some minor adjustments
[libpicofe.git] / psp / psp.c
1 // (c) Copyright 2007 notaz, All rights reserved.
2 // Free for non-commercial use.
3
4 // For commercial use, separate licencing terms must be obtained.
5
6 #include <stdio.h>
7 #include <stdlib.h>
8 #include <stdarg.h>
9 #include <string.h>
10
11 #include <pspkernel.h>
12 #include <pspiofilemgr.h>
13 #include <pspdisplay.h>
14 #include <psppower.h>
15 #include <psprtc.h>
16 #include <pspgu.h>
17 #include <pspsdk.h>
18
19 #include "psp.h"
20 #include "emu.h"
21 #include "../common/lprintf.h"
22
23 extern int pico_main(void);
24
25 #ifndef FW15
26
27 PSP_MODULE_INFO("PicoDrive", 0, 1, 35);
28 PSP_HEAP_SIZE_MAX();
29
30 int main() { return pico_main(); }      /* just a wrapper */
31
32 #else
33
34 PSP_MODULE_INFO("PicoDrive", 0x1000, 1, 35);
35 PSP_MAIN_THREAD_ATTR(0);
36
37 int main()
38 {
39         SceUID thid;
40
41         /* this is the thing we need the kernel mode for */
42         pspSdkInstallNoDeviceCheckPatch();
43
44         thid = sceKernelCreateThread("pico_main", (SceKernelThreadEntry) pico_main, 32, 0x2000, PSP_THREAD_ATTR_USER, NULL);
45         if (thid >= 0)
46                 sceKernelStartThread(thid, 0, 0);
47         sceKernelExitDeleteThread(0);
48
49         return 0;
50 }
51
52 #endif
53
54 unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
55
56 void *psp_screen = VRAM_FB0;
57 static int current_screen = 0; /* front bufer */
58
59 static SceUID main_thread_id = -1;
60
61 #define ANALOG_DEADZONE 80
62
63 /* Exit callback */
64 static int exit_callback(int arg1, int arg2, void *common)
65 {
66         sceKernelExitGame();
67         return 0;
68 }
69
70 /* Power Callback */
71 static int power_callback(int unknown, int pwrflags, void *common)
72 {
73         static int old_state = PGS_Menu;
74
75         lprintf("power_callback: flags: 0x%08X\n", pwrflags);
76
77         /* check for power switch and suspending as one is manual and the other automatic */
78         if (pwrflags & PSP_POWER_CB_POWER_SWITCH || pwrflags & PSP_POWER_CB_SUSPENDING || pwrflags & PSP_POWER_CB_STANDBY)
79         {
80                 if (engineState != PGS_Suspending) {
81                         old_state = engineState;
82                         engineState = PGS_Suspending;
83                 }
84         }
85         else if (pwrflags & PSP_POWER_CB_RESUME_COMPLETE)
86                 engineState = old_state;
87
88         //sceDisplayWaitVblankStart();
89         return 0;
90 }
91
92 /* Callback thread */
93 static int callback_thread(SceSize args, void *argp)
94 {
95         int cbid;
96
97         lprintf("callback_thread started with id %08x, priority %i\n",
98                 sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
99
100         cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
101         sceKernelRegisterExitCallback(cbid);
102         cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
103         scePowerRegisterCallback(0, cbid);
104
105         sceKernelSleepThreadCB();
106
107         return 0;
108 }
109
110 void psp_init(void)
111 {
112         SceUID thid;
113
114         main_thread_id = sceKernelGetThreadId();
115
116         lprintf("running on %08x kernel\n", sceKernelDevkitVersion()),
117         lprintf("entered psp_init, threadId %08x, priority %i\n", main_thread_id,
118                 sceKernelGetThreadCurrentPriority());
119
120         thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, NULL);
121         if (thid >= 0)
122         {
123                 sceKernelStartThread(thid, 0, 0);
124         }
125
126         /* video */
127         sceDisplaySetMode(0, 480, 272);
128         sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
129         current_screen = 1;
130         psp_screen = VRAM_FB0;
131
132         /* gu */
133         sceGuInit();
134
135         sceGuStart(GU_DIRECT, guCmdList);
136         sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
137         sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
138         sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
139         sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
140         sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
141         sceGuViewport(2048, 2048, 480, 272);
142         sceGuDepthRange(0xc350, 0x2710);
143         sceGuScissor(0, 0, 480, 272);
144         sceGuEnable(GU_SCISSOR_TEST);
145
146         sceGuDepthMask(0xffff);
147         sceGuDisable(GU_DEPTH_TEST);
148
149         sceGuFrontFace(GU_CW);
150         sceGuEnable(GU_TEXTURE_2D);
151         sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
152         sceGuAmbientColor(0xffffffff);
153         sceGuColor(0xffffffff);
154         sceGuFinish();
155         sceGuSync(0, 0);
156
157         sceDisplayWaitVblankStart();
158         sceGuDisplay(GU_TRUE);
159
160
161         /* input */
162         sceCtrlSetSamplingCycle(0);
163         sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
164 }
165
166 void psp_finish(void)
167 {
168         lprintf("psp_finish..\n");
169         sceGuTerm();
170
171         //sceKernelSleepThread();
172         sceKernelExitGame();
173 }
174
175 void psp_video_flip(int wait_vsync)
176 {
177         if (wait_vsync) sceDisplayWaitVblankStart();
178         sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
179                 wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
180         current_screen ^= 1;
181         psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
182 }
183
184 void *psp_video_get_active_fb(void)
185 {
186         return current_screen ? VRAM_FB1 : VRAM_FB0;
187 }
188
189 void psp_video_switch_to_single(void)
190 {
191         psp_screen = VRAM_FB0;
192         sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
193         current_screen = 0;
194 }
195
196 void psp_msleep(int ms)
197 {
198         sceKernelDelayThread(ms * 1000);
199 }
200
201 unsigned int psp_pad_read(int blocking)
202 {
203         unsigned int buttons;
204         SceCtrlData pad;
205         if (blocking)
206              sceCtrlReadBufferPositive(&pad, 1);
207         else sceCtrlPeekBufferPositive(&pad, 1);
208         buttons = pad.Buttons;
209
210         // analog..
211         buttons &= ~(BTN_NUB_UP|BTN_NUB_DOWN|BTN_NUB_LEFT|BTN_NUB_RIGHT);
212         if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_LEFT;
213         if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_RIGHT;
214         if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_UP;
215         if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_DOWN;
216
217         return buttons;
218 }
219
220 int psp_get_cpu_clock(void)
221 {
222         return scePowerGetCpuClockFrequencyInt();
223 }
224
225 int psp_set_cpu_clock(int clock)
226 {
227         int ret = scePowerSetClockFrequency(clock, clock, clock/2);
228         if (ret != 0) lprintf("failed to set clock: %i\n", ret);
229
230         return ret;
231 }
232
233 char *psp_get_status_line(void)
234 {
235         static char buff[64];
236         int ret, bat_percent, bat_time;
237         pspTime time;
238
239         ret = sceRtcGetCurrentClockLocalTime(&time);
240         bat_percent = scePowerGetBatteryLifePercent();
241         bat_time = scePowerGetBatteryLifeTime();
242         if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL;
243
244         snprintf(buff, sizeof(buff), "%02i:%02i  bat: %3i%%", time.hour, time.minutes, bat_percent);
245         if (!scePowerIsPowerOnline())
246                 snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60);
247         return buff;
248 }
249
250 void psp_wait_suspend(void)
251 {
252         // probably should do something smarter here?
253         sceDisplayWaitVblankStart();
254 }
255
256 /* alt logging */
257 #define LOG_FILE "log.txt"
258
259 #ifndef LPRINTF_STDIO
260 typedef struct _log_entry
261 {
262         char buff[256];
263         struct _log_entry *next;
264 } log_entry;
265
266 static log_entry *le_root = NULL;
267 #endif
268
269 void lprintf(const char *fmt, ...)
270 {
271         va_list vl;
272
273 #ifdef LPRINTF_STDIO
274         va_start(vl, fmt);
275         vprintf(fmt, vl);
276         va_end(vl);
277 #else
278         static SceUID logfd = -1;
279         char buff[256];
280         log_entry *le, *le1;
281
282         if (logfd == -2) return; // disabled
283
284         va_start(vl, fmt);
285         vsnprintf(buff, sizeof(buff), fmt, vl);
286         va_end(vl);
287
288         // note: this is still unsafe code
289         if (main_thread_id != sceKernelGetThreadId())
290         {
291                 le = malloc(sizeof(*le));
292                 if (le == NULL) return;
293                 le->next = NULL;
294                 strcpy(le->buff, buff);
295                 if (le_root == NULL) le_root = le;
296                 else {
297                         for (le1 = le_root; le1->next != NULL; le1 = le1->next);
298                         le1->next = le;
299                 }
300                 return;
301         }
302
303         logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
304         if (logfd < 0) {
305                 logfd = -2;
306                 return;
307         }
308
309         if (le_root != NULL)
310         {
311                 le1 = le_root;
312                 le_root = NULL;
313                 sceKernelDelayThread(1000);
314                 while (le1 != NULL) {
315                         le = le1;
316                         le1 = le->next;
317                         sceIoWrite(logfd, le->buff, strlen(le->buff));
318                         free(le);
319                 }
320         }
321
322         sceIoWrite(logfd, buff, strlen(buff));
323
324         // make sure it gets flushed
325         sceIoClose(logfd);
326         logfd = -1;
327 #endif
328 }
329
330