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1 | |
2 | PCSX-ReARMed - yet another PCSX fork |
3 | |
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4 | http://notaz.gp2x.de/pcsx_rearmed.php |
5 | |
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6 | |
7 | About |
8 | ----- |
9 | |
10 | PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, |
11 | which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This |
12 | version is ARM architecture oriented and features MIPS->ARM recompiler by |
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13 | Ari64, NEON GTE code and more performance improvements. It was created for |
14 | Pandora handheld, but should be usable on other devices after some code |
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15 | adjustments (N900, GPH Wiz/Caanoo versions are also available). |
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16 | |
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17 | PCSX ReARMed features GPU plugin from PCSX4ALL project. |
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18 | |
19 | |
20 | Usage |
21 | ----- |
22 | |
23 | This version features a framebuffer driven menu that can be used to run |
24 | games and configure the emulator. |
25 | |
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26 | Supported CD image formats: |
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27 | - .bin/.cue |
28 | - .bin/.toc |
29 | - .img/.ccd/.sub |
30 | - .mdf/.mds |
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31 | - .Z/.Z.table |
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32 | - .bz/.bz.table |
33 | - .ZNX/.ZNX.table (partial) |
34 | - EBOOT.PBP (PSP, partial) |
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35 | - .cbn |
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36 | |
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37 | CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present. |
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38 | There is support for redump.org .sbi files, which can be used instead of |
39 | .sub files to save space (name it the same as .cue/.bin, just use .sbi |
40 | extension). This is required for Libcrypt copy protected game support. |
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41 | |
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42 | The emulator can simulate BIOS, which means BIOS files are not required, |
43 | however implementation is not complete and some games still need real BIOS |
44 | to work. To use real BIOS, copy uncompressed BIOS files to |
45 | [sd card]/pandora/appdata/pcsx_rearmed/bios/ |
46 | then select the BIOS you want to use in Options->BIOS/Plugins menu. |
47 | |
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48 | On pandora, analog controllers are supported using nubs, but this is |
49 | disabled by default and needs to be enabled in 'Controls' menu. |
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50 | There is also touchscreen based GunCon support, which also requires |
51 | appropriate controller selected in controls configuration. |
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52 | |
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53 | |
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54 | Plugins |
55 | ------- |
56 | |
57 | GPU (graphics) and SPU (sound) plugins can be selected in |
58 | [BIOS/Plugins] menu: |
59 | |
60 | builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow. |
61 | gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. |
62 | gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. |
63 | Occasionally faster but has lots of glitches and seems to |
64 | be rather unstable (may crash the system). |
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65 | builtin_spu - P.E.Op.S. SPU plugin. |
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66 | spunull.so - NULL plugin, i.e. no sound emulation. |
67 | |
68 | |
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69 | Changelog |
70 | --------- |
71 | |
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72 | r11 (2011-10-31) |
73 | + added Wiz support |
74 | * Caanoo: fixed tv-out |
75 | + Caanoo/Wiz: added scaling (16bpp only) |
76 | + Caanoo/Wiz: added touchscreen-as-buttons input (4 sections) |
77 | + added .cbin support |
78 | + added multidisk eboot support (use "next multidisk CD" in exras menu) |
79 | * some GTE related optimizations |
80 | * various other optimizations |
81 | + added some speed hack options for slower devices |
82 | (get more speed at stability and correctness loss) |
83 | * fixed several compatibility issues |
84 | * fixed a few crash situations |
85 | * various minor adjustments |
86 | * maemo: merged some code from Bonapart |
87 | * maemo: fixed BIOS issue (hopefully) |
88 | |
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89 | r10 (2011-10-10) |
90 | + added Caanoo port |
91 | + completely rewrote memory handlers |
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92 | + added fixed frameskip option |
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93 | + added ability to change PSX clock |
94 | + implemented GTE dead flag detection |
95 | * switched to larger timeslices for better performance |
96 | * fixed some cases of flickering |
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97 | * fixed a crash in PCSX4ALL GPU plugin |
98 | * fixed several dynarec compatibility related issues (hopefully) |
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99 | * fixed multiple SPU regressions from r9 and earlier |
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100 | * fixed frame limiter issue that sometimes caused stuttering |
101 | * fixed some minor GUI issues |
102 | |
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103 | r9 (2011-08-13) |
104 | * fixed various dynarec integration issues that were causing instability |
105 | * merged latest Ari64 dynarec code for some performance improvement |
106 | * changed frameskip handling in builtin and PCSX4ALL plugins, |
107 | fixes some cases where it would not work |
108 | * merged PCSX4ALL 2.2 GPU code to it's plugin |
109 | * fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7. |
110 | + added CDDA handling for eboot format |
111 | * improved CDDA handling for all image formats that support it |
112 | * various compatibility/accuracy improvements |
113 | * optimized PEOPS SPU core |
114 | * various menu adjustments |
115 | * changed scaling options a bit, there are now two 4:3 options: |
116 | integer and fractional |
117 | + added some basic memory card manager, which allows to change |
118 | or remove cards (remove needed for Tenka) |
119 | + added GunCon support |
120 | + added gpuPEOPS2 plugin (peops rendering + new emulation code) |
121 | |
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122 | r8 (2011-03-22) |
123 | * improved recompiler performance for some games |
124 | * fixed a few recompiler related compatibility issues |
125 | (also fixes broken memcard support in some games) |
126 | * fixed some graphics problems caused by frameskip. |
127 | Note that not all problems were fixed, so if you see graphics |
128 | glitches try turning off frameskip or using different GPU plugin. |
129 | + added screenshot function |
130 | + added some code to attempt to sync with pandora's LCD better |
131 | * merged a few compatibility fixes from PCSX-Reloaded |
132 | * fixed and issue with external controllers |
133 | * added experimental ability to use nubs as buttons |
134 | |
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135 | r7 (2011-03-02) |
136 | + implemented most used GTE operations in NEON |
137 | * merged latest Ari64's recompiler patches |
138 | * removed some code from the recompiler that is unneeded for R3k |
139 | * added some special handlers for constant reads |
140 | * some moderate builtin GPU and SPU optimizations |
141 | + added redump.org SBI support |
142 | * tuned frameskip code again |
143 | * fixed one 'analog controller not working' issue |
144 | * fixed a crash in builtin gpu code |
145 | * fixed cdrom slowdown issue |
146 | * fixed my stupid bug in the recompiler that slowed down |
147 | recompilation a lot |
148 | * some other refactoring |
149 | |
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150 | r6 (2011-02-10) |
151 | + added analog controller support using nubs (disabled by default) |
152 | + added control config saving |
153 | + added support for ingame actions (eg. savestate load) |
154 | + added 'auto' region option and made it default |
155 | + added cd swap functionality |
156 | + added maemo frontend from Bonapart |
157 | (with some tuning, source code only) |
158 | * reworked key configuration to be less confusing |
159 | * fixed 'SPU IRQ wait' option sometimes causing noise |
160 | and turned it on by default |
161 | * fixed mono xa masking (was causing noise) |
162 | * fixed word access macros in dfxvideo (darkness problem) |
163 | * changed GPU DMA timing back to 1.92 levels |
164 | * backported more fixes from PCSX-Reloaded project |
165 | (mostly shalma's work, see GIT) |
166 | * fixed a few more recompiler issues |
167 | + fixed frameskip in builtin plugin |
168 | |
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169 | r5 (2011-01-31) |
170 | + added support for .bz format, also partial support for |
171 | .znx and eboot.pbp formats |
172 | + merged latest cdrom code from PCSX-Reloaded project |
173 | * fixed remaining savestate incompatibilities between PCSX4ALL |
174 | and P.E.Op.S. GPU plugins |
175 | * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin |
176 | * fixed some alignment issues |
177 | + added handling for branches in delay slots |
178 | + fixed some unexpected drops to menu |
179 | * fixed lots of recompiler related issues (see GIT) |
180 | + added watchdog thread to detect emulator lockups |
181 | * minor frontend adjustments |
182 | |
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183 | r4 (2011-01-15) |
184 | + added real BIOS support (and various things for it to work) |
185 | * fixed various recompiler issues |
186 | + added interpreter option (useful to overcome dynarec bugs) |
187 | * fixed some memory card related issues with HLE bios |
188 | * rewrote frame limiter (old was sometimes sleeping needlessly) |
189 | |
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190 | r3 (2011-01-05): |
191 | + added Pickle's port of gpu-gles from psx4m project |
192 | + added PCSX4ALL gpu as a plugin |
193 | * improved gpu plugin support |
194 | + added savestate preview |
195 | * various frontend fixes |
196 | |
197 | r2 (2010-12-29): |
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198 | * fixed memcard paths |
199 | * fixed a keybind copy-paste bug |
200 | * properly implemented pad handling |
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201 | (inputs no longer control both emulated pads at once) |
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202 | * fixed a crash caused by framebuffer out of range access |
203 | * fixed SWL/SWR handling (usually resulted in graphic glitches) |
204 | * fixed BxxZAL (Medal of Honor) |
205 | * fixed alignment crash in color space conversion code (Lunar) |
206 | * fixed SWC2 occasional use of wrong address register (Parasite Eve) |
207 | * fixed firstfile() handling in HLE BIOS (broken memory cards in some games) |
208 | + added per-game configs (controls still not saved though) |
209 | + added simple plugin select interface to the menu |
210 | |
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211 | r1 (2010-12-25): |
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212 | * initial release |
213 | |
214 | |
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215 | Credits / License |
216 | ----------------- |
217 | |
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218 | Emulator core: |
219 | |
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220 | (C) 1999-2003 PCSX Team |
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221 | (c) 1998 Vision Thing |
222 | Linuzappz <linuzappz@pcsx.net> |
223 | Shadow <shadow@pcsx.net> |
224 | Pete Bernett <psswitch@online.de> |
225 | NoComp <NoComp@mailcity.com> |
226 | Nik3d |
227 | Akumax <akumax@pcsx.net> |
228 | |
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229 | (C) 2005-2009 PCSX-df Team |
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230 | (c) Ryan Schultz <schultz.ryan@gmail.com> |
231 | (c) Andrew Burton <adb@iinet.net.au> |
232 | (c) Stephen Chao <schao@myrealbox.com> |
233 | (c) Marcus Comstedt <marcus@mc.pp.se> |
234 | Stefan Sikora <hoshy@schrauberstube.de> |
235 | |
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236 | (C) 2009-2011 PCSX-Reloaded Team |
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237 | edgbla (Root counters, various core/plugin fixes) |
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238 | shalma (GTE Divider, many core improvements, sound plugin fixes) |
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239 | Firnis (GTE code from PCSX-Revolution Project) |
240 | Gabriele Gorla (MDEC decoder) |
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241 | Peter Collingbourne (Various core/psxbios fixes) |
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242 | Dario, NeToU, siveritas (Various bugfixes) |
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243 | Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) |
244 | |
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245 | PCSX4ALL GPU plugin: |
246 | (C) 2010 PCSX4ALL Team |
247 | (C) 2010 Unai |
248 | Franxis <franxism@gmail.com> |
249 | Chui <sdl_gp32@yahoo.es> |
250 | |
251 | GLES plugin (psx4m project): |
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252 | (C) 1999-2009 by Pete Bernert |
253 | EQ |
254 | Olli Hinkka |
255 | Proger |
256 | Pickle |
257 | |
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258 | builtin GPU/SPU plugin: |
259 | (C) Pete Bernert and the P.E.Op.S. team |
260 | |
261 | builtin SPU plugin: |
262 | (C) Pete Bernert and the P.E.Op.S. team |
263 | (C) SPU2-X, gigaherz, Pcsx2 Development Team |
264 | shalma |
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265 | |
266 | MIPS->ARM recompiler: |
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267 | (C) 2009-2011 Ari64 |
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268 | |
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269 | integration, optimization and frontend: |
270 | (C) 2010-2011 notaz |
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271 | |
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272 | some implementation ideas (and maybe code?) likely originated from |
273 | MAME/smf/pSXauthor and were integrated by various people to PCSX. |
274 | |
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275 | Source code is released under GNU GPL license, version 2 or later. |
276 | See COPYING included in the archive (.pnd can be extracted using unsquashfs). |
277 | The source code is available in a GIT repository at: |
278 | |
279 | git://notaz.gp2x.de/~notaz/pcsx_rearmed.git |
280 | |