PDRAW_EARLY_BLANK adjustment
[picodrive.git] / Pico / Draw.c
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cc68a136 1// This is part of Pico Library\r
2\r
3// (c) Copyright 2004 Dave, All rights reserved.\r
4// (c) Copyright 2006 notaz, All rights reserved.\r
5// Free for non-commercial use.\r
6\r
7// For commercial use, separate licencing terms must be obtained.\r
8\r
9\r
10#include "PicoInt.h"\r
cc68a136 11\r
602133e1 12int (*PicoScanBegin)(unsigned int num) = NULL;\r
13int (*PicoScanEnd) (unsigned int num) = NULL;\r
cc68a136 14\r
ea8c405f 15#if OVERRIDE_HIGHCOL\r
16static unsigned char DefHighCol[8+320+8];\r
17unsigned char *HighCol=DefHighCol;\r
18#else\r
cc68a136 19unsigned char HighCol[8+320+8];\r
ea8c405f 20#endif\r
21unsigned short DefOutBuff[320*2];\r
22void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to\r
23\r
cc68a136 24static int HighCacheA[41+1]; // caches for high layers\r
25static int HighCacheB[41+1];\r
26static int HighCacheS[80+1]; // and sprites\r
27static int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
28char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode\r
29 // (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1)\r
602133e1 30int rendstatus = 0;\r
31int Scanline = 0; // Scanline\r
cc68a136 32\r
33static int SpriteBlocks;\r
602133e1 34static int skip_next_line=0;\r
35\r
cc68a136 36//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r
37\r
38struct TileStrip\r
39{\r
40 int nametab; // Position in VRAM of name table (for this tile line)\r
6d7acf9e 41 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r
cc68a136 42 int hscroll; // Horizontal scroll value in pixels for the line\r
43 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
44 int *hc; // cache for high tile codes and their positions\r
45 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
46};\r
47\r
48// stuff available in asm:\r
49#ifdef _ASM_DRAW_C\r
50void DrawWindow(int tstart, int tend, int prio, int sh);\r
51void BackFill(int reg7, int sh);\r
52void DrawSprite(int *sprite, int **hc, int sh);\r
7a7c6476 53void DrawTilesFromCache(int *hc, int sh, int rlim);\r
cc68a136 54void DrawSpritesFromCache(int *hc, int sh);\r
83c093a4 55void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
cc68a136 56void FinalizeLineBGR444(int sh);\r
57void FinalizeLineRGB555(int sh);\r
7b802576 58void *blockcpy(void *dst, const void *src, size_t n);\r
cc68a136 59void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
60#else\r
61// utility\r
62void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
63{\r
64 unsigned char *pd = dst, *ps = src;\r
65 for (; n; n--)\r
66 *pd++ = (unsigned char) (*ps++ | pat);\r
67}\r
7b802576 68#define blockcpy memcpy\r
cc68a136 69#endif\r
70\r
71\r
b542be46 72#ifdef _ASM_DRAW_C_AMIPS\r
8ef001cc 73int TileNorm(int sx,int addr,int pal);\r
74int TileFlip(int sx,int addr,int pal);\r
75#else\r
cc68a136 76static int TileNorm(int sx,int addr,int pal)\r
77{\r
78 unsigned char *pd = HighCol+sx;\r
79 unsigned int pack=0; unsigned int t=0;\r
80\r
81 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
82 if (pack)\r
83 {\r
84 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
85 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
86 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
87 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
88 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
89 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
90 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
91 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)(pal|(t>>16));\r
92 return 0;\r
93 }\r
94\r
95 return 1; // Tile blank\r
96}\r
97\r
98static int TileFlip(int sx,int addr,int pal)\r
99{\r
100 unsigned char *pd = HighCol+sx;\r
101 unsigned int pack=0; unsigned int t=0;\r
102\r
103 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
104 if (pack)\r
105 {\r
106 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
107 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
108 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
109 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
110 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
111 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
112 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8));\r
113 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)(pal|(t>>12));\r
114 return 0;\r
115 }\r
116 return 1; // Tile blank\r
117}\r
8ef001cc 118#endif\r
cc68a136 119\r
120// tile renderers for hacky operator sprite support\r
121#define sh_pix(x) \\r
122 if(!t); \\r
123 else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \\r
124 else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \\r
125 else pd[x]=(unsigned char)(pal|t)\r
126\r
127#ifndef _ASM_DRAW_C\r
128static int TileNormSH(int sx,int addr,int pal)\r
129{\r
130 unsigned int pack=0; unsigned int t=0;\r
131 unsigned char *pd = HighCol+sx;\r
132\r
133 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
134 if (pack)\r
135 {\r
136 t=(pack&0x0000f000)>>12; sh_pix(0);\r
137 t=(pack&0x00000f00)>> 8; sh_pix(1);\r
138 t=(pack&0x000000f0)>> 4; sh_pix(2);\r
139 t=(pack&0x0000000f) ; sh_pix(3);\r
140 t=(pack&0xf0000000)>>28; sh_pix(4);\r
141 t=(pack&0x0f000000)>>24; sh_pix(5);\r
142 t=(pack&0x00f00000)>>20; sh_pix(6);\r
143 t=(pack&0x000f0000)>>16; sh_pix(7);\r
144 return 0;\r
145 }\r
146\r
147 return 1; // Tile blank\r
148}\r
149\r
150static int TileFlipSH(int sx,int addr,int pal)\r
151{\r
152 unsigned int pack=0; unsigned int t=0;\r
153 unsigned char *pd = HighCol+sx;\r
154\r
155 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
156 if (pack)\r
157 {\r
158 t=(pack&0x000f0000)>>16; sh_pix(0);\r
159 t=(pack&0x00f00000)>>20; sh_pix(1);\r
160 t=(pack&0x0f000000)>>24; sh_pix(2);\r
161 t=(pack&0xf0000000)>>28; sh_pix(3);\r
162 t=(pack&0x0000000f) ; sh_pix(4);\r
163 t=(pack&0x000000f0)>> 4; sh_pix(5);\r
164 t=(pack&0x00000f00)>> 8; sh_pix(6);\r
165 t=(pack&0x0000f000)>>12; sh_pix(7);\r
166 return 0;\r
167 }\r
168 return 1; // Tile blank\r
169}\r
170#endif\r
171\r
172static int TileNormZ(int sx,int addr,int pal,int zval)\r
173{\r
174 unsigned int pack=0; unsigned int t=0;\r
175 unsigned char *pd = HighCol+sx;\r
176 char *zb = HighSprZ+sx;\r
177 int collision = 0, zb_s;\r
178\r
179 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
180 if (pack)\r
181 {\r
182 t=pack&0x0000f000; if(t) { zb_s=zb[0]; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>12)); zb[0]=(char)zval; } }\r
183 t=pack&0x00000f00; if(t) { zb_s=zb[1]; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>> 8)); zb[1]=(char)zval; } }\r
184 t=pack&0x000000f0; if(t) { zb_s=zb[2]; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>> 4)); zb[2]=(char)zval; } }\r
185 t=pack&0x0000000f; if(t) { zb_s=zb[3]; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t )); zb[3]=(char)zval; } }\r
186 t=pack&0xf0000000; if(t) { zb_s=zb[4]; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t>>28)); zb[4]=(char)zval; } }\r
187 t=pack&0x0f000000; if(t) { zb_s=zb[5]; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>>24)); zb[5]=(char)zval; } }\r
188 t=pack&0x00f00000; if(t) { zb_s=zb[6]; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>>20)); zb[6]=(char)zval; } }\r
189 t=pack&0x000f0000; if(t) { zb_s=zb[7]; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>16)); zb[7]=(char)zval; } }\r
190 if(collision) Pico.video.status|=0x20;\r
191 return 0;\r
192 }\r
193\r
194 return 1; // Tile blank\r
195}\r
196\r
197static int TileFlipZ(int sx,int addr,int pal,int zval)\r
198{\r
199 unsigned int pack=0; unsigned int t=0;\r
200 unsigned char *pd = HighCol+sx;\r
201 char *zb = HighSprZ+sx;\r
202 int collision = 0, zb_s;\r
203\r
204 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
205 if (pack)\r
206 {\r
207 t=pack&0x000f0000; if(t) { zb_s=zb[0]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>16)); zb[0]=(char)zval; } }\r
208 t=pack&0x00f00000; if(t) { zb_s=zb[1]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>>20)); zb[1]=(char)zval; } }\r
209 t=pack&0x0f000000; if(t) { zb_s=zb[2]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>>24)); zb[2]=(char)zval; } }\r
210 t=pack&0xf0000000; if(t) { zb_s=zb[3]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t>>28)); zb[3]=(char)zval; } }\r
211 t=pack&0x0000000f; if(t) { zb_s=zb[4]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t )); zb[4]=(char)zval; } }\r
212 t=pack&0x000000f0; if(t) { zb_s=zb[5]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>> 4)); zb[5]=(char)zval; } }\r
213 t=pack&0x00000f00; if(t) { zb_s=zb[6]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>> 8)); zb[6]=(char)zval; } }\r
214 t=pack&0x0000f000; if(t) { zb_s=zb[7]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>12)); zb[7]=(char)zval; } }\r
215 if(collision) Pico.video.status|=0x20;\r
216 return 0;\r
217 }\r
218 return 1; // Tile blank\r
219}\r
220\r
221\r
222#define sh_pixZ(x) \\r
223 if(t) { \\r
224 if(zb[x]) collision=1; \\r
225 if(zval>zb[x]) { \\r
226 if (t==0xe) { pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ } \\r
227 else if(t==0xf) { pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ } \\r
228 else { zb[x]=(char)zval; pd[x]=(unsigned char)(pal|t); } \\r
229 } \\r
230 }\r
231\r
232static int TileNormZSH(int sx,int addr,int pal,int zval)\r
233{\r
234 unsigned int pack=0; unsigned int t=0;\r
235 unsigned char *pd = HighCol+sx;\r
236 char *zb = HighSprZ+sx;\r
237 int collision = 0;\r
238\r
239 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
240 if (pack)\r
241 {\r
242 t=(pack&0x0000f000)>>12; sh_pixZ(0);\r
243 t=(pack&0x00000f00)>> 8; sh_pixZ(1);\r
244 t=(pack&0x000000f0)>> 4; sh_pixZ(2);\r
245 t=(pack&0x0000000f) ; sh_pixZ(3);\r
246 t=(pack&0xf0000000)>>28; sh_pixZ(4);\r
247 t=(pack&0x0f000000)>>24; sh_pixZ(5);\r
248 t=(pack&0x00f00000)>>20; sh_pixZ(6);\r
249 t=(pack&0x000f0000)>>16; sh_pixZ(7);\r
250 if(collision) Pico.video.status|=0x20;\r
251 return 0;\r
252 }\r
253\r
254 return 1; // Tile blank\r
255}\r
256\r
257static int TileFlipZSH(int sx,int addr,int pal,int zval)\r
258{\r
259 unsigned int pack=0; unsigned int t=0;\r
260 unsigned char *pd = HighCol+sx;\r
261 char *zb = HighSprZ+sx;\r
262 int collision = 0;\r
263\r
264 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
265 if (pack)\r
266 {\r
267 t=(pack&0x000f0000)>>16; sh_pixZ(0);\r
268 t=(pack&0x00f00000)>>20; sh_pixZ(1);\r
269 t=(pack&0x0f000000)>>24; sh_pixZ(2);\r
270 t=(pack&0xf0000000)>>28; sh_pixZ(3);\r
271 t=(pack&0x0000000f) ; sh_pixZ(4);\r
272 t=(pack&0x000000f0)>> 4; sh_pixZ(5);\r
273 t=(pack&0x00000f00)>> 8; sh_pixZ(6);\r
274 t=(pack&0x0000f000)>>12; sh_pixZ(7);\r
275 if(collision) Pico.video.status|=0x20;\r
276 return 0;\r
277 }\r
278 return 1; // Tile blank\r
279}\r
280\r
281// --------------------------------------------\r
282\r
283#ifndef _ASM_DRAW_C\r
83c093a4 284static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)\r
cc68a136 285{\r
83c093a4 286 int tilex,dx,ty,code=0,addr=0,cells;\r
cc68a136 287 int oldcode=-1,blank=-1; // The tile we know is blank\r
83c093a4 288 int pal=0,sh;\r
cc68a136 289\r
290 // Draw tiles across screen:\r
83c093a4 291 sh=(plane_sh<<5)&0x40;\r
292 tilex=((-ts->hscroll)>>3)+cellskip;\r
cc68a136 293 ty=(ts->line&7)<<1; // Y-Offset into tile\r
294 dx=((ts->hscroll-1)&7)+1;\r
83c093a4 295 cells = ts->cells - cellskip;\r
cc68a136 296 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
83c093a4 297 dx+=cellskip<<3;\r
cc68a136 298\r
83c093a4 299 for (; cells > 0; dx+=8,tilex++,cells--)\r
cc68a136 300 {\r
301 int zero=0;\r
302\r
303 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
304 if (code==blank) continue;\r
305 if (code>>15) { // high priority tile\r
306 int cval = code | (dx<<16) | (ty<<25);\r
307 if(code&0x1000) cval^=7<<26;\r
308 *ts->hc++ = cval; // cache it\r
309 continue;\r
310 }\r
311\r
312 if (code!=oldcode) {\r
313 oldcode = code;\r
314 // Get tile address/2:\r
315 addr=(code&0x7ff)<<4;\r
316 addr+=ty;\r
317 if (code&0x1000) addr^=0xe; // Y-flip\r
318\r
83c093a4 319 pal=((code>>9)&0x30)|sh;\r
cc68a136 320 }\r
321\r
322 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
323 else zero=TileNorm(dx,addr,pal);\r
324\r
325 if (zero) blank=code; // We know this tile is blank now\r
326 }\r
327\r
328 // terminate the cache list\r
329 *ts->hc = 0;\r
740da8c6 330 // if oldcode wasn't changed, it means all layer is hi priority\r
602133e1 331 if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r
cc68a136 332}\r
cc68a136 333\r
334// this is messy\r
83c093a4 335void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
cc68a136 336{\r
83c093a4 337 int tilex,dx,code=0,addr=0,cell=0;\r
cc68a136 338 int oldcode=-1,blank=-1; // The tile we know is blank\r
339 int pal=0,scan=Scanline;\r
340\r
341 // Draw tiles across screen:\r
342 tilex=(-ts->hscroll)>>3;\r
343 dx=((ts->hscroll-1)&7)+1;\r
83c093a4 344 if(dx != 8) cell--; // have hscroll, start with negative cell\r
345 cell+=cellskip;\r
346 tilex+=cellskip;\r
347 dx+=cellskip<<3;\r
cc68a136 348\r
349 for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
350 {\r
83c093a4 351 int zero=0,nametabadd,ty;\r
cc68a136 352\r
83c093a4 353 //if((cell&1)==0)\r
354 {\r
cc68a136 355 int line,vscroll;\r
83c093a4 356 vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];\r
cc68a136 357\r
358 // Find the line in the name table\r
359 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
360 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
361 ty=(line&7)<<1; // Y-Offset into tile\r
362 }\r
363\r
364 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
365 if (code==blank) continue;\r
366 if (code>>15) { // high priority tile\r
367 int cval = code | (dx<<16) | (ty<<25);\r
368 if(code&0x1000) cval^=7<<26;\r
369 *ts->hc++ = cval; // cache it\r
370 continue;\r
371 }\r
372\r
373 if (code!=oldcode) {\r
374 oldcode = code;\r
375 // Get tile address/2:\r
376 addr=(code&0x7ff)<<4;\r
377 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
378\r
83c093a4 379 pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r
cc68a136 380 }\r
381\r
382 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
383 else zero=TileNorm(dx,addr,pal);\r
384\r
385 if (zero) blank=code; // We know this tile is blank now\r
386 }\r
387\r
388 // terminate the cache list\r
389 *ts->hc = 0;\r
602133e1 390 if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r
cc68a136 391}\r
6d7acf9e 392#endif\r
cc68a136 393\r
394#ifndef _ASM_DRAW_C\r
395static\r
396#endif\r
397void DrawStripInterlace(struct TileStrip *ts)\r
398{\r
399 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
400 int oldcode=-1,blank=-1; // The tile we know is blank\r
401 int pal=0;\r
402\r
403 // Draw tiles across screen:\r
404 tilex=(-ts->hscroll)>>3;\r
405 ty=(ts->line&15)<<1; // Y-Offset into tile\r
406 dx=((ts->hscroll-1)&7)+1;\r
407 cells = ts->cells;\r
408 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
409\r
410 for (; cells; dx+=8,tilex++,cells--)\r
411 {\r
412 int zero=0;\r
413\r
414 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
415 if (code==blank) continue;\r
416 if (code>>15) { // high priority tile\r
417 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
418 cval|=(code&0x3ff)<<1;\r
419 if(code&0x1000) cval^=0xf<<26;\r
420 *ts->hc++ = cval; // cache it\r
421 continue;\r
422 }\r
423\r
424 if (code!=oldcode) {\r
425 oldcode = code;\r
426 // Get tile address/2:\r
427 addr=(code&0x7ff)<<5;\r
428 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
429\r
430// pal=Pico.cram+((code>>9)&0x30);\r
431 pal=((code>>9)&0x30);\r
432 }\r
433\r
434 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
435 else zero=TileNorm(dx,addr,pal);\r
436\r
437 if (zero) blank=code; // We know this tile is blank now\r
438 }\r
439\r
440 // terminate the cache list\r
441 *ts->hc = 0;\r
442}\r
443\r
444// --------------------------------------------\r
445\r
446#ifndef _ASM_DRAW_C\r
83c093a4 447static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)\r
cc68a136 448{\r
449 struct PicoVideo *pvid=&Pico.video;\r
450 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
451 struct TileStrip ts;\r
452 int width, height, ymask;\r
453 int vscroll, htab;\r
454\r
455 ts.hc=hcache;\r
456 ts.cells=maxcells;\r
457\r
458 // Work out the TileStrip to draw\r
459\r
460 // Work out the name table size: 32 64 or 128 tiles (0-3)\r
461 width=pvid->reg[16];\r
462 height=(width>>4)&3; width&=3;\r
463\r
464 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
465 ymask=(height<<8)|0xff; // Y Mask in pixels\r
466 if(width == 1) ymask&=0x1ff;\r
467 else if(width>1) ymask =0x0ff;\r
468\r
469 // Find name table:\r
83c093a4 470 if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
471 else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
cc68a136 472\r
473 htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
474 if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line\r
475 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
83c093a4 476 htab+=plane_sh&1; // A or B\r
cc68a136 477\r
478 // Get horizontal scroll value, will be masked later\r
479 ts.hscroll=Pico.vram[htab&0x7fff];\r
480\r
481 if((pvid->reg[12]&6) == 6) {\r
482 // interlace mode 2\r
83c093a4 483 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
cc68a136 484\r
485 // Find the line in the name table\r
486 ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1);\r
487 ts.nametab+=(ts.line>>4)<<shift[width];\r
488\r
489 DrawStripInterlace(&ts);\r
490 } else if( pvid->reg[11]&4) {\r
491 // shit, we have 2-cell column based vscroll\r
492 // luckily this doesn't happen too often\r
493 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
83c093a4 494 DrawStripVSRam(&ts, plane_sh, cellskip);\r
cc68a136 495 } else {\r
83c093a4 496 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
cc68a136 497\r
498 // Find the line in the name table\r
499 ts.line=(vscroll+Scanline)&ymask;\r
500 ts.nametab+=(ts.line>>3)<<shift[width];\r
501\r
83c093a4 502 DrawStrip(&ts, plane_sh, cellskip);\r
cc68a136 503 }\r
504}\r
505\r
506\r
507// --------------------------------------------\r
508\r
509// tstart & tend are tile pair numbers\r
510static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache\r
511{\r
512 struct PicoVideo *pvid=&Pico.video;\r
513 int tilex=0,ty=0,nametab,code=0;\r
514 int blank=-1; // The tile we know is blank\r
515\r
516 // Find name table line:\r
517 if (pvid->reg[12]&1)\r
518 {\r
519 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
520 nametab+=(Scanline>>3)<<6;\r
521 }\r
522 else\r
523 {\r
524 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
525 nametab+=(Scanline>>3)<<5;\r
526 }\r
527\r
528 tilex=tstart<<1;\r
529 tend<<=1;\r
530\r
531 ty=(Scanline&7)<<1; // Y-Offset into tile\r
532\r
602133e1 533 if (!(rendstatus & PDRAW_WND_DIFF_PRIO)) {\r
cc68a136 534 // check the first tile code\r
535 code=Pico.vram[nametab+tilex];\r
536 // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
602133e1 537 if ((code>>15) != prio) return;\r
cc68a136 538 }\r
539\r
540 // Draw tiles across screen:\r
81fda4e8 541 if (!sh)\r
cc68a136 542 {\r
81fda4e8 543 for (; tilex < tend; tilex++)\r
544 {\r
545 int addr=0,zero=0;\r
546 int pal;\r
547\r
548 code=Pico.vram[nametab+tilex];\r
602133e1 549 if (code==blank) continue;\r
550 if ((code>>15) != prio) {\r
551 rendstatus |= PDRAW_WND_DIFF_PRIO;\r
81fda4e8 552 continue;\r
553 }\r
cc68a136 554\r
81fda4e8 555 pal=((code>>9)&0x30);\r
556\r
557 // Get tile address/2:\r
558 addr=(code&0x7ff)<<4;\r
559 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
560\r
561 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
562 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
563\r
564 if (zero) blank=code; // We know this tile is blank now\r
cc68a136 565 }\r
81fda4e8 566 }\r
567 else\r
568 {\r
569 for (; tilex < tend; tilex++)\r
570 {\r
571 int addr=0,zero=0;\r
572 int pal, tmp, *zb;\r
573\r
574 code=Pico.vram[nametab+tilex];\r
575 if(code==blank) continue;\r
576 if((code>>15) != prio) {\r
602133e1 577 rendstatus |= PDRAW_WND_DIFF_PRIO;\r
81fda4e8 578 continue;\r
579 }\r
cc68a136 580\r
81fda4e8 581 pal=((code>>9)&0x30);\r
cc68a136 582\r
81fda4e8 583 zb = (int *)(HighCol+8+(tilex<<3));\r
cc68a136 584 if(prio) {\r
585 tmp = *zb;\r
586 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
587 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
588 *zb++=tmp; tmp = *zb;\r
589 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
590 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
591 *zb++=tmp;\r
592 } else {\r
593 pal |= 0x40;\r
594 }\r
cc68a136 595\r
81fda4e8 596 // Get tile address/2:\r
597 addr=(code&0x7ff)<<4;\r
598 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
cc68a136 599\r
81fda4e8 600 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
601 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
cc68a136 602\r
81fda4e8 603 if (zero) blank=code; // We know this tile is blank now\r
604 }\r
cc68a136 605 }\r
cc68a136 606}\r
607\r
608// --------------------------------------------\r
609\r
81fda4e8 610static void DrawTilesFromCacheShPrep(void)\r
611{\r
602133e1 612 // as some layer has covered whole line with hi priority tiles,\r
613 // we can process whole line and then act as if sh/hi mode was off.\r
614 int c = 320/4, *zb = (int *)(HighCol+8);\r
615 rendstatus |= PDRAW_SHHI_DONE;\r
616 while (c--)\r
81fda4e8 617 {\r
602133e1 618 int tmp = *zb;\r
619 if (!(tmp & 0x80808080)) *zb=tmp&0x3f3f3f3f;\r
620 else {\r
621 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
622 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
623 *zb=tmp;\r
81fda4e8 624 }\r
602133e1 625 zb++;\r
81fda4e8 626 }\r
627}\r
628\r
7a7c6476 629static void DrawTilesFromCache(int *hc, int sh, int rlim)\r
cc68a136 630{\r
740da8c6 631 int code, addr, dx;\r
cc68a136 632 int pal;\r
cc68a136 633\r
634 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
635\r
602133e1 636 if (sh && (rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))\r
740da8c6 637 {\r
602133e1 638 if (!(rendstatus & PDRAW_SHHI_DONE))\r
639 DrawTilesFromCacheShPrep();\r
740da8c6 640 sh = 0;\r
641 }\r
cc68a136 642\r
81fda4e8 643 if (!sh)\r
740da8c6 644 {\r
81fda4e8 645 short blank=-1; // The tile we know is blank\r
7a7c6476 646 while ((code=*hc++)) {\r
81fda4e8 647 int zero;\r
648 if((short)code == blank) continue;\r
740da8c6 649 // Get tile address/2:\r
650 addr=(code&0x7ff)<<4;\r
651 addr+=(unsigned int)code>>25; // y offset into tile\r
652 dx=(code>>16)&0x1ff;\r
740da8c6 653\r
654 pal=((code>>9)&0x30);\r
7a7c6476 655 if (rlim-dx < 0) goto last_cut_tile;\r
740da8c6 656\r
81fda4e8 657 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
658 else zero=TileNorm(dx,addr,pal);\r
659\r
660 if (zero) blank=(short)code;\r
cc68a136 661 }\r
740da8c6 662 }\r
663 else\r
664 {\r
7a7c6476 665 while ((code=*hc++)) {\r
81fda4e8 666 unsigned char *zb;\r
740da8c6 667 // Get tile address/2:\r
668 addr=(code&0x7ff)<<4;\r
669 addr+=(unsigned int)code>>25; // y offset into tile\r
670 dx=(code>>16)&0x1ff;\r
81fda4e8 671 zb = HighCol+dx;\r
672 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
673 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
674 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
675 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
cc68a136 676\r
740da8c6 677 pal=((code>>9)&0x30);\r
7a7c6476 678 if (rlim-dx < 0) goto last_cut_tile;\r
cc68a136 679\r
81fda4e8 680 if (code&0x0800) TileFlip(dx,addr,pal);\r
681 else TileNorm(dx,addr,pal);\r
7a7c6476 682 }\r
683 }\r
684 return;\r
685\r
686last_cut_tile:\r
687 {\r
688 unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
689 unsigned char *pd = HighCol+dx;\r
690 if (!pack) return;\r
691 if (code&0x0800)\r
692 {\r
693 switch (rlim-dx+8)\r
694 {\r
695 case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally\r
696 case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
697 case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
698 case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
699 case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
700 case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
701 case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
702 default: break;\r
703 }\r
704 }\r
705 else\r
706 {\r
707 switch (rlim-dx+8)\r
708 {\r
709 case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
710 case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
711 case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
712 case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
713 case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
714 case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
715 case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
716 default: break;\r
717 }\r
740da8c6 718 }\r
cc68a136 719 }\r
720}\r
721\r
722// --------------------------------------------\r
723\r
724// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
725// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
726\r
727static void DrawSprite(int *sprite, int **hc, int sh)\r
728{\r
729 int width=0,height=0;\r
730 int row=0,code=0;\r
731 int pal;\r
732 int tile=0,delta=0;\r
733 int sx, sy;\r
734 int (*fTileFunc)(int sx,int addr,int pal);\r
735\r
736 // parse the sprite data\r
737 sy=sprite[0];\r
738 code=sprite[1];\r
739 sx=code>>16; // X\r
740 width=sy>>28;\r
741 height=(sy>>24)&7; // Width and height in tiles\r
742 sy=(sy<<16)>>16; // Y\r
743\r
744 row=Scanline-sy; // Row of the sprite we are on\r
745\r
746 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
747\r
748 tile=code&0x7ff; // Tile number\r
749 tile+=row>>3; // Tile number increases going down\r
750 delta=height; // Delta to increase tile by going right\r
751 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
752\r
753 tile<<=4; tile+=(row&7)<<1; // Tile address\r
754\r
755 if(code&0x8000) { // high priority - cache it\r
756 *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf);\r
757 } else {\r
758 delta<<=4; // Delta of address\r
759 pal=((code>>9)&0x30)|(sh<<6);\r
760\r
761 if(sh && (code&0x6000) == 0x6000) {\r
762 if(code&0x0800) fTileFunc=TileFlipSH;\r
763 else fTileFunc=TileNormSH;\r
764 } else {\r
765 if(code&0x0800) fTileFunc=TileFlip;\r
766 else fTileFunc=TileNorm;\r
767 }\r
768\r
769 for (; width; width--,sx+=8,tile+=delta)\r
770 {\r
771 if(sx<=0) continue;\r
772 if(sx>=328) break; // Offscreen\r
773\r
774 tile&=0x7fff; // Clip tile address\r
775 fTileFunc(sx,tile,pal);\r
776 }\r
777 }\r
778}\r
779#endif\r
780\r
781\r
782// Index + 0 : hhhhvvvv s---hhvv yyyyyyyy yyyyyyyy // s: skip flag, h: horiz. size\r
783// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
784\r
785static void DrawSpriteZ(int pack, int pack2, int shpri, int sprio)\r
786{\r
787 int width=0,height=0;\r
788 int row=0;\r
789 int pal;\r
790 int tile=0,delta=0;\r
791 int sx, sy;\r
792 int (*fTileFunc)(int sx,int addr,int pal,int zval);\r
793\r
794 // parse the sprite data\r
795 sx=pack2>>16; // X\r
796 sy=(pack <<16)>>16; // Y\r
797 width=pack>>28;\r
798 height=(pack>>24)&7; // Width and height in tiles\r
799\r
800 row=Scanline-sy; // Row of the sprite we are on\r
801\r
802 if (pack2&0x1000) row=(height<<3)-1-row; // Flip Y\r
803\r
804 tile=pack2&0x7ff; // Tile number\r
805 tile+=row>>3; // Tile number increases going down\r
806 delta=height; // Delta to increase tile by going right\r
807 if (pack2&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
808\r
809 tile<<=4; tile+=(row&7)<<1; // Tile address\r
810 delta<<=4; // Delta of address\r
811 pal=((pack2>>9)&0x30);\r
812 if((shpri&1)&&!(shpri&2)) pal|=0x40;\r
813\r
814 shpri&=1;\r
815 if((pack2&0x6000) != 0x6000) shpri = 0;\r
816 shpri |= (pack2&0x0800)>>10;\r
817 switch(shpri) {\r
818 default:\r
819 case 0: fTileFunc=TileNormZ; break;\r
820 case 1: fTileFunc=TileNormZSH; break;\r
821 case 2: fTileFunc=TileFlipZ; break;\r
822 case 3: fTileFunc=TileFlipZSH; break;\r
823 }\r
824\r
825 for (; width; width--,sx+=8,tile+=delta)\r
826 {\r
827 if(sx<=0) continue;\r
828 if(sx>=328) break; // Offscreen\r
829\r
830 tile&=0x7fff; // Clip tile address\r
831 fTileFunc(sx,tile,pal,sprio);\r
832 }\r
833}\r
834\r
835static void DrawSpriteInterlace(unsigned int *sprite)\r
836{\r
837 int width=0,height=0;\r
838 int row=0,code=0;\r
839 int pal;\r
840 int tile=0,delta=0;\r
841 int sx, sy;\r
842\r
843 // parse the sprite data\r
844 sy=sprite[0];\r
845 height=sy>>24;\r
846 sy=(sy&0x3ff)-0x100; // Y\r
847 width=(height>>2)&3; height&=3;\r
848 width++; height++; // Width and height in tiles\r
849\r
850 row=(Scanline<<1)-sy; // Row of the sprite we are on\r
851\r
852 code=sprite[1];\r
853 sx=((code>>16)&0x1ff)-0x78; // X\r
854\r
855 if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
856\r
857 tile=code&0x3ff; // Tile number\r
858 tile+=row>>4; // Tile number increases going down\r
859 delta=height; // Delta to increase tile by going right\r
860 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
861\r
862 tile<<=5; tile+=(row&15)<<1; // Tile address\r
863\r
864 delta<<=5; // Delta of address\r
865 pal=((code>>9)&0x30); // Get palette pointer\r
866\r
867 for (; width; width--,sx+=8,tile+=delta)\r
868 {\r
869 if(sx<=0) continue;\r
870 if(sx>=328) break; // Offscreen\r
871\r
872 tile&=0x7fff; // Clip tile address\r
873 if (code&0x0800) TileFlip(sx,tile,pal);\r
874 else TileNorm(sx,tile,pal);\r
875 }\r
876}\r
877\r
878\r
879static void DrawAllSpritesInterlace(int pri, int maxwidth)\r
880{\r
881 struct PicoVideo *pvid=&Pico.video;\r
882 int i,u,table,link=0,sline=Scanline<<1;\r
883 unsigned int *sprites[80]; // Sprite index\r
884\r
885 table=pvid->reg[5]&0x7f;\r
886 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
887 table<<=8; // Get sprite table address/2\r
888\r
889 for (i=u=0; u < 80 && i < 21; u++)\r
890 {\r
891 unsigned int *sprite;\r
892 int code, sx, sy, height;\r
893\r
894 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
895\r
896 // get sprite info\r
897 code = sprite[0];\r
898 sx = sprite[1];\r
899 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
900\r
901 // check if it is on this line\r
902 sy = (code&0x3ff)-0x100;\r
903 height = (((code>>24)&3)+1)<<4;\r
904 if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
905\r
906 // check if sprite is not hidden offscreen\r
907 sx = (sx>>16)&0x1ff;\r
908 sx -= 0x78; // Get X coordinate + 8\r
909 if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;\r
910\r
911 // sprite is good, save it's pointer\r
912 sprites[i++]=sprite;\r
913\r
914 nextsprite:\r
915 // Find next sprite\r
916 link=(code>>16)&0x7f;\r
917 if(!link) break; // End of sprites\r
918 }\r
919\r
920 // Go through sprites backwards:\r
921 for (i-- ;i>=0; i--)\r
922 DrawSpriteInterlace(sprites[i]);\r
923}\r
924\r
925\r
926#ifndef _ASM_DRAW_C\r
927static void DrawSpritesFromCache(int *hc, int sh)\r
928{\r
929 int code, tile, sx, delta, width;\r
930 int pal;\r
931 int (*fTileFunc)(int sx,int addr,int pal);\r
932\r
933 // *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);\r
934\r
935 while((code=*hc++)) {\r
936 pal=(code&0x30);\r
937 delta=code&0xf;\r
938 width=delta>>2; delta&=3;\r
939 width++; delta++; // Width and height in tiles\r
940 if (code&0x10000) delta=-delta; // Flip X\r
941 delta<<=4;\r
942 tile=((unsigned int)code>>17)<<1;\r
943 sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend\r
944\r
945 if(sh && pal == 0x30) { //\r
946 if(code&0x10000) fTileFunc=TileFlipSH;\r
947 else fTileFunc=TileNormSH;\r
948 } else {\r
949 if(code&0x10000) fTileFunc=TileFlip;\r
950 else fTileFunc=TileNorm;\r
951 }\r
952\r
953 for (; width; width--,sx+=8,tile+=delta)\r
954 {\r
955 if(sx<=0) continue;\r
956 if(sx>=328) break; // Offscreen\r
957\r
958 tile&=0x7fff; // Clip tile address\r
959 fTileFunc(sx,tile,pal);\r
960 }\r
961 }\r
962}\r
963#endif\r
964\r
965\r
966// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
967// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
968// v\r
969// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
970// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
971\r
972static void PrepareSprites(int full)\r
973{\r
974 struct PicoVideo *pvid=&Pico.video;\r
975 int u=0,link=0,sblocks=0;\r
976 int table=0;\r
977 int *pd = HighPreSpr;\r
978\r
979 table=pvid->reg[5]&0x7f;\r
980 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
981 table<<=8; // Get sprite table address/2\r
982\r
983 if (!full)\r
984 {\r
985 int pack;\r
986 // updates: tilecode, sx\r
987 for (u=0; u < 80 && (pack = *pd); u++, pd+=2)\r
988 {\r
989 unsigned int *sprite;\r
990 int code, code2, sx, sy, skip=0;\r
991\r
992 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
993\r
994 // parse sprite info\r
995 code = sprite[0];\r
996 code2 = sprite[1];\r
997 code2 &= ~0xfe000000;\r
998 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
999 sx = code2>>16;\r
1000\r
1001 if((sx <= 8-((pack>>28)<<3) && sx >= -0x76) || sx >= 328) skip=1<<23;\r
1002 else if ((sy = (pack<<16)>>16) < 240 && sy > -32) {\r
1003 int sbl = (2<<(pack>>28))-1;\r
1004 sblocks |= sbl<<(sy>>3);\r
1005 }\r
1006\r
1007 *pd = (pack&~(1<<23))|skip;\r
1008 *(pd+1) = code2;\r
1009\r
1010 // Find next sprite\r
1011 link=(code>>16)&0x7f;\r
1012 if(!link) break; // End of sprites\r
1013 }\r
1014 SpriteBlocks |= sblocks;\r
1015 }\r
1016 else\r
1017 {\r
1018 for (; u < 80; u++)\r
1019 {\r
1020 unsigned int *sprite;\r
1021 int code, code2, sx, sy, hv, height, width, skip=0, sx_min;\r
1022\r
1023 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
1024\r
1025 // parse sprite info\r
1026 code = sprite[0];\r
1027 sy = (code&0x1ff)-0x80;\r
1028 hv = (code>>24)&0xf;\r
1029 height = (hv&3)+1;\r
1030\r
1031 if(sy > 240 || sy + (height<<3) <= 0) skip|=1<<22;\r
6d7acf9e 1032\r
cc68a136 1033 width = (hv>>2)+1;\r
1034 code2 = sprite[1];\r
1035 sx = (code2>>16)&0x1ff;\r
1036 sx -= 0x78; // Get X coordinate + 8\r
1037 sx_min = 8-(width<<3);\r
6d7acf9e 1038\r
cc68a136 1039 if((sx <= sx_min && sx >= -0x76) || sx >= 328) skip|=1<<23;\r
1040 else if (sx > sx_min && !skip) {\r
1041 int sbl = (2<<height)-1;\r
1042 int shi = sy>>3;\r
1043 if(shi < 0) shi=0; // negative sy\r
1044 sblocks |= sbl<<shi;\r
1045 }\r
6d7acf9e 1046\r
cc68a136 1047 *pd++ = (width<<28)|(height<<24)|skip|(hv<<16)|((unsigned short)sy);\r
1048 *pd++ = (sx<<16)|((unsigned short)code2);\r
6d7acf9e 1049\r
cc68a136 1050 // Find next sprite\r
1051 link=(code>>16)&0x7f;\r
1052 if(!link) break; // End of sprites\r
1053 }\r
1054 SpriteBlocks = sblocks;\r
1055 *pd = 0; // terminate\r
1056 }\r
1057}\r
1058\r
1059static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)\r
1060{\r
1061 int i,u,n;\r
1062 int sx1seen=0; // sprite with x coord 1 or 0 seen\r
1063 int ntiles = 0; // tile counter for sprite limit emulation\r
1064 int *sprites[40]; // Sprites to draw in fast mode\r
1065 int *ps, pack, rs = rendstatus, scan=Scanline;\r
1066\r
1067 if(rs&8) {\r
1068 DrawAllSpritesInterlace(prio, maxwidth);\r
1069 return;\r
1070 }\r
602133e1 1071 if (rs & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {\r
cc68a136 1072 //dprintf("PrepareSprites(%i) [%i]", (rs>>4)&1, scan);\r
602133e1 1073 PrepareSprites(rs & PDRAW_DIRTY_SPRITES);\r
1074 rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);\r
cc68a136 1075 }\r
1076 if (!(SpriteBlocks & (1<<(scan>>3)))) return;\r
1077\r
602133e1 1078 if (((rs&PDRAW_ACC_SPRITES)||sh) && prio==0)\r
cc68a136 1079 memset(HighSprZ, 0, 328);\r
602133e1 1080 if (!(rs&PDRAW_ACC_SPRITES)&&prio) {\r
cc68a136 1081 if(hcache[0]) DrawSpritesFromCache(hcache, sh);\r
1082 return;\r
1083 }\r
1084\r
1085 ps = HighPreSpr;\r
1086\r
1087 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
1088 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
1089\r
1090 for(i=u=n=0; (pack = *ps) && n < 20; ps+=2, u++)\r
1091 {\r
1092 int sx, sy, row, pack2;\r
1093\r
1094 if(pack & 0x00400000) continue;\r
1095\r
1096 // get sprite info\r
1097 pack2 = *(ps+1);\r
1098 sx = pack2>>16;\r
1099 sy = (pack <<16)>>16;\r
1100 row = scan-sy;\r
1101\r
1102 //dprintf("x: %i y: %i %ix%i", sx, sy, (pack>>28)<<3, (pack>>21)&0x38);\r
1103\r
1104 if(sx == -0x77) sx1seen|=1; // for masking mode 2\r
1105\r
1106 // check if it is on this line\r
1107 if(row < 0 || row >= ((pack>>21)&0x38)) continue; // no\r
1108 n++; // number of sprites on this line (both visible and hidden, max is 20) [broken]\r
1109\r
1110 // sprite limit\r
1111 ntiles += pack>>28;\r
95dc5c5e 1112 if(!(PicoOpt&0x40000) && ntiles > 40) break;\r
cc68a136 1113\r
1114 if(pack & 0x00800000) continue;\r
1115\r
1116 // masking sprite?\r
1117 if(sx == -0x78) {\r
1118 if(!(sx1seen&1) || sx1seen==3) {\r
1119 break; // this sprite is not drawn and remaining sprites are masked\r
1120 }\r
1121 if((sx1seen>>8) == 0) sx1seen=(i+1)<<8;\r
1122 continue;\r
1123 }\r
1124 else if(sx == -0x77) {\r
1125 // masking mode2 (Outrun, Galaxy Force II, Shadow of the beast)\r
1126 if(sx1seen>>8) { i=(sx1seen>>8)-1; break; } // seen both 0 and 1\r
1127 sx1seen |= 2;\r
1128 continue;\r
1129 }\r
1130\r
1131 // accurate sprites\r
1132 //dprintf("P:%i",((sx>>15)&1));\r
602133e1 1133 if (rs & PDRAW_ACC_SPRITES) {\r
cc68a136 1134 // might need to skip this sprite\r
602133e1 1135 if ((pack2&0x8000) ^ (prio<<15)) continue;\r
cc68a136 1136 DrawSpriteZ(pack,pack2,sh|(prio<<1),(char)(0x1f-n));\r
1137 continue;\r
1138 }\r
1139\r
1140 // sprite is good, save it's pointer\r
1141 sprites[i++]=ps;\r
1142 }\r
1143\r
1144 // Go through sprites backwards:\r
602133e1 1145 if (!(rs & PDRAW_ACC_SPRITES)) {\r
cc68a136 1146 for (i--; i>=0; i--)\r
1147 DrawSprite(sprites[i],&hcache,sh);\r
1148\r
1149 // terminate cache list\r
1150 *hcache = 0;\r
1151 }\r
1152}\r
1153\r
1154\r
1155// --------------------------------------------\r
1156\r
1157#ifndef _ASM_DRAW_C\r
1158static void BackFill(int reg7, int sh)\r
1159{\r
b542be46 1160 unsigned int back;\r
cc68a136 1161\r
1162 // Start with a blank scanline (background colour):\r
1163 back=reg7&0x3f;\r
1164 back|=sh<<6;\r
1165 back|=back<<8;\r
1166 back|=back<<16;\r
1167\r
b542be46 1168 memset32((int *)(HighCol+8), back, 320/4);\r
cc68a136 1169}\r
1170#endif\r
1171\r
1172// --------------------------------------------\r
1173\r
1174unsigned short HighPal[0x100];\r
1175\r
1176#ifndef _ASM_DRAW_C\r
1177static void FinalizeLineBGR444(int sh)\r
1178{\r
1179 unsigned short *pd=DrawLineDest;\r
1180 unsigned char *ps=HighCol+8;\r
1181 unsigned short *pal=Pico.cram;\r
1182 int len, i, t;\r
1183\r
1184 if (Pico.video.reg[12]&1) {\r
1185 len = 320;\r
1186 } else {\r
602133e1 1187 if(!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
cc68a136 1188 len = 256;\r
1189 }\r
1190\r
1191 if(sh) {\r
1192 pal=HighPal;\r
1193 if(Pico.m.dirtyPal) {\r
1194 blockcpy(pal, Pico.cram, 0x40*2);\r
1195 // shadowed pixels\r
1196 for(i = 0x3f; i >= 0; i--)\r
1197 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);\r
1198 // hilighted pixels\r
1199 for(i = 0x3f; i >= 0; i--) {\r
1200 t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;\r
1201 pal[0x80|i]=(unsigned short)t;\r
1202 }\r
1203 Pico.m.dirtyPal = 0;\r
1204 }\r
1205 }\r
1206\r
1207 for(i = 0; i < len; i++)\r
1208 pd[i] = pal[ps[i]];\r
1209}\r
1210\r
1211\r
1212static void FinalizeLineRGB555(int sh)\r
1213{\r
1214 unsigned short *pd=DrawLineDest;\r
1215 unsigned char *ps=HighCol+8;\r
1216 unsigned short *pal=HighPal;\r
1217 int len, i, t, dirtyPal = Pico.m.dirtyPal;\r
1218\r
70357ce5 1219 if (dirtyPal)\r
1220 {\r
1221 unsigned int *spal=(void *)Pico.cram;\r
1222 unsigned int *dpal=(void *)HighPal;\r
1223 for (i = 0x3f/2; i >= 0; i--)\r
1224#ifdef USE_BGR555\r
1225 dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);\r
1226#else\r
1227 dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);\r
1228#endif\r
cc68a136 1229 Pico.m.dirtyPal = 0;\r
1230 }\r
1231\r
70357ce5 1232 if (sh)\r
1233 {\r
1234 if (dirtyPal) {\r
cc68a136 1235 // shadowed pixels\r
70357ce5 1236 for (i = 0x3f; i >= 0; i--)\r
cc68a136 1237 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r
1238 // hilighted pixels\r
70357ce5 1239 for (i = 0x3f; i >= 0; i--) {\r
cc68a136 1240 t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
1241 pal[0x80|i]=(unsigned short)t;\r
1242 }\r
1243 }\r
1244 }\r
1245\r
70357ce5 1246 if (Pico.video.reg[12]&1) {\r
1247 len = 320;\r
1248 } else {\r
602133e1 1249 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
70357ce5 1250 len = 256;\r
1251 }\r
1252\r
1253#ifndef PSP\r
1254 for (i = 0; i < len; i++)\r
cc68a136 1255 pd[i] = pal[ps[i]];\r
70357ce5 1256#else\r
1257 {\r
1258 extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
1259 amips_clut(pd, ps, pal, len);\r
1260 }\r
1261#endif\r
cc68a136 1262}\r
1263#endif\r
1264\r
1265static void FinalizeLine8bit(int sh)\r
1266{\r
1267 unsigned char *pd=DrawLineDest;\r
1268 int len, rs = rendstatus;\r
1269 static int dirty_count;\r
1270\r
602133e1 1271 if (!sh && Pico.m.dirtyPal == 1 && Scanline < 222)\r
1272 {\r
cc68a136 1273 // a hack for mid-frame palette changes\r
602133e1 1274 if (!(rs & PDRAW_SONIC_MODE))\r
cc68a136 1275 dirty_count = 1;\r
1276 else dirty_count++;\r
602133e1 1277 rs |= PDRAW_SONIC_MODE;\r
cc68a136 1278 rendstatus = rs;\r
1279 if (dirty_count == 3) {\r
1280 blockcpy(HighPal, Pico.cram, 0x40*2);\r
1281 } else if (dirty_count == 11) {\r
1282 blockcpy(HighPal+0x40, Pico.cram, 0x40*2);\r
1283 }\r
1284 }\r
1285\r
1286 if (Pico.video.reg[12]&1) {\r
1287 len = 320;\r
1288 } else {\r
602133e1 1289 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
cc68a136 1290 len = 256;\r
1291 }\r
1292\r
602133e1 1293 if (!sh && (rs & PDRAW_SONIC_MODE)) {\r
cc68a136 1294 if (dirty_count >= 11) {\r
1295 blockcpy_or(pd, HighCol+8, len, 0x80);\r
1296 } else {\r
1297 blockcpy_or(pd, HighCol+8, len, 0x40);\r
1298 }\r
1299 } else {\r
1300 blockcpy(pd, HighCol+8, len);\r
1301 }\r
1302}\r
1303\r
ea8c405f 1304static void (*FinalizeLine)(int sh) = FinalizeLineBGR444;\r
cc68a136 1305\r
602133e1 1306// hblank was enabled early during prev line processng -\r
1307// it should have been blanked\r
1308static void handle_early_blank(int scanline, int sh)\r
1309{\r
1310 scanline--;\r
1311\r
1312 if (PicoScanBegin != NULL)\r
1313 PicoScanBegin(scanline);\r
1314\r
1315 BackFill(Pico.video.reg[7], sh);\r
1316\r
1317 if (FinalizeLine != NULL)\r
1318 FinalizeLine(sh);\r
1319\r
1320 if (PicoScanEnd != NULL)\r
1321 PicoScanEnd(scanline);\r
1322}\r
1323\r
cc68a136 1324// --------------------------------------------\r
1325\r
1326static int DrawDisplay(int sh)\r
1327{\r
1328 struct PicoVideo *pvid=&Pico.video;\r
1329 int win=0,edge=0,hvwind=0;\r
1330 int maxw, maxcells;\r
1331\r
602133e1 1332 rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);\r
740da8c6 1333\r
cc68a136 1334 if(pvid->reg[12]&1) {\r
1335 maxw = 328; maxcells = 40;\r
1336 } else {\r
1337 maxw = 264; maxcells = 32;\r
1338 }\r
1339\r
1340 // Find out if the window is on this line:\r
1341 win=pvid->reg[0x12];\r
1342 edge=(win&0x1f)<<3;\r
1343\r
1344 if (win&0x80) { if (Scanline>=edge) hvwind=1; }\r
1345 else { if (Scanline< edge) hvwind=1; }\r
1346\r
7a7c6476 1347 if (!hvwind) { // we might have a vertical window here\r
cc68a136 1348 win=pvid->reg[0x11];\r
1349 edge=win&0x1f;\r
7a7c6476 1350 if (win&0x80) {\r
1351 if (!edge) hvwind=1;\r
cc68a136 1352 else if(edge < (maxcells>>1)) hvwind=2;\r
1353 } else {\r
7a7c6476 1354 if (!edge);\r
cc68a136 1355 else if(edge < (maxcells>>1)) hvwind=2;\r
1356 else hvwind=1;\r
1357 }\r
1358 }\r
1359\r
83c093a4 1360 DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);\r
7a7c6476 1361 if (hvwind == 1)\r
83c093a4 1362 DrawWindow(0, maxcells>>1, 0, sh);\r
7a7c6476 1363 else if (hvwind == 2) {\r
cc68a136 1364 // ahh, we have vertical window\r
83c093a4 1365 DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);\r
1366 DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);\r
cc68a136 1367 } else\r
83c093a4 1368 DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);\r
cc68a136 1369 DrawAllSprites(HighCacheS, maxw, 0, sh);\r
1370\r
7a7c6476 1371 if (HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh, 328);\r
1372 if (hvwind == 1)\r
cc68a136 1373 DrawWindow(0, maxcells>>1, 1, sh);\r
7a7c6476 1374 else if (hvwind == 2) {\r
83c093a4 1375 if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : 328);\r
cc68a136 1376 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r
1377 } else\r
7a7c6476 1378 if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, 328);\r
cc68a136 1379 DrawAllSprites(HighCacheS, maxw, 1, sh);\r
1380\r
740da8c6 1381#if 0\r
1382 {\r
1383 int *c, a, b;\r
1384 for (a = 0, c = HighCacheA; *c; c++, a++);\r
1385 for (b = 0, c = HighCacheB; *c; c++, b++);\r
1386 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, Scanline, a, b);\r
1387 }\r
1388#endif\r
1389\r
cc68a136 1390 return 0;\r
1391}\r
1392\r
1393\r
eff55556 1394PICO_INTERNAL void PicoFrameStart(void)\r
cc68a136 1395{\r
1396 // prepare to do this frame\r
602133e1 1397 rendstatus = (PicoOpt&0x80)>>5; // accurate sprites, clear everything else\r
1398 if (rendstatus)\r
cc68a136 1399 Pico.video.status &= ~0x0020;\r
1400 else Pico.video.status |= 0x0020; // sprite collision\r
602133e1 1401 if ((Pico.video.reg[12]&6) == 6) rendstatus |= PDRAW_INTERLACE; // interlace mode\r
1402 if (Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed\r
cc68a136 1403\r
1404 PrepareSprites(1);\r
602133e1 1405 skip_next_line=0;\r
cc68a136 1406}\r
1407\r
eff55556 1408PICO_INTERNAL int PicoLine(int scan)\r
cc68a136 1409{\r
1410 int sh;\r
602133e1 1411 if (skip_next_line>0) { skip_next_line--; return 0; } // skip_next_line rendering lines\r
cc68a136 1412\r
1413 Scanline=scan;\r
1414 sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
1415\r
602133e1 1416 if (rendstatus & PDRAW_EARLY_BLANK) {\r
1417 if (scan > 0) handle_early_blank(scan, sh);\r
1418 rendstatus &= ~PDRAW_EARLY_BLANK;\r
1419 }\r
1420\r
1421 if (PicoScanBegin != NULL)\r
1422 skip_next_line = PicoScanBegin(scan);\r
1423\r
cc68a136 1424 // Draw screen:\r
1425 BackFill(Pico.video.reg[7], sh);\r
1426 if (Pico.video.reg[1]&0x40)\r
1427 DrawDisplay(sh);\r
1428\r
ea8c405f 1429 if (FinalizeLine != NULL)\r
1430 FinalizeLine(sh);\r
cc68a136 1431\r
602133e1 1432 if (PicoScanEnd != NULL)\r
1433 PicoScanEnd(scan);\r
cc68a136 1434\r
1435 return 0;\r
1436}\r
1437\r
1438\r
1439void PicoDrawSetColorFormat(int which)\r
1440{\r
ea8c405f 1441 switch (which)\r
1442 {\r
1443 case 2: FinalizeLine = FinalizeLine8bit; break;\r
1444 case 1: FinalizeLine = FinalizeLineRGB555; break;\r
1445 case 0: FinalizeLine = FinalizeLineBGR444; break;\r
1446 default:FinalizeLine = NULL; break;\r
1447 }\r
499a0be3 1448#if OVERRIDE_HIGHCOL\r
1449 if (which) HighCol=DefHighCol;\r
1450#endif\r
cc68a136 1451}\r
ea8c405f 1452\r