removed Cyclone idle debug
[picodrive.git] / Pico / Draw.c
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cc68a136 1// This is part of Pico Library\r
2\r
3// (c) Copyright 2004 Dave, All rights reserved.\r
381eea9b 4// (c) Copyright 2006-2008 notaz, All rights reserved.\r
cc68a136 5// Free for non-commercial use.\r
6\r
7// For commercial use, separate licencing terms must be obtained.\r
8\r
e5fa9817 9/*\r
10 * The renderer has 4 modes now:\r
11 * - normal\r
12 * - shadow/hilight (s/h)\r
13 * - "sonic mode" for midline palette changes\r
14 * - accurate sprites (AS)\r
15 *\r
16 * AS and s/h both use upper bits for both priority and shadow/hilight flags.\r
17 * "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.\r
18 * AS is enabled by user and takes priority over "sonic mode".\r
19 */\r
cc68a136 20\r
21#include "PicoInt.h"\r
cc68a136 22\r
602133e1 23int (*PicoScanBegin)(unsigned int num) = NULL;\r
24int (*PicoScanEnd) (unsigned int num) = NULL;\r
cc68a136 25\r
ea8c405f 26#if OVERRIDE_HIGHCOL\r
27static unsigned char DefHighCol[8+320+8];\r
28unsigned char *HighCol=DefHighCol;\r
29#else\r
cc68a136 30unsigned char HighCol[8+320+8];\r
ea8c405f 31#endif\r
32unsigned short DefOutBuff[320*2];\r
33void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to\r
34\r
cc68a136 35static int HighCacheA[41+1]; // caches for high layers\r
36static int HighCacheB[41+1];\r
37static int HighCacheS[80+1]; // and sprites\r
38static int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
07abbab1 39int *HighCacheS_ptr;\r
381eea9b 40\r
602133e1 41int rendstatus = 0;\r
42int Scanline = 0; // Scanline\r
cc68a136 43\r
44static int SpriteBlocks;\r
602133e1 45static int skip_next_line=0;\r
46\r
cc68a136 47//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r
48\r
e5fa9817 49static void (*DrawAllSpritesLoPri)(int *hcache, int maxwidth, int prio, int sh) = NULL;\r
50static void (*DrawAllSpritesHiPri)(int *hcache, int maxwidth, int prio, int sh) = NULL;\r
51\r
cc68a136 52struct TileStrip\r
53{\r
54 int nametab; // Position in VRAM of name table (for this tile line)\r
6d7acf9e 55 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r
cc68a136 56 int hscroll; // Horizontal scroll value in pixels for the line\r
57 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
58 int *hc; // cache for high tile codes and their positions\r
59 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
60};\r
61\r
62// stuff available in asm:\r
63#ifdef _ASM_DRAW_C\r
64void DrawWindow(int tstart, int tend, int prio, int sh);\r
65void BackFill(int reg7, int sh);\r
07abbab1 66void DrawSprite(int *sprite, int sh, int as);\r
7a7c6476 67void DrawTilesFromCache(int *hc, int sh, int rlim);\r
e5fa9817 68void DrawSpritesFromCache(int *hc, int maxwidth, int prio, int sh);\r
83c093a4 69void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
cc68a136 70void FinalizeLineBGR444(int sh);\r
71void FinalizeLineRGB555(int sh);\r
7b802576 72void *blockcpy(void *dst, const void *src, size_t n);\r
cc68a136 73void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
74#else\r
75// utility\r
76void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
77{\r
78 unsigned char *pd = dst, *ps = src;\r
79 for (; n; n--)\r
80 *pd++ = (unsigned char) (*ps++ | pat);\r
81}\r
7b802576 82#define blockcpy memcpy\r
cc68a136 83#endif\r
84\r
85\r
07abbab1 86#define TileNormMaker(funcname,pix_func) \\r
87static int funcname(int sx,int addr,int pal) \\r
88{ \\r
89 unsigned char *pd = HighCol+sx; \\r
90 unsigned int pack=0; unsigned int t=0; \\r
91 \\r
92 pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \\r
93 if (pack) \\r
94 { \\r
95 t=(pack&0x0000f000)>>12; pix_func(0); \\r
96 t=(pack&0x00000f00)>> 8; pix_func(1); \\r
97 t=(pack&0x000000f0)>> 4; pix_func(2); \\r
98 t=(pack&0x0000000f) ; pix_func(3); \\r
99 t=(pack&0xf0000000)>>28; pix_func(4); \\r
100 t=(pack&0x0f000000)>>24; pix_func(5); \\r
101 t=(pack&0x00f00000)>>20; pix_func(6); \\r
102 t=(pack&0x000f0000)>>16; pix_func(7); \\r
103 return 0; \\r
104 } \\r
105 \\r
106 return 1; /* Tile blank */ \\r
cc68a136 107}\r
108\r
cc68a136 109\r
07abbab1 110#define TileFlipMaker(funcname,pix_func) \\r
111static int funcname(int sx,int addr,int pal) \\r
112{ \\r
113 unsigned char *pd = HighCol+sx; \\r
114 unsigned int pack=0; unsigned int t=0; \\r
115 \\r
116 pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \\r
117 if (pack) \\r
118 { \\r
119 t=(pack&0x000f0000)>>16; pix_func(0); \\r
120 t=(pack&0x00f00000)>>20; pix_func(1); \\r
121 t=(pack&0x0f000000)>>24; pix_func(2); \\r
122 t=(pack&0xf0000000)>>28; pix_func(3); \\r
123 t=(pack&0x0000000f) ; pix_func(4); \\r
124 t=(pack&0x000000f0)>> 4; pix_func(5); \\r
125 t=(pack&0x00000f00)>> 8; pix_func(6); \\r
126 t=(pack&0x0000f000)>>12; pix_func(7); \\r
127 return 0; \\r
128 } \\r
129 \\r
130 return 1; /* Tile blank */ \\r
cc68a136 131}\r
cc68a136 132\r
cc68a136 133\r
07abbab1 134#ifdef _ASM_DRAW_C_AMIPS\r
135int TileNorm(int sx,int addr,int pal);\r
136int TileFlip(int sx,int addr,int pal);\r
137#else\r
cc68a136 138\r
07abbab1 139#define pix_just_write(x) \\r
140 if (t) pd[x]=pal|t\r
cc68a136 141\r
07abbab1 142TileNormMaker(TileNorm,pix_just_write)\r
143TileFlipMaker(TileFlip,pix_just_write)\r
cc68a136 144\r
cc68a136 145#endif\r
146\r
07abbab1 147// draw a sprite pixel, process operator colors\r
148#define pix_sh(x) \\r
149 if (!t); \\r
150 else if (t==0xe) pd[x]=(pd[x]&0x3f)|0x80; /* hilight */ \\r
151 else if (t==0xf) pd[x]= pd[x] |0xc0; /* shadow */ \\r
152 else pd[x]=pal|t\r
e5fa9817 153\r
07abbab1 154TileNormMaker(TileNormSH, pix_sh)\r
155TileFlipMaker(TileFlipSH, pix_sh)\r
cc68a136 156\r
07abbab1 157#ifndef _ASM_DRAW_C\r
158// draw a sprite pixel ignoring operator colors\r
159#define pix_sh_noop(x) \\r
160 if (t && t < 0xe) \\r
161 pd[x]=pal|t\r
cc68a136 162\r
07abbab1 163TileNormMaker(TileNormSH_noop, pix_sh_noop)\r
164TileFlipMaker(TileFlipSH_noop, pix_sh_noop)\r
165#endif\r
6c254710 166\r
07abbab1 167// process operator pixels only, apply only on low pri tiles\r
168#define pix_sh_onlyop(x) \\r
169 if (t==0xe && (pd[x]&0x40)) pd[x]=(pd[x]&0x3f)|0x80; /* hilight */ \\r
170 else if (t==0xf && (pd[x]&0x40)) pd[x]= pd[x] |0xc0; /* shadow */\r
cc68a136 171\r
07abbab1 172TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)\r
173TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)\r
cc68a136 174\r
07abbab1 175// draw a sprite pixel (AS)\r
176#define pix_as(x) \\r
177 if (t && !(pd[x]&0x80)) pd[x]=pal|t\r
cc68a136 178\r
07abbab1 179TileNormMaker(TileNormAS, pix_as)\r
180TileFlipMaker(TileFlipAS, pix_as)\r
cc68a136 181\r
07abbab1 182// draw a sprite pixel, skip operator colors (AS)\r
183#define pix_sh_as_noop(x) \\r
184 if (t && t < 0xe && !(pd[x]&0x80)) pd[x]=pal|t\r
cc68a136 185\r
07abbab1 186TileNormMaker(TileNormAS_noop, pix_sh_as_noop)\r
187TileFlipMaker(TileFlipAS_noop, pix_sh_as_noop)\r
cc68a136 188\r
07abbab1 189// mark pixel as sprite pixel (AS)\r
190#define pix_sh_as_onlymark(x) \\r
191 if (t) pd[x]|=0x80\r
cc68a136 192\r
07abbab1 193TileNormMaker(TileNormAS_onlymark, pix_sh_as_onlymark)\r
194TileFlipMaker(TileFlipAS_onlymark, pix_sh_as_onlymark)\r
cc68a136 195\r
e5fa9817 196\r
cc68a136 197// --------------------------------------------\r
198\r
199#ifndef _ASM_DRAW_C\r
83c093a4 200static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)\r
cc68a136 201{\r
83c093a4 202 int tilex,dx,ty,code=0,addr=0,cells;\r
cc68a136 203 int oldcode=-1,blank=-1; // The tile we know is blank\r
83c093a4 204 int pal=0,sh;\r
cc68a136 205\r
206 // Draw tiles across screen:\r
83c093a4 207 sh=(plane_sh<<5)&0x40;\r
208 tilex=((-ts->hscroll)>>3)+cellskip;\r
cc68a136 209 ty=(ts->line&7)<<1; // Y-Offset into tile\r
210 dx=((ts->hscroll-1)&7)+1;\r
83c093a4 211 cells = ts->cells - cellskip;\r
cc68a136 212 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
83c093a4 213 dx+=cellskip<<3;\r
cc68a136 214\r
83c093a4 215 for (; cells > 0; dx+=8,tilex++,cells--)\r
cc68a136 216 {\r
217 int zero=0;\r
218\r
219 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
220 if (code==blank) continue;\r
221 if (code>>15) { // high priority tile\r
222 int cval = code | (dx<<16) | (ty<<25);\r
223 if(code&0x1000) cval^=7<<26;\r
224 *ts->hc++ = cval; // cache it\r
225 continue;\r
226 }\r
227\r
228 if (code!=oldcode) {\r
229 oldcode = code;\r
230 // Get tile address/2:\r
231 addr=(code&0x7ff)<<4;\r
232 addr+=ty;\r
233 if (code&0x1000) addr^=0xe; // Y-flip\r
234\r
83c093a4 235 pal=((code>>9)&0x30)|sh;\r
cc68a136 236 }\r
237\r
238 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
239 else zero=TileNorm(dx,addr,pal);\r
240\r
241 if (zero) blank=code; // We know this tile is blank now\r
242 }\r
243\r
244 // terminate the cache list\r
245 *ts->hc = 0;\r
740da8c6 246 // if oldcode wasn't changed, it means all layer is hi priority\r
602133e1 247 if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r
cc68a136 248}\r
cc68a136 249\r
250// this is messy\r
83c093a4 251void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
cc68a136 252{\r
83c093a4 253 int tilex,dx,code=0,addr=0,cell=0;\r
cc68a136 254 int oldcode=-1,blank=-1; // The tile we know is blank\r
255 int pal=0,scan=Scanline;\r
256\r
257 // Draw tiles across screen:\r
258 tilex=(-ts->hscroll)>>3;\r
259 dx=((ts->hscroll-1)&7)+1;\r
83c093a4 260 if(dx != 8) cell--; // have hscroll, start with negative cell\r
261 cell+=cellskip;\r
262 tilex+=cellskip;\r
263 dx+=cellskip<<3;\r
cc68a136 264\r
265 for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
266 {\r
83c093a4 267 int zero=0,nametabadd,ty;\r
cc68a136 268\r
83c093a4 269 //if((cell&1)==0)\r
270 {\r
cc68a136 271 int line,vscroll;\r
83c093a4 272 vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];\r
cc68a136 273\r
274 // Find the line in the name table\r
275 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
276 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
277 ty=(line&7)<<1; // Y-Offset into tile\r
278 }\r
279\r
280 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
281 if (code==blank) continue;\r
282 if (code>>15) { // high priority tile\r
283 int cval = code | (dx<<16) | (ty<<25);\r
284 if(code&0x1000) cval^=7<<26;\r
285 *ts->hc++ = cval; // cache it\r
286 continue;\r
287 }\r
288\r
289 if (code!=oldcode) {\r
290 oldcode = code;\r
291 // Get tile address/2:\r
292 addr=(code&0x7ff)<<4;\r
293 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
294\r
83c093a4 295 pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r
cc68a136 296 }\r
297\r
298 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
299 else zero=TileNorm(dx,addr,pal);\r
300\r
301 if (zero) blank=code; // We know this tile is blank now\r
302 }\r
303\r
304 // terminate the cache list\r
305 *ts->hc = 0;\r
602133e1 306 if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r
cc68a136 307}\r
6d7acf9e 308#endif\r
cc68a136 309\r
310#ifndef _ASM_DRAW_C\r
311static\r
312#endif\r
313void DrawStripInterlace(struct TileStrip *ts)\r
314{\r
315 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
316 int oldcode=-1,blank=-1; // The tile we know is blank\r
317 int pal=0;\r
318\r
319 // Draw tiles across screen:\r
320 tilex=(-ts->hscroll)>>3;\r
321 ty=(ts->line&15)<<1; // Y-Offset into tile\r
322 dx=((ts->hscroll-1)&7)+1;\r
323 cells = ts->cells;\r
324 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
325\r
326 for (; cells; dx+=8,tilex++,cells--)\r
327 {\r
328 int zero=0;\r
329\r
330 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
331 if (code==blank) continue;\r
332 if (code>>15) { // high priority tile\r
333 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
334 cval|=(code&0x3ff)<<1;\r
335 if(code&0x1000) cval^=0xf<<26;\r
336 *ts->hc++ = cval; // cache it\r
337 continue;\r
338 }\r
339\r
340 if (code!=oldcode) {\r
341 oldcode = code;\r
342 // Get tile address/2:\r
343 addr=(code&0x7ff)<<5;\r
344 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
345\r
346// pal=Pico.cram+((code>>9)&0x30);\r
347 pal=((code>>9)&0x30);\r
348 }\r
349\r
350 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
351 else zero=TileNorm(dx,addr,pal);\r
352\r
353 if (zero) blank=code; // We know this tile is blank now\r
354 }\r
355\r
356 // terminate the cache list\r
357 *ts->hc = 0;\r
358}\r
359\r
360// --------------------------------------------\r
361\r
362#ifndef _ASM_DRAW_C\r
83c093a4 363static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)\r
cc68a136 364{\r
365 struct PicoVideo *pvid=&Pico.video;\r
366 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
367 struct TileStrip ts;\r
368 int width, height, ymask;\r
369 int vscroll, htab;\r
370\r
371 ts.hc=hcache;\r
372 ts.cells=maxcells;\r
373\r
374 // Work out the TileStrip to draw\r
375\r
376 // Work out the name table size: 32 64 or 128 tiles (0-3)\r
377 width=pvid->reg[16];\r
378 height=(width>>4)&3; width&=3;\r
379\r
380 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
381 ymask=(height<<8)|0xff; // Y Mask in pixels\r
382 if(width == 1) ymask&=0x1ff;\r
383 else if(width>1) ymask =0x0ff;\r
384\r
385 // Find name table:\r
83c093a4 386 if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
387 else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
cc68a136 388\r
389 htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
390 if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line\r
391 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
83c093a4 392 htab+=plane_sh&1; // A or B\r
cc68a136 393\r
394 // Get horizontal scroll value, will be masked later\r
395 ts.hscroll=Pico.vram[htab&0x7fff];\r
396\r
397 if((pvid->reg[12]&6) == 6) {\r
398 // interlace mode 2\r
83c093a4 399 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
cc68a136 400\r
401 // Find the line in the name table\r
402 ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1);\r
403 ts.nametab+=(ts.line>>4)<<shift[width];\r
404\r
405 DrawStripInterlace(&ts);\r
406 } else if( pvid->reg[11]&4) {\r
407 // shit, we have 2-cell column based vscroll\r
408 // luckily this doesn't happen too often\r
409 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
83c093a4 410 DrawStripVSRam(&ts, plane_sh, cellskip);\r
cc68a136 411 } else {\r
83c093a4 412 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
cc68a136 413\r
414 // Find the line in the name table\r
415 ts.line=(vscroll+Scanline)&ymask;\r
416 ts.nametab+=(ts.line>>3)<<shift[width];\r
417\r
83c093a4 418 DrawStrip(&ts, plane_sh, cellskip);\r
cc68a136 419 }\r
420}\r
421\r
422\r
423// --------------------------------------------\r
424\r
425// tstart & tend are tile pair numbers\r
426static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache\r
427{\r
428 struct PicoVideo *pvid=&Pico.video;\r
07abbab1 429 int tilex,ty,nametab,code=0;\r
cc68a136 430 int blank=-1; // The tile we know is blank\r
431\r
432 // Find name table line:\r
433 if (pvid->reg[12]&1)\r
434 {\r
435 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
436 nametab+=(Scanline>>3)<<6;\r
437 }\r
438 else\r
439 {\r
440 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
441 nametab+=(Scanline>>3)<<5;\r
442 }\r
443\r
444 tilex=tstart<<1;\r
cc68a136 445\r
602133e1 446 if (!(rendstatus & PDRAW_WND_DIFF_PRIO)) {\r
cc68a136 447 // check the first tile code\r
448 code=Pico.vram[nametab+tilex];\r
449 // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
602133e1 450 if ((code>>15) != prio) return;\r
cc68a136 451 }\r
452\r
07abbab1 453 tend<<=1;\r
454 ty=(Scanline&7)<<1; // Y-Offset into tile\r
455\r
cc68a136 456 // Draw tiles across screen:\r
81fda4e8 457 if (!sh)\r
cc68a136 458 {\r
81fda4e8 459 for (; tilex < tend; tilex++)\r
460 {\r
461 int addr=0,zero=0;\r
462 int pal;\r
463\r
464 code=Pico.vram[nametab+tilex];\r
602133e1 465 if (code==blank) continue;\r
466 if ((code>>15) != prio) {\r
467 rendstatus |= PDRAW_WND_DIFF_PRIO;\r
81fda4e8 468 continue;\r
469 }\r
cc68a136 470\r
81fda4e8 471 pal=((code>>9)&0x30);\r
472\r
473 // Get tile address/2:\r
474 addr=(code&0x7ff)<<4;\r
475 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
476\r
477 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
478 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
479\r
480 if (zero) blank=code; // We know this tile is blank now\r
cc68a136 481 }\r
81fda4e8 482 }\r
483 else\r
484 {\r
485 for (; tilex < tend; tilex++)\r
486 {\r
487 int addr=0,zero=0;\r
07abbab1 488 int pal;\r
81fda4e8 489\r
490 code=Pico.vram[nametab+tilex];\r
491 if(code==blank) continue;\r
492 if((code>>15) != prio) {\r
602133e1 493 rendstatus |= PDRAW_WND_DIFF_PRIO;\r
81fda4e8 494 continue;\r
495 }\r
cc68a136 496\r
81fda4e8 497 pal=((code>>9)&0x30);\r
cc68a136 498\r
07abbab1 499 if (prio) {\r
500 int *zb = (int *)(HighCol+8+(tilex<<3));\r
501 *zb++ &= 0x3f3f3f3f;\r
502 *zb &= 0x3f3f3f3f;\r
cc68a136 503 } else {\r
504 pal |= 0x40;\r
505 }\r
cc68a136 506\r
81fda4e8 507 // Get tile address/2:\r
508 addr=(code&0x7ff)<<4;\r
509 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
cc68a136 510\r
81fda4e8 511 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
512 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
cc68a136 513\r
81fda4e8 514 if (zero) blank=code; // We know this tile is blank now\r
515 }\r
cc68a136 516 }\r
cc68a136 517}\r
518\r
519// --------------------------------------------\r
520\r
81fda4e8 521static void DrawTilesFromCacheShPrep(void)\r
522{\r
602133e1 523 // as some layer has covered whole line with hi priority tiles,\r
524 // we can process whole line and then act as if sh/hi mode was off.\r
525 int c = 320/4, *zb = (int *)(HighCol+8);\r
526 rendstatus |= PDRAW_SHHI_DONE;\r
527 while (c--)\r
81fda4e8 528 {\r
07abbab1 529 *zb++ &= 0x3f3f3f3f;\r
81fda4e8 530 }\r
531}\r
532\r
7a7c6476 533static void DrawTilesFromCache(int *hc, int sh, int rlim)\r
cc68a136 534{\r
740da8c6 535 int code, addr, dx;\r
cc68a136 536 int pal;\r
cc68a136 537\r
538 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
539\r
602133e1 540 if (sh && (rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))\r
740da8c6 541 {\r
602133e1 542 if (!(rendstatus & PDRAW_SHHI_DONE))\r
543 DrawTilesFromCacheShPrep();\r
740da8c6 544 sh = 0;\r
545 }\r
cc68a136 546\r
81fda4e8 547 if (!sh)\r
740da8c6 548 {\r
81fda4e8 549 short blank=-1; // The tile we know is blank\r
7a7c6476 550 while ((code=*hc++)) {\r
81fda4e8 551 int zero;\r
552 if((short)code == blank) continue;\r
740da8c6 553 // Get tile address/2:\r
554 addr=(code&0x7ff)<<4;\r
555 addr+=(unsigned int)code>>25; // y offset into tile\r
556 dx=(code>>16)&0x1ff;\r
740da8c6 557\r
558 pal=((code>>9)&0x30);\r
7a7c6476 559 if (rlim-dx < 0) goto last_cut_tile;\r
740da8c6 560\r
81fda4e8 561 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
562 else zero=TileNorm(dx,addr,pal);\r
563\r
564 if (zero) blank=(short)code;\r
cc68a136 565 }\r
740da8c6 566 }\r
567 else\r
568 {\r
7a7c6476 569 while ((code=*hc++)) {\r
81fda4e8 570 unsigned char *zb;\r
740da8c6 571 // Get tile address/2:\r
572 addr=(code&0x7ff)<<4;\r
573 addr+=(unsigned int)code>>25; // y offset into tile\r
574 dx=(code>>16)&0x1ff;\r
81fda4e8 575 zb = HighCol+dx;\r
07abbab1 576 *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f;\r
577 *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f;\r
cc68a136 578\r
740da8c6 579 pal=((code>>9)&0x30);\r
7a7c6476 580 if (rlim-dx < 0) goto last_cut_tile;\r
cc68a136 581\r
81fda4e8 582 if (code&0x0800) TileFlip(dx,addr,pal);\r
583 else TileNorm(dx,addr,pal);\r
7a7c6476 584 }\r
585 }\r
586 return;\r
587\r
588last_cut_tile:\r
589 {\r
590 unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
591 unsigned char *pd = HighCol+dx;\r
592 if (!pack) return;\r
593 if (code&0x0800)\r
594 {\r
595 switch (rlim-dx+8)\r
596 {\r
597 case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally\r
598 case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
599 case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
600 case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
601 case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
602 case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
603 case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
604 default: break;\r
605 }\r
606 }\r
607 else\r
608 {\r
609 switch (rlim-dx+8)\r
610 {\r
611 case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
612 case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
613 case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
614 case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
615 case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
616 case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
617 case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
618 default: break;\r
619 }\r
740da8c6 620 }\r
cc68a136 621 }\r
622}\r
623\r
624// --------------------------------------------\r
625\r
626// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
627// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
628\r
07abbab1 629static void DrawSprite(int *sprite, int sh, int as)\r
cc68a136 630{\r
631 int width=0,height=0;\r
632 int row=0,code=0;\r
633 int pal;\r
634 int tile=0,delta=0;\r
635 int sx, sy;\r
636 int (*fTileFunc)(int sx,int addr,int pal);\r
637\r
638 // parse the sprite data\r
639 sy=sprite[0];\r
640 code=sprite[1];\r
641 sx=code>>16; // X\r
642 width=sy>>28;\r
643 height=(sy>>24)&7; // Width and height in tiles\r
644 sy=(sy<<16)>>16; // Y\r
645\r
646 row=Scanline-sy; // Row of the sprite we are on\r
647\r
648 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
649\r
07abbab1 650 tile=code + (row>>3); // Tile number increases going down\r
cc68a136 651 delta=height; // Delta to increase tile by going right\r
652 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
653\r
07abbab1 654 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
655\r
656 pal=(code>>9)&0x30;\r
cc68a136 657\r
07abbab1 658 // assume there will be no sprites with both normal and operator pixels..\r
659 if ((code&0x8000) || (sh && pal == 0x30) || as) {\r
660 *HighCacheS_ptr++ = ((code&0x8000)<<16)|(tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|pal|((sprite[0]>>16)&0xf);\r
661 // we need all for accurate sprites, cached will be used to do proper priorities\r
662 if (!as && (code&0x8000)) return;\r
cc68a136 663 }\r
cc68a136 664\r
cc68a136 665 delta<<=4; // Delta of address\r
07abbab1 666 pal|=((sh|as)<<6);\r
e5fa9817 667\r
668 if (sh && (code&0x6000) == 0x6000) {\r
07abbab1 669 if(code&0x0800) fTileFunc=TileFlipSH_noop;\r
670 else fTileFunc=TileNormSH_noop;\r
e5fa9817 671 } else {\r
672 if(code&0x0800) fTileFunc=TileFlip;\r
673 else fTileFunc=TileNorm;\r
cc68a136 674 }\r
675\r
676 for (; width; width--,sx+=8,tile+=delta)\r
677 {\r
678 if(sx<=0) continue;\r
679 if(sx>=328) break; // Offscreen\r
680\r
681 tile&=0x7fff; // Clip tile address\r
e5fa9817 682 fTileFunc(sx,tile,pal);\r
cc68a136 683 }\r
684}\r
e5fa9817 685#endif\r
cc68a136 686\r
687static void DrawSpriteInterlace(unsigned int *sprite)\r
688{\r
689 int width=0,height=0;\r
690 int row=0,code=0;\r
691 int pal;\r
692 int tile=0,delta=0;\r
693 int sx, sy;\r
694\r
695 // parse the sprite data\r
696 sy=sprite[0];\r
697 height=sy>>24;\r
698 sy=(sy&0x3ff)-0x100; // Y\r
699 width=(height>>2)&3; height&=3;\r
700 width++; height++; // Width and height in tiles\r
701\r
702 row=(Scanline<<1)-sy; // Row of the sprite we are on\r
703\r
704 code=sprite[1];\r
705 sx=((code>>16)&0x1ff)-0x78; // X\r
706\r
707 if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
708\r
709 tile=code&0x3ff; // Tile number\r
710 tile+=row>>4; // Tile number increases going down\r
711 delta=height; // Delta to increase tile by going right\r
712 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
713\r
714 tile<<=5; tile+=(row&15)<<1; // Tile address\r
715\r
716 delta<<=5; // Delta of address\r
717 pal=((code>>9)&0x30); // Get palette pointer\r
718\r
719 for (; width; width--,sx+=8,tile+=delta)\r
720 {\r
721 if(sx<=0) continue;\r
722 if(sx>=328) break; // Offscreen\r
723\r
724 tile&=0x7fff; // Clip tile address\r
725 if (code&0x0800) TileFlip(sx,tile,pal);\r
726 else TileNorm(sx,tile,pal);\r
727 }\r
728}\r
729\r
730\r
e5fa9817 731static void DrawAllSpritesInterlace(int *hcache, int maxwidth, int pri, int sh)\r
cc68a136 732{\r
733 struct PicoVideo *pvid=&Pico.video;\r
734 int i,u,table,link=0,sline=Scanline<<1;\r
735 unsigned int *sprites[80]; // Sprite index\r
736\r
737 table=pvid->reg[5]&0x7f;\r
738 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
739 table<<=8; // Get sprite table address/2\r
740\r
741 for (i=u=0; u < 80 && i < 21; u++)\r
742 {\r
743 unsigned int *sprite;\r
744 int code, sx, sy, height;\r
745\r
746 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
747\r
748 // get sprite info\r
749 code = sprite[0];\r
750 sx = sprite[1];\r
751 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
752\r
753 // check if it is on this line\r
754 sy = (code&0x3ff)-0x100;\r
755 height = (((code>>24)&3)+1)<<4;\r
756 if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
757\r
758 // check if sprite is not hidden offscreen\r
759 sx = (sx>>16)&0x1ff;\r
760 sx -= 0x78; // Get X coordinate + 8\r
761 if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;\r
762\r
763 // sprite is good, save it's pointer\r
764 sprites[i++]=sprite;\r
765\r
766 nextsprite:\r
767 // Find next sprite\r
768 link=(code>>16)&0x7f;\r
769 if(!link) break; // End of sprites\r
770 }\r
771\r
772 // Go through sprites backwards:\r
773 for (i-- ;i>=0; i--)\r
774 DrawSpriteInterlace(sprites[i]);\r
775}\r
776\r
777\r
778#ifndef _ASM_DRAW_C\r
e5fa9817 779static void DrawSpritesFromCache(int *hc, int maxwidth, int prio, int sh)\r
cc68a136 780{\r
781 int code, tile, sx, delta, width;\r
782 int pal;\r
783 int (*fTileFunc)(int sx,int addr,int pal);\r
784\r
07abbab1 785 // prio[31]:tile[30:17]:flipx[16]:sx[15:6]:pal[5:4]:delta_width[3:0]\r
cc68a136 786\r
07abbab1 787 while ((code=*hc++))\r
788 {\r
cc68a136 789 pal=(code&0x30);\r
790 delta=code&0xf;\r
791 width=delta>>2; delta&=3;\r
792 width++; delta++; // Width and height in tiles\r
793 if (code&0x10000) delta=-delta; // Flip X\r
794 delta<<=4;\r
07abbab1 795 tile=((unsigned int)code>>17)<<1; // also has prio\r
cc68a136 796 sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend\r
797\r
07abbab1 798 if (sh && pal == 0x30)\r
799 {\r
800 if (code & 0x80000000) // hi priority\r
801 {\r
802 if(code&0x10000) fTileFunc=TileFlipSH;\r
803 else fTileFunc=TileNormSH;\r
804 } else {\r
805 if(code&0x10000) fTileFunc=TileFlipSH_onlyop_lp;\r
806 else fTileFunc=TileNormSH_onlyop_lp;\r
807 }\r
cc68a136 808 } else {\r
809 if(code&0x10000) fTileFunc=TileFlip;\r
810 else fTileFunc=TileNorm;\r
811 }\r
812\r
813 for (; width; width--,sx+=8,tile+=delta)\r
814 {\r
815 if(sx<=0) continue;\r
816 if(sx>=328) break; // Offscreen\r
817\r
818 tile&=0x7fff; // Clip tile address\r
819 fTileFunc(sx,tile,pal);\r
820 }\r
821 }\r
822}\r
823#endif\r
824\r
e5fa9817 825static void DrawSpritesFromCacheAS(int *hc, int maxwidth, int prio, int sh)\r
826{\r
827 int code, tile, sx, delta, width;\r
07abbab1 828 int pal, *hce, *hco;\r
e5fa9817 829 int (*fTileFunc)(int sx,int addr,int pal);\r
830\r
07abbab1 831 // prio[31]:tile[30:17]:flipx[16]:sx[15:6]:pal[5:4]:delta_width[3:0]\r
e5fa9817 832\r
07abbab1 833 /* walk the sprite cache backwards.. */\r
834 hco = hce = HighCacheS_ptr;\r
835 while (hce > hc)\r
836 {\r
837 code=*(--hce);\r
e5fa9817 838 pal=(code&0x30);\r
839 delta=code&0xf;\r
840 width=delta>>2; delta&=3;\r
841 width++; delta++; // Width and height in tiles\r
842 if (code&0x10000) delta=-delta; // Flip X\r
843 delta<<=4;\r
844 tile=((unsigned int)code>>17)<<1;\r
845 sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend\r
846\r
07abbab1 847 if (code & 0x80000000) // hi priority\r
848 {\r
849 if (sh && pal == 0x30)\r
850 {\r
851 if(code&0x10000) fTileFunc=TileFlipAS_noop;\r
852 else fTileFunc=TileNormAS_noop;\r
853 *(--hco) = code; /* save for later */\r
854 } else {\r
855 if(code&0x10000) fTileFunc=TileFlipAS;\r
856 else fTileFunc=TileNormAS;\r
857 }\r
e5fa9817 858 } else {\r
07abbab1 859 if(code&0x10000) fTileFunc=TileFlipAS_onlymark;\r
860 else fTileFunc=TileNormAS_onlymark;\r
e5fa9817 861 }\r
862\r
07abbab1 863 pal |= 0x80;\r
864 for (; width; width--,sx+=8,tile+=delta)\r
865 {\r
866 if(sx<=0) continue;\r
867 if(sx>=328) break; // Offscreen\r
868\r
869 tile&=0x7fff; // Clip tile address\r
870 fTileFunc(sx,tile,pal);\r
871 }\r
872 }\r
873\r
874 if (!sh) return;\r
875\r
876 /* nasty 1: remove 'sprite' flags */\r
877 {\r
878 int c = 320/4, *zb = (int *)(HighCol+8);\r
879 while (c--)\r
880 {\r
881 *zb++ &= 0x7f7f7f7f;\r
882 }\r
883 }\r
884\r
885 /* nasty 2: loop once more and do operator colors */\r
886 while ((code=*hco++))\r
887 {\r
888 pal=(code&0x30);\r
889 if (pal != 0x30) continue;\r
890 delta=code&0xf;\r
891 width=delta>>2; delta&=3;\r
892 width++; delta++;\r
893 if (code&0x10000) delta=-delta; // Flip X\r
894 delta<<=4;\r
895 tile=((unsigned int)code>>17)<<1;\r
896 sx=(code<<16)>>22;\r
897\r
898 if (code & 0x80000000)\r
899 {\r
900 if(code&0x10000) fTileFunc=TileFlipSH;\r
901 else fTileFunc=TileNormSH;\r
902 } else {\r
903 if(code&0x10000) fTileFunc=TileFlipSH_onlyop_lp;\r
904 else fTileFunc=TileNormSH_onlyop_lp;\r
905 }\r
906\r
907 pal |= 0x80;\r
e5fa9817 908 for (; width; width--,sx+=8,tile+=delta)\r
909 {\r
910 if(sx<=0) continue;\r
911 if(sx>=328) break; // Offscreen\r
912\r
913 tile&=0x7fff; // Clip tile address\r
914 fTileFunc(sx,tile,pal);\r
915 }\r
916 }\r
917}\r
918\r
cc68a136 919\r
07abbab1 920\r
cc68a136 921// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
922// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
923// v\r
924// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
925// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
926\r
927static void PrepareSprites(int full)\r
928{\r
929 struct PicoVideo *pvid=&Pico.video;\r
930 int u=0,link=0,sblocks=0;\r
931 int table=0;\r
932 int *pd = HighPreSpr;\r
933\r
934 table=pvid->reg[5]&0x7f;\r
935 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
936 table<<=8; // Get sprite table address/2\r
937\r
938 if (!full)\r
939 {\r
940 int pack;\r
941 // updates: tilecode, sx\r
942 for (u=0; u < 80 && (pack = *pd); u++, pd+=2)\r
943 {\r
944 unsigned int *sprite;\r
945 int code, code2, sx, sy, skip=0;\r
946\r
947 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
948\r
949 // parse sprite info\r
950 code = sprite[0];\r
951 code2 = sprite[1];\r
952 code2 &= ~0xfe000000;\r
953 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
954 sx = code2>>16;\r
955\r
956 if((sx <= 8-((pack>>28)<<3) && sx >= -0x76) || sx >= 328) skip=1<<23;\r
957 else if ((sy = (pack<<16)>>16) < 240 && sy > -32) {\r
958 int sbl = (2<<(pack>>28))-1;\r
959 sblocks |= sbl<<(sy>>3);\r
960 }\r
961\r
962 *pd = (pack&~(1<<23))|skip;\r
963 *(pd+1) = code2;\r
964\r
965 // Find next sprite\r
966 link=(code>>16)&0x7f;\r
967 if(!link) break; // End of sprites\r
968 }\r
969 SpriteBlocks |= sblocks;\r
970 }\r
971 else\r
972 {\r
973 for (; u < 80; u++)\r
974 {\r
975 unsigned int *sprite;\r
976 int code, code2, sx, sy, hv, height, width, skip=0, sx_min;\r
977\r
978 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
979\r
980 // parse sprite info\r
981 code = sprite[0];\r
982 sy = (code&0x1ff)-0x80;\r
983 hv = (code>>24)&0xf;\r
984 height = (hv&3)+1;\r
985\r
381eea9b 986 if (sy > 240 || sy + (height<<3) <= 0) skip|=1<<22; // sprite offscreen (completely, y)\r
6d7acf9e 987\r
cc68a136 988 width = (hv>>2)+1;\r
989 code2 = sprite[1];\r
990 sx = (code2>>16)&0x1ff;\r
991 sx -= 0x78; // Get X coordinate + 8\r
992 sx_min = 8-(width<<3);\r
6d7acf9e 993\r
381eea9b 994 if ((sx <= sx_min && sx >= -0x76) || sx >= 328) skip|=1<<23; // offscreen x\r
cc68a136 995 else if (sx > sx_min && !skip) {\r
996 int sbl = (2<<height)-1;\r
997 int shi = sy>>3;\r
998 if(shi < 0) shi=0; // negative sy\r
999 sblocks |= sbl<<shi;\r
1000 }\r
6d7acf9e 1001\r
cc68a136 1002 *pd++ = (width<<28)|(height<<24)|skip|(hv<<16)|((unsigned short)sy);\r
1003 *pd++ = (sx<<16)|((unsigned short)code2);\r
6d7acf9e 1004\r
cc68a136 1005 // Find next sprite\r
1006 link=(code>>16)&0x7f;\r
1007 if(!link) break; // End of sprites\r
1008 }\r
1009 SpriteBlocks = sblocks;\r
1010 *pd = 0; // terminate\r
1011 }\r
1012}\r
1013\r
1014static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)\r
1015{\r
1016 int i,u,n;\r
381eea9b 1017 int sx1seen = 0; // sprite with x coord 1 or 0 seen\r
cc68a136 1018 int ntiles = 0; // tile counter for sprite limit emulation\r
1019 int *sprites[40]; // Sprites to draw in fast mode\r
381eea9b 1020 int max_line_sprites = 20; // 20 sprites, 40 tiles\r
1021 int *ps, pack, rs = rendstatus, scan = Scanline;\r
cc68a136 1022\r
602133e1 1023 if (rs & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {\r
cc68a136 1024 //dprintf("PrepareSprites(%i) [%i]", (rs>>4)&1, scan);\r
602133e1 1025 PrepareSprites(rs & PDRAW_DIRTY_SPRITES);\r
1026 rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);\r
cc68a136 1027 }\r
e5fa9817 1028 if (!(SpriteBlocks & (1<<(scan>>3)))) { *hcache = 0; return; }\r
cc68a136 1029\r
381eea9b 1030 if (PicoOpt & POPT_DIS_SPRITE_LIM)\r
1031 max_line_sprites = 80;\r
1032\r
07abbab1 1033 HighCacheS_ptr = hcache;\r
cc68a136 1034 ps = HighPreSpr;\r
1035\r
1036 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
1037 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
1038\r
381eea9b 1039 for (i=u=n=0; (pack = *ps) && n < max_line_sprites; ps+=2, u++)\r
cc68a136 1040 {\r
1041 int sx, sy, row, pack2;\r
1042\r
381eea9b 1043 if (pack & 0x00400000) continue;\r
cc68a136 1044\r
1045 // get sprite info\r
1046 pack2 = *(ps+1);\r
1047 sx = pack2>>16;\r
1048 sy = (pack <<16)>>16;\r
1049 row = scan-sy;\r
1050\r
6c254710 1051 // elprintf(EL_ANOMALY, "x: %4i y: %4i p %i %ix%i", sx, sy, (pack2>>15)&1, (pack>>28)<<3, (pack>>21)&0x38);\r
1052\r
381eea9b 1053 if (sx == -0x77) sx1seen|=1; // for masking mode 2\r
cc68a136 1054\r
1055 // check if it is on this line\r
381eea9b 1056 if (row < 0 || row >= ((pack>>21)&0x38)) continue; // no\r
6c254710 1057\r
1058 // masking sprite?\r
1059 if (sx == -0x78) {\r
1060 if (n > 0) break; // masked\r
1061 continue;\r
1062 }\r
1063\r
1064 n++; // number of sprites on this line (both visible and hidden, except of x=0)\r
cc68a136 1065\r
1066 // sprite limit\r
1067 ntiles += pack>>28;\r
381eea9b 1068 if (ntiles > max_line_sprites*2) break;\r
cc68a136 1069\r
381eea9b 1070 if (pack & 0x00800000) continue;\r
cc68a136 1071\r
cc68a136 1072 // sprite is good, save it's pointer\r
1073 sprites[i++]=ps;\r
1074 }\r
1075\r
e5fa9817 1076 n = (rs & PDRAW_ACC_SPRITES) ? 1 : 0;\r
1077\r
cc68a136 1078 // Go through sprites backwards:\r
e5fa9817 1079 for (i--; i>=0; i--)\r
07abbab1 1080 DrawSprite(sprites[i],sh,n);\r
cc68a136 1081\r
e5fa9817 1082 // terminate cache list\r
07abbab1 1083 *HighCacheS_ptr = 0;\r
cc68a136 1084}\r
1085\r
1086\r
1087// --------------------------------------------\r
1088\r
1089#ifndef _ASM_DRAW_C\r
1090static void BackFill(int reg7, int sh)\r
1091{\r
b542be46 1092 unsigned int back;\r
cc68a136 1093\r
1094 // Start with a blank scanline (background colour):\r
1095 back=reg7&0x3f;\r
1096 back|=sh<<6;\r
1097 back|=back<<8;\r
1098 back|=back<<16;\r
1099\r
b542be46 1100 memset32((int *)(HighCol+8), back, 320/4);\r
cc68a136 1101}\r
1102#endif\r
1103\r
1104// --------------------------------------------\r
1105\r
1106unsigned short HighPal[0x100];\r
1107\r
1108#ifndef _ASM_DRAW_C\r
1109static void FinalizeLineBGR444(int sh)\r
1110{\r
1111 unsigned short *pd=DrawLineDest;\r
1112 unsigned char *ps=HighCol+8;\r
1113 unsigned short *pal=Pico.cram;\r
e5fa9817 1114 int len, i, t, mask=0xff;\r
cc68a136 1115\r
1116 if (Pico.video.reg[12]&1) {\r
1117 len = 320;\r
1118 } else {\r
602133e1 1119 if(!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
cc68a136 1120 len = 256;\r
1121 }\r
1122\r
1123 if(sh) {\r
1124 pal=HighPal;\r
1125 if(Pico.m.dirtyPal) {\r
1126 blockcpy(pal, Pico.cram, 0x40*2);\r
1127 // shadowed pixels\r
1128 for(i = 0x3f; i >= 0; i--)\r
1129 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);\r
1130 // hilighted pixels\r
1131 for(i = 0x3f; i >= 0; i--) {\r
1132 t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;\r
1133 pal[0x80|i]=(unsigned short)t;\r
1134 }\r
1135 Pico.m.dirtyPal = 0;\r
1136 }\r
1137 }\r
1138\r
e5fa9817 1139 if (!sh && (rendstatus & PDRAW_ACC_SPRITES))\r
1140 mask=0x3f; // accurate sprites\r
1141\r
cc68a136 1142 for(i = 0; i < len; i++)\r
e5fa9817 1143 pd[i] = pal[ps[i] & mask];\r
cc68a136 1144}\r
1145\r
1146\r
1147static void FinalizeLineRGB555(int sh)\r
1148{\r
1149 unsigned short *pd=DrawLineDest;\r
1150 unsigned char *ps=HighCol+8;\r
1151 unsigned short *pal=HighPal;\r
1152 int len, i, t, dirtyPal = Pico.m.dirtyPal;\r
1153\r
70357ce5 1154 if (dirtyPal)\r
1155 {\r
1156 unsigned int *spal=(void *)Pico.cram;\r
1157 unsigned int *dpal=(void *)HighPal;\r
1158 for (i = 0x3f/2; i >= 0; i--)\r
1159#ifdef USE_BGR555\r
1160 dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);\r
1161#else\r
1162 dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);\r
1163#endif\r
cc68a136 1164 Pico.m.dirtyPal = 0;\r
1165 }\r
1166\r
70357ce5 1167 if (sh)\r
1168 {\r
1169 if (dirtyPal) {\r
cc68a136 1170 // shadowed pixels\r
70357ce5 1171 for (i = 0x3f; i >= 0; i--)\r
cc68a136 1172 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r
1173 // hilighted pixels\r
70357ce5 1174 for (i = 0x3f; i >= 0; i--) {\r
cc68a136 1175 t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
1176 pal[0x80|i]=(unsigned short)t;\r
1177 }\r
1178 }\r
1179 }\r
1180\r
70357ce5 1181 if (Pico.video.reg[12]&1) {\r
1182 len = 320;\r
1183 } else {\r
602133e1 1184 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
70357ce5 1185 len = 256;\r
1186 }\r
1187\r
e5fa9817 1188 {\r
70357ce5 1189#ifndef PSP\r
e5fa9817 1190 int mask=0xff;\r
1191 if (!sh && (rendstatus & PDRAW_ACC_SPRITES))\r
1192 mask=0x3f; // accurate sprites, upper bits are priority stuff\r
1193\r
1194 for (i = 0; i < len; i++)\r
1195 pd[i] = pal[ps[i] & mask];\r
70357ce5 1196#else\r
70357ce5 1197 extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
e5fa9817 1198 extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
1199 if (!sh && (rendstatus & PDRAW_ACC_SPRITES))\r
1200 amips_clut_6bit(pd, ps, pal, len);\r
1201 else amips_clut(pd, ps, pal, len);\r
70357ce5 1202#endif\r
e5fa9817 1203 }\r
cc68a136 1204}\r
1205#endif\r
1206\r
1207static void FinalizeLine8bit(int sh)\r
1208{\r
1209 unsigned char *pd=DrawLineDest;\r
1210 int len, rs = rendstatus;\r
1211 static int dirty_count;\r
1212\r
e5fa9817 1213 if (!sh && !(rs & PDRAW_ACC_SPRITES) && Pico.m.dirtyPal == 1 && Scanline < 222)\r
602133e1 1214 {\r
cc68a136 1215 // a hack for mid-frame palette changes\r
602133e1 1216 if (!(rs & PDRAW_SONIC_MODE))\r
cc68a136 1217 dirty_count = 1;\r
1218 else dirty_count++;\r
602133e1 1219 rs |= PDRAW_SONIC_MODE;\r
cc68a136 1220 rendstatus = rs;\r
1221 if (dirty_count == 3) {\r
1222 blockcpy(HighPal, Pico.cram, 0x40*2);\r
1223 } else if (dirty_count == 11) {\r
1224 blockcpy(HighPal+0x40, Pico.cram, 0x40*2);\r
1225 }\r
1226 }\r
1227\r
1228 if (Pico.video.reg[12]&1) {\r
1229 len = 320;\r
1230 } else {\r
602133e1 1231 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
cc68a136 1232 len = 256;\r
1233 }\r
1234\r
602133e1 1235 if (!sh && (rs & PDRAW_SONIC_MODE)) {\r
cc68a136 1236 if (dirty_count >= 11) {\r
1237 blockcpy_or(pd, HighCol+8, len, 0x80);\r
1238 } else {\r
1239 blockcpy_or(pd, HighCol+8, len, 0x40);\r
1240 }\r
1241 } else {\r
1242 blockcpy(pd, HighCol+8, len);\r
1243 }\r
1244}\r
1245\r
ea8c405f 1246static void (*FinalizeLine)(int sh) = FinalizeLineBGR444;\r
cc68a136 1247\r
602133e1 1248// hblank was enabled early during prev line processng -\r
1249// it should have been blanked\r
1250static void handle_early_blank(int scanline, int sh)\r
1251{\r
1252 scanline--;\r
1253\r
1254 if (PicoScanBegin != NULL)\r
1255 PicoScanBegin(scanline);\r
1256\r
1257 BackFill(Pico.video.reg[7], sh);\r
1258\r
1259 if (FinalizeLine != NULL)\r
1260 FinalizeLine(sh);\r
1261\r
1262 if (PicoScanEnd != NULL)\r
1263 PicoScanEnd(scanline);\r
1264}\r
1265\r
cc68a136 1266// --------------------------------------------\r
1267\r
e5fa9817 1268static int DrawDisplay(int sh, int as)\r
cc68a136 1269{\r
1270 struct PicoVideo *pvid=&Pico.video;\r
1271 int win=0,edge=0,hvwind=0;\r
1272 int maxw, maxcells;\r
1273\r
602133e1 1274 rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);\r
740da8c6 1275\r
cc68a136 1276 if(pvid->reg[12]&1) {\r
1277 maxw = 328; maxcells = 40;\r
1278 } else {\r
1279 maxw = 264; maxcells = 32;\r
1280 }\r
1281\r
1282 // Find out if the window is on this line:\r
1283 win=pvid->reg[0x12];\r
1284 edge=(win&0x1f)<<3;\r
1285\r
1286 if (win&0x80) { if (Scanline>=edge) hvwind=1; }\r
1287 else { if (Scanline< edge) hvwind=1; }\r
1288\r
7a7c6476 1289 if (!hvwind) { // we might have a vertical window here\r
cc68a136 1290 win=pvid->reg[0x11];\r
1291 edge=win&0x1f;\r
7a7c6476 1292 if (win&0x80) {\r
1293 if (!edge) hvwind=1;\r
cc68a136 1294 else if(edge < (maxcells>>1)) hvwind=2;\r
1295 } else {\r
7a7c6476 1296 if (!edge);\r
cc68a136 1297 else if(edge < (maxcells>>1)) hvwind=2;\r
1298 else hvwind=1;\r
1299 }\r
1300 }\r
1301\r
e5fa9817 1302 DrawLayer(1|((sh|as)<<1), HighCacheB, 0, maxcells);\r
7a7c6476 1303 if (hvwind == 1)\r
e5fa9817 1304 DrawWindow(0, maxcells>>1, 0, sh|as);\r
7a7c6476 1305 else if (hvwind == 2) {\r
cc68a136 1306 // ahh, we have vertical window\r
e5fa9817 1307 DrawLayer(0|((sh|as)<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);\r
1308 DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh|as);\r
cc68a136 1309 } else\r
e5fa9817 1310 DrawLayer(0|((sh|as)<<1), HighCacheA, 0, maxcells);\r
1311 DrawAllSpritesLoPri(HighCacheS, maxw, 0, sh);\r
cc68a136 1312\r
7a7c6476 1313 if (HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh, 328);\r
1314 if (hvwind == 1)\r
cc68a136 1315 DrawWindow(0, maxcells>>1, 1, sh);\r
7a7c6476 1316 else if (hvwind == 2) {\r
83c093a4 1317 if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : 328);\r
cc68a136 1318 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r
1319 } else\r
7a7c6476 1320 if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, 328);\r
07abbab1 1321 if (HighCacheS[0]) DrawAllSpritesHiPri(HighCacheS, maxw, 1, sh);\r
cc68a136 1322\r
740da8c6 1323#if 0\r
1324 {\r
1325 int *c, a, b;\r
1326 for (a = 0, c = HighCacheA; *c; c++, a++);\r
1327 for (b = 0, c = HighCacheB; *c; c++, b++);\r
1328 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, Scanline, a, b);\r
1329 }\r
1330#endif\r
1331\r
cc68a136 1332 return 0;\r
1333}\r
1334\r
1335\r
eff55556 1336PICO_INTERNAL void PicoFrameStart(void)\r
cc68a136 1337{\r
1338 // prepare to do this frame\r
602133e1 1339 rendstatus = (PicoOpt&0x80)>>5; // accurate sprites, clear everything else\r
e5fa9817 1340 if ((Pico.video.reg[12]&6) == 6) {\r
1341 rendstatus |= PDRAW_INTERLACE; // interlace mode\r
1342 DrawAllSpritesLoPri = DrawAllSpritesInterlace;\r
1343 DrawAllSpritesHiPri = DrawAllSpritesInterlace;\r
1344 }\r
1345 else\r
1346 {\r
1347 DrawAllSpritesLoPri = DrawAllSprites;\r
1348 DrawAllSpritesHiPri = rendstatus ? DrawSpritesFromCacheAS : DrawSpritesFromCache;\r
1349 }\r
1350\r
602133e1 1351 if (Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed\r
cc68a136 1352\r
1353 PrepareSprites(1);\r
602133e1 1354 skip_next_line=0;\r
cc68a136 1355}\r
1356\r
eff55556 1357PICO_INTERNAL int PicoLine(int scan)\r
cc68a136 1358{\r
e5fa9817 1359 int sh, as = 0;\r
602133e1 1360 if (skip_next_line>0) { skip_next_line--; return 0; } // skip_next_line rendering lines\r
cc68a136 1361\r
1362 Scanline=scan;\r
1363 sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
e5fa9817 1364 if (rendstatus & PDRAW_ACC_SPRITES) as|=1; // accurate sprites\r
cc68a136 1365\r
602133e1 1366 if (rendstatus & PDRAW_EARLY_BLANK) {\r
1367 if (scan > 0) handle_early_blank(scan, sh);\r
1368 rendstatus &= ~PDRAW_EARLY_BLANK;\r
1369 }\r
1370\r
1371 if (PicoScanBegin != NULL)\r
1372 skip_next_line = PicoScanBegin(scan);\r
1373\r
cc68a136 1374 // Draw screen:\r
e5fa9817 1375 BackFill(Pico.video.reg[7], sh|as);\r
cc68a136 1376 if (Pico.video.reg[1]&0x40)\r
e5fa9817 1377 DrawDisplay(sh, as);\r
cc68a136 1378\r
ea8c405f 1379 if (FinalizeLine != NULL)\r
1380 FinalizeLine(sh);\r
cc68a136 1381\r
602133e1 1382 if (PicoScanEnd != NULL)\r
1383 PicoScanEnd(scan);\r
cc68a136 1384\r
1385 return 0;\r
1386}\r
1387\r
1388\r
1389void PicoDrawSetColorFormat(int which)\r
1390{\r
ea8c405f 1391 switch (which)\r
1392 {\r
1393 case 2: FinalizeLine = FinalizeLine8bit; break;\r
1394 case 1: FinalizeLine = FinalizeLineRGB555; break;\r
1395 case 0: FinalizeLine = FinalizeLineBGR444; break;\r
1396 default:FinalizeLine = NULL; break;\r
1397 }\r
499a0be3 1398#if OVERRIDE_HIGHCOL\r
1399 if (which) HighCol=DefHighCol;\r
1400#endif\r
cc68a136 1401}\r
ea8c405f 1402\r