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1 | |
2 | PCSX-ReARMed - yet another PCSX fork |
3 | |
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4 | http://notaz.gp2x.de/pcsx_rearmed.php |
5 | |
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6 | |
7 | About |
8 | ----- |
9 | |
10 | PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, |
11 | which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This |
12 | version is ARM architecture oriented and features MIPS->ARM recompiler by |
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13 | Ari64, NEON GTE code and more performance improvements. It was created for |
14 | Pandora handheld, but should be usable on other devices after some code |
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15 | adjustments (N900, GPH Wiz/Caanoo versions are also available). |
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16 | |
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17 | PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces |
18 | pixel perfect graphics at very high performance. There is also Una-i's GPU |
19 | plugin from PCSX4ALL project, and traditional P.E.Op.S. one. |
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20 | |
21 | |
22 | Usage |
23 | ----- |
24 | |
25 | This version features a framebuffer driven menu that can be used to run |
26 | games and configure the emulator. |
27 | |
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28 | Supported CD image formats: |
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29 | - .bin/.cue |
30 | - .bin/.toc |
31 | - .img/.ccd/.sub |
32 | - .mdf/.mds |
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33 | - .Z/.Z.table |
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34 | - .bz/.bz.table |
35 | - .ZNX/.ZNX.table (partial) |
36 | - EBOOT.PBP (PSP, partial) |
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37 | - .cbn |
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38 | |
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39 | CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present. |
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40 | There is support for redump.org .sbi files, which can be used instead of |
41 | .sub files to save space (name it the same as .cue/.bin, just use .sbi |
42 | extension). This is required for Libcrypt copy protected game support. |
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43 | |
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44 | The emulator can simulate BIOS, which means BIOS files are not required, |
45 | however implementation is not complete and some games still need real BIOS |
46 | to work. To use real BIOS, copy uncompressed BIOS files to |
47 | [sd card]/pandora/appdata/pcsx_rearmed/bios/ |
48 | then select the BIOS you want to use in Options->BIOS/Plugins menu. |
49 | |
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50 | On pandora, analog controllers are supported using nubs, but this is |
51 | disabled by default and needs to be enabled in 'Controls' menu. |
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52 | There is also touchscreen based GunCon support, which also requires |
53 | appropriate controller selected in controls configuration. |
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54 | |
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55 | |
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56 | Plugins |
57 | ------- |
58 | |
59 | GPU (graphics) and SPU (sound) plugins can be selected in |
60 | [BIOS/Plugins] menu: |
61 | |
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62 | builtin_gpu - this is either Exophase's ARM NEON GPU (accurate and fast, |
63 | available if platform supports NEON), else it's P.E.Op.S. |
64 | soft GPU (accurate but slow). |
65 | gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster than P.E.Op.S. |
66 | but has some glitches. |
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67 | gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. |
68 | Occasionally faster but has lots of glitches and seems to |
69 | be rather unstable (may crash the system). |
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70 | gpuPEOPS.so - P.E.Op.S. soft GPU (in case builtin one is NEON) |
71 | builtin_spu - P.E.Op.S. SPU plugin, optimized for ARM. |
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72 | spunull.so - NULL plugin, i.e. no sound emulation. |
73 | |
74 | |
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75 | Changelog |
76 | --------- |
77 | |
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78 | r14 (2012-03-04) |
79 | * GLES GPU: implemented frameskip |
80 | * GLES GPU: merged some changes from schtruck/FPSE |
81 | * Caanoo: potential workaround for save corruption |
82 | (always exit emulator cleanly before turning off the console |
83 | to reduce chance of corruption) |
84 | * Caanoo: fixed a bug in GTE code (graphic glitches in some games) |
85 | * Caanoo: reworked vibration support, should support more games |
86 | * various refactoring/minor tweaks |
87 | |
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88 | r13 (2012-01-09) |
89 | * yet more fixes for regressions from earlier versions |
90 | * various fixes for NEON GPU (in collaboration with Exophase) |
91 | + NEON GPU supports interlace mode now, but it's not always |
92 | enabled due to frameskip glithes (can be changed in the menu) |
93 | * cdda should resume on savestate load now |
94 | * fixed date display in menus to honour locale |
95 | + pandora: added support for minimizing the emulator (while ingame only) |
96 | |
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97 | r12 (2011-12-24) |
98 | + new ARM NEON GPU rasterizer from Exophase (NEON hardware required) |
99 | + new GPU emulation code |
100 | + new analog controller configurator |
101 | * changed frameskip handling (again..), higher values supported |
102 | * fixed several more regressions from earlier versions |
103 | * changed cdrom code with hope for better compatibility |
104 | * sprite optimization for PCSX4ALL plugin |
105 | + Caanoo: added vibration support |
106 | |
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107 | r11 (2011-10-31) |
108 | + added Wiz support |
109 | * Caanoo: fixed tv-out |
110 | + Caanoo/Wiz: added scaling (16bpp only) |
111 | + Caanoo/Wiz: added touchscreen-as-buttons input (4 sections) |
112 | + added .cbin support |
113 | + added multidisk eboot support (use "next multidisk CD" in exras menu) |
114 | * some GTE related optimizations |
115 | * various other optimizations |
116 | + added some speed hack options for slower devices |
117 | (get more speed at stability and correctness loss) |
118 | * fixed several compatibility issues |
119 | * fixed a few crash situations |
120 | * various minor adjustments |
121 | * maemo: merged some code from Bonapart |
122 | * maemo: fixed BIOS issue (hopefully) |
123 | |
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124 | r10 (2011-10-10) |
125 | + added Caanoo port |
126 | + completely rewrote memory handlers |
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127 | + added fixed frameskip option |
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128 | + added ability to change PSX clock |
129 | + implemented GTE dead flag detection |
130 | * switched to larger timeslices for better performance |
131 | * fixed some cases of flickering |
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132 | * fixed a crash in PCSX4ALL GPU plugin |
133 | * fixed several dynarec compatibility related issues (hopefully) |
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134 | * fixed multiple SPU regressions from r9 and earlier |
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135 | * fixed frame limiter issue that sometimes caused stuttering |
136 | * fixed some minor GUI issues |
137 | |
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138 | r9 (2011-08-13) |
139 | * fixed various dynarec integration issues that were causing instability |
140 | * merged latest Ari64 dynarec code for some performance improvement |
141 | * changed frameskip handling in builtin and PCSX4ALL plugins, |
142 | fixes some cases where it would not work |
143 | * merged PCSX4ALL 2.2 GPU code to it's plugin |
144 | * fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7. |
145 | + added CDDA handling for eboot format |
146 | * improved CDDA handling for all image formats that support it |
147 | * various compatibility/accuracy improvements |
148 | * optimized PEOPS SPU core |
149 | * various menu adjustments |
150 | * changed scaling options a bit, there are now two 4:3 options: |
151 | integer and fractional |
152 | + added some basic memory card manager, which allows to change |
153 | or remove cards (remove needed for Tenka) |
154 | + added GunCon support |
155 | + added gpuPEOPS2 plugin (peops rendering + new emulation code) |
156 | |
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157 | r8 (2011-03-22) |
158 | * improved recompiler performance for some games |
159 | * fixed a few recompiler related compatibility issues |
160 | (also fixes broken memcard support in some games) |
161 | * fixed some graphics problems caused by frameskip. |
162 | Note that not all problems were fixed, so if you see graphics |
163 | glitches try turning off frameskip or using different GPU plugin. |
164 | + added screenshot function |
165 | + added some code to attempt to sync with pandora's LCD better |
166 | * merged a few compatibility fixes from PCSX-Reloaded |
167 | * fixed and issue with external controllers |
168 | * added experimental ability to use nubs as buttons |
169 | |
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170 | r7 (2011-03-02) |
171 | + implemented most used GTE operations in NEON |
172 | * merged latest Ari64's recompiler patches |
173 | * removed some code from the recompiler that is unneeded for R3k |
174 | * added some special handlers for constant reads |
175 | * some moderate builtin GPU and SPU optimizations |
176 | + added redump.org SBI support |
177 | * tuned frameskip code again |
178 | * fixed one 'analog controller not working' issue |
179 | * fixed a crash in builtin gpu code |
180 | * fixed cdrom slowdown issue |
181 | * fixed my stupid bug in the recompiler that slowed down |
182 | recompilation a lot |
183 | * some other refactoring |
184 | |
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185 | r6 (2011-02-10) |
186 | + added analog controller support using nubs (disabled by default) |
187 | + added control config saving |
188 | + added support for ingame actions (eg. savestate load) |
189 | + added 'auto' region option and made it default |
190 | + added cd swap functionality |
191 | + added maemo frontend from Bonapart |
192 | (with some tuning, source code only) |
193 | * reworked key configuration to be less confusing |
194 | * fixed 'SPU IRQ wait' option sometimes causing noise |
195 | and turned it on by default |
196 | * fixed mono xa masking (was causing noise) |
197 | * fixed word access macros in dfxvideo (darkness problem) |
198 | * changed GPU DMA timing back to 1.92 levels |
199 | * backported more fixes from PCSX-Reloaded project |
200 | (mostly shalma's work, see GIT) |
201 | * fixed a few more recompiler issues |
202 | + fixed frameskip in builtin plugin |
203 | |
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204 | r5 (2011-01-31) |
205 | + added support for .bz format, also partial support for |
206 | .znx and eboot.pbp formats |
207 | + merged latest cdrom code from PCSX-Reloaded project |
208 | * fixed remaining savestate incompatibilities between PCSX4ALL |
209 | and P.E.Op.S. GPU plugins |
210 | * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin |
211 | * fixed some alignment issues |
212 | + added handling for branches in delay slots |
213 | + fixed some unexpected drops to menu |
214 | * fixed lots of recompiler related issues (see GIT) |
215 | + added watchdog thread to detect emulator lockups |
216 | * minor frontend adjustments |
217 | |
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218 | r4 (2011-01-15) |
219 | + added real BIOS support (and various things for it to work) |
220 | * fixed various recompiler issues |
221 | + added interpreter option (useful to overcome dynarec bugs) |
222 | * fixed some memory card related issues with HLE bios |
223 | * rewrote frame limiter (old was sometimes sleeping needlessly) |
224 | |
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225 | r3 (2011-01-05): |
226 | + added Pickle's port of gpu-gles from psx4m project |
227 | + added PCSX4ALL gpu as a plugin |
228 | * improved gpu plugin support |
229 | + added savestate preview |
230 | * various frontend fixes |
231 | |
232 | r2 (2010-12-29): |
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233 | * fixed memcard paths |
234 | * fixed a keybind copy-paste bug |
235 | * properly implemented pad handling |
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236 | (inputs no longer control both emulated pads at once) |
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237 | * fixed a crash caused by framebuffer out of range access |
238 | * fixed SWL/SWR handling (usually resulted in graphic glitches) |
239 | * fixed BxxZAL (Medal of Honor) |
240 | * fixed alignment crash in color space conversion code (Lunar) |
241 | * fixed SWC2 occasional use of wrong address register (Parasite Eve) |
242 | * fixed firstfile() handling in HLE BIOS (broken memory cards in some games) |
243 | + added per-game configs (controls still not saved though) |
244 | + added simple plugin select interface to the menu |
245 | |
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246 | r1 (2010-12-25): |
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247 | * initial release |
248 | |
249 | |
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250 | Credits / License |
251 | ----------------- |
252 | |
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253 | Emulator core: |
254 | |
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255 | (C) 1999-2003 PCSX Team |
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256 | (c) 1998 Vision Thing |
257 | Linuzappz <linuzappz@pcsx.net> |
258 | Shadow <shadow@pcsx.net> |
259 | Pete Bernett <psswitch@online.de> |
260 | NoComp <NoComp@mailcity.com> |
261 | Nik3d |
262 | Akumax <akumax@pcsx.net> |
263 | |
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264 | (C) 2005-2009 PCSX-df Team |
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265 | (c) Ryan Schultz <schultz.ryan@gmail.com> |
266 | (c) Andrew Burton <adb@iinet.net.au> |
267 | (c) Stephen Chao <schao@myrealbox.com> |
268 | (c) Marcus Comstedt <marcus@mc.pp.se> |
269 | Stefan Sikora <hoshy@schrauberstube.de> |
270 | |
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271 | (C) 2009-2011 PCSX-Reloaded Team |
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272 | edgbla (Root counters, various core/plugin fixes) |
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273 | shalma (GTE Divider, many core improvements, sound plugin fixes) |
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274 | Firnis (GTE code from PCSX-Revolution Project) |
275 | Gabriele Gorla (MDEC decoder) |
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276 | Peter Collingbourne (Various core/psxbios fixes) |
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277 | Dario, NeToU, siveritas (Various bugfixes) |
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278 | Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) |
279 | |
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280 | NEON GPU plugin: |
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281 | (C) 2011-2012 Exophase |
282 | (C) 2011-2012 notaz |
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283 | |
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284 | PCSX4ALL GPU plugin: |
285 | (C) 2010 PCSX4ALL Team |
286 | (C) 2010 Unai |
287 | Franxis <franxism@gmail.com> |
288 | Chui <sdl_gp32@yahoo.es> |
289 | |
290 | GLES plugin (psx4m project): |
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291 | (C) 1999-2009 by Pete Bernert |
292 | EQ |
293 | Olli Hinkka |
294 | Proger |
295 | Pickle |
296 | |
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297 | P.E.Op.S. GPU plugin: |
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298 | (C) Pete Bernert and the P.E.Op.S. team |
299 | |
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300 | P.E.Op.S. SPU plugin: |
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301 | (C) Pete Bernert and the P.E.Op.S. team |
302 | (C) SPU2-X, gigaherz, Pcsx2 Development Team |
303 | shalma |
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304 | notaz |
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305 | |
306 | MIPS->ARM recompiler: |
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307 | (C) 2009-2011 Ari64 |
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308 | |
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309 | integration, optimization and frontend: |
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310 | (C) 2010-2012 notaz |
311 | |
312 | Special thanks to Mednafen author, shalma/gretar and Rokas for |
313 | various help while developing this emulator. |
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314 | |
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315 | Some implementation ideas (and maybe code?) likely originated from |
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316 | MAME/smf/pSXauthor and were integrated by various people to PCSX. |
317 | |
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318 | Source code is released under GNU GPL license, version 2 or later. |
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319 | See COPYING included in the archive (pandora version's .pnd can be |
320 | extracted using unsquashfs). |
321 | |
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322 | The source code is available in a GIT repository at: |
323 | |
324 | git://notaz.gp2x.de/~notaz/pcsx_rearmed.git |
325 | |