////////////////////////////////////////////////////////////////////////\r
////////////////////////////////////////////////////////////////////////\r
\r
-u8 * LoadDirectMovieFast(void);\r
+unsigned char * LoadDirectMovieFast(void);\r
\r
void UploadScreenEx(long Position)\r
{\r
//Mask1 Set mask bit while drawing. 1 = on\r
//Mask2 Do not draw to mask areas. 1= on\r
\r
-void cmdSTP(u8 * baseAddr)\r
+void cmdSTP(unsigned char * baseAddr)\r
{\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];\r
\r
// cmd: Set texture page infos\r
////////////////////////////////////////////////////////////////////////\r
\r
-void cmdTexturePage(u8 * baseAddr)\r
+void cmdTexturePage(unsigned char * baseAddr)\r
{\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];\r
UpdateGlobalTP((unsigned short)gdata);\r
// cmd: turn on/off texture window\r
////////////////////////////////////////////////////////////////////////\r
\r
-void cmdTextureWindow(u8 *baseAddr)\r
+void cmdTextureWindow(unsigned char *baseAddr)\r
{\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];\r
\r
// cmd: start of drawing area... primitives will be clipped inside\r
////////////////////////////////////////////////////////////////////////\r
\r
-void cmdDrawAreaStart(u8 * baseAddr)\r
+void cmdDrawAreaStart(unsigned char * baseAddr)\r
{\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];\r
\r
// cmd: end of drawing area... primitives will be clipped inside\r
////////////////////////////////////////////////////////////////////////\r
\r
-void cmdDrawAreaEnd(u8 * baseAddr)\r
+void cmdDrawAreaEnd(unsigned char * baseAddr)\r
{\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];\r
\r
// cmd: draw offset... will be added to prim coords\r
////////////////////////////////////////////////////////////////////////\r
\r
-void cmdDrawOffset(u8 * baseAddr)\r
+void cmdDrawOffset(unsigned char * baseAddr)\r
{\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];\r
\r
// cmd: load image to vram\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primLoadImage(u8 * baseAddr)\r
+void primLoadImage(unsigned char * baseAddr)\r
{\r
unsigned short *sgpuData = ((unsigned short *) baseAddr);\r
\r
// cmd: vram -> psx mem\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primStoreImage(u8 * baseAddr)\r
+void primStoreImage(unsigned char * baseAddr)\r
{\r
unsigned short *sgpuData = ((unsigned short *) baseAddr);\r
\r
// cmd: blkfill - NO primitive! Doesn't care about draw areas...\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primBlkFill(u8 * baseAddr)\r
+void primBlkFill(unsigned char * baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primMoveImage(u8 * baseAddr)\r
+void primMoveImage(unsigned char * baseAddr)\r
{\r
short *sgpuData = ((short *) baseAddr);\r
short imageY0,imageX0,imageY1,imageX1,imageSX,imageSY,i,j;\r
// cmd: draw free-size Tile \r
////////////////////////////////////////////////////////////////////////\r
\r
-void primTileS(u8 * baseAddr)\r
+void primTileS(unsigned char * baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long*)baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: draw 1 dot Tile (point)\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primTile1(u8 * baseAddr)\r
+void primTile1(unsigned char * baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long*)baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: draw 8 dot Tile (small rect)\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primTile8(u8 * baseAddr)\r
+void primTile8(unsigned char * baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long*)baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: draw 16 dot Tile (medium rect)\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primTile16(u8 * baseAddr)\r
+void primTile16(unsigned char * baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long*)baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: small sprite (textured rect)\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primSprt8(u8 * baseAddr)\r
+void primSprt8(unsigned char * baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: medium sprite (textured rect)\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primSprt16(u8 * baseAddr)\r
+void primSprt16(unsigned char * baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: free-size sprite (textured rect)\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primSprtSRest(u8 * baseAddr,unsigned short type)\r
+void primSprtSRest(unsigned char * baseAddr,unsigned short type)\r
{\r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
}\r
}\r
\r
-void primSprtS(u8 * baseAddr)\r
+void primSprtS(unsigned char * baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: flat shaded Poly4\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primPolyF4(u8 *baseAddr)\r
+void primPolyF4(unsigned char *baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: smooth shaded Poly4\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primPolyG4(u8 * baseAddr);\r
+void primPolyG4(unsigned char * baseAddr);\r
\r
BOOL bDrawOffscreenFrontFF9G4(void)\r
{\r
return TRUE;\r
}\r
\r
-BOOL bCheckFF9G4(u8 * baseAddr)\r
+BOOL bCheckFF9G4(unsigned char * baseAddr)\r
{\r
- static u8 pFF9G4Cache[32];\r
+ static unsigned char pFF9G4Cache[32];\r
static int iFF9Fix=0;\r
\r
if(baseAddr)\r
\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primPolyG4(u8 * baseAddr)\r
+void primPolyG4(unsigned char * baseAddr)\r
{\r
unsigned long *gpuData = (unsigned long *)baseAddr;\r
short *sgpuData = ((short *) baseAddr);\r
\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primPolyFT3(u8 * baseAddr)\r
+void primPolyFT3(unsigned char * baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
\r
}\r
\r
-void primPolyFT4(u8 * baseAddr)\r
+void primPolyFT4(unsigned char * baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: smooth shaded Texture3\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primPolyGT3(u8 *baseAddr)\r
+void primPolyGT3(unsigned char *baseAddr)\r
{ \r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: smooth shaded Poly3\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primPolyG3(u8 *baseAddr)\r
+void primPolyG3(unsigned char *baseAddr)\r
{ \r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: smooth shaded Texture4\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primPolyGT4(u8 *baseAddr)\r
+void primPolyGT4(unsigned char *baseAddr)\r
{ \r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: smooth shaded Poly3\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primPolyF3(u8 *baseAddr)\r
+void primPolyF3(unsigned char *baseAddr)\r
{ \r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: skipping shaded polylines\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primLineGSkip(u8 *baseAddr)\r
+void primLineGSkip(unsigned char *baseAddr)\r
{ \r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: shaded polylines\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primLineGEx(u8 *baseAddr)\r
+void primLineGEx(unsigned char *baseAddr)\r
{ \r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
int iMax=255;\r
// cmd: shaded polyline2\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primLineG2(u8 *baseAddr)\r
+void primLineG2(unsigned char *baseAddr)\r
{ \r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: skipping flat polylines\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primLineFSkip(u8 *baseAddr)\r
+void primLineFSkip(unsigned char *baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
int i=2,iMax=255;\r
// cmd: drawing flat polylines\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primLineFEx(u8 *baseAddr)\r
+void primLineFEx(unsigned char *baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
int iMax;\r
// cmd: drawing flat polyline2\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primLineF2(u8 *baseAddr)\r
+void primLineF2(unsigned char *baseAddr)\r
{\r
unsigned long *gpuData = ((unsigned long *) baseAddr);\r
short *sgpuData = ((short *) baseAddr);\r
// cmd: well, easiest command... not implemented\r
////////////////////////////////////////////////////////////////////////\r
\r
-void primNI(u8 *bA)\r
+void primNI(unsigned char *bA)\r
{\r
}\r
\r
// cmd func ptr table\r
////////////////////////////////////////////////////////////////////////\r
\r
-void (*primTableJ[256])(u8 *) = \r
+void (*primTableJ[256])(unsigned char *) = \r
{\r
// 00\r
primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,\r
// cmd func ptr table for skipping\r
////////////////////////////////////////////////////////////////////////\r
\r
-void (*primTableSkip[256])(u8 *) = \r
+void (*primTableSkip[256])(unsigned char *) = \r
{\r
// 00\r
primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,\r