psp fixes, gamma
[libpicofe.git] / psp / psp.c
1 // (c) Copyright 2007 notaz, All rights reserved.
2 // Free for non-commercial use.
3
4 // For commercial use, separate licencing terms must be obtained.
5
6 #include <stdio.h>
7 #include <stdlib.h>
8 #include <stdarg.h>
9 #include <string.h>
10
11 #include <pspkernel.h>
12 #include <pspiofilemgr.h>
13 #include <pspdisplay.h>
14 #include <psppower.h>
15 #include <psprtc.h>
16 #include <pspgu.h>
17 #include <pspsdk.h>
18
19 #include "psp.h"
20 #include "emu.h"
21 #include "../common/lprintf.h"
22
23 extern int pico_main(void);
24
25 #ifndef FW15
26
27 PSP_MODULE_INFO("PicoDrive", 0, 1, 35);
28 PSP_HEAP_SIZE_MAX();
29
30 int main() { return pico_main(); }      /* just a wrapper */
31
32 #else
33
34 PSP_MODULE_INFO("PicoDrive", 0x1000, 1, 35);
35 PSP_MAIN_THREAD_ATTR(0);
36
37 int main()
38 {
39         SceUID thid;
40
41         /* this is the thing we need the kernel mode for */
42         pspSdkInstallNoDeviceCheckPatch();
43
44         thid = sceKernelCreateThread("pico_main", (SceKernelThreadEntry) pico_main, 32, 0x2000, PSP_THREAD_ATTR_USER, NULL);
45         if (thid >= 0)
46                 sceKernelStartThread(thid, 0, 0);
47         sceKernelExitDeleteThread(0);
48
49         return 0;
50 }
51
52 #endif
53
54 unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
55
56 void *psp_screen = VRAM_FB0;
57 static int current_screen = 0; /* front bufer */
58
59 static SceUID main_thread_id = -1;
60
61 #define ANALOG_DEADZONE 80
62
63 /* Exit callback */
64 static int exit_callback(int arg1, int arg2, void *common)
65 {
66         sceKernelExitGame();
67         return 0;
68 }
69
70 /* Power Callback */
71 static int power_callback(int unknown, int pwrflags, void *common)
72 {
73         /* check for power switch and suspending as one is manual and the other automatic */
74         if (pwrflags & PSP_POWER_CB_POWER_SWITCH || pwrflags & PSP_POWER_CB_SUSPENDING)
75         {
76                 lprintf("power_callback: flags: 0x%08X: suspending\n", pwrflags);
77                 engineState = PGS_Menu;
78         }
79         //sceDisplayWaitVblankStart();
80         return 0;
81 }
82
83 /* Callback thread */
84 static int callback_thread(SceSize args, void *argp)
85 {
86         int cbid;
87
88         lprintf("callback_thread started with id %08x, priority %i\n",
89                 sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
90
91         cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
92         sceKernelRegisterExitCallback(cbid);
93         cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
94         scePowerRegisterCallback(0, cbid);
95
96         sceKernelSleepThreadCB();
97
98         return 0;
99 }
100
101 void psp_init(void)
102 {
103         SceUID thid;
104
105         main_thread_id = sceKernelGetThreadId();
106
107         lprintf("running on %08x kernel\n", sceKernelDevkitVersion()),
108         lprintf("entered psp_init, threadId %08x, priority %i\n", main_thread_id,
109                 sceKernelGetThreadCurrentPriority());
110
111         thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, NULL);
112         if (thid >= 0)
113         {
114                 sceKernelStartThread(thid, 0, 0);
115         }
116
117         /* video */
118         sceDisplaySetMode(0, 480, 272);
119         sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
120         current_screen = 1;
121         psp_screen = VRAM_FB0;
122
123         /* gu */
124         sceGuInit();
125
126         sceGuStart(GU_DIRECT, guCmdList);
127         sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
128         sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
129         sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
130         sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
131         sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
132         sceGuViewport(2048, 2048, 480, 272);
133         sceGuDepthRange(0xc350, 0x2710);
134         sceGuScissor(0, 0, 480, 272);
135         sceGuEnable(GU_SCISSOR_TEST);
136
137         sceGuDepthMask(0xffff);
138         sceGuDisable(GU_DEPTH_TEST);
139
140         sceGuFrontFace(GU_CW);
141         sceGuEnable(GU_TEXTURE_2D);
142         sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
143         sceGuAmbientColor(0xffffffff);
144         sceGuColor(0xffffffff);
145         sceGuFinish();
146         sceGuSync(0, 0);
147
148         sceDisplayWaitVblankStart();
149         sceGuDisplay(GU_TRUE);
150
151
152         /* input */
153         sceCtrlSetSamplingCycle(0);
154         sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
155 }
156
157 void psp_finish(void)
158 {
159         lprintf("psp_finish..\n");
160         sceGuTerm();
161
162         //sceKernelSleepThread();
163         sceKernelExitGame();
164 }
165
166 void psp_video_flip(int wait_vsync)
167 {
168         if (wait_vsync) sceDisplayWaitVblankStart();
169         sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
170                 wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
171         current_screen ^= 1;
172         psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
173 }
174
175 void *psp_video_get_active_fb(void)
176 {
177         return current_screen ? VRAM_FB1 : VRAM_FB0;
178 }
179
180 void psp_video_switch_to_single(void)
181 {
182         psp_screen = VRAM_FB0;
183         sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
184         current_screen = 0;
185 }
186
187 void psp_msleep(int ms)
188 {
189         sceKernelDelayThread(ms * 1000);
190 }
191
192 unsigned int psp_pad_read(int blocking)
193 {
194         unsigned int buttons;
195         SceCtrlData pad;
196         if (blocking)
197              sceCtrlReadBufferPositive(&pad, 1);
198         else sceCtrlPeekBufferPositive(&pad, 1);
199         buttons = pad.Buttons;
200
201         // analog..
202         buttons &= ~(BTN_NUB_UP|BTN_NUB_DOWN|BTN_NUB_LEFT|BTN_NUB_RIGHT);
203         if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_LEFT;
204         if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_RIGHT;
205         if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_UP;
206         if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_DOWN;
207
208         return buttons;
209 }
210
211 int psp_get_cpu_clock(void)
212 {
213         return scePowerGetCpuClockFrequencyInt();
214 }
215
216 int psp_set_cpu_clock(int clock)
217 {
218         int ret = scePowerSetClockFrequency(clock, clock, clock/2);
219         if (ret != 0) lprintf("failed to set clock: %i\n", ret);
220
221         return ret;
222 }
223
224 char *psp_get_status_line(void)
225 {
226         static char buff[64];
227         int ret, bat_percent, bat_time;
228         pspTime time;
229
230         ret = sceRtcGetCurrentClockLocalTime(&time);
231         bat_percent = scePowerGetBatteryLifePercent();
232         bat_time = scePowerGetBatteryLifeTime();
233         if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL;
234
235         snprintf(buff, sizeof(buff), "%02i:%02i  bat: %3i%%", time.hour, time.minutes, bat_percent);
236         if (!scePowerIsPowerOnline())
237                 snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60);
238         return buff;
239 }
240
241 /* alt logging */
242 #define LOG_FILE "log.txt"
243
244 #ifndef LPRINTF_STDIO
245 typedef struct _log_entry
246 {
247         char buff[256];
248         struct _log_entry *next;
249 } log_entry;
250
251 static log_entry *le_root = NULL;
252 #endif
253
254 void lprintf_f(const char *fmt, ...)
255 {
256         va_list vl;
257
258 #ifdef LPRINTF_STDIO
259         va_start(vl, fmt);
260         vprintf(fmt, vl);
261         va_end(vl);
262 #else
263         static SceUID logfd = -1;
264         char buff[256];
265         log_entry *le, *le1;
266
267         if (logfd == -2) return; // disabled
268
269         va_start(vl, fmt);
270         vsnprintf(buff, sizeof(buff), fmt, vl);
271         va_end(vl);
272
273         // note: this is still unsafe code
274         if (main_thread_id != sceKernelGetThreadId())
275         {
276                 le = malloc(sizeof(*le));
277                 if (le == NULL) return;
278                 le->next = NULL;
279                 strcpy(le->buff, buff);
280                 if (le_root == NULL) le_root = le;
281                 else {
282                         for (le1 = le_root; le1->next != NULL; le1 = le1->next);
283                         le1->next = le;
284                 }
285                 return;
286         }
287
288         logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
289         if (logfd < 0) {
290                 logfd = -2;
291                 return;
292         }
293
294         if (le_root != NULL)
295         {
296                 le1 = le_root;
297                 le_root = NULL;
298                 sceKernelDelayThread(1000);
299                 while (le1 != NULL) {
300                         le = le1;
301                         le1 = le->next;
302                         sceIoWrite(logfd, le->buff, strlen(le->buff));
303                         free(le);
304                 }
305         }
306
307         sceIoWrite(logfd, buff, strlen(buff));
308
309         // make sure it gets flushed
310         sceIoClose(logfd);
311         logfd = -1;
312 #endif
313 }
314
315