move ROM detect code to pico/
[picodrive.git] / platform / common / emu.h
CommitLineData
cff531af 1/*
2 * PicoDrive
3 * (C) notaz, 2006-2010
4 *
5 * This work is licensed under the terms of MAME license.
6 * See COPYING file in the top-level directory.
7 */
ea8c405f 8
ca482e5d 9#include "port_config.h"
10
11#ifdef __cplusplus
12extern "C" {
13#endif
14
3e49ffd0 15#define array_size(x) (sizeof(x) / sizeof(x[0]))
16
e2de9939 17extern void *g_screen_ptr;
18
19#if SCREEN_SIZE_FIXED
20#define g_screen_width SCREEN_WIDTH
21#define g_screen_height SCREEN_HEIGHT
22#else
23extern int g_screen_width;
24extern int g_screen_height;
25#endif
26
27
a47dd663 28#define EOPT_EN_SRAM (1<<0)
ca482e5d 29#define EOPT_SHOW_FPS (1<<1)
30#define EOPT_EN_SOUND (1<<2)
31#define EOPT_GZIP_SAVES (1<<3)
0d9bf4fc 32#define EOPT_MMUHACK (1<<4)
d7dd4d66 33#define EOPT_NO_AUTOSVCFG (1<<5)
5a681086 34#define EOPT_16BPP (1<<7) // depreceted for .renderer
0d9bf4fc 35#define EOPT_RAM_TIMINGS (1<<8)
d34a42f9 36#define EOPT_EN_CD_LEDS (1<<10)
ee2a3bdf 37#define EOPT_A_SN_GAMMA (1<<12)
7b436906 38#define EOPT_VSYNC (1<<13)
cc41eb4f 39#define EOPT_GIZ_SCANLN (1<<14)
40#define EOPT_GIZ_DBLBUF (1<<15)
41#define EOPT_VSYNC_MODE (1<<16)
42#define EOPT_SHOW_RTC (1<<17)
43#define EOPT_NO_FRMLIMIT (1<<18)
44#define EOPT_WIZ_TEAR_FIX (1<<19)
ae87bffa 45#define EOPT_EXT_FRMLIMIT (1<<20) // no internal frame limiter (limited by snd, etc)
ca482e5d 46
ee2a3bdf 47enum {
48 EOPT_SCALE_NONE = 0,
f4750ee0 49 EOPT_SCALE_SW,
50 EOPT_SCALE_HW,
ee2a3bdf 51};
52
fcdefcf6 53enum {
54 EOPT_CONFIRM_NONE = 0,
55 EOPT_CONFIRM_SAVE = 1,
56 EOPT_CONFIRM_LOAD = 2,
57 EOPT_CONFIRM_BOTH = 3,
58};
59
ca482e5d 60typedef struct _currentConfig_t {
cc41eb4f 61 int EmuOpt;
62 int s_PicoOpt;
58c86d00 63 int s_PsndRate;
64 int s_PicoRegion;
ca482e5d 65 int s_PicoAutoRgnOrder;
66 int s_PicoCDBuffers;
ea8c405f 67 int Frameskip;
fcdefcf6 68 int confirm_save;
ea8c405f 69 int CPUclock;
ea8c405f 70 int volume;
71 int gamma;
f4750ee0 72 int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering
73 int vscaling;
ca482e5d 74 int rotation; // for UIQ
8ab3e3c1 75 float scale; // psp: screen scale
76 float hscale32, hscale40; // psp: horizontal scale
6fc57144 77 int gamma2; // psp: black level
f0f0d2df 78 int turbo_rate;
5a681086 79 int renderer;
80 int renderer32x;
c7eb229a 81 int filter; // pandora
45285368 82 int analog_deadzone;
ea8c405f 83} currentConfig_t;
84
58c86d00 85extern currentConfig_t currentConfig, defaultConfig;
ea8c405f 86extern char *PicoConfigFile;
ea8c405f 87extern int state_slot;
88extern int config_slot, config_slot_current;
89extern unsigned char *movie_data;
f2cf8472 90extern int reset_timing;
91
92#define PICO_PEN_ADJUST_X 4
93#define PICO_PEN_ADJUST_Y 2
94extern int pico_pen_x, pico_pen_y;
c060a9ab 95extern int pico_inp_mode;
ea8c405f 96
636d5f25 97extern const char *rom_fname_reload; // ROM to try loading on next PGS_ReloadRom
713c9224 98extern char rom_fname_loaded[512]; // currently loaded ROM filename
99
1fb0dd88 100// engine states
713c9224 101extern int engineState;
1fb0dd88 102enum TPicoGameState {
103 PGS_Paused = 1,
104 PGS_Running,
105 PGS_Quit,
106 PGS_KeyConfig,
107 PGS_ReloadRom,
108 PGS_Menu,
d687ef50 109 PGS_TrayMenu,
1fb0dd88 110 PGS_RestartRun,
111 PGS_Suspending, /* PSP */
112 PGS_SuspendWake, /* PSP */
113};
ea8c405f 114
f2cf8472 115void emu_init(void);
116void emu_finish(void);
b24e0f6c 117void emu_loop(void);
f2cf8472 118
636d5f25 119int emu_reload_rom(const char *rom_fname_in);
35e3031a 120int emu_swap_cd(const char *fname);
a47dd663 121int emu_save_load_game(int load, int sram);
f2cf8472 122void emu_reset_game(void);
d34a42f9 123
697746df 124void emu_prep_defconfig(void);
d90f5bd7 125void emu_set_defconfig(void);
fcdefcf6 126int emu_read_config(const char *rom_fname, int no_defaults);
a47dd663 127int emu_write_config(int game);
d34a42f9 128
a47dd663 129char *emu_get_save_fname(int load, int is_sram, int slot);
cca8800d 130int emu_check_save_file(int slot, int *time);
d34a42f9 131
cc41eb4f 132void emu_text_out8 (int x, int y, const char *text);
133void emu_text_out16(int x, int y, const char *text);
134void emu_text_out8_rot (int x, int y, const char *text);
135void emu_text_out16_rot(int x, int y, const char *text);
136
27701801 137void emu_make_path(char *buff, const char *end, int size);
d34a42f9 138void emu_update_input(void);
a47dd663 139void emu_get_game_name(char *str150);
140void emu_set_fastforward(int set_on);
b24e0f6c 141void emu_status_msg(const char *format, ...);
ea8c405f 142
df92fbd1 143/* default sound code */
144void emu_sound_start(void);
145void emu_sound_stop(void);
146void emu_sound_wait(void);
147
a4edca53 148/* used by some (but not all) platforms */
149void emu_cmn_forced_frame(int no_scale, int do_emu);
150
e743be20 151/* stuff to be implemented by platform code */
152extern const char *renderer_names[];
153extern const char *renderer_names32x[];
154
155void pemu_prep_defconfig(void);
156void pemu_validate_config(void);
157void pemu_loop_prep(void);
158void pemu_loop_end(void);
159void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr
160void pemu_finalize_frame(const char *fps, const char *notice_msg);
161
162void pemu_sound_start(void);
e743be20 163
164void plat_early_init(void);
165void plat_init(void);
166void plat_finish(void);
167
168/* used before things blocking for a while (these funcs redraw on return) */
169void plat_status_msg_busy_first(const char *msg);
170void plat_status_msg_busy_next(const char *msg);
171void plat_status_msg_clear(void);
172
173void plat_video_toggle_renderer(int change, int menu_call);
636d5f25 174void plat_video_loop_prepare(void);
e743be20 175
176void plat_update_volume(int has_changed, int is_up);
177
ca482e5d 178#ifdef __cplusplus
179} // extern "C"
180#endif
181