gpu_neon: rework buffering to reduce flickering
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_offsets.h
1 #ifndef __P_PSX_GPU_OFFSETS_H__
2 #define __P_PSX_GPU_OFFSETS_H__
3
4 #define psx_gpu_uvrg_offset                               0x10
5 #define psx_gpu_uvrg_dx_offset                            0x20
6 #define psx_gpu_uvrg_dy_offset                            0x30
7 #define psx_gpu_u_block_span_offset                       0x40
8 #define psx_gpu_v_block_span_offset                       0x50
9 #define psx_gpu_r_block_span_offset                       0x60
10 #define psx_gpu_g_block_span_offset                       0x70
11 #define psx_gpu_b_block_span_offset                       0x80
12 #define psx_gpu_b_offset                                  0x90
13 #define psx_gpu_b_dy_offset                               0x94
14 #define psx_gpu_triangle_area_offset                      0x98
15 #define psx_gpu_current_texture_mask_offset               0xa0
16 #define psx_gpu_dirty_textures_4bpp_mask_offset           0xa8
17 #define psx_gpu_dirty_textures_8bpp_mask_offset           0xac
18 #define psx_gpu_dirty_textures_8bpp_alternate_mask_offset 0xb0
19 #define psx_gpu_triangle_color_offset                     0xb4
20 #define psx_gpu_dither_table_offset                       0xb8
21 #define psx_gpu_texture_page_ptr_offset                   0xcc
22 #define psx_gpu_texture_page_base_offset                  0xd0
23 #define psx_gpu_clut_ptr_offset                           0xd4
24 #define psx_gpu_vram_ptr_offset                           0xd8
25 #define psx_gpu_vram_out_ptr_offset                       0xdc
26 #define psx_gpu_uvrgb_phase_offset                        0xe0
27 #define psx_gpu_num_spans_offset                          0xe8
28 #define psx_gpu_num_blocks_offset                         0xea
29 #define psx_gpu_viewport_start_x_offset                   0xec
30 #define psx_gpu_viewport_start_y_offset                   0xee
31 #define psx_gpu_viewport_end_x_offset                     0xf0
32 #define psx_gpu_viewport_end_y_offset                     0xf2
33 #define psx_gpu_mask_msb_offset                           0xf4
34 #define psx_gpu_triangle_winding_offset                   0xf6
35 #define psx_gpu_current_texture_page_offset               0xf8
36 #define psx_gpu_texture_mask_width_offset                 0xfa
37 #define psx_gpu_texture_mask_height_offset                0xfb
38 #define psx_gpu_reciprocal_table_ptr_offset               0x108
39 #define psx_gpu_blocks_offset                             0x200
40 #define psx_gpu_span_uvrg_offset_offset                   0x2200
41 #define psx_gpu_span_edge_data_offset                     0x4200
42 #define psx_gpu_span_b_offset_offset                      0x5200
43
44 #endif /* __P_PSX_GPU_OFFSETS_H__ */