removed Cyclone idle debug
[picodrive.git] / Pico / Draw.s
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3d48f143 1@ vim:filetype=armasm\r
2\r
07abbab1 3@ ARM assembly versions of some funtions from draw.c\r
cc68a136 4@ this is highly specialized, be careful if changing related C code!\r
5\r
07abbab1 6@ (c) Copyright 2007-2008, Grazvydas "notaz" Ignotas\r
cc68a136 7@ All Rights Reserved\r
8\r
ea8c405f 9.include "port_config.s"\r
cc68a136 10\r
11.extern Pico\r
12.extern PicoOpt\r
13.extern HighCol\r
14.extern Scanline\r
15.extern HighSprZ\r
16.extern rendstatus\r
17.extern DrawLineDest\r
cc68a136 18.extern DrawStripInterlace\r
07abbab1 19.extern HighCacheS_ptr\r
cc68a136 20\r
21\r
22@ helper\r
23.macro TilePixel pat lsrr offs\r
24.if !\lsrr\r
25 ands r4, \pat, r2\r
26.else\r
27 ands r4, \pat, r2, lsr #\lsrr\r
28.endif\r
29 orrne r4, r3, r4\r
30 strneb r4, [r1,#\offs]\r
31.endm\r
32\r
33@ TileNorm (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
34.macro TileNorm pat\r
35 TilePixel \pat, 12, 0 @ #0x0000f000\r
36 TilePixel \pat, 8, 1 @ #0x00000f00\r
37 TilePixel \pat, 4, 2 @ #0x000000f0\r
38 TilePixel \pat, 0, 3 @ #0x0000000f\r
39 TilePixel \pat, 28, 4 @ #0xf0000000\r
40 TilePixel \pat, 24, 5 @ #0x0f000000\r
41 TilePixel \pat, 20, 6 @ #0x00f00000\r
42 TilePixel \pat, 16, 7 @ #0x000f0000\r
43.endm\r
44\r
45@ TileFlip (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
46.macro TileFlip pat\r
47 TilePixel \pat, 16, 0 @ #0x000f0000\r
48 TilePixel \pat, 20, 1 @ #0x00f00000\r
49 TilePixel \pat, 24, 2 @ #0x0f000000\r
50 TilePixel \pat, 28, 3 @ #0xf0000000\r
51 TilePixel \pat, 0, 4 @ #0x0000000f\r
52 TilePixel \pat, 4, 5 @ #0x000000f0\r
53 TilePixel \pat, 8, 6 @ #0x00000f00\r
54 TilePixel \pat, 12, 7 @ #0x0000f000\r
55.endm\r
56\r
57@ shadow/hilight mode\r
58\r
59@ this one is for hi priority layer\r
60.macro TilePixelShHP lsrr offs\r
61.if !\lsrr\r
62 ands r4, r12, r2\r
63.else\r
64 ands r4, r12, r2, lsr #\lsrr\r
65.endif\r
66 ldreqb r4, [r1,#\offs]\r
67 orrne r4, r3, r4\r
cc68a136 68 andeq r4, r4, #0x3f\r
07abbab1 69 strb r4, [r1,#\offs]\r
cc68a136 70.endm\r
71\r
7a7c6476 72@ TileNormShHP (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: register with helper pattern 0xf, touches r3 high bits\r
cc68a136 73.macro TileNormShHP\r
74 TilePixelShHP 12, 0 @ #0x0000f000\r
75 TilePixelShHP 8, 1 @ #0x00000f00\r
76 TilePixelShHP 4, 2 @ #0x000000f0\r
77 TilePixelShHP 0, 3 @ #0x0000000f\r
78 TilePixelShHP 28, 4 @ #0xf0000000\r
79 TilePixelShHP 24, 5 @ #0x0f000000\r
80 TilePixelShHP 20, 6 @ #0x00f00000\r
81 TilePixelShHP 16, 7 @ #0x000f0000\r
82.endm\r
83\r
7a7c6476 84@ TileFlipShHP (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
cc68a136 85.macro TileFlipShHP\r
86 TilePixelShHP 16, 0 @ #0x000f0000\r
87 TilePixelShHP 20, 1 @ #0x00f00000\r
88 TilePixelShHP 24, 2 @ #0x0f000000\r
89 TilePixelShHP 28, 3 @ #0xf0000000\r
90 TilePixelShHP 0, 4 @ #0x0000000f\r
91 TilePixelShHP 4, 5 @ #0x000000f0\r
92 TilePixelShHP 8, 6 @ #0x00000f00\r
93 TilePixelShHP 12, 7 @ #0x0000f000\r
94.endm\r
95\r
96\r
97@ TileSingleSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx; r12: helper pattern 0xf\r
98.macro TileSingleSh\r
99 tst r0, #1 @ not aligned?\r
100 mov r7, #0x00c000\r
101 orr r7, r7, #0xc0\r
102 ldrneb r4, [r1]\r
103 ldreqh r4, [r1]\r
104 orr r4, r4, r7\r
105 strneb r4, [r1], #1\r
106 streqh r4, [r1], #2\r
107 ldrh r4, [r1]\r
108 orr r4, r4, r7\r
109 strh r4, [r1], #2\r
110 ldrh r4, [r1]\r
111 orr r4, r4, r7\r
112 strh r4, [r1], #2\r
113 ldrh r4, [r1]\r
114 orr r4, r4, r7\r
115 strh r4, [r1], #2\r
116 ldrneb r4, [r1]\r
117 orr r4, r4, r7\r
118 strneb r4, [r1], #1\r
119.endm\r
120\r
121@ TileSingleHi (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf\r
122.macro TileSingleHi\r
123 tst r1, #1 @ not aligned?\r
124 mov r7, #0x008000\r
125 orr r7, r7, #0x80\r
126 ldrneb r4, [r1], #1\r
127 ldreqh r4, [r1], #2 @ 1ci\r
128 ldrh r12, [r1], #2\r
129 bic r4, r4, r7, lsr #1\r
130 orr r4, r4, r7\r
131 strneb r4, [r1, #-3]\r
132 streqh r4, [r1, #-4]\r
133 ldrh r4, [r1], #2\r
134 bic r12, r12, r7, lsr #1\r
135 orr r12, r12, r7\r
136 strh r12, [r1, #-4]\r
137 ldrh r12, [r1], #2\r
138 bic r4, r4, r7, lsr #1\r
139 orr r4, r4, r7\r
140 strh r4, [r1, #-4]\r
141 ldrneb r4, [r1]\r
142 bic r12, r12, r7, lsr #1\r
143 orr r12, r12, r7\r
144 strh r12, [r1, #-2]\r
145 bicne r4, r4, r7, lsr #1\r
146 orrne r4, r4, r7\r
147 strneb r4, [r1], #1\r
148 mov r12, #0xf\r
149.endm\r
150\r
151.macro TileDoShGenPixel shift ofs\r
152.if \shift\r
153 ands r4, r12, r2, lsr #\shift\r
154.else\r
155 ands r4, r12, r2\r
156.endif\r
07abbab1 157 beq 0f\r
cc68a136 158 cmp r4, #0xe\r
07abbab1 159 ldrgeb r4, [r1,#\ofs]\r
160 orrlt r4, r3, r4 @ normal\r
161\r
162 biceq r4, r4, #0xc0 @ hilight\r
163 orreq r4, r4, #0x80\r
164 orrgt r4, r4, #0xc0 @ shadow\r
165\r
cc68a136 166 strb r4, [r1,#\ofs]\r
07abbab1 1670:\r
cc68a136 168.endm\r
169\r
170@ TileFlipSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf\r
171.macro TileFlipSh\r
172 TileDoShGenPixel 16, 0 @ #0x000f0000\r
173 TileDoShGenPixel 20, 1 @ #0x00f00000\r
174 TileDoShGenPixel 24, 2 @ #0x0f000000\r
175 TileDoShGenPixel 28, 3 @ #0xf0000000\r
176 TileDoShGenPixel 0, 4 @ #0x0000000f\r
177 TileDoShGenPixel 4, 5 @ #0x000000f0\r
178 TileDoShGenPixel 8, 6 @ #0x00000f00\r
179 TileDoShGenPixel 12, 7 @ #0x0000f000\r
180.endm\r
181\r
182@ TileNormSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf\r
183.macro TileNormSh\r
184 TileDoShGenPixel 12, 0 @ #0x0000f000\r
185 TileDoShGenPixel 8, 1 @ #0x00000f00\r
186 TileDoShGenPixel 4, 2 @ #0x000000f0\r
187 TileDoShGenPixel 0, 3 @ #0x0000000f\r
188 TileDoShGenPixel 28, 4 @ #0xf0000000\r
189 TileDoShGenPixel 24, 5 @ #0x0f000000\r
190 TileDoShGenPixel 20, 6 @ #0x00f00000\r
191 TileDoShGenPixel 16, 7 @ #0x000f0000\r
192.endm\r
193\r
07abbab1 194.macro TileDoShGenPixel_noop shift ofs\r
195.if \shift\r
196 and r4, r12, r2, lsr #\shift\r
197.else\r
198 and r4, r12, r2\r
199.endif\r
200 sub r7, r4, #1\r
201 cmp r7, #0xd\r
202 orrcc r4, r3, r4 @ 0-0xc (was 1-0xd)\r
203 strccb r4, [r1,#\ofs]\r
204.endm\r
205\r
206.macro TileFlipSh_noop\r
207 TileDoShGenPixel_noop 16, 0 @ #0x000f0000\r
208 TileDoShGenPixel_noop 20, 1 @ #0x00f00000\r
209 TileDoShGenPixel_noop 24, 2 @ #0x0f000000\r
210 TileDoShGenPixel_noop 28, 3 @ #0xf0000000\r
211 TileDoShGenPixel_noop 0, 4 @ #0x0000000f\r
212 TileDoShGenPixel_noop 4, 5 @ #0x000000f0\r
213 TileDoShGenPixel_noop 8, 6 @ #0x00000f00\r
214 TileDoShGenPixel_noop 12, 7 @ #0x0000f000\r
215.endm\r
216\r
217.macro TileNormSh_noop\r
218 TileDoShGenPixel_noop 12, 0 @ #0x0000f000\r
219 TileDoShGenPixel_noop 8, 1 @ #0x00000f00\r
220 TileDoShGenPixel_noop 4, 2 @ #0x000000f0\r
221 TileDoShGenPixel_noop 0, 3 @ #0x0000000f\r
222 TileDoShGenPixel_noop 28, 4 @ #0xf0000000\r
223 TileDoShGenPixel_noop 24, 5 @ #0x0f000000\r
224 TileDoShGenPixel_noop 20, 6 @ #0x00f00000\r
225 TileDoShGenPixel_noop 16, 7 @ #0x000f0000\r
226.endm\r
227\r
228.macro TileDoShGenPixel_onlyop_lp shift ofs\r
229.if \shift\r
230 ands r7, r12, r2, lsr #\shift\r
231.else\r
232 ands r7, r12, r2\r
233.endif\r
234 ldrneb r4, [r1,#\ofs]\r
235 tstne r4, #0x40\r
236 beq 0f\r
237\r
238 cmp r7, #0xe\r
239 biceq r4, r4, #0xc0 @ hilight\r
240 orreq r4, r4, #0x80\r
241 orrgt r4, r4, #0xc0 @ shadow\r
242 strgeb r4, [r1,#\ofs]\r
2430:\r
244.endm\r
245\r
246.macro TileFlipSh_onlyop_lp\r
247 TileDoShGenPixel_onlyop_lp 16, 0 @ #0x000f0000\r
248 TileDoShGenPixel_onlyop_lp 20, 1 @ #0x00f00000\r
249 TileDoShGenPixel_onlyop_lp 24, 2 @ #0x0f000000\r
250 TileDoShGenPixel_onlyop_lp 28, 3 @ #0xf0000000\r
251 TileDoShGenPixel_onlyop_lp 0, 4 @ #0x0000000f\r
252 TileDoShGenPixel_onlyop_lp 4, 5 @ #0x000000f0\r
253 TileDoShGenPixel_onlyop_lp 8, 6 @ #0x00000f00\r
254 TileDoShGenPixel_onlyop_lp 12, 7 @ #0x0000f000\r
255.endm\r
256\r
257.macro TileNormSh_onlyop_lp\r
258 TileDoShGenPixel_onlyop_lp 12, 0 @ #0x0000f000\r
259 TileDoShGenPixel_onlyop_lp 8, 1 @ #0x00000f00\r
260 TileDoShGenPixel_onlyop_lp 4, 2 @ #0x000000f0\r
261 TileDoShGenPixel_onlyop_lp 0, 3 @ #0x0000000f\r
262 TileDoShGenPixel_onlyop_lp 28, 4 @ #0xf0000000\r
263 TileDoShGenPixel_onlyop_lp 24, 5 @ #0x0f000000\r
264 TileDoShGenPixel_onlyop_lp 20, 6 @ #0x00f00000\r
265 TileDoShGenPixel_onlyop_lp 16, 7 @ #0x000f0000\r
266.endm\r
267\r
cc68a136 268\r
269@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
270\r
271@ struct TileStrip\r
272@ {\r
273@ int nametab; // 0x00\r
274@ int line; // 0x04\r
275@ int hscroll; // 0x08\r
276@ int xmask; // 0x0C\r
277@ int *hc; // 0x10 (pointer to cache buffer)\r
278@ int cells; // 0x14\r
279@ };\r
280\r
83c093a4 281@ void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
cc68a136 282\r
83c093a4 283.global DrawLayer\r
cc68a136 284\r
285DrawLayer:\r
286 stmfd sp!, {r4-r11,lr}\r
287\r
288 ldr r11, =(Pico+0x22228) @ Pico.video\r
289 mov r8, #1\r
290\r
83c093a4 291 ldrb r7, [r11, #16] @ ??vv??hh\r
cc68a136 292\r
293 mov r6, r1 @ hcache\r
83c093a4 294 orr r9, r3, r0, lsl #30\r
295 orr r9, r9, r2, lsl #8 @ r9=sh[31]|cellskip[15:8]|maxcells[7:0] (tmp)\r
cc68a136 296\r
297 mov r1, r7, lsl #4\r
298 orr r1, r1, #0x00ff\r
299\r
300 and r10, r7, #3\r
301 cmp r10, #1\r
302 biclt r1, r1, #0xfc00\r
303 biceq r1, r1, #0xfe00\r
304 bicgt r1, r1, #0xff00 @ r1=ymask=(height<<8)|0xff; ...; // Y Mask in pixels\r
305\r
306 add r10, r10, #5\r
307 cmp r10, #7\r
308 subge r10, r10, #1 @ r10=shift[width] (5,6,6,7)\r
309\r
310 @ calculate xmask:\r
311 mov r5, r8, lsl r10\r
312 sub r5, r5, #1 @ r5=xmask\r
313\r
314 @ Find name table:\r
83c093a4 315 ands r0, r0, #1\r
cc68a136 316 ldreqb r12, [r11, #2]\r
317 ldrneb r12, [r11, #4]\r
318\r
319 ldr r2, =Scanline @ trying to make good use of pipeline here\r
320 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
321\r
322 moveq r12, r12, lsl #10\r
323 movne r12, r12, lsl #13\r
324 and r12, r12, #(7<<13) @ r12=(ts->nametab<<1) (halfword compliant)\r
325\r
326 ldrh r8, [r11, #12]\r
327 ldrb r7, [r11, #11]\r
328 ldr r2, [r2]\r
329\r
330 mov r4, r8, lsr #8 @ pvid->reg[13]\r
331 mov r4, r4, lsl #10 @ htab=pvid->reg[13]<<9; (halfwords)\r
332 tst r7, #2\r
333 addne r4, r4, r2, lsl #2 @ htab+=Scanline<<1; // Offset by line\r
334 tst r7, #1\r
335 biceq r4, r4, #0x1f @ htab&=~0xf; // Offset by tile\r
336 add r4, r4, r0, lsl #1 @ htab+=plane\r
337 bic r4, r4, #0x00ff0000 @ just in case\r
338 ldrh r3, [lr, r4] @ r3=hscroll\r
339\r
340 tst r7, #4\r
341 bne .DrawStrip_vsscroll\r
342\r
343 @ Get vertical scroll value:\r
344 add r7, lr, #0x012000\r
345 add r7, r7, #0x000180 @ r7=Pico.vsram (Pico+0x22180)\r
346 ldr r7, [r7]\r
347\r
348 tst r8, #2\r
349 tstne r8, #4\r
350 bne .DrawStrip_interlace\r
351\r
352 tst r0, r0\r
353 movne r7, r7, lsr #16\r
354\r
355 @ Find the line in the name table\r
356 add r2, r2, r7\r
357 and r2, r2, r1\r
358 mov r4, r2, lsr #3\r
359 add r10, r10, #1 @ shift[width]++\r
360 add r12, r12, r4, lsl r10 @ nametab+=(ts.line>>3)<<shift[width];\r
361\r
362 @ ldmia r0, {r1,r2,r3,r5,r6,r9} @ r2=line, r3=ts->hscroll, r5=ts->xmask, r6=ts->hc, r9=ts->cells\r
cc68a136 363\r
364 and r10,r2, #7\r
365 mov r10,r10, lsl #1 @ r10=ty=(ts->line&7)<<1;\r
366 orr r10,r10, r9, lsl #24\r
367\r
368 rsb r8, r3, #0\r
369 mov r8, r8, lsr #3 @ r8=tilex=(-ts->hscroll)>>3\r
370\r
371 sub r1, r3, #1\r
372 and r1, r1, #7\r
373 add r7, r1, #1 @ r7=dx=((ts->hscroll-1)&7)+1\r
374\r
375 tst r9, #1<<31\r
376 mov r3, #0\r
740da8c6 377 orrne r10,r10, #1<<23 @ r10=(cells<<24|sh<<23|hi_not_empty<<22|had_output<<21|ty)\r
cc68a136 378 movne r3, #0x40 @ default to shadowed pal on sh mode\r
379\r
cc68a136 380 cmp r7, #8\r
381 addne r10,r10, #0x01000000 @ we will loop cells+1 times if there is scroll\r
382\r
83c093a4 383 and r9, r9, #0xff00\r
384 add r8, r8, r9, lsr #8 @ tilex+=cellskip\r
385 add r7, r7, r9, lsr #5 @ dx+=cellskip<<3;\r
386 sub r10,r10,r9, lsl #16 @ cells-=cellskip\r
83c093a4 387\r
cc68a136 388 @ cache some stuff to avoid mem access\r
ea8c405f 389.if OVERRIDE_HIGHCOL\r
390 ldr r11,=HighCol\r
391 mov r0, #0xf\r
392 ldr r11,[r11]\r
393.else\r
cc68a136 394 ldr r11,=HighCol\r
395 mov r0, #0xf\r
ea8c405f 396.endif\r
397\r
398 mvn r9, #0 @ r9=prevcode=-1\r
cc68a136 399 add r1, r11, r7 @ r1=pdest\r
400\r
401\r
402 @ r4 & r7 are scratch in this loop\r
403.dsloop_subr1:\r
404 sub r1, r1, #8\r
405.dsloop: @ 40-41 times\r
406 subs r10,r10, #0x01000000\r
407 bmi .dsloop_exit\r
408\r
409.dsloop_enter:\r
410 and r7, r5, r8\r
411 add r7, lr, r7, lsl #1 @ Pico.vram+((tilex&ts->xmask) as halfwords)\r
412 ldrh r7, [r7, r12] @ r7=code (int, but from unsigned, no sign extend)\r
413\r
414 add r1, r1, #8\r
415 add r8, r8, #1\r
416\r
417 tst r7, #0x8000\r
418 bne .DrawStrip_hiprio\r
419\r
420 cmp r7, r9\r
421 beq .DrawStrip_samecode @ we know stuff about this tile already\r
422\r
423 mov r9, r7 @ remember code\r
740da8c6 424 orr r10, r10, #1<<21 @ seen non hi-prio tile\r
cc68a136 425\r
426 movs r2, r9, lsl #20 @ if (code&0x1000)\r
427 mov r2, r2, lsl #1\r
428 add r2, r2, r10, lsl #17\r
429 mov r2, r2, lsr #17\r
430 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
431\r
432 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
433\r
434 bic r7, r3, #0x3f\r
435 and r3, r9, #0x6000\r
436 add r3, r7, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
437\r
438.DrawStrip_samecode:\r
439 tst r2, r2\r
440 beq .dsloop @ tileline blank\r
441\r
442 cmp r2, r2, ror #4\r
443 beq .DrawStrip_SingleColor @ tileline singlecolor \r
444\r
445 tst r9, #0x0800\r
7a7c6476 446 bne .DrawStrip_TileFlip\r
cc68a136 447\r
448 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern\r
cc68a136 449.DrawStrip_TileNorm:\r
450 TileNorm r0\r
451 b .dsloop\r
452\r
7a7c6476 453.DrawStrip_TileFlip:\r
454 TileFlip r0\r
455 b .dsloop\r
456\r
cc68a136 457.DrawStrip_SingleColor:\r
458 and r4, r2, #0xf\r
459 orr r4, r3, r4\r
460 orr r4, r4, r4, lsl #8\r
461 tst r1, #1 @ not aligned?\r
462 strneb r4, [r1], #1\r
463 streqh r4, [r1], #2\r
464 strh r4, [r1], #2\r
465 strh r4, [r1], #2\r
466 strh r4, [r1], #2\r
467 strneb r4, [r1], #1 @ have a remaining unaligned pixel?\r
468 b .dsloop_subr1\r
469\r
cc68a136 470.DrawStrip_hiprio_maybempt:\r
471 cmp r7, r9\r
472 beq .dsloop @ must've been empty, otherwise we wouldn't get here\r
473 movs r2, r7, lsl #20 @ if (code&0x1000)\r
474 mov r2, r2, lsl #1\r
475 add r2, r2, r10, lsl #17\r
476 mov r2, r2, lsr #17\r
477 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
478 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
479 mov r9, r7 @ remember code\r
480 tst r2, r2\r
740da8c6 481 beq .dsloop\r
482 orr r10, r10, #1<<22\r
483\r
484.DrawStrip_hiprio:\r
485 tst r10, #0x00c00000\r
486 beq .DrawStrip_hiprio_maybempt\r
487 sub r0, r1, r11\r
488 orr r7, r7, r0, lsl #16\r
489 orr r7, r7, r10, lsl #25 @ (ty<<25)\r
490 tst r7, #0x1000\r
491 eorne r7, r7, #7<<26 @ if(code&0x1000) cval^=7<<26;\r
492 str r7, [r6], #4 @ cache hi priority tile\r
493 mov r0, #0xf\r
cc68a136 494 b .dsloop\r
495\r
496.dsloop_exit:\r
740da8c6 497 tst r10, #1<<21 @ seen non hi-prio tile\r
498 ldreq r1, =rendstatus\r
cc68a136 499 mov r0, #0\r
740da8c6 500 ldreq r2, [r1]\r
cc68a136 501 str r0, [r6] @ terminate the cache list\r
740da8c6 502 orreq r2, r2, #0x40 @ had a layer with all hi-prio tiles\r
503 streq r2, [r1]\r
cc68a136 504\r
505 ldmfd sp!, {r4-r11,lr}\r
506 bx lr\r
507\r
6d7acf9e 508@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
cc68a136 509\r
510.DrawStrip_vsscroll:\r
6d7acf9e 511 rsb r8, r3, #0\r
512 mov r8, r8, lsr #3 @ r8=tilex=(-ts->hscroll)>>3\r
7b802576 513 bic r8, r8, #0x3fc00000\r
514 orr r8, r8, r5, lsl #25 @ r8=(xmask[31:25]|had_output[24]|tilex[21:0])\r
cc68a136 515\r
6d7acf9e 516 ldr r4, =Scanline\r
517 orr r5, r1, r10, lsl #24\r
518 ldr r4, [r4]\r
519 sub r1, r3, #1\r
520 orr r5, r5, r4, lsl #16 @ r5=(shift_width[31:24]|scanline[23:16]|ymask[15:0])\r
521 and r1, r1, #7\r
522 add r7, r1, #1 @ r7=dx=((ts->hscroll-1)&7)+1\r
cc68a136 523\r
6d7acf9e 524 mov r10,r9, lsl #16\r
83c093a4 525 tst r0, #1\r
6d7acf9e 526 orrne r10,r10, #0x8000\r
527 tst r9, #1<<31\r
528 mov r3, #0\r
529 orr r10,r10, #0xff000000 @ will be adjusted on entering loop\r
83c093a4 530 orrne r10,r10, #1<<23 @ r10=(cell[31:24]|sh[23]|hi_not_empty[22]|cells_max[21:16]|plane[15]|ty[14:0])\r
6d7acf9e 531 movne r3, #0x40 @ default to shadowed pal on sh mode\r
cc68a136 532\r
83c093a4 533 cmp r7, #8\r
534 subne r10,r10, #0x01000000 @ have hscroll, start with negative cell\r
535\r
536 and r9, r9, #0xff00\r
537 add r8, r8, r9, lsr #8 @ tilex+=cellskip\r
538 add r7, r7, r9, lsr #5 @ dx+=cellskip<<3;\r
539 add r10,r10,r9, lsl #16 @ cell+=cellskip\r
cc68a136 540\r
6d7acf9e 541 @ cache some stuff to avoid mem access\r
ea8c405f 542.if OVERRIDE_HIGHCOL\r
6d7acf9e 543 ldr r11,=HighCol\r
544 mov r0, #0xf\r
ea8c405f 545 ldr r11,[r11]\r
546.else\r
547 ldr r11,=HighCol\r
548 mov r0, #0xf\r
549.endif\r
6d7acf9e 550\r
ea8c405f 551 mvn r9, #0 @ r9=prevcode=-1\r
552 add r1, r11, r7 @ r1=pdest\r
6d7acf9e 553\r
554 @ r4 & r7 are scratch in this loop\r
555.dsloop_vs_subr1:\r
556 sub r1, r1, #8\r
557.dsloop_vs: @ 40-41 times\r
558 add r10,r10, #0x01000000\r
559 and r4, r10, #0x003f0000\r
560 cmp r4, r10, asr #8\r
740da8c6 561 ble .dsloop_vs_exit\r
6d7acf9e 562\r
563 @ calc offset and read tileline code to r7, also calc ty\r
564 add r7, lr, #0x012000\r
565 add r7, r7, #0x000180 @ r7=Pico.vsram (Pico+0x22180)\r
566 add r7, r7, r10,asr #23 @ vsram + ((cell&~1)<<1)\r
567 bic r7, r7, #3\r
568 tst r10,#0x8000 @ plane1?\r
569 addne r7, r7, #2\r
570 ldrh r7, [r7] @ r7=vscroll\r
571\r
572 bic r10,r10,#0xff @ clear old ty\r
7b802576 573 and r4, r5, #0xff0000 @ scanline\r
574 add r4, r4, r7, lsl #16 @ ... += vscroll\r
575 and r4, r4, r5, lsl #16 @ ... &= ymask\r
6d7acf9e 576 and r7, r4, #0x70000\r
577 orr r10,r10,r7, lsr #15 @ new ty\r
578\r
579 mov r4, r4, lsr #19\r
580 mov r7, r5, lsr #24\r
581 mov r4, r4, lsl r7 @ nametabadd\r
582\r
583 and r7, r8, r8, lsr #25\r
584 add r7, lr, r7, lsl #1 @ Pico.vram+((tilex&ts->xmask) as halfwords)\r
585 add r7, r7, r4, lsl #1\r
586 ldrh r7, [r7, r12] @ r7=code (int, but from unsigned, no sign extend)\r
587\r
588 add r1, r1, #8\r
589 add r8, r8, #1\r
590\r
591 tst r7, #0x8000\r
592 bne .DrawStrip_vs_hiprio\r
593\r
594 cmp r7, r9\r
595 beq .DrawStrip_vs_samecode @ we know stuff about this tile already\r
596\r
597 mov r9, r7 @ remember code\r
7b802576 598 orr r8, r8, #(1<<24)@ seen non hi-prio tile\r
6d7acf9e 599\r
600 movs r2, r9, lsl #20 @ if (code&0x1000)\r
601 mov r2, r2, lsl #1\r
602 add r2, r2, r10, lsl #17\r
603 mov r2, r2, lsr #17\r
604 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
605\r
606 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
607\r
608 bic r7, r3, #0x3f\r
609 and r3, r9, #0x6000\r
610 add r3, r7, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
611\r
612.DrawStrip_vs_samecode:\r
613 tst r2, r2\r
614 beq .dsloop_vs @ tileline blank\r
615\r
616 cmp r2, r2, ror #4\r
617 beq .DrawStrip_vs_SingleColor @ tileline singlecolor \r
618\r
619 tst r9, #0x0800\r
7a7c6476 620 bne .DrawStrip_vs_TileFlip\r
6d7acf9e 621\r
622 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern\r
6d7acf9e 623.DrawStrip_vs_TileNorm:\r
624 TileNorm r0\r
625 b .dsloop_vs\r
626\r
7a7c6476 627.DrawStrip_vs_TileFlip:\r
628 TileFlip r0\r
629 b .dsloop_vs\r
630\r
6d7acf9e 631.DrawStrip_vs_SingleColor:\r
632 and r4, r2, #0xf\r
633 orr r4, r3, r4\r
634 orr r4, r4, r4, lsl #8\r
635 tst r1, #1 @ not aligned?\r
636 strneb r4, [r1], #1\r
637 streqh r4, [r1], #2\r
638 strh r4, [r1], #2\r
639 strh r4, [r1], #2\r
640 strh r4, [r1], #2\r
641 strneb r4, [r1], #1 @ have a remaining unaligned pixel?\r
642 b .dsloop_vs_subr1\r
643\r
644.DrawStrip_vs_hiprio:\r
645 tst r10, #0x00c00000\r
646 beq .DrawStrip_vs_hiprio_maybempt\r
647 sub r0, r1, r11\r
648 orr r7, r7, r0, lsl #16\r
649 orr r7, r7, r10, lsl #25 @ (ty<<25)\r
650 tst r7, #0x1000\r
651 eorne r7, r7, #7<<26 @ if(code&0x1000) cval^=7<<26;\r
652 str r7, [r6], #4 @ cache hi priority tile\r
653 mov r0, #0xf\r
654 b .dsloop_vs\r
655\r
656.DrawStrip_vs_hiprio_maybempt:\r
657 cmp r7, r9\r
658 beq .dsloop_vs @ must've been empty, otherwise we wouldn't get here\r
659 movs r2, r7, lsl #20 @ if (code&0x1000)\r
660 mov r2, r2, lsl #1\r
661 add r2, r2, r10, lsl #17\r
662 mov r2, r2, lsr #17\r
663 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
664 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
665 mov r9, r7 @ remember code\r
666 tst r2, r2\r
667 orrne r10, r10, #1<<22\r
668 bne .DrawStrip_vs_hiprio\r
669 b .dsloop_vs\r
670\r
740da8c6 671.dsloop_vs_exit:\r
7b802576 672 tst r8, #(1<<24) @ seen non hi-prio tile\r
740da8c6 673 ldreq r1, =rendstatus\r
674 mov r0, #0\r
675 ldreq r2, [r1]\r
676 str r0, [r6] @ terminate the cache list\r
677 orreq r2, r2, #0x40 @ had a layer with all hi-prio tiles\r
678 streq r2, [r1]\r
679\r
680 ldmfd sp!, {r4-r11,lr}\r
681 bx lr\r
682\r
6d7acf9e 683\r
684@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
cc68a136 685\r
686@ interlace mode 2? Sonic 2?\r
687.DrawStrip_interlace:\r
688 tst r0, r0\r
689 moveq r7, r7, lsl #21\r
690 movne r7, r7, lsl #5\r
691\r
692 @ Find the line in the name table\r
693 add r2, r7, r2, lsl #22 @ r2=(vscroll+(Scanline<<1))<<21 (11 bits);\r
694 orr r1, r1, #0x80000000\r
695 and r2, r2, r1, ror #10 @ &((ymask<<1)|1)<<21;\r
696 mov r2, r2, lsr #21\r
697 mov r4, r2, lsr #4\r
698 mov r12, r12, lsr #1 @ halfwords\r
699 add r0, r12, r4, lsl r10 @ nametab+=(ts.line>>4)<<shift[width];\r
700 and r9, r9, #0xff\r
701\r
702 sub sp, sp, #6*4\r
703 stmia sp, {r0,r2,r3,r5,r6,r9}\r
704\r
705 mov r0, sp\r
706 bl DrawStripInterlace @ struct TileStrip *ts\r
707\r
708 add sp, sp, #6*4\r
709 ldmfd sp!, {r4-r11,lr}\r
710 bx lr\r
711\r
712.pool\r
713\r
714@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
715\r
716\r
717.global BackFill @ int reg7, int sh\r
718\r
719BackFill:\r
720 stmfd sp!, {r4-r9,lr}\r
721\r
ea8c405f 722.if OVERRIDE_HIGHCOL\r
723 ldr lr, =HighCol\r
724 mov r0, r0, lsl #26\r
725 ldr lr, [lr]\r
726 mov r0, r0, lsr #26\r
727 add lr, lr, #8\r
728.else\r
cc68a136 729 ldr lr, =(HighCol+8)\r
cc68a136 730 mov r0, r0, lsl #26\r
731 mov r0, r0, lsr #26\r
ea8c405f 732.endif\r
733\r
cc68a136 734 orr r0, r0, r1, lsl #6\r
735 orr r0, r0, r0, lsl #8\r
736 orr r0, r0, r0, lsl #16\r
737\r
738 mov r1, r0\r
739 mov r2, r0\r
740 mov r3, r0\r
741 mov r4, r0\r
742 mov r5, r0\r
743 mov r6, r0\r
744 mov r7, r0\r
745\r
746 @ go go go!\r
747 stmia lr!, {r0-r7} @ 10*8*4\r
748 stmia lr!, {r0-r7}\r
749 stmia lr!, {r0-r7}\r
750 stmia lr!, {r0-r7}\r
751 stmia lr!, {r0-r7}\r
752 stmia lr!, {r0-r7}\r
753 stmia lr!, {r0-r7}\r
754 stmia lr!, {r0-r7}\r
755 stmia lr!, {r0-r7}\r
756 stmia lr!, {r0-r7}\r
757\r
758 ldmfd sp!, {r4-r9,r12}\r
759 bx r12\r
760\r
761\r
762@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
763\r
764\r
7a7c6476 765.global DrawTilesFromCache @ int *hc, int sh, int rlim\r
cc68a136 766\r
767DrawTilesFromCache:\r
768 stmfd sp!, {r4-r8,r11,lr}\r
769\r
cc68a136 770 @ cache some stuff to avoid mem access\r
ea8c405f 771.if OVERRIDE_HIGHCOL\r
cc68a136 772 ldr r11,=HighCol\r
cc68a136 773 mov r12,#0xf\r
ea8c405f 774 ldr r11,[r11]\r
775.else\r
776 ldr r11,=HighCol\r
777 mov r12,#0xf\r
778.endif\r
779 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
cc68a136 780\r
740da8c6 781 mvn r5, #0 @ r5=prevcode=-1\r
7a7c6476 782 ands r8, r1, #1\r
783 orr r8, r8, r2, lsl #1\r
740da8c6 784 bne .dtfc_check_rendflags\r
785\r
cc68a136 786 @ scratch: r4, r7\r
787.dtfc_loop:\r
788 ldr r6, [r0], #4 @ read code\r
789 movs r1, r6, lsr #16 @ r1=dx;\r
790 ldmeqfd sp!, {r4-r8,r11,pc} @ dx is never zero, this must be a terminator, return\r
7a7c6476 791 bic r4, r1, #0xfe00\r
792 add r1, r11, r4 @ r1=pdest\r
cc68a136 793\r
794 mov r7, r6, lsl #16\r
795 cmp r5, r7, lsr #16\r
796 beq .dtfc_samecode @ if (code==prevcode)\r
797\r
798 mov r5, r7, lsr #16\r
799\r
800 mov r2, r5, lsl #21\r
801 mov r2, r2, lsr #17 @ r2=addr=(code&0x7ff)<<4;\r
802 add r2, r2, r6, lsr #25 @ addr+=ty\r
803\r
804 and r3, r5, #0x6000\r
805 mov r3, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
806\r
807 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
808\r
809.dtfc_samecode:\r
7a7c6476 810 rsbs r4, r4, r8, lsr #1\r
811 bmi .dtfc_cut_tile\r
812\r
813 tst r8, #1\r
cc68a136 814 bne .dtfc_shadow\r
815\r
816 tst r2, r2\r
817 beq .dtfc_loop\r
818\r
819 cmp r2, r2, ror #4\r
820 beq .dtfc_SingleColor @ tileline singlecolor \r
821\r
822 tst r5, #0x0800\r
7a7c6476 823 bne .dtfc_TileFlip\r
cc68a136 824\r
825 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
cc68a136 826.dtfc_TileNorm:\r
827 TileNorm r12\r
828 b .dtfc_loop\r
829\r
7a7c6476 830.dtfc_TileFlip:\r
831 TileFlip r12\r
832 b .dtfc_loop\r
833\r
cc68a136 834.dtfc_SingleColor:\r
835 and r4, r2, #0xf\r
836 orr r4, r3, r4\r
837 orr r4, r4, r4, lsl #8\r
838 tst r1, #1 @ not aligned?\r
839 strneb r4, [r1], #1\r
840 streqh r4, [r1], #2\r
841 strh r4, [r1], #2\r
842 strh r4, [r1], #2\r
843 strh r4, [r1], #2\r
844 strneb r4, [r1], #1 @ have a remaining unaligned pixel?\r
845 b .dtfc_loop\r
846\r
847.dtfc_shadow:\r
848 tst r2, r2\r
849 beq .dtfc_shadow_blank\r
850\r
851 cmp r2, r2, ror #4\r
852 beq .dtfc_SingleColor @ tileline singlecolor \r
853\r
854 tst r5, #0x0800\r
7a7c6476 855 bne .dtfc_TileFlipShHP\r
cc68a136 856\r
857 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
cc68a136 858.dtfc_TileNormShHP:\r
859 TileNormShHP\r
860 b .dtfc_loop\r
861\r
7a7c6476 862.dtfc_TileFlipShHP:\r
863 TileFlipShHP\r
864 b .dtfc_loop\r
865\r
cc68a136 866.dtfc_shadow_blank:\r
07abbab1 867 tst r1, #1\r
868 ldrneb r4, [r1]\r
869 mov r6, #0x3f\r
870 and r4, r4, #0x3f\r
871 strneb r4, [r1], #1\r
872 ldrh r4, [r1]\r
873 orr r6, r6, r6, lsl #8\r
874 and r4, r4, r6\r
875 strh r4, [r1], #2\r
876 ldrh r4, [r1]\r
877 and r4, r4, r6\r
878 strh r4, [r1], #2\r
879 ldrh r4, [r1]\r
880 and r4, r4, r6\r
881 strh r4, [r1], #2\r
882 ldrh r4, [r1]\r
883 and r4, r4, r6\r
884 streqh r4, [r1]\r
885 strneb r4, [r1]\r
cc68a136 886 b .dtfc_loop\r
887\r
7a7c6476 888.dtfc_cut_tile:\r
889 add r4, r4, #7 @ 0-6\r
890 mov r4, r4, lsl #2\r
891 mov r12,#0xf<<28\r
892 mov r12,r12,asr r4\r
893 mov r2, r2, ror #16\r
894 tst r5, #0x0800 @ flipped?\r
895 mvnne r12,r12\r
896 and r2, r2, r12\r
897 mov r2, r2, ror #16\r
898 mov r12,#0xf\r
899 tst r8, #1\r
900 bne .dtfc_shadow\r
901 tst r2, r2\r
902 beq .dtfc_loop\r
903 tst r5, #0x0800\r
904 beq .dtfc_TileNorm\r
905 b .dtfc_TileFlip\r
906\r
740da8c6 907@ check if we have detected layer covered with hi-prio tiles:\r
908.dtfc_check_rendflags:\r
909 ldr r1, =rendstatus\r
910 ldr r2, [r1]\r
911 tst r2, #0xc0\r
912 beq .dtfc_loop\r
7a7c6476 913 bic r8, r8, #1 @ sh/hi mode off\r
740da8c6 914 tst r2, #0x80\r
915 bne .dtfc_loop @ already processed\r
916 orr r2, r2, #0x80\r
917 str r2, [r1]\r
918\r
919 add r1, r11,#8\r
07abbab1 920 mov r3, #320/4/4\r
740da8c6 921 mov r6, #0x3f\r
922 orr r6, r6, r6, lsl #8\r
923 orr r6, r6, r6, lsl #16\r
924.dtfc_loop_shprep:\r
07abbab1 925 ldmia r1, {r2,r4,r5,r7}\r
740da8c6 926 subs r3, r3, #1\r
07abbab1 927 and r2, r2, r6\r
928 and r4, r4, r6\r
929 and r5, r5, r6\r
930 and r7, r7, r6\r
931 stmia r1!,{r2,r4,r5,r7}\r
932 bne .dtfc_loop_shprep\r
933\r
934 mvn r5, #0 @ r5=prevcode=-1\r
935 b .dtfc_loop\r
740da8c6 936\r
cc68a136 937.pool\r
938\r
939@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
940\r
941\r
e5fa9817 942.global DrawSpritesFromCache @ int *hc, int maxwidth, int prio, int sh\r
cc68a136 943\r
944DrawSpritesFromCache:\r
945 stmfd sp!, {r4-r11,lr}\r
946\r
947 @ cache some stuff to avoid mem access\r
ea8c405f 948.if OVERRIDE_HIGHCOL\r
cc68a136 949 ldr r11,=HighCol\r
ea8c405f 950 mov r12,#0xf\r
951 ldr r11,[r11]\r
952.else\r
953 ldr r11,=HighCol\r
954 mov r12,#0xf\r
955.endif\r
cc68a136 956 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
e5fa9817 957 mov r6, r3, lsl #31\r
cc68a136 958 orr r6, r6, #1<<30\r
cc68a136 959\r
960 mov r10, r0\r
961\r
962.dsfc_loop:\r
963 ldr r9, [r10], #4 @ read code\r
964 bic r6, r6, #7 @ using pipeline\r
965 tst r9, r9\r
966 ldmeqfd sp!, {r4-r11,pc}\r
967\r
968 mov r4, r9, lsl #28\r
969 orr r6, r6, r4, lsr #30\r
970 add r6, r6, #1 @ r6=s1cc???? ... ?????www (s=shadow/hilight, cc=pal, w=width)\r
971\r
972 and r5, r9, #3\r
973 add r5, r5, #1 @ r5=delta\r
974 tst r9, #0x10000\r
975 rsbne r5, r5, #0 @ Flip X\r
976 mov r5, r5, lsl #4\r
977\r
978 mov r2, r9, lsr #17\r
979 mov r8, r2, lsl #1 @ tile=((unsigned int)code>>17)<<1;\r
980\r
981 and r3, r9, #0x30 @ r3=pal=(code&0x30);\r
982\r
983 bic r6, r6, #3<<28\r
984 orr r6, r6, r3, lsl #24\r
985\r
986 mov r0, r9, lsl #16\r
987 mov r0, r0, asr #22 @ sx=(code<<16)>>22\r
988 adds r0, r0, #0 @ set ZV\r
989 b .dsfc_inloop_enter\r
990\r
991@ scratch: r4, r7\r
992.dsfc_inloop:\r
993 sub r6, r6, #1\r
994 tst r6, #7\r
995 beq .dsfc_loop\r
996 adds r0, r0, #8\r
997 add r8, r8, r5\r
998\r
999.dsfc_inloop_enter:\r
1000 ble .dsfc_inloop\r
1001 cmp r0, #328\r
1002 bge .dsfc_loop\r
1003\r
1004 mov r8, r8, lsl #17\r
1005 mov r8, r8, lsr #17 @ tile&=0x7fff; // Clip tile address\r
1006\r
1007 ldr r2, [lr, r8, lsl #1] @ pack=*(unsigned int *)(Pico.vram+tile); // Get 8 pixels\r
1008 add r1, r11, r0 @ r1=pdest\r
1009 tst r2, r2\r
1010 beq .dsfc_inloop\r
1011\r
1012 cmp r12, r6, lsr #28\r
1013 beq .dsfc_shadow\r
1014\r
1015 cmp r2, r2, ror #4\r
1016 beq .dsfc_SingleColor @ tileline singlecolor \r
1017\r
1018 tst r9, #0x10000\r
7a7c6476 1019 bne .dsfc_TileFlip\r
cc68a136 1020\r
1021 @ TileFlip (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
cc68a136 1022.dsfc_TileNorm:\r
1023 TileNorm r12\r
1024 b .dsfc_inloop\r
1025\r
7a7c6476 1026.dsfc_TileFlip:\r
1027 TileFlip r12\r
1028 b .dsfc_inloop\r
1029\r
cc68a136 1030.dsfc_SingleColor:\r
1031 tst r0, #1 @ not aligned?\r
1032 and r4, r2, #0xf\r
1033 orr r4, r3, r4\r
1034 orr r4, r4, r4, lsl #8\r
1035 strneb r4, [r1], #1\r
1036 streqh r4, [r1], #2\r
1037 strh r4, [r1], #2\r
1038 strh r4, [r1], #2\r
1039 strh r4, [r1], #2\r
1040 strneb r4, [r1], #1\r
1041 b .dsfc_inloop\r
1042\r
1043.dsfc_shadow:\r
07abbab1 1044 tst r9, #0x80000000\r
1045 beq .dsfc_shadow_lowpri\r
1046\r
cc68a136 1047 cmp r2, r2, ror #4\r
1048 beq .dsfc_singlec_sh\r
1049\r
1050 tst r9, #0x10000\r
7a7c6476 1051 bne .dsfc_TileFlip_sh\r
cc68a136 1052\r
1053 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
cc68a136 1054.dsfc_TileNorm_sh:\r
1055 TileNormSh\r
1056 b .dsfc_inloop\r
1057\r
7a7c6476 1058.dsfc_TileFlip_sh:\r
1059 TileFlipSh\r
1060 b .dsfc_inloop\r
1061\r
cc68a136 1062.dsfc_singlec_sh:\r
1063 cmp r2, #0xe0000000\r
1064 bcc .dsfc_SingleColor @ normal singlecolor tileline (carry inverted in ARM)\r
1065 tst r2, #0x10000000\r
1066 bne .dsfc_sh_sh\r
1067 TileSingleHi\r
1068 b .dsfc_inloop\r
1069\r
1070.dsfc_sh_sh:\r
1071 TileSingleSh\r
1072 b .dsfc_inloop\r
1073\r
07abbab1 1074.dsfc_shadow_lowpri:\r
1075 tst r9, #0x10000\r
1076 bne .dsfc_TileFlip_sh_lp\r
1077\r
1078.dsfc_TileNorm_sh_lp:\r
1079 TileNormSh_onlyop_lp\r
1080 b .dsfc_inloop\r
1081\r
1082.dsfc_TileFlip_sh_lp:\r
1083 TileFlipSh_onlyop_lp\r
1084 b .dsfc_inloop\r
1085\r
cc68a136 1086.pool\r
1087\r
1088@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1089\r
1090@ + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
1091@ + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
1092\r
07abbab1 1093.global DrawSprite @ unsigned int *sprite, int sh, int acc_sprites\r
cc68a136 1094\r
1095DrawSprite:\r
1096 stmfd sp!, {r4-r9,r11,lr}\r
1097\r
07abbab1 1098 orr r8, r2, r1, lsl #4\r
cc68a136 1099 ldr r3, [r0] @ sprite[0]\r
1100 ldr r7, =Scanline\r
1101 mov r6, r3, lsr #28\r
1102 sub r6, r6, #1 @ r6=width-1 (inc later)\r
1103 mov r5, r3, lsr #24\r
1104 and r5, r5, #7 @ r5=height\r
1105\r
1106 mov r4, r3, lsl #16 @ r4=sy<<16 (tmp)\r
1107\r
1108 ldr r7, [r7]\r
1109 ldr r9, [r0, #4]\r
1110 sub r7, r7, r4, asr #16 @ r7=row=Scanline-sy\r
1111\r
cc68a136 1112 mov r2, r9, asr #16 @ r2=sx\r
e5fa9817 1113 mov r9, r9, lsl #16\r
1114 mov r9, r9, lsr #16\r
1115 orr r9, r9, r8, lsl #27 @ r9=code|sh[31]|as[27]\r
cc68a136 1116\r
1117 tst r9, #0x1000\r
1118 movne r4, r5, lsl #3\r
1119 subne r4, r4, #1\r
1120 subne r7, r4, r7 @ if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
1121\r
07abbab1 1122 add r8, r9, r7, lsr #3 @ tile+=row>>3; // Tile number increases going down\r
cc68a136 1123 tst r9, #0x0800\r
1124 mlane r8, r5, r6, r8 @ if (code&0x0800) { tile+=delta*(width-1);\r
1125 rsbne r5, r5, #0 @ delta=-delta; } // r5=delta now\r
1126\r
07abbab1 1127 mov r8, r8, lsl #21\r
1128 mov r8, r8, lsr #17\r
cc68a136 1129 and r7, r7, #7\r
1130 add r8, r8, r7, lsl #1 @ tile+=(row&7)<<1; // Tile address\r
1131\r
1132 tst r9, #0x8000\r
07abbab1 1133 tsteq r9, #(1<<27)\r
1134 bne .dspr_cache @ if(code&0x8000) || as\r
1135 tst r6, #0x4000\r
1136 tstne r6, #0x2000\r
1137 tstne r9, #(1<<31)\r
1138 bne .dspr_cache @ (sh && pal == 0x30)\r
cc68a136 1139\r
e5fa9817 1140.dspr_continue:\r
cc68a136 1141 @ cache some stuff to avoid mem access\r
ea8c405f 1142.if OVERRIDE_HIGHCOL\r
1143 ldr r11,=HighCol\r
1144 mov r12,#0xf\r
1145 ldr r11,[r11]\r
1146.else\r
cc68a136 1147 ldr r11,=HighCol\r
cc68a136 1148 mov r12,#0xf\r
ea8c405f 1149.endif\r
1150 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
cc68a136 1151\r
1152 mov r5, r5, lsl #4 @ delta<<=4; // Delta of address\r
1153 and r4, r9, #0x6000\r
1154 orr r9, r9, r4, lsl #16\r
e5fa9817 1155 orrs r9, r9, #0x10000000 @ r9=scc1 a??? ... <code> (s=shadow/hilight, cc=pal, a=acc_spr)\r
cc68a136 1156\r
cc68a136 1157 mov r3, r4, lsr #9 @ r3=pal=((code>>9)&0x30);\r
e5fa9817 1158 orrmi r3, r3, #0x40 @ shadow by default\r
cc68a136 1159\r
1160 add r6, r6, #1 @ inc now\r
1161 adds r0, r2, #0 @ mov sx to r0 and set ZV flags\r
1162 b .dspr_loop_enter\r
1163\r
1164.dspr_loop:\r
1165 subs r6, r6, #1 @ width--\r
1166 ldmeqfd sp!, {r4-r9,r11,pc}@ return\r
1167 adds r0, r0, #8 @ sx+=8\r
1168 add r8, r8, r5 @ tile+=delta\r
1169\r
1170.dspr_loop_enter:\r
1171 ble .dspr_loop @ sx <= 0\r
1172 cmp r0, #328\r
1173 ldmgefd sp!, {r4-r9,r11,pc}@ return\r
1174\r
1175 mov r8, r8, lsl #17\r
1176 mov r8, r8, lsr #17 @ tile&=0x7fff; // Clip tile address\r
1177\r
1178 ldr r2, [lr, r8, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
1179 add r1, r11, r0 @ r1=pdest\r
1180 tst r2, r2\r
1181 beq .dspr_loop\r
1182\r
1183 cmp r12, r9, lsr #28\r
1184 beq .dspr_shadow\r
1185\r
1186 cmp r2, r2, ror #4\r
1187 beq .dspr_SingleColor @ tileline singlecolor \r
1188\r
1189 tst r9, #0x0800\r
7a7c6476 1190 bne .dspr_TileFlip\r
cc68a136 1191\r
1192 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
cc68a136 1193@ scratch: r4, r7\r
1194.dspr_TileNorm:\r
1195 TileNorm r12\r
1196 b .dspr_loop\r
1197\r
7a7c6476 1198.dspr_TileFlip:\r
1199 TileFlip r12\r
1200 b .dspr_loop\r
1201\r
07abbab1 1202.dspr_singlec_sh:\r
1203 cmp r2, #0xe0000000\r
1204 bcs .dspr_loop @ operator tileline, ignore\r
1205\r
cc68a136 1206.dspr_SingleColor:\r
1207 and r4, r2, #0xf\r
1208 orr r4, r3, r4\r
1209 orr r4, r4, r4, lsl #8\r
1210 tst r0, #1 @ not aligned?\r
1211 strneb r4, [r1], #1\r
1212 streqh r4, [r1], #2\r
1213 strh r4, [r1], #2\r
1214 strh r4, [r1], #2\r
1215 strh r4, [r1], #2\r
1216 strneb r4, [r1], #1\r
1217 b .dspr_loop\r
1218\r
1219.dspr_shadow:\r
1220 cmp r2, r2, ror #4\r
1221 beq .dspr_singlec_sh\r
1222\r
1223 tst r9, #0x0800\r
7a7c6476 1224 bne .dspr_TileFlip_sh\r
cc68a136 1225\r
1226 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
cc68a136 1227.dspr_TileNorm_sh:\r
07abbab1 1228 TileNormSh_noop\r
cc68a136 1229 b .dspr_loop\r
1230\r
7a7c6476 1231.dspr_TileFlip_sh:\r
07abbab1 1232 TileFlipSh_noop\r
cc68a136 1233 b .dspr_loop\r
1234\r
1235\r
1236.dspr_cache:\r
07abbab1 1237 @ *HighCacheS_ptr++ = ((code&0x8000)<<16)|(tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|pal|((sprite[0]>>16)&0xf);\r
1238 ldr r1, =HighCacheS_ptr\r
cc68a136 1239 mov r4, r8, lsl #16 @ tile\r
1240 tst r9, #0x0800\r
1241 orrne r4, r4, #0x10000 @ code&0x0800\r
e5fa9817 1242 mov r0, r2, lsl #22\r
1243 orr r4, r4, r0, lsr #16 @ (sx<<6)&0x0000ffc0\r
1244 and r0, r9, #0x6000\r
1245 orr r4, r4, r0, lsr #9 @ (code>>9)&0x30\r
cc68a136 1246 mov r3, r3, lsl #12\r
cc68a136 1247 orr r4, r4, r3, lsr #28 @ (sprite[0]>>24)&0xf\r
1248\r
07abbab1 1249 ldr r0, [r1]\r
1250 tst r9, #0x8000\r
1251 orrne r4, r4, #0x80000000 @ prio\r
1252\r
e5fa9817 1253 str r4, [r0], #4\r
1254 str r0, [r1]\r
cc68a136 1255\r
07abbab1 1256 and r0, r9, #(1<<27) @ as\r
1257 teqne r0, #(1<<27) @ (code&0x8000) && !as\r
1258 ldmnefd sp!, {r4-r9,r11,pc}\r
1259 b .dspr_continue @ draw anyway if accurate sprites enabled\r
cc68a136 1260\r
1261@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1262\r
1263.global DrawWindow @ int tstart, int tend, int prio, int sh // int *hcache\r
1264\r
1265DrawWindow:\r
1266 stmfd sp!, {r4-r11,lr}\r
1267\r
1268 ldr r11, =(Pico+0x22228) @ Pico.video\r
1269 ldr r10, =Scanline\r
1270 ldrb r12, [r11, #3] @ pvid->reg[3]\r
1271\r
1272 ldr r10, [r10]\r
1273 ldr r4, [r11, #12]\r
1274 mov r5, r10, lsr #3\r
1275 and r10, r10, #7\r
1276 mov r10, r10, lsl #1 @ r10=ty\r
1277\r
1278 mov r12, r12, lsl #10\r
1279\r
1280 tst r4, #1 @ 40 cell mode?\r
1281 andne r12, r12, #0xf000 @ 0x3c<<10\r
1282 andeq r12, r12, #0xf800\r
1283 addne r12, r12, r5, lsl #7\r
1284 addeq r12, r12, r5, lsl #6 @ nametab\r
1285 add r12, r12, r0, lsl #2 @ +starttile\r
1286\r
1287 ldr r6, =rendstatus\r
1288 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
07abbab1 1289 ldr r6, [r6]\r
cc68a136 1290\r
1291 @ fetch the first code now\r
1292 ldrh r7, [lr, r12]\r
1293\r
1294 ands r6, r6, #2 @ we care about bit 1 only\r
1295 orr r6, r6, r2\r
cc68a136 1296\r
07abbab1 1297 teqne r2, r7, lsr #15 @ do prio bits differ?\r
1298 ldmnefd sp!, {r4-r11,pc} @ yes, assume that whole window uses same priority\r
cc68a136 1299\r
cc68a136 1300 orr r6, r6, r3, lsl #8 @ shadow mode\r
1301\r
1302 sub r8, r1, r0\r
cc68a136 1303\r
1304 @ cache some stuff to avoid mem access\r
ea8c405f 1305.if OVERRIDE_HIGHCOL\r
1306 ldr r11,=HighCol\r
1307 mov r8, r8, lsl #1 @ cells\r
1308 ldr r11,[r11]\r
1309 mvn r9, #0 @ r9=prevcode=-1\r
1310 add r11,r11,#8\r
1311.else\r
cc68a136 1312 ldr r11,=(HighCol+8)\r
ea8c405f 1313 mov r8, r8, lsl #1 @ cells\r
1314 mvn r9, #0 @ r9=prevcode=-1\r
1315.endif\r
07abbab1 1316 add r1, r11, r0, lsl #4 @ r1=pdest\r
cc68a136 1317 mov r0, #0xf\r
1318 b .dwloop_enter\r
1319\r
07abbab1 1320 @ r4,r5 are scratch in this loop\r
cc68a136 1321.dwloop:\r
1322 add r1, r1, #8\r
1323.dwloop_nor1:\r
1324 add r12, r12, #2 @ halfwords\r
1325 ldrh r7, [lr, r12] @ r7=code (int, but from unsigned, no sign extend)\r
1326 subs r8, r8, #1\r
1327 beq .dwloop_end @ done\r
1328\r
1329 eor r5, r6, r7, lsr #15\r
1330 tst r5, #1\r
1331 orrne r6, r6, #2 @ wrong pri\r
1332 bne .dwloop\r
1333\r
1334 cmp r7, r9\r
1335 beq .dw_samecode @ we know stuff about this tile already\r
1336\r
1337.dwloop_enter:\r
1338 mov r9, r7 @ remember code\r
1339\r
1340 movs r2, r9, lsl #20 @ if (code&0x1000)\r
1341 mov r2, r2, lsl #1\r
1342 add r2, r10, r2, lsr #17 @ r2=addr=(code&0x7ff)<<4; addr+=ty\r
1343 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
1344\r
1345 and r3, r9, #0x6000\r
1346 mov r3, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
1347\r
1348 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
1349\r
1350.dw_samecode:\r
1351 tst r6, #0x100\r
1352 bne .dw_shadow\r
1353.dw_shadow_done:\r
1354 tst r2, r2\r
1355 beq .dwloop @ tileline blank\r
1356\r
1357 cmp r2, r2, ror #4\r
1358 beq .dw_SingleColor @ tileline singlecolor \r
1359\r
1360 tst r9, #0x0800\r
7a7c6476 1361 bne .dw_TileFlip\r
cc68a136 1362\r
1363 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern\r
cc68a136 1364.dw_TileNorm:\r
1365 TileNorm r0\r
1366 b .dwloop\r
1367\r
7a7c6476 1368.dw_TileFlip:\r
1369 TileFlip r0\r
1370 b .dwloop\r
1371\r
cc68a136 1372.dw_SingleColor:\r
1373 and r4, r0, r2 @ #0x0000000f\r
1374 orr r4, r3, r4\r
1375 orr r4, r4, r4, lsl #8\r
1376 orr r4, r4, r4, lsl #16\r
1377 mov r5, r4\r
1378 stmia r1!, {r4,r5}\r
1379 b .dwloop_nor1 @ we incremeted r1 ourselves\r
1380\r
1381.dw_shadow:\r
1382 tst r6, #1 @ hi pri?\r
1383 orreq r3, r3, #0x40\r
1384 beq .dw_shadow_done\r
1385 ldr r4, [r1]\r
07abbab1 1386 mov r5, #0x3f\r
1387 orr r5, r5, r5, lsl #8\r
1388 orr r5, r5, r5, lsl #16\r
1389 and r4, r4, r5\r
cc68a136 1390 str r4, [r1]\r
1391 ldr r4, [r1,#4]\r
07abbab1 1392 and r4, r4, r5\r
cc68a136 1393 str r4, [r1,#4]\r
1394 b .dw_shadow_done\r
1395\r
1396.dwloop_end:\r
1397 ldr r0, =rendstatus\r
1398 ldr r1, [r0]\r
1399 and r6, r6, #2\r
1400 orr r1, r1, r6\r
1401 str r1, [r0]\r
1402\r
1403 ldmfd sp!, {r4-r11,r12}\r
1404 bx r12\r
1405\r
1406\r
1407@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1408\r
1409\r
1410@ hilights 2 pixels in RGB444/BGR444 format\r
1411.macro TileDoShHi2Pixels444 reg\r
1412 mov \reg, \reg, ror #12\r
1413 adds \reg, \reg, #0x40000000\r
1414 orrcs \reg, \reg, #0xf0000000\r
1415 mov \reg, \reg, ror #28\r
1416 adds \reg, \reg, #0x40000000\r
1417 orrcs \reg, \reg, #0xf0000000\r
1418 mov \reg, \reg, ror #28\r
1419 adds \reg, \reg, #0x40000000\r
1420 orrcs \reg, \reg, #0xf0000000\r
1421 mov \reg, \reg, ror #24\r
1422 adds \reg, \reg, #0x40000000\r
1423 orrcs \reg, \reg, #0xf0000000\r
1424 mov \reg, \reg, ror #28\r
1425 adds \reg, \reg, #0x40000000\r
1426 orrcs \reg, \reg, #0xf0000000\r
1427 mov \reg, \reg, ror #28\r
1428 adds \reg, \reg, #0x40000000\r
1429 orrcs \reg, \reg, #0xf0000000\r
1430 mov \reg, \reg, ror #12\r
1431.endm\r
1432\r
1433\r
1434.global FinalizeLineBGR444 @ int sh\r
1435\r
1436FinalizeLineBGR444:\r
1437 stmfd sp!, {r4-r6,lr}\r
1438 mov r6, r0\r
1439 ldr lr, =(Pico+0x22228) @ Pico.video\r
1440 ldr r0, =DrawLineDest\r
1441 ldrb r12, [lr, #12]\r
1442 ldr r0, [r0]\r
1443 sub r3, lr, #0x128 @ r3=Pico.cram\r
1444\r
1445 tst r12, #1\r
1446 movne r2, #320/4 @ len\r
1447 bne .fl_no32colBGR444\r
1448 ldr r4, =PicoOpt\r
1449 mov r2, #256/4\r
1450 ldr r4, [r4]\r
1451 tst r4, #0x100\r
1452 addeq r0, r0, #32*2\r
1453\r
1454.fl_no32colBGR444:\r
1455 tst r6, r6\r
1456 beq .fl_noshBGR444\r
1457\r
1458 ldr r4, =HighPal\r
1459\r
1460 ldrb r12, [lr, #-0x1a] @ 0x2220e ~ dirtyPal\r
1461 tst r12, r12\r
1462 moveq r3, r4\r
1463 beq .fl_noshBGR444\r
1464 mov r12, #0\r
1465 strb r12, [lr, #-0x1a]\r
1466\r
1467 mov lr, #0x40/8\r
1468 @ copy pal:\r
1469.fl_loopcpBGR444:\r
1470 ldmia r3!, {r1,r5,r6,r12}\r
1471 subs lr, lr, #1\r
1472 stmia r4!, {r1,r5,r6,r12}\r
1473 bne .fl_loopcpBGR444\r
1474\r
1475 @ shadowed pixels:\r
1476 mov r12, #0x0077\r
1477 orr r12,r12,#0x0700\r
1478 orr r12,r12,r12,lsl #16\r
1479 sub r3, r3, #0x40*2\r
1480 add r5, r4, #0x80*2\r
1481 mov lr, #0x40/4\r
1482.fl_loopcpBGR444_sh:\r
1483 ldmia r3!, {r1,r6}\r
1484 subs lr, lr, #1\r
1485 and r1, r12, r1, lsr #1\r
1486 and r6, r12, r6, lsr #1\r
1487 stmia r4!, {r1,r6}\r
1488 stmia r5!, {r1,r6}\r
1489 bne .fl_loopcpBGR444_sh\r
1490\r
1491 @ hilighted pixels:\r
1492 sub r3, r3, #0x40*2\r
1493 mov lr, #0x40/2\r
1494.fl_loopcpBGR444_hi:\r
1495 ldr r1, [r3], #4\r
1496 TileDoShHi2Pixels444 r1\r
1497 str r1, [r4], #4\r
1498 subs lr, lr, #1\r
1499 bne .fl_loopcpBGR444_hi\r
1500\r
1501 sub r3, r4, #0x40*3*2\r
e5fa9817 1502 mov r6, #1\r
cc68a136 1503\r
1504\r
1505.fl_noshBGR444:\r
e5fa9817 1506 ldr r12,=rendstatus\r
1507 eors r6, r6, #1 @ sh is 0\r
1508 ldr r12,[r12]\r
1509 mov lr, #0xff\r
1510 tstne r12,#(1<<2) @ and PDRAW_ACC_SPRITES\r
1511\r
ea8c405f 1512.if OVERRIDE_HIGHCOL\r
1513 ldr r1, =HighCol\r
e5fa9817 1514 movne lr, #0x3f\r
ea8c405f 1515 ldr r1, [r1]\r
1516 mov lr, lr, lsl #1\r
1517 add r1, r1, #8\r
1518.else\r
cc68a136 1519 ldr r1, =(HighCol+8)\r
e5fa9817 1520 movne lr, #0x3f\r
cc68a136 1521 mov lr, lr, lsl #1\r
ea8c405f 1522.endif\r
cc68a136 1523\r
1524.fl_loopBGR444:\r
cc68a136 1525 ldr r12, [r1], #4\r
1526 subs r2, r2, #1\r
1527\r
1528 and r4, lr, r12, lsl #1\r
1529 ldrh r4, [r3, r4]\r
1530 and r5, lr, r12, lsr #7\r
1531 ldrh r5, [r3, r5]\r
1532 and r6, lr, r12, lsr #15\r
1533 ldrh r6, [r3, r6]\r
e5fa9817 1534 and r12,lr, r12, lsr #23\r
1535 ldrh r12,[r3, r12] @ 1c.i.\r
cc68a136 1536 orr r4, r4, r5, lsl #16\r
e5fa9817 1537 orr r5, r6, r12,lsl #16\r
cc68a136 1538\r
1539 stmia r0!, {r4,r5}\r
1540 bne .fl_loopBGR444\r
1541\r
1542\r
1543 ldmfd sp!, {r4-r6,lr}\r
1544 bx lr\r
1545\r
1546\r
1547@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1548\r
1549\r
1550@ hilights 2 pixels in RGB555/BGR555 format\r
1551.macro TileDoShHi2Pixels555 reg\r
1552 adds \reg, \reg, #0x40000000\r
1553 orrcs \reg, \reg, #0xf0000000\r
1554 mov \reg, \reg, ror #27\r
1555 adds \reg, \reg, #0x40000000\r
1556 orrcs \reg, \reg, #0xf0000000\r
1557 mov \reg, \reg, ror #26\r
1558 adds \reg, \reg, #0x40000000\r
1559 orrcs \reg, \reg, #0xf0000000\r
1560 mov \reg, \reg, ror #27\r
1561 adds \reg, \reg, #0x40000000\r
1562 orrcs \reg, \reg, #0xf0000000\r
1563 mov \reg, \reg, ror #27\r
1564 adds \reg, \reg, #0x40000000\r
1565 orrcs \reg, \reg, #0xf0000000\r
1566 mov \reg, \reg, ror #26\r
1567 adds \reg, \reg, #0x40000000\r
1568 orrcs \reg, \reg, #0xf0000000\r
1569 mov \reg, \reg, ror #27\r
1570.endm\r
1571\r
1572\r
1573@ Convert 0000bbb0 ggg0rrr0\r
1574@ to rrrrrggg gggbbbbb\r
1575\r
1576@ r2,r3,r9 - scratch, lr = 0x001c001c, r8 = 0x00030003\r
1577.macro convRGB565 reg\r
1578 and r2, lr, \reg,lsl #1\r
1579 and r9, r8, \reg,lsr #2\r
1580 orr r2, r2, r9 @ r2=red\r
1581 and r3, lr, \reg,lsr #7\r
1582 and r9, r8, \reg,lsr #10\r
1583 orr r3, r3, r9 @ r3=blue\r
1584 and \reg, \reg, lr, lsl #3\r
1585 orr \reg, \reg, \reg,lsl #3 @ green\r
1586 orr \reg, \reg, r2, lsl #11 @ add red back\r
1587 orr \reg, \reg, r3 @ add blue back\r
1588.endm\r
1589\r
ea8c405f 1590.global vidConvCpyRGB565\r
1591\r
cc68a136 1592vidConvCpyRGB565: @ void *to, void *from, int pixels\r
1593 stmfd sp!, {r4-r9,lr}\r
1594\r
2ec14aec 1595 mov r12, r2, lsr #3 @ repeats\r
cc68a136 1596 mov lr, #0x001c0000\r
1597 orr lr, lr, #0x01c @ lr == pattern 0x001c001c\r
1598 mov r8, #0x00030000\r
2ec14aec 1599 orr r8, r8, #0x003\r
cc68a136 1600\r
1601.loopRGB565:\r
1602 ldmia r1!, {r4-r7}\r
1603 subs r12, r12, #1\r
1604 convRGB565 r4\r
1605 str r4, [r0], #4\r
1606 convRGB565 r5\r
1607 str r5, [r0], #4\r
1608 convRGB565 r6\r
1609 str r6, [r0], #4\r
1610 convRGB565 r7\r
1611 str r7, [r0], #4\r
1612\r
1613 bgt .loopRGB565\r
1614\r
1615 ldmfd sp!, {r4-r9,lr}\r
1616 bx lr\r
1617\r
1618\r
1619\r
1620.global FinalizeLineRGB555 @ int sh\r
1621\r
1622FinalizeLineRGB555:\r
1623 stmfd sp!, {r4-r8,lr}\r
3d48f143 1624 ldr r8, =(Pico+0x22228) @ Pico.video\r
cc68a136 1625 ldr r4, =HighPal\r
1626\r
3d48f143 1627 ldrb r7, [r8, #-0x1a] @ 0x2220e ~ dirtyPal\r
cc68a136 1628 mov r6, r0\r
1629 mov r1, #0\r
1630 tst r7, r7\r
1631 beq .fl_noconvRGB555\r
3d48f143 1632 strb r1, [r8, #-0x1a]\r
1633 sub r1, r8, #0x128 @ r1=Pico.cram\r
cc68a136 1634 mov r0, r4\r
1635 mov r2, #0x40\r
1636 bl vidConvCpyRGB565\r
1637\r
1638.fl_noconvRGB555:\r
cc68a136 1639 mov r3, r4\r
1640 tst r6, r6\r
1641 beq .fl_noshRGB555\r
1642 tst r7, r7\r
1643 beq .fl_noshRGB555\r
1644\r
1645 @ shadowed pixels:\r
1646 mov r12, #0x008e\r
1647 orr r12,r12,#0x7300\r
1648 orr r12,r12,r12,lsl #16\r
1649 add r4, r3, #0x40*2\r
1650 add r5, r3, #0xc0*2\r
1651 mov lr, #0x40/4\r
1652.fl_loopcpRGB555_sh:\r
1653 ldmia r3!, {r1,r6}\r
1654 subs lr, lr, #1\r
1655 and r1, r12, r1, lsr #1\r
1656 and r6, r12, r6, lsr #1\r
1657 stmia r4!, {r1,r6}\r
1658 stmia r5!, {r1,r6}\r
1659 bne .fl_loopcpRGB555_sh\r
1660\r
1661 @ hilighted pixels:\r
1662 sub r3, r3, #0x40*2\r
1663 mov lr, #0x40/2\r
1664.fl_loopcpRGB555_hi:\r
1665 ldr r1, [r3], #4\r
1666 TileDoShHi2Pixels555 r1\r
1667 str r1, [r4], #4\r
1668 subs lr, lr, #1\r
1669 bne .fl_loopcpRGB555_hi\r
1670\r
1671 sub r3, r3, #0x40*2\r
e5fa9817 1672 mov r6, #1\r
cc68a136 1673\r
cc68a136 1674.fl_noshRGB555:\r
e5fa9817 1675 ldr r12,=rendstatus\r
1676 eors r6, r6, #1 @ sh is 0\r
1677 ldr r12,[r12]\r
1678 mov lr, #0xff\r
1679 tstne r12,#(1<<2) @ and PDRAW_ACC_SPRITES\r
1680 movne lr, #0x3f\r
1681\r
ea8c405f 1682.if OVERRIDE_HIGHCOL\r
1683 ldr r1, =HighCol\r
1684 ldr r0, =DrawLineDest\r
1685 ldr r1, [r1]\r
1686 ldr r0, [r0]\r
1687 add r1, r1, #8\r
1688.else\r
3d48f143 1689 ldr r0, =DrawLineDest\r
cc68a136 1690 ldr r1, =(HighCol+8)\r
3d48f143 1691 ldr r0, [r0]\r
ea8c405f 1692.endif\r
3d48f143 1693\r
1694 ldrb r12, [r8, #12]\r
cc68a136 1695 mov lr, lr, lsl #1\r
1696\r
3d48f143 1697 tst r12, #1\r
1698 movne r2, #320/8 @ len\r
1699 bne .fl_no32colRGB555\r
1700 ldr r4, =PicoOpt\r
1701 mov r2, #256/8\r
1702 ldr r4, [r4]\r
1703 tst r4, #0x4000\r
1704 bne .fl_32scale_RGB555\r
1705 tst r4, #0x0100\r
1706 addeq r0, r0, #32*2\r
1707\r
1708.fl_no32colRGB555:\r
cc68a136 1709\r
499a0be3 1710.if UNALIGNED_DRAWLINEDEST\r
1711 @ this is basically for Gizmondo, which has unaligned odd lines in the framebuffer\r
1712 tst r0, #2\r
1713 bne .fl_RGB555u\r
1714.endif\r
1715\r
1716.fl_loopRGB555:\r
cc68a136 1717 ldr r12, [r1], #4\r
1718 ldr r7, [r1], #4\r
1719\r
1720 and r4, lr, r12, lsl #1\r
1721 ldrh r4, [r3, r4]\r
1722 and r5, lr, r12, lsr #7\r
1723 ldrh r5, [r3, r5]\r
1724 and r6, lr, r12, lsr #15\r
1725 ldrh r6, [r3, r6]\r
1726 orr r4, r4, r5, lsl #16\r
1727\r
1728 and r5, lr, r12, lsr #23\r
1729 ldrh r5, [r3, r5]\r
1730 and r8, lr, r7, lsl #1\r
1731 ldrh r8, [r3, r8]\r
1732 orr r5, r6, r5, lsl #16\r
1733\r
1734 and r6, lr, r7, lsr #7\r
1735 ldrh r6, [r3, r6]\r
1736 and r12,lr, r7, lsr #15\r
1737 ldrh r12,[r3, r12]\r
499a0be3 1738 and r7, lr, r7, lsr #23\r
1739 ldrh r7, [r3, r7]\r
cc68a136 1740 orr r8, r8, r6, lsl #16\r
1741\r
cc68a136 1742 subs r2, r2, #1\r
499a0be3 1743 orr r12,r12, r7, lsl #16\r
cc68a136 1744\r
1745 stmia r0!, {r4,r5,r8,r12}\r
1746 bne .fl_loopRGB555\r
1747\r
3d48f143 1748 ldmfd sp!, {r4-r8,lr}\r
1749 bx lr\r
1750\r
1751\r
1752.fl_32scale_RGB555:\r
1753 stmfd sp!, {r9,r10}\r
1754 mov r9, #0x3900 @ f800 07e0 001f | e000 0780 001c | 3800 01e0 0007\r
1755 orr r9, r9, #0x00e7\r
1756\r
499a0be3 1757.if UNALIGNED_DRAWLINEDEST\r
1758 tst r0, #2\r
1759 bne .fl_32scale_RGB555u\r
1760.endif\r
1761\r
3d48f143 1762.fl_loop32scale_RGB555:\r
1763 ldr r12, [r1], #4\r
1764 ldr r7, [r1], #4\r
cc68a136 1765\r
3d48f143 1766 and r4, lr, r12,lsl #1\r
1767 ldrh r4, [r3, r4]\r
1768 and r5, lr, r12,lsr #7\r
1769 ldrh r5, [r3, r5]\r
1770 and r4, r4, r9, lsl #2\r
1771 orr r4, r4, r4, lsl #14 @ r4[31:16] = 1/4 pix_s 0\r
1772 and r5, r5, r9, lsl #2\r
1773 sub r6, r5, r5, lsr #2 @ r6 = 3/4 pix_s 1\r
1774 add r4, r4, r6, lsl #16 @ pix_d 0, 1\r
1775 and r6, lr, r12,lsr #15\r
1776 ldrh r6, [r3, r6]\r
1777 and r12,lr, r12,lsr #23\r
1778 ldrh r12,[r3, r12]\r
1779 and r6, r6, r9, lsl #2\r
1780 add r5, r5, r6\r
1781 mov r5, r5, lsr #1\r
1782 sub r6, r6, r6, lsr #2 @ r6 = 3/4 pix_s 2\r
1783 orr r5, r5, r6, lsl #16\r
1784\r
1785 and r6, lr, r7, lsl #1\r
1786 ldrh r6, [r3, r6]\r
1787 and r12,r12,r9, lsl #2\r
1788 add r5, r5, r12,lsl #14 @ pix_d 2, 3\r
1789 and r6, r6, r9, lsl #2\r
1790 orr r6, r12,r6, lsl #16 @ pix_d 4, 5\r
1791\r
1792 and r12,lr, r7, lsr #7\r
1793 ldrh r12,[r3, r12]\r
1794 and r10,lr, r7, lsr #15\r
1795 ldrh r10,[r3, r10]\r
1796 and r12,r12,r9, lsl #2\r
1797 sub r8, r12,r12,lsr #2 @ r8 = 3/4 pix_s 1\r
1798 add r8, r8, r6, lsr #18\r
1799 and r7, lr, r7, lsr #23\r
1800 ldrh r7, [r3, r7]\r
1801 and r10,r10,r9, lsl #2\r
1802 orr r8, r8, r10,lsl #15\r
1803 add r8, r8, r12,lsl #15 @ pix_d 6, 7\r
1804 sub r10,r10,r10,lsr #2 @ r10= 3/4 pix_s 2\r
1805 and r7, r7, r9, lsl #2\r
1806 add r10,r10,r7, lsr #2 @ += 1/4 pix_s 3\r
1807 orr r10,r10,r7, lsl #16 @ pix_d 8, 9\r
1808\r
1809 subs r2, r2, #1\r
1810\r
1811 stmia r0!, {r4,r5,r6,r8,r10}\r
1812 bne .fl_loop32scale_RGB555\r
1813\r
1814 ldmfd sp!, {r9,r10}\r
cc68a136 1815 ldmfd sp!, {r4-r8,lr}\r
3d48f143 1816 bx lr\r
1817\r
499a0be3 1818.if UNALIGNED_DRAWLINEDEST\r
1819 @ unaligned versions of loops\r
9839d126 1820 @ warning: starts drawing 2bytes before dst\r
499a0be3 1821\r
1822.fl_RGB555u:\r
9839d126 1823 sub r0, r0, #2 @ initial adjustment\r
1824 mov r8, #0\r
499a0be3 1825\r
1826.fl_loopRGB555u:\r
1827 ldr r12, [r1], #4\r
1828 ldr r7, [r1], #4\r
1829\r
9839d126 1830 and r6, lr, r12,lsl #1\r
1831 ldrh r6, [r3, r6]\r
1832 and r5, lr, r12,lsr #7\r
499a0be3 1833 ldrh r5, [r3, r5]\r
9839d126 1834 orr r4, r8, r6, lsl #16\r
499a0be3 1835\r
9839d126 1836 and r6, lr, r12,lsr #15\r
499a0be3 1837 ldrh r6, [r3, r6]\r
9839d126 1838 and r8, lr, r12,lsr #23\r
499a0be3 1839 ldrh r8, [r3, r8]\r
9839d126 1840 orr r5, r5, r6, lsl #16\r
499a0be3 1841\r
9839d126 1842 and r6, lr, r7, lsl #1\r
499a0be3 1843 ldrh r6, [r3, r6]\r
9839d126 1844 and r12,lr, r7, lsr #7\r
499a0be3 1845 ldrh r12,[r3, r12]\r
9839d126 1846 orr r6, r8, r6, lsl #16\r
1847\r
1848 and r8, lr, r7, lsr #15\r
499a0be3 1849 ldrh r8, [r3, r8]\r
9839d126 1850 and r7, lr, r7, lsr #23\r
499a0be3 1851\r
1852 subs r2, r2, #1\r
9839d126 1853 orr r12,r12,r8, lsl #16\r
1854 ldrh r8, [r3, r7]\r
1855\r
1856 stmia r0!, {r4,r5,r6,r12}\r
499a0be3 1857 bne .fl_loopRGB555u\r
1858\r
1859 strh r8, [r0], #2\r
1860\r
1861 ldmfd sp!, {r4-r8,lr}\r
1862 bx lr\r
1863\r
1864\r
1865.fl_32scale_RGB555u:\r
9839d126 1866 sub r0, r0, #2 @ initial adjustment\r
1867 mov r4, #0\r
499a0be3 1868\r
1869 @ r9 f800 07e0 001f | e000 0780 001c | 3800 01e0 0007\r
1870.fl_loop32scale_RGB555u:\r
1871 ldr r12, [r1], #4\r
1872 ldr r7, [r1], #4\r
1873\r
9839d126 1874 and r6, lr, r12,lsl #1\r
1875 ldrh r6, [r3, r6]\r
499a0be3 1876 and r5, lr, r12,lsr #7\r
1877 ldrh r5, [r3, r5]\r
9839d126 1878 and r6, r6, r9, lsl #2\r
1879 orr r4, r4, r6, lsl #16 @ r4 = pix_d -1, 0\r
499a0be3 1880\r
1881 and r5, r5, r9, lsl #2\r
9839d126 1882 sub r8, r5, r5, lsr #2 @ r8 = 3/4 pix_s 1\r
1883 add r6, r8, r6, lsr #2 @ r6 = (1/4 pix_s 0) + (3/4 pix_s 1)\r
1884 orr r5, r6, r5, lsl #15\r
499a0be3 1885\r
1886 and r6, lr, r12,lsr #15\r
1887 ldrh r6, [r3, r6]\r
1888 and r12,lr, r12,lsr #23\r
1889 ldrh r12,[r3, r12]\r
1890 and r6, r6, r9, lsl #2\r
9839d126 1891 add r5, r5, r6, lsl #15 @ r5 = pix_d 1, 2\r
499a0be3 1892\r
9839d126 1893 and r8, lr, r7, lsl #1\r
1894 ldrh r8, [r3, r8]\r
1895 and r10,lr, r7, lsr #7\r
1896 ldrh r10,[r3, r10]\r
499a0be3 1897 and r12,r12,r9, lsl #2\r
9839d126 1898 sub r6, r6, r6, lsr #2 @ r6 = 3/4 pix_s 2\r
1899 add r6, r6, r12,lsr #2\r
1900 orr r6, r6, r12,lsl #16 @ r6 = pix_d 3, 4\r
499a0be3 1901\r
9839d126 1902 and r8, r8, r9, lsl #2\r
1903 and r10,r10,r9, lsl #2\r
1904 sub r12,r10,r10,lsr #2 @ r12 = 3/4 pix_s 5\r
1905 orr r8, r8, r8, lsl #14\r
1906 add r8, r8, r12,lsl #16 @ r8 = pix_d 5, 6\r
1907 and r12,lr, r7, lsr #15\r
499a0be3 1908 ldrh r12,[r3, r12]\r
499a0be3 1909 and r7, lr, r7, lsr #23\r
1910 ldrh r7, [r3, r7]\r
9839d126 1911 and r12,r12,r9, lsl #2\r
1912 add r10,r10,r12\r
1913 mov r10,r10, lsr #1\r
1914 sub r12,r12,r12,lsr #2 @ r12 = 3/4 pix_s 6\r
1915 orr r10,r10,r12,lsl #16\r
499a0be3 1916 and r7, r7, r9, lsl #2\r
9839d126 1917 add r10,r10,r7, lsl #14 @ r10 = pix_d 7, 8\r
499a0be3 1918\r
1919 subs r2, r2, #1\r
1920\r
1921 stmia r0!, {r4,r5,r6,r8,r10}\r
9839d126 1922 mov r4, r7\r
499a0be3 1923 bne .fl_loop32scale_RGB555u\r
1924\r
9839d126 1925 strh r4, [r0], #2\r
1926\r
499a0be3 1927 ldmfd sp!, {r9,r10}\r
1928 ldmfd sp!, {r4-r8,lr}\r
1929 bx lr\r
1930\r
1931.endif @ UNALIGNED_DRAWLINEDEST\r
1932\r
cc68a136 1933\r
1934@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1935\r
1936@ utility\r
1937.global blockcpy @ void *dst, void *src, size_t n\r
1938\r
1939blockcpy:\r
1940 stmfd sp!, {r4,r5}\r
1941 mov r2, r2, lsr #4\r
1942blockcpy_loop:\r
1943 ldmia r1!, {r3-r5,r12}\r
1944 subs r2, r2, #1\r
1945 stmia r0!, {r3-r5,r12}\r
1946 bne blockcpy_loop\r
1947 ldmfd sp!, {r4,r5}\r
1948 bx lr\r
1949\r
1950\r
1951.global blockcpy_or @ void *dst, void *src, size_t n, int pat\r
1952\r
1953blockcpy_or:\r
1954 stmfd sp!, {r4-r6}\r
1955 orr r3, r3, r3, lsl #8\r
1956 orr r3, r3, r3, lsl #16\r
1957 mov r2, r2, lsr #4\r
1958blockcpy_loop_or:\r
1959 ldmia r1!, {r4-r6,r12}\r
1960 subs r2, r2, #1\r
1961 orr r4, r4, r3\r
1962 orr r5, r5, r3\r
1963 orr r6, r6, r3\r
1964 orr r12,r12,r3\r
1965 stmia r0!, {r4-r6,r12}\r
1966 bne blockcpy_loop_or\r
1967 ldmfd sp!, {r4-r6}\r
1968 bx lr\r
1969\r