remove one of the hacks
[pcsx_rearmed.git] / libpcsxcore / psxhw.c
index 8179d95..0a46875 100644 (file)
@@ -27,8 +27,6 @@
 #include "cdrom.h"
 #include "gpu.h"
 
-static u32 (*psxHwReadGpuSRptr)(void) = psxHwReadGpuSR;
-
 void psxHwReset() {
        memset(psxH, 0, 0x10000);
 
@@ -36,8 +34,6 @@ void psxHwReset() {
        cdrReset();
        psxRcntInit();
        HW_GPU_STATUS = SWAP32(0x10802000);
-       psxHwReadGpuSRptr = Config.hacks.gpu_busy
-               ? psxHwReadGpuSRbusyHack : psxHwReadGpuSR;
 }
 
 void psxHwWriteIstat(u32 value)
@@ -121,18 +117,6 @@ u32 psxHwReadGpuSR(void)
        return v;
 }
 
-// a hack due to poor timing of gpu idle bit
-// to get rid of this, GPU draw times, DMAs, cpu timing has to fall within
-// certain timing window or else games like "ToHeart" softlock
-u32 psxHwReadGpuSRbusyHack(void)
-{
-       u32 v = psxHwReadGpuSR();
-       static u32 hack;
-       if (!(hack++ & 3))
-               v &= ~PSXGPU_nBUSY;
-       return v;
-}
-
 u8 psxHwRead8(u32 add) {
        u8 hard;
 
@@ -254,7 +238,7 @@ u32 psxHwRead32(u32 add) {
        case 0x1124: hard = psxRcntRmode(2); break;
        case 0x1128: hard = psxRcntRtarget(2); break;
        case 0x1810: hard = GPU_readData(); break;
-       case 0x1814: hard = psxHwReadGpuSRptr(); break;
+       case 0x1814: hard = psxHwReadGpuSR(); break;
        case 0x1820: hard = mdecRead0(); break;
        case 0x1824: hard = mdecRead1(); break;