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2 | PCSX-ReARMed - yet another PCSX fork, ARM special |
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3 | |
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4 | http://notaz.gp2x.de/pcsx_rearmed.php |
5 | |
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6 | |
7 | About |
8 | ----- |
9 | |
10 | PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, |
11 | which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This |
12 | version is ARM architecture oriented and features MIPS->ARM recompiler by |
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13 | Ari64, NEON GTE code and more performance improvements. It was created for |
14 | Pandora handheld, but should be usable on other devices after some code |
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15 | adjustments (N900, GPH Wiz/Caanoo, PlayBook versions are also available). |
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16 | |
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17 | PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces |
18 | pixel perfect graphics at very high performance. There is also Una-i's GPU |
19 | plugin from PCSX4ALL project, and traditional P.E.Op.S. one. |
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20 | |
21 | |
22 | Usage |
23 | ----- |
24 | |
25 | This version features a framebuffer driven menu that can be used to run |
26 | games and configure the emulator. |
27 | |
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28 | Supported CD image formats: |
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29 | - .bin/.cue |
30 | - .bin/.toc |
31 | - .img/.ccd/.sub |
32 | - .mdf/.mds |
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33 | - .Z/.Z.table |
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34 | - .bz/.bz.table |
35 | - .ZNX/.ZNX.table (partial) |
36 | - EBOOT.PBP (PSP, partial) |
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37 | - .cbn |
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38 | |
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39 | CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present. |
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40 | There is support for redump.org .sbi files, which can be used instead of |
41 | .sub files to save space (name it the same as .cue/.bin, just use .sbi |
42 | extension). This is required for Libcrypt copy protected game support. |
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43 | |
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44 | The emulator can simulate BIOS, which means BIOS files are not required, |
45 | however implementation is not complete and some games still need real BIOS |
46 | to work. To use real BIOS, copy uncompressed BIOS files to |
47 | [sd card]/pandora/appdata/pcsx_rearmed/bios/ |
48 | then select the BIOS you want to use in Options->BIOS/Plugins menu. |
49 | |
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50 | On pandora, analog controllers are supported using nubs, but this is |
51 | disabled by default and needs to be enabled in 'Controls' menu. |
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52 | There is also touchscreen based GunCon support, which also requires |
53 | appropriate controller selected in controls configuration. |
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54 | |
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55 | |
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56 | Plugins |
57 | ------- |
58 | |
59 | GPU (graphics) and SPU (sound) plugins can be selected in |
60 | [BIOS/Plugins] menu: |
61 | |
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62 | builtin_gpu - this is either Exophase's ARM NEON GPU (accurate and fast, |
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63 | available if platform supports NEON, like on pandoa), |
64 | gpu_peops or gpu_unai (depends on compile options). |
65 | gpu_peops.so - P.E.Op.S. soft GPU, reasonably accurate but slow |
66 | (also found with older emulators on PC) |
67 | gpu_unai.so - Unai's plugin from PCSX4ALL project. Faster than P.E.Op.S. |
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68 | but has some glitches. |
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69 | gpu_gles.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. |
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70 | Occasionally faster but has lots of glitches and seems to |
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71 | be rather unstable (may crash the driver/system). |
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72 | builtin_spu - P.E.Op.S. SPU plugin, optimized for ARM. |
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73 | spunull.so - NULL plugin, i.e. no sound emulation. |
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74 | May cause compatibility problems. |
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75 | |
76 | |
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77 | Cheats |
78 | ------ |
79 | |
80 | PCSX and cwcheat cheat formats are supported. PCSX .cht file can be loaded from |
81 | "extra stuff" menu after game is loaded, while cwcheat cheats are automatically |
82 | loaded from cheatpops.db file, if one is present in emulator's directory and |
83 | has any cheats for the loaded game in it. |
84 | If any of those files are successfully loaded, 'cheats' option will appear in |
85 | the main menu where it is possible to enable/disable individual cheats. |
86 | |
87 | |
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88 | Changelog |
89 | --------- |
90 | |
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91 | r16 (2012-11-10) |
92 | + gpu_neon now has new hires rendering mode |
93 | (sometimes slow and occasionally glitchy) |
94 | + integrated M-HT's scale2x and eagle2x filters |
95 | (works for 512x256 or lower resolution games) |
96 | + pandora: added gamma/brightness control (requires SZ 1.52) |
97 | * pandora: some improvements for nub support |
98 | + added fast forward support |
99 | * fixed some glitches after loading savestates from r14 or earlier |
100 | |
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101 | r15 (2012-08-02) |
102 | * various compatibility fixes |
103 | * attempts to fix various SPU issues |
104 | * Exophase fixed blending issue in his NEON GPU |
105 | * fixed some potential crashes |
106 | * gpu_unai: merged range fix from Franxis |
107 | + added cheat support |
108 | + menu: pressing a key in file list now seeks to a file |
109 | + new code, fixes and refactoring to improve portability: |
110 | support RAM offset, translation cache in data segment, |
111 | SDL support, multiple sound output methods, configure script |
112 | * unified plugin names for all ports |
113 | + initial libretro support |
114 | |
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115 | r14 (2012-03-04) |
116 | * GLES GPU: implemented frameskip |
117 | * GLES GPU: merged some changes from schtruck/FPSE |
118 | * Caanoo: potential workaround for save corruption |
119 | (always exit emulator cleanly before turning off the console |
120 | to reduce chance of corruption) |
121 | * Caanoo: fixed a bug in GTE code (graphic glitches in some games) |
122 | * Caanoo: reworked vibration support, should support more games |
123 | * various refactoring/minor tweaks |
124 | |
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125 | r13 (2012-01-09) |
126 | * yet more fixes for regressions from earlier versions |
127 | * various fixes for NEON GPU (in collaboration with Exophase) |
128 | + NEON GPU supports interlace mode now, but it's not always |
129 | enabled due to frameskip glithes (can be changed in the menu) |
130 | * cdda should resume on savestate load now |
131 | * fixed date display in menus to honour locale |
132 | + pandora: added support for minimizing the emulator (while ingame only) |
133 | |
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134 | r12 (2011-12-24) |
135 | + new ARM NEON GPU rasterizer from Exophase (NEON hardware required) |
136 | + new GPU emulation code |
137 | + new analog controller configurator |
138 | * changed frameskip handling (again..), higher values supported |
139 | * fixed several more regressions from earlier versions |
140 | * changed cdrom code with hope for better compatibility |
141 | * sprite optimization for PCSX4ALL plugin |
142 | + Caanoo: added vibration support |
143 | |
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144 | r11 (2011-10-31) |
145 | + added Wiz support |
146 | * Caanoo: fixed tv-out |
147 | + Caanoo/Wiz: added scaling (16bpp only) |
148 | + Caanoo/Wiz: added touchscreen-as-buttons input (4 sections) |
149 | + added .cbin support |
150 | + added multidisk eboot support (use "next multidisk CD" in exras menu) |
151 | * some GTE related optimizations |
152 | * various other optimizations |
153 | + added some speed hack options for slower devices |
154 | (get more speed at stability and correctness loss) |
155 | * fixed several compatibility issues |
156 | * fixed a few crash situations |
157 | * various minor adjustments |
158 | * maemo: merged some code from Bonapart |
159 | * maemo: fixed BIOS issue (hopefully) |
160 | |
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161 | r10 (2011-10-10) |
162 | + added Caanoo port |
163 | + completely rewrote memory handlers |
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164 | + added fixed frameskip option |
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165 | + added ability to change PSX clock |
166 | + implemented GTE dead flag detection |
167 | * switched to larger timeslices for better performance |
168 | * fixed some cases of flickering |
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169 | * fixed a crash in PCSX4ALL GPU plugin |
170 | * fixed several dynarec compatibility related issues (hopefully) |
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171 | * fixed multiple SPU regressions from r9 and earlier |
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172 | * fixed frame limiter issue that sometimes caused stuttering |
173 | * fixed some minor GUI issues |
174 | |
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175 | r9 (2011-08-13) |
176 | * fixed various dynarec integration issues that were causing instability |
177 | * merged latest Ari64 dynarec code for some performance improvement |
178 | * changed frameskip handling in builtin and PCSX4ALL plugins, |
179 | fixes some cases where it would not work |
180 | * merged PCSX4ALL 2.2 GPU code to it's plugin |
181 | * fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7. |
182 | + added CDDA handling for eboot format |
183 | * improved CDDA handling for all image formats that support it |
184 | * various compatibility/accuracy improvements |
185 | * optimized PEOPS SPU core |
186 | * various menu adjustments |
187 | * changed scaling options a bit, there are now two 4:3 options: |
188 | integer and fractional |
189 | + added some basic memory card manager, which allows to change |
190 | or remove cards (remove needed for Tenka) |
191 | + added GunCon support |
192 | + added gpuPEOPS2 plugin (peops rendering + new emulation code) |
193 | |
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194 | r8 (2011-03-22) |
195 | * improved recompiler performance for some games |
196 | * fixed a few recompiler related compatibility issues |
197 | (also fixes broken memcard support in some games) |
198 | * fixed some graphics problems caused by frameskip. |
199 | Note that not all problems were fixed, so if you see graphics |
200 | glitches try turning off frameskip or using different GPU plugin. |
201 | + added screenshot function |
202 | + added some code to attempt to sync with pandora's LCD better |
203 | * merged a few compatibility fixes from PCSX-Reloaded |
204 | * fixed and issue with external controllers |
205 | * added experimental ability to use nubs as buttons |
206 | |
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207 | r7 (2011-03-02) |
208 | + implemented most used GTE operations in NEON |
209 | * merged latest Ari64's recompiler patches |
210 | * removed some code from the recompiler that is unneeded for R3k |
211 | * added some special handlers for constant reads |
212 | * some moderate builtin GPU and SPU optimizations |
213 | + added redump.org SBI support |
214 | * tuned frameskip code again |
215 | * fixed one 'analog controller not working' issue |
216 | * fixed a crash in builtin gpu code |
217 | * fixed cdrom slowdown issue |
218 | * fixed my stupid bug in the recompiler that slowed down |
219 | recompilation a lot |
220 | * some other refactoring |
221 | |
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222 | r6 (2011-02-10) |
223 | + added analog controller support using nubs (disabled by default) |
224 | + added control config saving |
225 | + added support for ingame actions (eg. savestate load) |
226 | + added 'auto' region option and made it default |
227 | + added cd swap functionality |
228 | + added maemo frontend from Bonapart |
229 | (with some tuning, source code only) |
230 | * reworked key configuration to be less confusing |
231 | * fixed 'SPU IRQ wait' option sometimes causing noise |
232 | and turned it on by default |
233 | * fixed mono xa masking (was causing noise) |
234 | * fixed word access macros in dfxvideo (darkness problem) |
235 | * changed GPU DMA timing back to 1.92 levels |
236 | * backported more fixes from PCSX-Reloaded project |
237 | (mostly shalma's work, see GIT) |
238 | * fixed a few more recompiler issues |
239 | + fixed frameskip in builtin plugin |
240 | |
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241 | r5 (2011-01-31) |
242 | + added support for .bz format, also partial support for |
243 | .znx and eboot.pbp formats |
244 | + merged latest cdrom code from PCSX-Reloaded project |
245 | * fixed remaining savestate incompatibilities between PCSX4ALL |
246 | and P.E.Op.S. GPU plugins |
247 | * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin |
248 | * fixed some alignment issues |
249 | + added handling for branches in delay slots |
250 | + fixed some unexpected drops to menu |
251 | * fixed lots of recompiler related issues (see GIT) |
252 | + added watchdog thread to detect emulator lockups |
253 | * minor frontend adjustments |
254 | |
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255 | r4 (2011-01-15) |
256 | + added real BIOS support (and various things for it to work) |
257 | * fixed various recompiler issues |
258 | + added interpreter option (useful to overcome dynarec bugs) |
259 | * fixed some memory card related issues with HLE bios |
260 | * rewrote frame limiter (old was sometimes sleeping needlessly) |
261 | |
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262 | r3 (2011-01-05): |
263 | + added Pickle's port of gpu-gles from psx4m project |
264 | + added PCSX4ALL gpu as a plugin |
265 | * improved gpu plugin support |
266 | + added savestate preview |
267 | * various frontend fixes |
268 | |
269 | r2 (2010-12-29): |
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270 | * fixed memcard paths |
271 | * fixed a keybind copy-paste bug |
272 | * properly implemented pad handling |
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273 | (inputs no longer control both emulated pads at once) |
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274 | * fixed a crash caused by framebuffer out of range access |
275 | * fixed SWL/SWR handling (usually resulted in graphic glitches) |
276 | * fixed BxxZAL (Medal of Honor) |
277 | * fixed alignment crash in color space conversion code (Lunar) |
278 | * fixed SWC2 occasional use of wrong address register (Parasite Eve) |
279 | * fixed firstfile() handling in HLE BIOS (broken memory cards in some games) |
280 | + added per-game configs (controls still not saved though) |
281 | + added simple plugin select interface to the menu |
282 | |
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283 | r1 (2010-12-25): |
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284 | * initial release |
285 | |
286 | |
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287 | Credits / License |
288 | ----------------- |
289 | |
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290 | Emulator core: |
291 | |
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292 | (C) 1999-2003 PCSX Team |
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293 | (c) 1998 Vision Thing |
294 | Linuzappz <linuzappz@pcsx.net> |
295 | Shadow <shadow@pcsx.net> |
296 | Pete Bernett <psswitch@online.de> |
297 | NoComp <NoComp@mailcity.com> |
298 | Nik3d |
299 | Akumax <akumax@pcsx.net> |
300 | |
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301 | (C) 2005-2009 PCSX-df Team |
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302 | (c) Ryan Schultz <schultz.ryan@gmail.com> |
303 | (c) Andrew Burton <adb@iinet.net.au> |
304 | (c) Stephen Chao <schao@myrealbox.com> |
305 | (c) Marcus Comstedt <marcus@mc.pp.se> |
306 | Stefan Sikora <hoshy@schrauberstube.de> |
307 | |
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308 | (C) 2009-2011 PCSX-Reloaded Team |
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309 | edgbla (Root counters, various core/plugin fixes) |
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310 | shalma (GTE Divider, many core improvements, sound plugin fixes) |
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311 | Firnis (GTE code from PCSX-Revolution Project) |
312 | Gabriele Gorla (MDEC decoder) |
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313 | Peter Collingbourne (Various core/psxbios fixes) |
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314 | Dario, NeToU, siveritas (Various bugfixes) |
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315 | Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) |
316 | |
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317 | NEON GPU plugin: |
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318 | (C) 2011-2012 Exophase |
319 | (C) 2011-2012 notaz |
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320 | |
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321 | PCSX4ALL GPU plugin: |
322 | (C) 2010 PCSX4ALL Team |
323 | (C) 2010 Unai |
324 | Franxis <franxism@gmail.com> |
325 | Chui <sdl_gp32@yahoo.es> |
326 | |
327 | GLES plugin (psx4m project): |
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328 | (C) 1999-2009 by Pete Bernert |
329 | EQ |
330 | Olli Hinkka |
331 | Proger |
332 | Pickle |
333 | |
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334 | P.E.Op.S. GPU plugin: |
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335 | (C) Pete Bernert and the P.E.Op.S. team |
336 | |
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337 | P.E.Op.S. SPU plugin: |
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338 | (C) Pete Bernert and the P.E.Op.S. team |
339 | (C) SPU2-X, gigaherz, Pcsx2 Development Team |
340 | shalma |
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341 | notaz |
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342 | |
343 | MIPS->ARM recompiler: |
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344 | (C) 2009-2011 Ari64 |
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345 | |
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346 | integration, optimization and frontend: |
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347 | (C) 2010-2012 notaz |
348 | |
349 | Special thanks to Mednafen author, shalma/gretar and Rokas for |
350 | various help while developing this emulator. |
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351 | |
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352 | Some implementation ideas (and maybe code?) likely originated from |
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353 | MAME/smf/pSXauthor and were integrated by various people to PCSX. |
354 | |
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355 | Source code is released under GNU GPL license, version 2 or later. |
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356 | See COPYING included in the archive (pandora version's .pnd can be |
357 | extracted using unsquashfs). |
358 | |
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359 | The source code is available in a GIT repository at: |
360 | |
361 | git://notaz.gp2x.de/~notaz/pcsx_rearmed.git |
362 | |