbp formats |
155 | + merged latest cdrom code from PCSX-Reloaded project |
156 | * fixed remaining savestate incompatibilities between PCSX4ALL |
157 | and P.E.Op.S. GPU plugins |
158 | * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin |
159 | * fixed some alignment issues |
160 | + added handling for branches in delay slots |
161 | + fixed some unexpected drops to menu |
162 | * fixed lots of recompiler related issues (see GIT) |
163 | + added watchdog thread to detect emulator lockups |
164 | * minor frontend adjustments |
165 | |
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166 | r4 (2011-01-15) |
167 | + added real BIOS support (and various things for it to work) |
168 | * fixed various recompiler issues |
169 | + added interpreter option (useful to overcome dynarec bugs) |
170 | * fixed some memory card related issues with HLE bios |
171 | * rewrote frame limiter (old was sometimes sleeping needlessly) |
172 | |
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173 | r3 (2011-01-05): |
174 | + added Pickle's port of gpu-gles from psx4m project |
175 | + added PCSX4ALL gpu as a plugin |
176 | * improved gpu plugin support |
177 | + added savestate preview |
178 | * various frontend fixes |
179 | |
180 | r2 (2010-12-29): |
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181 | * fixed memcard paths |
182 | * fixed a keybind copy-paste bug |
183 | * properly implemented pad handling |
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184 | (inputs no longer control both emulated pads at once) |
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185 | * fixed a crash caused by framebuffer out of range access |
186 | * fixed SWL/SWR handling (usually resulted in graphic glitches) |
187 | * fixed BxxZAL (Medal of Honor) |
188 | * fixed alignment crash in color space conversion code (Lunar) |
189 | * fixed SWC2 occasional use of wrong address register (Parasite Eve) |
190 | * fixed firstfile() handling in HLE BIOS (broken memory cards in some games) |
191 | + added per-game configs (controls still not saved though) |
192 | + added simple plugin select interface to the menu |
193 | |
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194 | r1 (2010-12-25): |
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195 | * initial release |
196 | |
197 | |
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198 | Credits / License |
199 | ----------------- |
200 | |
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201 | Emulator core: |
202 | |
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203 | (C) 1999-2003 PCSX Team |
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204 | (c) 1998 Vision Thing |
205 | Linuzappz <linuzappz@pcsx.net> |
206 | Shadow <shadow@pcsx.net> |
207 | Pete Bernett <psswitch@online.de> |
208 | NoComp <NoComp@mailcity.com> |
209 | Nik3d |
210 | Akumax <akumax@pcsx.net> |
211 | |
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212 | (C) 2005-2009 PCSX-df Team |
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213 | (c) Ryan Schultz <schultz.ryan@gmail.com> |
214 | (c) Andrew Burton <adb@iinet.net.au> |
215 | (c) Stephen Chao <schao@myrealbox.com> |
216 | (c) Marcus Comstedt <marcus@mc.pp.se> |
217 | Stefan Sikora <hoshy@schrauberstube.de> |
218 | |
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219 | (C) 2009-2011 PCSX-Reloaded Team |
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220 | edgbla (Root counters, various core/plugin fixes) |
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221 | shalma (GTE Divider, many core improvements, sound plugin fixes) |
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222 | Firnis (GTE code from PCSX-Revolution Project) |
223 | Gabriele Gorla (MDEC decoder) |
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224 | Peter Collingbourne (Various core/psxbios fixes) |
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225 | Dario, NeToU, siveritas (Various bugfixes) |
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226 | Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) |
227 | |
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228 | PCSX4ALL GPU plugin: |
229 | (C) 2010 PCSX4ALL Team |
230 | (C) 2010 Unai |
231 | Franxis <franxism@gmail.com> |
232 | Chui <sdl_gp32@yahoo.es> |
233 | |
234 | GLES plugin (psx4m project): |
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235 | (C) 1999-2009 by Pete Bernert |
236 | EQ |
237 | Olli Hinkka |
238 | Proger |
239 | Pickle |
240 | |
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241 | builtin GPU/SPU plugin: |
242 | (C) Pete Bernert and the P.E.Op.S. team |
243 | |
244 | builtin SPU plugin: |
245 | (C) Pete Bernert and the P.E.Op.S. team |
246 | (C) SPU2-X, gigaherz, Pcsx2 Development Team |
247 | shalma |
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248 | |
249 | MIPS->ARM recompiler: |
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250 | (C) 2009-2011 Ari64 |
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251 | |
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252 | integration, optimization and frontend: |
253 | (C) 2010-2011 notaz |
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254 | |
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255 | some implementation ideas (and maybe code?) likely originated from |
256 | MAME/smf/pSXauthor and were integrated by various people to PCSX. |
257 | |
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258 | Source code is released under GNU GPL license, version 2 or later. |
259 | See COPYING included in the archive (.pnd can be extracted using unsquashfs). |
260 | The source code is available in a GIT repository at: |
261 | |
262 | git://notaz.gp2x.de/~notaz/pcsx_rearmed.git |
263 | |