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1 | |
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2 | PCSX-ReARMed - yet another PCSX fork, ARM special |
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3 | |
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4 | http://notaz.gp2x.de/pcsx_rearmed.php |
5 | |
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6 | |
7 | About |
8 | ----- |
9 | |
10 | PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, |
11 | which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This |
12 | version is ARM architecture oriented and features MIPS->ARM recompiler by |
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13 | Ari64, NEON GTE code and more performance improvements. It was created for |
14 | Pandora handheld, but should be usable on other devices after some code |
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15 | adjustments (N900, GPH Wiz/Caanoo, PlayBook versions are also available). |
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16 | |
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17 | PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces |
18 | pixel perfect graphics at very high performance. There is also Una-i's GPU |
19 | plugin from PCSX4ALL project, and traditional P.E.Op.S. one. |
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20 | |
21 | |
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22 | Compiling |
23 | --------- |
24 | |
25 | './configure && make' should work for the most part. |
26 | |
27 | When compiling for ARM, it's advisable to tell configure script the CPU, FPU |
28 | and ABI that matches your target system to get best performance, like this: |
29 | |
30 | CFLAGS='-mcpu=cortex-a8 -mtune=cortex-a8 -mfpu=neon -mfloat-abi=softfp' ./configure |
31 | |
32 | Cross compilation should also work if kernel-style CROSS_COMPILE variable |
33 | is set: |
34 | CROSS_COMPILE='arm-none-linux-gnueabi-' ./configure |
35 | |
36 | |
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37 | Usage |
38 | ----- |
39 | |
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40 | There are several different frontends that can be built from source (one |
41 | generic and several platform specific), so usage slightly differs depending |
42 | on that. Most of them have a menu that can be used to run games and configure |
43 | the emulator. |
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44 | |
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45 | Supported CD image formats: |
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46 | - .bin/.cue |
47 | - .bin/.toc |
48 | - .img/.ccd/.sub |
49 | - .mdf/.mds |
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50 | - .Z/.Z.table |
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51 | - .bz/.bz.table |
52 | - .ZNX/.ZNX.table (partial) |
53 | - EBOOT.PBP (PSP, partial) |
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54 | - .cbn |
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55 | |
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56 | CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present. |
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57 | There is support for redump.org .sbi files, which can be used instead of |
58 | .sub files to save space (name it the same as .cue/.bin, just use .sbi |
59 | extension). This is required for Libcrypt copy protected game support. |
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60 | |
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61 | The emulator can simulate BIOS, which means BIOS files are not required, |
62 | however implementation is not complete and some games still need real BIOS |
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63 | to work. To use real BIOS, copy uncompressed BIOS files to bios/ directory |
64 | which itself should be in main emulator directory. |
65 | |
66 | For pandora, it should be: |
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67 | [sd card]/pandora/appdata/pcsx_rearmed/bios/ |
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68 | |
69 | When the file is copied, BIOS should be selected in Options->BIOS/Plugins menu. |
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70 | |
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71 | On pandora, analog controllers are supported using nubs, but this is |
72 | disabled by default and needs to be enabled in 'Controls' menu. |
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73 | There is also touchscreen based GunCon support, which also requires |
74 | appropriate controller selected in controls configuration. |
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75 | |
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76 | |
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77 | Plugins |
78 | ------- |
79 | |
80 | GPU (graphics) and SPU (sound) plugins can be selected in |
81 | [BIOS/Plugins] menu: |
82 | |
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83 | builtin_gpu - this is either Exophase's ARM NEON GPU (accurate and fast, |
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84 | available if platform supports NEON, like on pandora), |
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85 | gpu_peops or gpu_unai (depends on compile options). |
86 | gpu_peops.so - P.E.Op.S. soft GPU, reasonably accurate but slow |
87 | (also found with older emulators on PC) |
88 | gpu_unai.so - Unai's plugin from PCSX4ALL project. Faster than P.E.Op.S. |
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89 | but has some glitches. |
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90 | gpu_gles.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. |
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91 | Occasionally faster but has lots of glitches and seems to |
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92 | be rather unstable (may crash the driver/system). |
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93 | builtin_spu - P.E.Op.S. SPU plugin, optimized for ARM. |
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94 | spunull.so - NULL plugin, i.e. no sound emulation. |
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95 | May cause compatibility problems. |
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96 | |
97 | |
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98 | Cheats |
99 | ------ |
100 | |
101 | PCSX and cwcheat cheat formats are supported. PCSX .cht file can be loaded from |
102 | "extra stuff" menu after game is loaded, while cwcheat cheats are automatically |
103 | loaded from cheatpops.db file, if one is present in emulator's directory and |
104 | has any cheats for the loaded game in it. |
105 | If any of those files are successfully loaded, 'cheats' option will appear in |
106 | the main menu where it is possible to enable/disable individual cheats. |
107 | |
108 | |
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109 | Changelog |
110 | --------- |
111 | |
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112 | r17 |
113 | + added overlay support for generic Linux build |
114 | * attempted to fix sound breakage with PulseAudio |
115 | * fixed some regressions caused by hires mode code |
116 | * fixed some sound issues introduced in r9 |
117 | * various other tweaks |
118 | |
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119 | r16 (2012-11-10) |
120 | + gpu_neon now has new hires rendering mode |
121 | (sometimes slow and occasionally glitchy) |
122 | + integrated M-HT's scale2x and eagle2x filters |
123 | (works for 512x256 or lower resolution games) |
124 | + pandora: added gamma/brightness control (requires SZ 1.52) |
125 | * pandora: some improvements for nub support |
126 | + added fast forward support |
127 | * fixed some glitches after loading savestates from r14 or earlier |
128 | |
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129 | r15 (2012-08-02) |
130 | * various compatibility fixes |
131 | * attempts to fix various SPU issues |
132 | * Exophase fixed blending issue in his NEON GPU |
133 | * fixed some potential crashes |
134 | * gpu_unai: merged range fix from Franxis |
135 | + added cheat support |
136 | + menu: pressing a key in file list now seeks to a file |
137 | + new code, fixes and refactoring to improve portability: |
138 | support RAM offset, translation cache in data segment, |
139 | SDL support, multiple sound output methods, configure script |
140 | * unified plugin names for all ports |
141 | + initial libretro support |
142 | |
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143 | r14 (2012-03-04) |
144 | * GLES GPU: implemented frameskip |
145 | * GLES GPU: merged some changes from schtruck/FPSE |
146 | * Caanoo: potential workaround for save corruption |
147 | (always exit emulator cleanly before turning off the console |
148 | to reduce chance of corruption) |
149 | * Caanoo: fixed a bug in GTE code (graphic glitches in some games) |
150 | * Caanoo: reworked vibration support, should support more games |
151 | * various refactoring/minor tweaks |
152 | |
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153 | r13 (2012-01-09) |
154 | * yet more fixes for regressions from earlier versions |
155 | * various fixes for NEON GPU (in collaboration with Exophase) |
156 | + NEON GPU supports interlace mode now, but it's not always |
157 | enabled due to frameskip glithes (can be changed in the menu) |
158 | * cdda should resume on savestate load now |
159 | * fixed date display in menus to honour locale |
160 | + pandora: added support for minimizing the emulator (while ingame only) |
161 | |
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162 | r12 (2011-12-24) |
163 | + new ARM NEON GPU rasterizer from Exophase (NEON hardware required) |
164 | + new GPU emulation code |
165 | + new analog controller configurator |
166 | * changed frameskip handling (again..), higher values supported |
167 | * fixed several more regressions from earlier versions |
168 | * changed cdrom code with hope for better compatibility |
169 | * sprite optimization for PCSX4ALL plugin |
170 | + Caanoo: added vibration support |
171 | |
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172 | r11 (2011-10-31) |
173 | + added Wiz support |
174 | * Caanoo: fixed tv-out |
175 | + Caanoo/Wiz: added scaling (16bpp only) |
176 | + Caanoo/Wiz: added touchscreen-as-buttons input (4 sections) |
177 | + added .cbin support |
178 | + added multidisk eboot support (use "next multidisk CD" in exras menu) |
179 | * some GTE related optimizations |
180 | * various other optimizations |
181 | + added some speed hack options for slower devices |
182 | (get more speed at stability and correctness loss) |
183 | * fixed several compatibility issues |
184 | * fixed a few crash situations |
185 | * various minor adjustments |
186 | * maemo: merged some code from Bonapart |
187 | * maemo: fixed BIOS issue (hopefully) |
188 | |
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189 | r10 (2011-10-10) |
190 | + added Caanoo port |
191 | + completely rewrote memory handlers |
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192 | + added fixed frameskip option |
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193 | + added ability to change PSX clock |
194 | + implemented GTE dead flag detection |
195 | * switched to larger timeslices for better performance |
196 | * fixed some cases of flickering |
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197 | * fixed a crash in PCSX4ALL GPU plugin |
198 | * fixed several dynarec compatibility related issues (hopefully) |
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199 | * fixed multiple SPU regressions from r9 and earlier |
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200 | * fixed frame limiter issue that sometimes caused stuttering |
201 | * fixed some minor GUI issues |
202 | |
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203 | r9 (2011-08-13) |
204 | * fixed various dynarec integration issues that were causing instability |
205 | * merged latest Ari64 dynarec code for some performance improvement |
206 | * changed frameskip handling in builtin and PCSX4ALL plugins, |
207 | fixes some cases where it would not work |
208 | * merged PCSX4ALL 2.2 GPU code to it's plugin |
209 | * fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7. |
210 | + added CDDA handling for eboot format |
211 | * improved CDDA handling for all image formats that support it |
212 | * various compatibility/accuracy improvements |
213 | * optimized PEOPS SPU core |
214 | * various menu adjustments |
215 | * changed scaling options a bit, there are now two 4:3 options: |
216 | integer and fractional |
217 | + added some basic memory card manager, which allows to change |
218 | or remove cards (remove needed for Tenka) |
219 | + added GunCon support |
220 | + added gpuPEOPS2 plugin (peops rendering + new emulation code) |
221 | |
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222 | r8 (2011-03-22) |
223 | * improved recompiler performance for some games |
224 | * fixed a few recompiler related compatibility issues |
225 | (also fixes broken memcard support in some games) |
226 | * fixed some graphics problems caused by frameskip. |
227 | Note that not all problems were fixed, so if you see graphics |
228 | glitches try turning off frameskip or using different GPU plugin. |
229 | + added screenshot function |
230 | + added some code to attempt to sync with pandora's LCD better |
231 | * merged a few compatibility fixes from PCSX-Reloaded |
232 | * fixed and issue with external controllers |
233 | * added experimental ability to use nubs as buttons |
234 | |
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235 | r7 (2011-03-02) |
236 | + implemented most used GTE operations in NEON |
237 | * merged latest Ari64's recompiler patches |
238 | * removed some code from the recompiler that is unneeded for R3k |
239 | * added some special handlers for constant reads |
240 | * some moderate builtin GPU and SPU optimizations |
241 | + added redump.org SBI support |
242 | * tuned frameskip code again |
243 | * fixed one 'analog controller not working' issue |
244 | * fixed a crash in builtin gpu code |
245 | * fixed cdrom slowdown issue |
246 | * fixed my stupid bug in the recompiler that slowed down |
247 | recompilation a lot |
248 | * some other refactoring |
249 | |
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250 | r6 (2011-02-10) |
251 | + added analog controller support using nubs (disabled by default) |
252 | + added control config saving |
253 | + added support for ingame actions (eg. savestate load) |
254 | + added 'auto' region option and made it default |
255 | + added cd swap functionality |
256 | + added maemo frontend from Bonapart |
257 | (with some tuning, source code only) |
258 | * reworked key configuration to be less confusing |
259 | * fixed 'SPU IRQ wait' option sometimes causing noise |
260 | and turned it on by default |
261 | * fixed mono xa masking (was causing noise) |
262 | * fixed word access macros in dfxvideo (darkness problem) |
263 | * changed GPU DMA timing back to 1.92 levels |
264 | * backported more fixes from PCSX-Reloaded project |
265 | (mostly shalma's work, see GIT) |
266 | * fixed a few more recompiler issues |
267 | + fixed frameskip in builtin plugin |
268 | |
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269 | r5 (2011-01-31) |
270 | + added support for .bz format, also partial support for |
271 | .znx and eboot.pbp formats |
272 | + merged latest cdrom code from PCSX-Reloaded project |
273 | * fixed remaining savestate incompatibilities between PCSX4ALL |
274 | and P.E.Op.S. GPU plugins |
275 | * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin |
276 | * fixed some alignment issues |
277 | + added handling for branches in delay slots |
278 | + fixed some unexpected drops to menu |
279 | * fixed lots of recompiler related issues (see GIT) |
280 | + added watchdog thread to detect emulator lockups |
281 | * minor frontend adjustments |
282 | |
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283 | r4 (2011-01-15) |
284 | + added real BIOS support (and various things for it to work) |
285 | * fixed various recompiler issues |
286 | + added interpreter option (useful to overcome dynarec bugs) |
287 | * fixed some memory card related issues with HLE bios |
288 | * rewrote frame limiter (old was sometimes sleeping needlessly) |
289 | |
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290 | r3 (2011-01-05): |
291 | + added Pickle's port of gpu-gles from psx4m project |
292 | + added PCSX4ALL gpu as a plugin |
293 | * improved gpu plugin support |
294 | + added savestate preview |
295 | * various frontend fixes |
296 | |
297 | r2 (2010-12-29): |
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298 | * fixed memcard paths |
299 | * fixed a keybind copy-paste bug |
300 | * properly implemented pad handling |
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301 | (inputs no longer control both emulated pads at once) |
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302 | * fixed a crash caused by framebuffer out of range access |
303 | * fixed SWL/SWR handling (usually resulted in graphic glitches) |
304 | * fixed BxxZAL (Medal of Honor) |
305 | * fixed alignment crash in color space conversion code (Lunar) |
306 | * fixed SWC2 occasional use of wrong address register (Parasite Eve) |
307 | * fixed firstfile() handling in HLE BIOS (broken memory cards in some games) |
308 | + added per-game configs (controls still not saved though) |
309 | + added simple plugin select interface to the menu |
310 | |
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311 | r1 (2010-12-25): |
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312 | * initial release |
313 | |
314 | |
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315 | Credits / License |
316 | ----------------- |
317 | |
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318 | Emulator core: |
319 | |
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320 | (C) 1999-2003 PCSX Team |
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321 | (c) 1998 Vision Thing |
322 | Linuzappz <linuzappz@pcsx.net> |
323 | Shadow <shadow@pcsx.net> |
324 | Pete Bernett <psswitch@online.de> |
325 | NoComp <NoComp@mailcity.com> |
326 | Nik3d |
327 | Akumax <akumax@pcsx.net> |
328 | |
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329 | (C) 2005-2009 PCSX-df Team |
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330 | (c) Ryan Schultz <schultz.ryan@gmail.com> |
331 | (c) Andrew Burton <adb@iinet.net.au> |
332 | (c) Stephen Chao <schao@myrealbox.com> |
333 | (c) Marcus Comstedt <marcus@mc.pp.se> |
334 | Stefan Sikora <hoshy@schrauberstube.de> |
335 | |
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336 | (C) 2009-2011 PCSX-Reloaded Team |
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337 | edgbla (Root counters, various core/plugin fixes) |
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338 | shalma (GTE Divider, many core improvements, sound plugin fixes) |
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339 | Firnis (GTE code from PCSX-Revolution Project) |
340 | Gabriele Gorla (MDEC decoder) |
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341 | Peter Collingbourne (Various core/psxbios fixes) |
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342 | Dario, NeToU, siveritas (Various bugfixes) |
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343 | Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) |
344 | |
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345 | NEON GPU plugin: |
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346 | (C) 2011-2012 Exophase |
347 | (C) 2011-2012 notaz |
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348 | |
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349 | PCSX4ALL GPU plugin: |
350 | (C) 2010 PCSX4ALL Team |
351 | (C) 2010 Unai |
352 | Franxis <franxism@gmail.com> |
353 | Chui <sdl_gp32@yahoo.es> |
354 | |
355 | GLES plugin (psx4m project): |
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356 | (C) 1999-2009 by Pete Bernert |
357 | EQ |
358 | Olli Hinkka |
359 | Proger |
360 | Pickle |
361 | |
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362 | P.E.Op.S. GPU plugin: |
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363 | (C) Pete Bernert and the P.E.Op.S. team |
364 | |
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365 | P.E.Op.S. SPU plugin: |
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366 | (C) Pete Bernert and the P.E.Op.S. team |
367 | (C) SPU2-X, gigaherz, Pcsx2 Development Team |
368 | shalma |
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369 | notaz |
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370 | |
371 | MIPS->ARM recompiler: |
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372 | (C) 2009-2011 Ari64 |
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373 | |
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374 | integration, optimization and frontend: |
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375 | (C) 2010-2012 notaz |
376 | |
377 | Special thanks to Mednafen author, shalma/gretar and Rokas for |
378 | various help while developing this emulator. |
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379 | |
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380 | Some implementation ideas (and maybe code?) likely originated from |
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381 | MAME/smf/pSXauthor and were integrated by various people to PCSX. |
382 | |
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383 | Source code is released under GNU GPL license, version 2 or later. |
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384 | See COPYING included in the archive (pandora version's .pnd can be |
385 | extracted using unsquashfs). |
386 | |
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387 | The source code is available in a GIT repository at: |
388 | |
389 | git://notaz.gp2x.de/~notaz/pcsx_rearmed.git |
390 | |