improve input handling
[picodrive.git] / platform / common / emu.h
CommitLineData
cff531af 1/*
2 * PicoDrive
3 * (C) notaz, 2006-2010
4 *
5 * This work is licensed under the terms of MAME license.
6 * See COPYING file in the top-level directory.
7 */
ea8c405f 8
ca482e5d 9#ifdef __cplusplus
10extern "C" {
11#endif
12
3e49ffd0 13#define array_size(x) (sizeof(x) / sizeof(x[0]))
14
e2de9939 15extern void *g_screen_ptr;
16
e2de9939 17extern int g_screen_width;
18extern int g_screen_height;
e2de9939 19
a47dd663 20#define EOPT_EN_SRAM (1<<0)
ca482e5d 21#define EOPT_SHOW_FPS (1<<1)
22#define EOPT_EN_SOUND (1<<2)
23#define EOPT_GZIP_SAVES (1<<3)
0d9bf4fc 24#define EOPT_MMUHACK (1<<4)
d7dd4d66 25#define EOPT_NO_AUTOSVCFG (1<<5)
5a681086 26#define EOPT_16BPP (1<<7) // depreceted for .renderer
0d9bf4fc 27#define EOPT_RAM_TIMINGS (1<<8)
d34a42f9 28#define EOPT_EN_CD_LEDS (1<<10)
ee2a3bdf 29#define EOPT_A_SN_GAMMA (1<<12)
7b436906 30#define EOPT_VSYNC (1<<13)
cc41eb4f 31#define EOPT_GIZ_SCANLN (1<<14)
32#define EOPT_GIZ_DBLBUF (1<<15)
33#define EOPT_VSYNC_MODE (1<<16)
34#define EOPT_SHOW_RTC (1<<17)
35#define EOPT_NO_FRMLIMIT (1<<18)
36#define EOPT_WIZ_TEAR_FIX (1<<19)
ae87bffa 37#define EOPT_EXT_FRMLIMIT (1<<20) // no internal frame limiter (limited by snd, etc)
ca482e5d 38
ee2a3bdf 39enum {
40 EOPT_SCALE_NONE = 0,
f4750ee0 41 EOPT_SCALE_SW,
42 EOPT_SCALE_HW,
ee2a3bdf 43};
44
fcdefcf6 45enum {
46 EOPT_CONFIRM_NONE = 0,
47 EOPT_CONFIRM_SAVE = 1,
48 EOPT_CONFIRM_LOAD = 2,
49 EOPT_CONFIRM_BOTH = 3,
50};
51
ca482e5d 52typedef struct _currentConfig_t {
cc41eb4f 53 int EmuOpt;
54 int s_PicoOpt;
58c86d00 55 int s_PsndRate;
56 int s_PicoRegion;
ca482e5d 57 int s_PicoAutoRgnOrder;
58 int s_PicoCDBuffers;
ea8c405f 59 int Frameskip;
531a8f38 60 int input_dev0;
61 int input_dev1;
fcdefcf6 62 int confirm_save;
ea8c405f 63 int CPUclock;
ea8c405f 64 int volume;
65 int gamma;
f4750ee0 66 int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering
67 int vscaling;
ca482e5d 68 int rotation; // for UIQ
8ab3e3c1 69 float scale; // psp: screen scale
70 float hscale32, hscale40; // psp: horizontal scale
6fc57144 71 int gamma2; // psp: black level
f0f0d2df 72 int turbo_rate;
5a681086 73 int renderer;
74 int renderer32x;
c7eb229a 75 int filter; // pandora
45285368 76 int analog_deadzone;
ed4402a7 77 int msh2_khz;
78 int ssh2_khz;
ea8c405f 79} currentConfig_t;
80
58c86d00 81extern currentConfig_t currentConfig, defaultConfig;
ea8c405f 82extern char *PicoConfigFile;
ea8c405f 83extern int state_slot;
84extern int config_slot, config_slot_current;
85extern unsigned char *movie_data;
f2cf8472 86extern int reset_timing;
b7d64dbd 87extern int flip_after_sync;
f2cf8472 88
89#define PICO_PEN_ADJUST_X 4
90#define PICO_PEN_ADJUST_Y 2
91extern int pico_pen_x, pico_pen_y;
c060a9ab 92extern int pico_inp_mode;
ea8c405f 93
636d5f25 94extern const char *rom_fname_reload; // ROM to try loading on next PGS_ReloadRom
713c9224 95extern char rom_fname_loaded[512]; // currently loaded ROM filename
96
1fb0dd88 97// engine states
713c9224 98extern int engineState;
1fb0dd88 99enum TPicoGameState {
100 PGS_Paused = 1,
101 PGS_Running,
102 PGS_Quit,
103 PGS_KeyConfig,
104 PGS_ReloadRom,
105 PGS_Menu,
d687ef50 106 PGS_TrayMenu,
1fb0dd88 107 PGS_RestartRun,
108 PGS_Suspending, /* PSP */
109 PGS_SuspendWake, /* PSP */
110};
ea8c405f 111
f2cf8472 112void emu_init(void);
113void emu_finish(void);
b24e0f6c 114void emu_loop(void);
f2cf8472 115
636d5f25 116int emu_reload_rom(const char *rom_fname_in);
35e3031a 117int emu_swap_cd(const char *fname);
a47dd663 118int emu_save_load_game(int load, int sram);
f2cf8472 119void emu_reset_game(void);
d34a42f9 120
697746df 121void emu_prep_defconfig(void);
d90f5bd7 122void emu_set_defconfig(void);
fcdefcf6 123int emu_read_config(const char *rom_fname, int no_defaults);
a47dd663 124int emu_write_config(int game);
d34a42f9 125
a47dd663 126char *emu_get_save_fname(int load, int is_sram, int slot);
cca8800d 127int emu_check_save_file(int slot, int *time);
d34a42f9 128
cc41eb4f 129void emu_text_out8 (int x, int y, const char *text);
130void emu_text_out16(int x, int y, const char *text);
131void emu_text_out8_rot (int x, int y, const char *text);
132void emu_text_out16_rot(int x, int y, const char *text);
133
27701801 134void emu_make_path(char *buff, const char *end, int size);
d34a42f9 135void emu_update_input(void);
a47dd663 136void emu_get_game_name(char *str150);
137void emu_set_fastforward(int set_on);
b24e0f6c 138void emu_status_msg(const char *format, ...);
ea8c405f 139
df92fbd1 140/* default sound code */
141void emu_sound_start(void);
142void emu_sound_stop(void);
143void emu_sound_wait(void);
144
a4edca53 145/* used by some (but not all) platforms */
146void emu_cmn_forced_frame(int no_scale, int do_emu);
147
e743be20 148/* stuff to be implemented by platform code */
149extern const char *renderer_names[];
150extern const char *renderer_names32x[];
151
152void pemu_prep_defconfig(void);
153void pemu_validate_config(void);
154void pemu_loop_prep(void);
155void pemu_loop_end(void);
156void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr
157void pemu_finalize_frame(const char *fps, const char *notice_msg);
158
159void pemu_sound_start(void);
e743be20 160
161void plat_early_init(void);
162void plat_init(void);
163void plat_finish(void);
164
165/* used before things blocking for a while (these funcs redraw on return) */
166void plat_status_msg_busy_first(const char *msg);
167void plat_status_msg_busy_next(const char *msg);
168void plat_status_msg_clear(void);
169
170void plat_video_toggle_renderer(int change, int menu_call);
636d5f25 171void plat_video_loop_prepare(void);
e743be20 172
173void plat_update_volume(int has_changed, int is_up);
174
ca482e5d 175#ifdef __cplusplus
176} // extern "C"
177#endif
178