1.35a psp bugfix release
[libpicofe.git] / psp / psp.c
1 // (c) Copyright 2007 notaz, All rights reserved.
2 // Free for non-commercial use.
3
4 // For commercial use, separate licencing terms must be obtained.
5
6 #include <stdio.h>
7 #include <stdlib.h>
8 #include <stdarg.h>
9 #include <string.h>
10
11 #include <pspkernel.h>
12 #include <pspiofilemgr.h>
13 #include <pspdisplay.h>
14 #include <psppower.h>
15 #include <psprtc.h>
16 #include <pspgu.h>
17
18 #include "psp.h"
19 #include "emu.h"
20 #include "../common/lprintf.h"
21
22 PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
23 PSP_HEAP_SIZE_MAX();
24
25 unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
26
27 void *psp_screen = VRAM_FB0;
28 static int current_screen = 0; /* front bufer */
29
30 static SceUID main_thread_id = -1;
31
32 #define ANALOG_DEADZONE 80
33
34 /* Exit callback */
35 static int exit_callback(int arg1, int arg2, void *common)
36 {
37         sceKernelExitGame();
38         return 0;
39 }
40
41 /* Power Callback */
42 static int power_callback(int unknown, int pwrflags, void *common)
43 {
44         /* check for power switch and suspending as one is manual and the other automatic */
45         if (pwrflags & PSP_POWER_CB_POWER_SWITCH || pwrflags & PSP_POWER_CB_SUSPENDING)
46         {
47                 lprintf("power_callback: flags: 0x%08X: suspending\n", pwrflags);
48                 engineState = PGS_Menu;
49         }
50         sceDisplayWaitVblankStart();
51         return 0;
52 }
53
54 /* Callback thread */
55 static int callback_thread(SceSize args, void *argp)
56 {
57         int cbid;
58
59         lprintf("callback_thread started with id %08x, priority %i\n",
60                 sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
61
62         cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
63         sceKernelRegisterExitCallback(cbid);
64         cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
65         scePowerRegisterCallback(0, cbid);
66
67         sceKernelSleepThreadCB();
68
69         return 0;
70 }
71
72 void psp_init(void)
73 {
74         SceUID thid;
75
76         main_thread_id = sceKernelGetThreadId();
77
78         lprintf("running on %08x kernel\n", sceKernelDevkitVersion()),
79         lprintf("entered psp_init, threadId %08x, priority %i\n", main_thread_id,
80                 sceKernelGetThreadCurrentPriority());
81
82         thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
83         if (thid >= 0)
84         {
85                 sceKernelStartThread(thid, 0, 0);
86         }
87
88         /* video */
89         sceDisplaySetMode(0, 480, 272);
90         sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
91         current_screen = 1;
92         psp_screen = VRAM_FB0;
93
94         /* gu */
95         sceGuInit();
96
97         sceGuStart(GU_DIRECT, guCmdList);
98         sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
99         sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
100         sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
101         sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
102         sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
103         sceGuViewport(2048, 2048, 480, 272);
104         sceGuDepthRange(0xc350, 0x2710);
105         sceGuScissor(0, 0, 480, 272);
106         sceGuEnable(GU_SCISSOR_TEST);
107
108         sceGuDepthMask(0xffff);
109         sceGuDisable(GU_DEPTH_TEST);
110
111         sceGuFrontFace(GU_CW);
112         sceGuEnable(GU_TEXTURE_2D);
113         sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
114         sceGuAmbientColor(0xffffffff);
115         sceGuColor(0xffffffff);
116         sceGuFinish();
117         sceGuSync(0, 0);
118
119         sceDisplayWaitVblankStart();
120         sceGuDisplay(GU_TRUE);
121
122
123         /* input */
124         sceCtrlSetSamplingCycle(0);
125         sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
126 }
127
128 void psp_finish(void)
129 {
130         lprintf("psp_finish..\n");
131         sceGuTerm();
132
133         //sceKernelSleepThread();
134         sceKernelExitGame();
135 }
136
137 void psp_video_flip(int wait_vsync)
138 {
139         if (wait_vsync) sceDisplayWaitVblankStart();
140         sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
141                 wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
142         current_screen ^= 1;
143         psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
144 }
145
146 void *psp_video_get_active_fb(void)
147 {
148         return current_screen ? VRAM_FB1 : VRAM_FB0;
149 }
150
151 void psp_video_switch_to_single(void)
152 {
153         psp_screen = VRAM_FB0;
154         sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
155         current_screen = 0;
156 }
157
158 void psp_msleep(int ms)
159 {
160         sceKernelDelayThread(ms * 1000);
161 }
162
163 unsigned int psp_pad_read(int blocking)
164 {
165         unsigned int buttons;
166         SceCtrlData pad;
167         if (blocking)
168              sceCtrlReadBufferPositive(&pad, 1);
169         else sceCtrlPeekBufferPositive(&pad, 1);
170         buttons = pad.Buttons;
171
172         // analog..
173         buttons &= ~(BTN_NUB_UP|BTN_NUB_DOWN|BTN_NUB_LEFT|BTN_NUB_RIGHT);
174         if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_LEFT;
175         if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_RIGHT;
176         if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_UP;
177         if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_DOWN;
178
179         return buttons;
180 }
181
182 int psp_get_cpu_clock(void)
183 {
184         return scePowerGetCpuClockFrequencyInt();
185 }
186
187 int psp_set_cpu_clock(int clock)
188 {
189         int ret = scePowerSetClockFrequency(clock, clock, clock/2);
190         if (ret != 0) lprintf("failed to set clock: %i\n", ret);
191
192         return ret;
193 }
194
195 char *psp_get_status_line(void)
196 {
197         static char buff[64];
198         int ret, bat_percent, bat_time;
199         pspTime time;
200
201         ret = sceRtcGetCurrentClockLocalTime(&time);
202         bat_percent = scePowerGetBatteryLifePercent();
203         bat_time = scePowerGetBatteryLifeTime();
204         if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL;
205
206         snprintf(buff, sizeof(buff), "%02i:%02i  bat: %3i%%", time.hour, time.minutes, bat_percent);
207         if (!scePowerIsPowerOnline())
208                 snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60);
209         return buff;
210 }
211
212 /* alt logging */
213 #define LOG_FILE "log.txt"
214
215 #ifndef LPRINTF_STDIO
216 typedef struct _log_entry
217 {
218         char buff[256];
219         struct _log_entry *next;
220 } log_entry;
221
222 static log_entry *le_root = NULL;
223 #endif
224
225 void lprintf_f(const char *fmt, ...)
226 {
227         va_list vl;
228
229 #ifdef LPRINTF_STDIO
230         va_start(vl, fmt);
231         vprintf(fmt, vl);
232         va_end(vl);
233 #else
234         static SceUID logfd = -1;
235         char buff[256];
236         log_entry *le, *le1;
237
238         if (logfd == -2) return; // disabled
239
240         va_start(vl, fmt);
241         vsnprintf(buff, sizeof(buff), fmt, vl);
242         va_end(vl);
243
244         // note: this is still unsafe code
245         if (main_thread_id != sceKernelGetThreadId())
246         {
247                 le = malloc(sizeof(*le));
248                 if (le == NULL) return;
249                 le->next = NULL;
250                 strcpy(le->buff, buff);
251                 if (le_root == NULL) le_root = le;
252                 else {
253                         for (le1 = le_root; le1->next != NULL; le1 = le1->next);
254                         le1->next = le;
255                 }
256                 return;
257         }
258
259         logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
260         if (logfd < 0) {
261                 logfd = -2;
262                 return;
263         }
264
265         if (le_root != NULL)
266         {
267                 le1 = le_root;
268                 le_root = NULL;
269                 sceKernelDelayThread(1000);
270                 while (le1 != NULL) {
271                         le = le1;
272                         le1 = le->next;
273                         sceIoWrite(logfd, le->buff, strlen(le->buff));
274                         free(le);
275                 }
276         }
277
278         sceIoWrite(logfd, buff, strlen(buff));
279
280         // make sure it gets flushed
281         sceIoClose(logfd);
282         logfd = -1;
283 #endif
284 }
285
286