pandora: keep package name between versions
[pcsx_rearmed.git] / pandora / readme.txt
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2PCSX-ReARMed - yet another PCSX fork
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10PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
11which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
12version is ARM architecture oriented and features MIPS->ARM recompiler by
3938f69a 13Ari64, NEON GTE code and more performance improvements. It was created for
14Pandora handheld, but should be usable on other devices after some code
15adjustments (N900 version is also available).
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c9dbba7f 17PCSX ReARMed features GPU plugin from PCSX4ALL project.
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23This version features a framebuffer driven menu that can be used to run
24games and configure the emulator.
33716956 26Supported CD image formats:
f932e54b 27- .bin/.cue
28- .bin/.toc
29- .img/.ccd/.sub
30- .mdf/.mds
303ee308 31- .Z/.Z.table
33716956 32- .bz/.bz.table
33- .ZNX/.ZNX.table (partial)
34- EBOOT.PBP (PSP, partial)
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36CDDA (CD audio) support requires .cue/.bin format.
900acfae 37There is support for .sbi files, which can be used instead of
38.sub files to save space (name it the same as .cue/.bin, just use .sbi
39extension). This is required for Libcrypt copy protected game support.
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c9dbba7f 41The emulator can simulate BIOS, which means BIOS files are not required,
42however implementation is not complete and some games still need real BIOS
43to work. To use real BIOS, copy uncompressed BIOS files to
44[sd card]/pandora/appdata/pcsx_rearmed/bios/
45then select the BIOS you want to use in Options->BIOS/Plugins menu.
799b0b87 47Analog controllers are supported using nubs, but this is disabled by
48default and needs to be enabled in 'Controls' menu.
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ee78346e 51Plugins
54GPU (graphics) and SPU (sound) plugins can be selected in
55[BIOS/Plugins] menu:
57builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow. - plugin from PCSX4ALL project. Faster but has some glitches. - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
60 Occasionally faster but has lots of glitches and seems to
61 be rather unstable (may crash the system).
62builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow. - NULL plugin, i.e. no sound emulation.
9af2e936 66Changelog
3938f69a 69r8 (2011-03-22)
70* improved recompiler performance for some games
71* fixed a few recompiler related compatibility issues
72 (also fixes broken memcard support in some games)
73* fixed some graphics problems caused by frameskip.
74 Note that not all problems were fixed, so if you see graphics
75 glitches try turning off frameskip or using different GPU plugin.
76+ added screenshot function
77+ added some code to attempt to sync with pandora's LCD better
78* merged a few compatibility fixes from PCSX-Reloaded
79* fixed and issue with external controllers
80* added experimental ability to use nubs as buttons
900acfae 82r7 (2011-03-02)
83+ implemented most used GTE operations in NEON
84* merged latest Ari64's recompiler patches
85* removed some code from the recompiler that is unneeded for R3k
86* added some special handlers for constant reads
87* some moderate builtin GPU and SPU optimizations
88+ added SBI support
89* tuned frameskip code again
90* fixed one 'analog controller not working' issue
91* fixed a crash in builtin gpu code
92* fixed cdrom slowdown issue
93* fixed my stupid bug in the recompiler that slowed down
94 recompilation a lot
95* some other refactoring
acb57d8d 97r6 (2011-02-10)
98+ added analog controller support using nubs (disabled by default)
99+ added control config saving
100+ added support for ingame actions (eg. savestate load)
101+ added 'auto' region option and made it default
102+ added cd swap functionality
103+ added maemo frontend from Bonapart
104 (with some tuning, source code only)
105* reworked key configuration to be less confusing
106* fixed 'SPU IRQ wait' option sometimes causing noise
107 and turned it on by default
108* fixed mono xa masking (was causing noise)
109* fixed word access macros in dfxvideo (darkness problem)
110* changed GPU DMA timing back to 1.92 levels
111* backported more fixes from PCSX-Reloaded project
112 (mostly shalma's work, see GIT)
113* fixed a few more recompiler issues
114+ fixed frameskip in builtin plugin
5b09a334 116r5 (2011-01-31)
117+ added support for .bz format, also partial support for
118 .znx and eboot.pbp formats
119+ merged latest cdrom code from PCSX-Reloaded project
120* fixed remaining savestate incompatibilities between PCSX4ALL
121 and P.E.Op.S. GPU plugins
122* fixed channel disable preventing irqs in P.E.Op.S. SPU plugin
123* fixed some alignment issues
124+ added handling for branches in delay slots
125+ fixed some unexpected drops to menu
126* fixed lots of recompiler related issues (see GIT)
127+ added watchdog thread to detect emulator lockups
128* minor frontend adjustments
c9dbba7f 130r4 (2011-01-15)
131+ added real BIOS support (and various things for it to work)
132* fixed various recompiler issues
133+ added interpreter option (useful to overcome dynarec bugs)
134* fixed some memory card related issues with HLE bios
135* rewrote frame limiter (old was sometimes sleeping needlessly)
ee78346e 137r3 (2011-01-05):
138+ added Pickle's port of gpu-gles from psx4m project
139+ added PCSX4ALL gpu as a plugin
140* improved gpu plugin support
141+ added savestate preview
142* various frontend fixes
144r2 (2010-12-29):
9af2e936 145* fixed memcard paths
146* fixed a keybind copy-paste bug
147* properly implemented pad handling
ee78346e 148 (inputs no longer control both emulated pads at once)
9af2e936 149* fixed a crash caused by framebuffer out of range access
150* fixed SWL/SWR handling (usually resulted in graphic glitches)
151* fixed BxxZAL (Medal of Honor)
152* fixed alignment crash in color space conversion code (Lunar)
153* fixed SWC2 occasional use of wrong address register (Parasite Eve)
154* fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
155+ added per-game configs (controls still not saved though)
156+ added simple plugin select interface to the menu
ee78346e 158r1 (2010-12-25):
9af2e936 159* initial release
303ee308 162Credits / License
f932e54b 165Emulator core:
303ee308 167(C) 1999-2003 PCSX Team
6b8a7b88 168 (c) 1998 Vision Thing
169 Linuzappz <>
170 Shadow <>
171 Pete Bernett <>
172 NoComp <>
173 Nik3d
174 Akumax <>
303ee308 176(C) 2005-2009 PCSX-df Team
6b8a7b88 177 (c) Ryan Schultz <>
178 (c) Andrew Burton <>
179 (c) Stephen Chao <>
180 (c) Marcus Comstedt <>
181 Stefan Sikora <>
900acfae 183(C) 2009-2011 PCSX-Reloaded Team
6b8a7b88 184 edgbla (Root counters, various core/plugin fixes)
900acfae 185 shalma (GTE Divider, many core improvements, sound plugin fixes)
6b8a7b88 186 Firnis (GTE code from PCSX-Revolution Project)
187 Gabriele Gorla (MDEC decoder)
6b8a7b88 188 Peter Collingbourne (Various core/psxbios fixes)
ee78346e 189 Dario, NeToU, siveritas (Various bugfixes)
6b8a7b88 190 Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
ee78346e 192PCSX4ALL GPU plugin:
193 (C) 2010 PCSX4ALL Team
194 (C) 2010 Unai
195 Franxis <>
196 Chui <>
198GLES plugin (psx4m project):
f932e54b 199 (C) 1999-2009 by Pete Bernert
200 EQ
201 Olli Hinkka
202 Proger
203 Pickle
205builtin GPU/SPU plugins:
206 Pete Bernert and the P.E.Op.S. team
208MIPS->ARM recompiler:
209 (C) 2009-2010 Ari64
6b8a7b88 210
f932e54b 211integration, optimization and frontend:
212 (C) 2010-2011 notaz
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214Source code is released under GNU GPL license, version 2 or later.
215See COPYING included in the archive (.pnd can be extracted using unsquashfs).
216The source code is available in a GIT repository at: