timer adjustments based on Nem's new info
[picodrive.git] / Pico / Draw.c
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cc68a136 1// This is part of Pico Library\r
2\r
3// (c) Copyright 2004 Dave, All rights reserved.\r
381eea9b 4// (c) Copyright 2006-2008 notaz, All rights reserved.\r
cc68a136 5// Free for non-commercial use.\r
6\r
7// For commercial use, separate licencing terms must be obtained.\r
8\r
e5fa9817 9/*\r
10 * The renderer has 4 modes now:\r
11 * - normal\r
12 * - shadow/hilight (s/h)\r
13 * - "sonic mode" for midline palette changes\r
14 * - accurate sprites (AS)\r
15 *\r
16 * AS and s/h both use upper bits for both priority and shadow/hilight flags.\r
17 * "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.\r
18 * AS is enabled by user and takes priority over "sonic mode".\r
19 */\r
cc68a136 20\r
21#include "PicoInt.h"\r
cc68a136 22\r
602133e1 23int (*PicoScanBegin)(unsigned int num) = NULL;\r
24int (*PicoScanEnd) (unsigned int num) = NULL;\r
cc68a136 25\r
ea8c405f 26#if OVERRIDE_HIGHCOL\r
27static unsigned char DefHighCol[8+320+8];\r
28unsigned char *HighCol=DefHighCol;\r
29#else\r
cc68a136 30unsigned char HighCol[8+320+8];\r
ea8c405f 31#endif\r
32unsigned short DefOutBuff[320*2];\r
33void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to\r
34\r
cc68a136 35static int HighCacheA[41+1]; // caches for high layers\r
36static int HighCacheB[41+1];\r
37static int HighCacheS[80+1]; // and sprites\r
38static int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
07abbab1 39int *HighCacheS_ptr;\r
381eea9b 40\r
602133e1 41int rendstatus = 0;\r
b6d7ac70 42int DrawScanline = 0;\r
cc68a136 43\r
44static int SpriteBlocks;\r
602133e1 45static int skip_next_line=0;\r
46\r
cc68a136 47//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r
48\r
e5fa9817 49static void (*DrawAllSpritesLoPri)(int *hcache, int maxwidth, int prio, int sh) = NULL;\r
50static void (*DrawAllSpritesHiPri)(int *hcache, int maxwidth, int prio, int sh) = NULL;\r
51\r
cc68a136 52struct TileStrip\r
53{\r
54 int nametab; // Position in VRAM of name table (for this tile line)\r
6d7acf9e 55 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r
cc68a136 56 int hscroll; // Horizontal scroll value in pixels for the line\r
57 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
58 int *hc; // cache for high tile codes and their positions\r
59 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
60};\r
61\r
62// stuff available in asm:\r
63#ifdef _ASM_DRAW_C\r
64void DrawWindow(int tstart, int tend, int prio, int sh);\r
65void BackFill(int reg7, int sh);\r
07abbab1 66void DrawSprite(int *sprite, int sh, int as);\r
7a7c6476 67void DrawTilesFromCache(int *hc, int sh, int rlim);\r
e5fa9817 68void DrawSpritesFromCache(int *hc, int maxwidth, int prio, int sh);\r
83c093a4 69void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
cc68a136 70void FinalizeLineBGR444(int sh);\r
71void FinalizeLineRGB555(int sh);\r
7b802576 72void *blockcpy(void *dst, const void *src, size_t n);\r
cc68a136 73void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
74#else\r
75// utility\r
76void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
77{\r
78 unsigned char *pd = dst, *ps = src;\r
79 for (; n; n--)\r
80 *pd++ = (unsigned char) (*ps++ | pat);\r
81}\r
7b802576 82#define blockcpy memcpy\r
cc68a136 83#endif\r
84\r
85\r
07abbab1 86#define TileNormMaker(funcname,pix_func) \\r
87static int funcname(int sx,int addr,int pal) \\r
88{ \\r
89 unsigned char *pd = HighCol+sx; \\r
90 unsigned int pack=0; unsigned int t=0; \\r
91 \\r
92 pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \\r
93 if (pack) \\r
94 { \\r
95 t=(pack&0x0000f000)>>12; pix_func(0); \\r
96 t=(pack&0x00000f00)>> 8; pix_func(1); \\r
97 t=(pack&0x000000f0)>> 4; pix_func(2); \\r
98 t=(pack&0x0000000f) ; pix_func(3); \\r
99 t=(pack&0xf0000000)>>28; pix_func(4); \\r
100 t=(pack&0x0f000000)>>24; pix_func(5); \\r
101 t=(pack&0x00f00000)>>20; pix_func(6); \\r
102 t=(pack&0x000f0000)>>16; pix_func(7); \\r
103 return 0; \\r
104 } \\r
105 \\r
106 return 1; /* Tile blank */ \\r
cc68a136 107}\r
108\r
cc68a136 109\r
07abbab1 110#define TileFlipMaker(funcname,pix_func) \\r
111static int funcname(int sx,int addr,int pal) \\r
112{ \\r
113 unsigned char *pd = HighCol+sx; \\r
114 unsigned int pack=0; unsigned int t=0; \\r
115 \\r
116 pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \\r
117 if (pack) \\r
118 { \\r
119 t=(pack&0x000f0000)>>16; pix_func(0); \\r
120 t=(pack&0x00f00000)>>20; pix_func(1); \\r
121 t=(pack&0x0f000000)>>24; pix_func(2); \\r
122 t=(pack&0xf0000000)>>28; pix_func(3); \\r
123 t=(pack&0x0000000f) ; pix_func(4); \\r
124 t=(pack&0x000000f0)>> 4; pix_func(5); \\r
125 t=(pack&0x00000f00)>> 8; pix_func(6); \\r
126 t=(pack&0x0000f000)>>12; pix_func(7); \\r
127 return 0; \\r
128 } \\r
129 \\r
130 return 1; /* Tile blank */ \\r
cc68a136 131}\r
cc68a136 132\r
cc68a136 133\r
07abbab1 134#ifdef _ASM_DRAW_C_AMIPS\r
135int TileNorm(int sx,int addr,int pal);\r
136int TileFlip(int sx,int addr,int pal);\r
137#else\r
cc68a136 138\r
07abbab1 139#define pix_just_write(x) \\r
140 if (t) pd[x]=pal|t\r
cc68a136 141\r
07abbab1 142TileNormMaker(TileNorm,pix_just_write)\r
143TileFlipMaker(TileFlip,pix_just_write)\r
cc68a136 144\r
cc68a136 145#endif\r
146\r
07abbab1 147// draw a sprite pixel, process operator colors\r
148#define pix_sh(x) \\r
149 if (!t); \\r
150 else if (t==0xe) pd[x]=(pd[x]&0x3f)|0x80; /* hilight */ \\r
151 else if (t==0xf) pd[x]= pd[x] |0xc0; /* shadow */ \\r
152 else pd[x]=pal|t\r
e5fa9817 153\r
07abbab1 154TileNormMaker(TileNormSH, pix_sh)\r
155TileFlipMaker(TileFlipSH, pix_sh)\r
cc68a136 156\r
07abbab1 157#ifndef _ASM_DRAW_C\r
158// draw a sprite pixel ignoring operator colors\r
159#define pix_sh_noop(x) \\r
160 if (t && t < 0xe) \\r
161 pd[x]=pal|t\r
cc68a136 162\r
07abbab1 163TileNormMaker(TileNormSH_noop, pix_sh_noop)\r
164TileFlipMaker(TileFlipSH_noop, pix_sh_noop)\r
165#endif\r
6c254710 166\r
07abbab1 167// process operator pixels only, apply only on low pri tiles\r
168#define pix_sh_onlyop(x) \\r
169 if (t==0xe && (pd[x]&0x40)) pd[x]=(pd[x]&0x3f)|0x80; /* hilight */ \\r
170 else if (t==0xf && (pd[x]&0x40)) pd[x]= pd[x] |0xc0; /* shadow */\r
cc68a136 171\r
07abbab1 172TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)\r
173TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)\r
cc68a136 174\r
07abbab1 175// draw a sprite pixel (AS)\r
176#define pix_as(x) \\r
177 if (t && !(pd[x]&0x80)) pd[x]=pal|t\r
cc68a136 178\r
07abbab1 179TileNormMaker(TileNormAS, pix_as)\r
180TileFlipMaker(TileFlipAS, pix_as)\r
cc68a136 181\r
07abbab1 182// draw a sprite pixel, skip operator colors (AS)\r
183#define pix_sh_as_noop(x) \\r
184 if (t && t < 0xe && !(pd[x]&0x80)) pd[x]=pal|t\r
cc68a136 185\r
07abbab1 186TileNormMaker(TileNormAS_noop, pix_sh_as_noop)\r
187TileFlipMaker(TileFlipAS_noop, pix_sh_as_noop)\r
cc68a136 188\r
07abbab1 189// mark pixel as sprite pixel (AS)\r
190#define pix_sh_as_onlymark(x) \\r
191 if (t) pd[x]|=0x80\r
cc68a136 192\r
07abbab1 193TileNormMaker(TileNormAS_onlymark, pix_sh_as_onlymark)\r
194TileFlipMaker(TileFlipAS_onlymark, pix_sh_as_onlymark)\r
cc68a136 195\r
e5fa9817 196\r
cc68a136 197// --------------------------------------------\r
198\r
199#ifndef _ASM_DRAW_C\r
83c093a4 200static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)\r
cc68a136 201{\r
83c093a4 202 int tilex,dx,ty,code=0,addr=0,cells;\r
cc68a136 203 int oldcode=-1,blank=-1; // The tile we know is blank\r
83c093a4 204 int pal=0,sh;\r
cc68a136 205\r
206 // Draw tiles across screen:\r
83c093a4 207 sh=(plane_sh<<5)&0x40;\r
208 tilex=((-ts->hscroll)>>3)+cellskip;\r
cc68a136 209 ty=(ts->line&7)<<1; // Y-Offset into tile\r
210 dx=((ts->hscroll-1)&7)+1;\r
83c093a4 211 cells = ts->cells - cellskip;\r
cc68a136 212 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
83c093a4 213 dx+=cellskip<<3;\r
cc68a136 214\r
83c093a4 215 for (; cells > 0; dx+=8,tilex++,cells--)\r
cc68a136 216 {\r
217 int zero=0;\r
218\r
219 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
220 if (code==blank) continue;\r
221 if (code>>15) { // high priority tile\r
222 int cval = code | (dx<<16) | (ty<<25);\r
223 if(code&0x1000) cval^=7<<26;\r
224 *ts->hc++ = cval; // cache it\r
225 continue;\r
226 }\r
227\r
228 if (code!=oldcode) {\r
229 oldcode = code;\r
230 // Get tile address/2:\r
231 addr=(code&0x7ff)<<4;\r
232 addr+=ty;\r
233 if (code&0x1000) addr^=0xe; // Y-flip\r
234\r
83c093a4 235 pal=((code>>9)&0x30)|sh;\r
cc68a136 236 }\r
237\r
238 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
239 else zero=TileNorm(dx,addr,pal);\r
240\r
241 if (zero) blank=code; // We know this tile is blank now\r
242 }\r
243\r
244 // terminate the cache list\r
245 *ts->hc = 0;\r
740da8c6 246 // if oldcode wasn't changed, it means all layer is hi priority\r
602133e1 247 if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r
cc68a136 248}\r
cc68a136 249\r
250// this is messy\r
83c093a4 251void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
cc68a136 252{\r
83c093a4 253 int tilex,dx,code=0,addr=0,cell=0;\r
cc68a136 254 int oldcode=-1,blank=-1; // The tile we know is blank\r
b6d7ac70 255 int pal=0,scan=DrawScanline;\r
cc68a136 256\r
257 // Draw tiles across screen:\r
258 tilex=(-ts->hscroll)>>3;\r
259 dx=((ts->hscroll-1)&7)+1;\r
83c093a4 260 if(dx != 8) cell--; // have hscroll, start with negative cell\r
261 cell+=cellskip;\r
262 tilex+=cellskip;\r
263 dx+=cellskip<<3;\r
cc68a136 264\r
265 for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
266 {\r
83c093a4 267 int zero=0,nametabadd,ty;\r
cc68a136 268\r
83c093a4 269 //if((cell&1)==0)\r
270 {\r
cc68a136 271 int line,vscroll;\r
83c093a4 272 vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];\r
cc68a136 273\r
274 // Find the line in the name table\r
275 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
276 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
277 ty=(line&7)<<1; // Y-Offset into tile\r
278 }\r
279\r
280 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
281 if (code==blank) continue;\r
282 if (code>>15) { // high priority tile\r
283 int cval = code | (dx<<16) | (ty<<25);\r
284 if(code&0x1000) cval^=7<<26;\r
285 *ts->hc++ = cval; // cache it\r
286 continue;\r
287 }\r
288\r
289 if (code!=oldcode) {\r
290 oldcode = code;\r
291 // Get tile address/2:\r
292 addr=(code&0x7ff)<<4;\r
293 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
294\r
83c093a4 295 pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r
cc68a136 296 }\r
297\r
298 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
299 else zero=TileNorm(dx,addr,pal);\r
300\r
301 if (zero) blank=code; // We know this tile is blank now\r
302 }\r
303\r
304 // terminate the cache list\r
305 *ts->hc = 0;\r
602133e1 306 if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r
cc68a136 307}\r
6d7acf9e 308#endif\r
cc68a136 309\r
310#ifndef _ASM_DRAW_C\r
311static\r
312#endif\r
313void DrawStripInterlace(struct TileStrip *ts)\r
314{\r
315 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
316 int oldcode=-1,blank=-1; // The tile we know is blank\r
317 int pal=0;\r
318\r
319 // Draw tiles across screen:\r
320 tilex=(-ts->hscroll)>>3;\r
321 ty=(ts->line&15)<<1; // Y-Offset into tile\r
322 dx=((ts->hscroll-1)&7)+1;\r
323 cells = ts->cells;\r
324 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
325\r
326 for (; cells; dx+=8,tilex++,cells--)\r
327 {\r
328 int zero=0;\r
329\r
330 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
331 if (code==blank) continue;\r
332 if (code>>15) { // high priority tile\r
333 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
334 cval|=(code&0x3ff)<<1;\r
335 if(code&0x1000) cval^=0xf<<26;\r
336 *ts->hc++ = cval; // cache it\r
337 continue;\r
338 }\r
339\r
340 if (code!=oldcode) {\r
341 oldcode = code;\r
342 // Get tile address/2:\r
343 addr=(code&0x7ff)<<5;\r
344 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
345\r
346// pal=Pico.cram+((code>>9)&0x30);\r
347 pal=((code>>9)&0x30);\r
348 }\r
349\r
350 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
351 else zero=TileNorm(dx,addr,pal);\r
352\r
353 if (zero) blank=code; // We know this tile is blank now\r
354 }\r
355\r
356 // terminate the cache list\r
357 *ts->hc = 0;\r
358}\r
359\r
360// --------------------------------------------\r
361\r
362#ifndef _ASM_DRAW_C\r
83c093a4 363static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)\r
cc68a136 364{\r
365 struct PicoVideo *pvid=&Pico.video;\r
366 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
367 struct TileStrip ts;\r
368 int width, height, ymask;\r
369 int vscroll, htab;\r
370\r
371 ts.hc=hcache;\r
372 ts.cells=maxcells;\r
373\r
374 // Work out the TileStrip to draw\r
375\r
376 // Work out the name table size: 32 64 or 128 tiles (0-3)\r
377 width=pvid->reg[16];\r
378 height=(width>>4)&3; width&=3;\r
379\r
380 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
381 ymask=(height<<8)|0xff; // Y Mask in pixels\r
382 if(width == 1) ymask&=0x1ff;\r
383 else if(width>1) ymask =0x0ff;\r
384\r
385 // Find name table:\r
83c093a4 386 if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
387 else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
cc68a136 388\r
389 htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
b6d7ac70 390 if ( pvid->reg[11]&2) htab+=DrawScanline<<1; // Offset by line\r
cc68a136 391 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
83c093a4 392 htab+=plane_sh&1; // A or B\r
cc68a136 393\r
394 // Get horizontal scroll value, will be masked later\r
395 ts.hscroll=Pico.vram[htab&0x7fff];\r
396\r
397 if((pvid->reg[12]&6) == 6) {\r
398 // interlace mode 2\r
83c093a4 399 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
cc68a136 400\r
401 // Find the line in the name table\r
b6d7ac70 402 ts.line=(vscroll+(DrawScanline<<1))&((ymask<<1)|1);\r
cc68a136 403 ts.nametab+=(ts.line>>4)<<shift[width];\r
404\r
405 DrawStripInterlace(&ts);\r
406 } else if( pvid->reg[11]&4) {\r
407 // shit, we have 2-cell column based vscroll\r
408 // luckily this doesn't happen too often\r
409 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
83c093a4 410 DrawStripVSRam(&ts, plane_sh, cellskip);\r
cc68a136 411 } else {\r
83c093a4 412 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
cc68a136 413\r
414 // Find the line in the name table\r
b6d7ac70 415 ts.line=(vscroll+DrawScanline)&ymask;\r
cc68a136 416 ts.nametab+=(ts.line>>3)<<shift[width];\r
417\r
83c093a4 418 DrawStrip(&ts, plane_sh, cellskip);\r
cc68a136 419 }\r
420}\r
421\r
422\r
423// --------------------------------------------\r
424\r
425// tstart & tend are tile pair numbers\r
426static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache\r
427{\r
428 struct PicoVideo *pvid=&Pico.video;\r
07abbab1 429 int tilex,ty,nametab,code=0;\r
cc68a136 430 int blank=-1; // The tile we know is blank\r
431\r
432 // Find name table line:\r
433 if (pvid->reg[12]&1)\r
434 {\r
435 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
b6d7ac70 436 nametab+=(DrawScanline>>3)<<6;\r
cc68a136 437 }\r
438 else\r
439 {\r
440 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
b6d7ac70 441 nametab+=(DrawScanline>>3)<<5;\r
cc68a136 442 }\r
443\r
444 tilex=tstart<<1;\r
cc68a136 445\r
602133e1 446 if (!(rendstatus & PDRAW_WND_DIFF_PRIO)) {\r
cc68a136 447 // check the first tile code\r
448 code=Pico.vram[nametab+tilex];\r
449 // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
602133e1 450 if ((code>>15) != prio) return;\r
cc68a136 451 }\r
452\r
07abbab1 453 tend<<=1;\r
b6d7ac70 454 ty=(DrawScanline&7)<<1; // Y-Offset into tile\r
07abbab1 455\r
cc68a136 456 // Draw tiles across screen:\r
81fda4e8 457 if (!sh)\r
cc68a136 458 {\r
81fda4e8 459 for (; tilex < tend; tilex++)\r
460 {\r
461 int addr=0,zero=0;\r
462 int pal;\r
463\r
464 code=Pico.vram[nametab+tilex];\r
602133e1 465 if (code==blank) continue;\r
466 if ((code>>15) != prio) {\r
467 rendstatus |= PDRAW_WND_DIFF_PRIO;\r
81fda4e8 468 continue;\r
469 }\r
cc68a136 470\r
81fda4e8 471 pal=((code>>9)&0x30);\r
472\r
473 // Get tile address/2:\r
474 addr=(code&0x7ff)<<4;\r
475 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
476\r
477 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
478 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
479\r
480 if (zero) blank=code; // We know this tile is blank now\r
cc68a136 481 }\r
81fda4e8 482 }\r
483 else\r
484 {\r
485 for (; tilex < tend; tilex++)\r
486 {\r
487 int addr=0,zero=0;\r
07abbab1 488 int pal;\r
81fda4e8 489\r
490 code=Pico.vram[nametab+tilex];\r
491 if(code==blank) continue;\r
492 if((code>>15) != prio) {\r
602133e1 493 rendstatus |= PDRAW_WND_DIFF_PRIO;\r
81fda4e8 494 continue;\r
495 }\r
cc68a136 496\r
81fda4e8 497 pal=((code>>9)&0x30);\r
cc68a136 498\r
07abbab1 499 if (prio) {\r
500 int *zb = (int *)(HighCol+8+(tilex<<3));\r
501 *zb++ &= 0x3f3f3f3f;\r
502 *zb &= 0x3f3f3f3f;\r
cc68a136 503 } else {\r
504 pal |= 0x40;\r
505 }\r
cc68a136 506\r
81fda4e8 507 // Get tile address/2:\r
508 addr=(code&0x7ff)<<4;\r
509 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
cc68a136 510\r
81fda4e8 511 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
512 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
cc68a136 513\r
81fda4e8 514 if (zero) blank=code; // We know this tile is blank now\r
515 }\r
cc68a136 516 }\r
cc68a136 517}\r
518\r
519// --------------------------------------------\r
520\r
81fda4e8 521static void DrawTilesFromCacheShPrep(void)\r
522{\r
602133e1 523 // as some layer has covered whole line with hi priority tiles,\r
524 // we can process whole line and then act as if sh/hi mode was off.\r
525 int c = 320/4, *zb = (int *)(HighCol+8);\r
526 rendstatus |= PDRAW_SHHI_DONE;\r
527 while (c--)\r
81fda4e8 528 {\r
07abbab1 529 *zb++ &= 0x3f3f3f3f;\r
81fda4e8 530 }\r
531}\r
532\r
7a7c6476 533static void DrawTilesFromCache(int *hc, int sh, int rlim)\r
cc68a136 534{\r
740da8c6 535 int code, addr, dx;\r
cc68a136 536 int pal;\r
cc68a136 537\r
538 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
539\r
602133e1 540 if (sh && (rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))\r
740da8c6 541 {\r
602133e1 542 if (!(rendstatus & PDRAW_SHHI_DONE))\r
543 DrawTilesFromCacheShPrep();\r
740da8c6 544 sh = 0;\r
545 }\r
cc68a136 546\r
81fda4e8 547 if (!sh)\r
740da8c6 548 {\r
81fda4e8 549 short blank=-1; // The tile we know is blank\r
7a7c6476 550 while ((code=*hc++)) {\r
81fda4e8 551 int zero;\r
552 if((short)code == blank) continue;\r
740da8c6 553 // Get tile address/2:\r
554 addr=(code&0x7ff)<<4;\r
555 addr+=(unsigned int)code>>25; // y offset into tile\r
556 dx=(code>>16)&0x1ff;\r
740da8c6 557\r
558 pal=((code>>9)&0x30);\r
7a7c6476 559 if (rlim-dx < 0) goto last_cut_tile;\r
740da8c6 560\r
81fda4e8 561 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
562 else zero=TileNorm(dx,addr,pal);\r
563\r
564 if (zero) blank=(short)code;\r
cc68a136 565 }\r
740da8c6 566 }\r
567 else\r
568 {\r
7a7c6476 569 while ((code=*hc++)) {\r
81fda4e8 570 unsigned char *zb;\r
740da8c6 571 // Get tile address/2:\r
572 addr=(code&0x7ff)<<4;\r
573 addr+=(unsigned int)code>>25; // y offset into tile\r
574 dx=(code>>16)&0x1ff;\r
81fda4e8 575 zb = HighCol+dx;\r
07abbab1 576 *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f;\r
577 *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f;\r
cc68a136 578\r
740da8c6 579 pal=((code>>9)&0x30);\r
7a7c6476 580 if (rlim-dx < 0) goto last_cut_tile;\r
cc68a136 581\r
81fda4e8 582 if (code&0x0800) TileFlip(dx,addr,pal);\r
583 else TileNorm(dx,addr,pal);\r
7a7c6476 584 }\r
585 }\r
586 return;\r
587\r
588last_cut_tile:\r
589 {\r
590 unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
591 unsigned char *pd = HighCol+dx;\r
592 if (!pack) return;\r
593 if (code&0x0800)\r
594 {\r
595 switch (rlim-dx+8)\r
596 {\r
597 case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally\r
598 case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
599 case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
600 case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
601 case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
602 case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
603 case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
604 default: break;\r
605 }\r
606 }\r
607 else\r
608 {\r
609 switch (rlim-dx+8)\r
610 {\r
611 case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
612 case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
613 case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
614 case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
615 case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
616 case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
617 case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
618 default: break;\r
619 }\r
740da8c6 620 }\r
cc68a136 621 }\r
622}\r
623\r
624// --------------------------------------------\r
625\r
626// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
627// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
628\r
07abbab1 629static void DrawSprite(int *sprite, int sh, int as)\r
cc68a136 630{\r
631 int width=0,height=0;\r
632 int row=0,code=0;\r
633 int pal;\r
634 int tile=0,delta=0;\r
635 int sx, sy;\r
636 int (*fTileFunc)(int sx,int addr,int pal);\r
637\r
638 // parse the sprite data\r
639 sy=sprite[0];\r
640 code=sprite[1];\r
641 sx=code>>16; // X\r
642 width=sy>>28;\r
643 height=(sy>>24)&7; // Width and height in tiles\r
644 sy=(sy<<16)>>16; // Y\r
645\r
b6d7ac70 646 row=DrawScanline-sy; // Row of the sprite we are on\r
cc68a136 647\r
648 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
649\r
07abbab1 650 tile=code + (row>>3); // Tile number increases going down\r
cc68a136 651 delta=height; // Delta to increase tile by going right\r
652 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
653\r
07abbab1 654 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
655\r
656 pal=(code>>9)&0x30;\r
cc68a136 657\r
07abbab1 658 // assume there will be no sprites with both normal and operator pixels..\r
659 if ((code&0x8000) || (sh && pal == 0x30) || as) {\r
660 *HighCacheS_ptr++ = ((code&0x8000)<<16)|(tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|pal|((sprite[0]>>16)&0xf);\r
661 // we need all for accurate sprites, cached will be used to do proper priorities\r
662 if (!as && (code&0x8000)) return;\r
cc68a136 663 }\r
cc68a136 664\r
cc68a136 665 delta<<=4; // Delta of address\r
07abbab1 666 pal|=((sh|as)<<6);\r
e5fa9817 667\r
668 if (sh && (code&0x6000) == 0x6000) {\r
07abbab1 669 if(code&0x0800) fTileFunc=TileFlipSH_noop;\r
670 else fTileFunc=TileNormSH_noop;\r
e5fa9817 671 } else {\r
672 if(code&0x0800) fTileFunc=TileFlip;\r
673 else fTileFunc=TileNorm;\r
cc68a136 674 }\r
675\r
676 for (; width; width--,sx+=8,tile+=delta)\r
677 {\r
678 if(sx<=0) continue;\r
679 if(sx>=328) break; // Offscreen\r
680\r
681 tile&=0x7fff; // Clip tile address\r
e5fa9817 682 fTileFunc(sx,tile,pal);\r
cc68a136 683 }\r
684}\r
e5fa9817 685#endif\r
cc68a136 686\r
687static void DrawSpriteInterlace(unsigned int *sprite)\r
688{\r
689 int width=0,height=0;\r
690 int row=0,code=0;\r
691 int pal;\r
692 int tile=0,delta=0;\r
693 int sx, sy;\r
694\r
695 // parse the sprite data\r
696 sy=sprite[0];\r
697 height=sy>>24;\r
698 sy=(sy&0x3ff)-0x100; // Y\r
699 width=(height>>2)&3; height&=3;\r
700 width++; height++; // Width and height in tiles\r
701\r
b6d7ac70 702 row=(DrawScanline<<1)-sy; // Row of the sprite we are on\r
cc68a136 703\r
704 code=sprite[1];\r
705 sx=((code>>16)&0x1ff)-0x78; // X\r
706\r
707 if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
708\r
709 tile=code&0x3ff; // Tile number\r
710 tile+=row>>4; // Tile number increases going down\r
711 delta=height; // Delta to increase tile by going right\r
712 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
713\r
714 tile<<=5; tile+=(row&15)<<1; // Tile address\r
715\r
716 delta<<=5; // Delta of address\r
717 pal=((code>>9)&0x30); // Get palette pointer\r
718\r
719 for (; width; width--,sx+=8,tile+=delta)\r
720 {\r
721 if(sx<=0) continue;\r
722 if(sx>=328) break; // Offscreen\r
723\r
724 tile&=0x7fff; // Clip tile address\r
725 if (code&0x0800) TileFlip(sx,tile,pal);\r
726 else TileNorm(sx,tile,pal);\r
727 }\r
728}\r
729\r
730\r
e5fa9817 731static void DrawAllSpritesInterlace(int *hcache, int maxwidth, int pri, int sh)\r
cc68a136 732{\r
733 struct PicoVideo *pvid=&Pico.video;\r
b6d7ac70 734 int i,u,table,link=0,sline=DrawScanline<<1;\r
cc68a136 735 unsigned int *sprites[80]; // Sprite index\r
736\r
737 table=pvid->reg[5]&0x7f;\r
738 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
739 table<<=8; // Get sprite table address/2\r
740\r
741 for (i=u=0; u < 80 && i < 21; u++)\r
742 {\r
743 unsigned int *sprite;\r
744 int code, sx, sy, height;\r
745\r
746 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
747\r
748 // get sprite info\r
749 code = sprite[0];\r
750 sx = sprite[1];\r
751 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
752\r
753 // check if it is on this line\r
754 sy = (code&0x3ff)-0x100;\r
755 height = (((code>>24)&3)+1)<<4;\r
756 if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
757\r
758 // check if sprite is not hidden offscreen\r
759 sx = (sx>>16)&0x1ff;\r
760 sx -= 0x78; // Get X coordinate + 8\r
761 if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;\r
762\r
763 // sprite is good, save it's pointer\r
764 sprites[i++]=sprite;\r
765\r
766 nextsprite:\r
767 // Find next sprite\r
768 link=(code>>16)&0x7f;\r
769 if(!link) break; // End of sprites\r
770 }\r
771\r
772 // Go through sprites backwards:\r
773 for (i-- ;i>=0; i--)\r
774 DrawSpriteInterlace(sprites[i]);\r
7292c709 775\r
776 HighCacheS[0] = 1; // just to fool main code\r
cc68a136 777}\r
778\r
779\r
780#ifndef _ASM_DRAW_C\r
e5fa9817 781static void DrawSpritesFromCache(int *hc, int maxwidth, int prio, int sh)\r
cc68a136 782{\r
783 int code, tile, sx, delta, width;\r
784 int pal;\r
785 int (*fTileFunc)(int sx,int addr,int pal);\r
786\r
07abbab1 787 // prio[31]:tile[30:17]:flipx[16]:sx[15:6]:pal[5:4]:delta_width[3:0]\r
cc68a136 788\r
07abbab1 789 while ((code=*hc++))\r
790 {\r
cc68a136 791 pal=(code&0x30);\r
792 delta=code&0xf;\r
793 width=delta>>2; delta&=3;\r
794 width++; delta++; // Width and height in tiles\r
795 if (code&0x10000) delta=-delta; // Flip X\r
796 delta<<=4;\r
07abbab1 797 tile=((unsigned int)code>>17)<<1; // also has prio\r
cc68a136 798 sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend\r
799\r
07abbab1 800 if (sh && pal == 0x30)\r
801 {\r
802 if (code & 0x80000000) // hi priority\r
803 {\r
804 if(code&0x10000) fTileFunc=TileFlipSH;\r
805 else fTileFunc=TileNormSH;\r
806 } else {\r
807 if(code&0x10000) fTileFunc=TileFlipSH_onlyop_lp;\r
808 else fTileFunc=TileNormSH_onlyop_lp;\r
809 }\r
cc68a136 810 } else {\r
811 if(code&0x10000) fTileFunc=TileFlip;\r
812 else fTileFunc=TileNorm;\r
813 }\r
814\r
815 for (; width; width--,sx+=8,tile+=delta)\r
816 {\r
817 if(sx<=0) continue;\r
818 if(sx>=328) break; // Offscreen\r
819\r
820 tile&=0x7fff; // Clip tile address\r
821 fTileFunc(sx,tile,pal);\r
822 }\r
823 }\r
824}\r
825#endif\r
826\r
e5fa9817 827static void DrawSpritesFromCacheAS(int *hc, int maxwidth, int prio, int sh)\r
828{\r
829 int code, tile, sx, delta, width;\r
07abbab1 830 int pal, *hce, *hco;\r
e5fa9817 831 int (*fTileFunc)(int sx,int addr,int pal);\r
832\r
07abbab1 833 // prio[31]:tile[30:17]:flipx[16]:sx[15:6]:pal[5:4]:delta_width[3:0]\r
e5fa9817 834\r
07abbab1 835 /* walk the sprite cache backwards.. */\r
836 hco = hce = HighCacheS_ptr;\r
837 while (hce > hc)\r
838 {\r
839 code=*(--hce);\r
e5fa9817 840 pal=(code&0x30);\r
841 delta=code&0xf;\r
842 width=delta>>2; delta&=3;\r
843 width++; delta++; // Width and height in tiles\r
844 if (code&0x10000) delta=-delta; // Flip X\r
845 delta<<=4;\r
846 tile=((unsigned int)code>>17)<<1;\r
847 sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend\r
848\r
07abbab1 849 if (code & 0x80000000) // hi priority\r
850 {\r
851 if (sh && pal == 0x30)\r
852 {\r
853 if(code&0x10000) fTileFunc=TileFlipAS_noop;\r
854 else fTileFunc=TileNormAS_noop;\r
07abbab1 855 } else {\r
856 if(code&0x10000) fTileFunc=TileFlipAS;\r
857 else fTileFunc=TileNormAS;\r
858 }\r
e5fa9817 859 } else {\r
07abbab1 860 if(code&0x10000) fTileFunc=TileFlipAS_onlymark;\r
861 else fTileFunc=TileNormAS_onlymark;\r
e5fa9817 862 }\r
411cba90 863 if (sh && pal == 0x30)\r
864 *(--hco) = code; /* save for later */\r
e5fa9817 865\r
07abbab1 866 pal |= 0x80;\r
867 for (; width; width--,sx+=8,tile+=delta)\r
868 {\r
869 if(sx<=0) continue;\r
870 if(sx>=328) break; // Offscreen\r
871\r
872 tile&=0x7fff; // Clip tile address\r
873 fTileFunc(sx,tile,pal);\r
874 }\r
875 }\r
876\r
877 if (!sh) return;\r
878\r
879 /* nasty 1: remove 'sprite' flags */\r
880 {\r
881 int c = 320/4, *zb = (int *)(HighCol+8);\r
882 while (c--)\r
883 {\r
884 *zb++ &= 0x7f7f7f7f;\r
885 }\r
886 }\r
887\r
888 /* nasty 2: loop once more and do operator colors */\r
889 while ((code=*hco++))\r
890 {\r
891 pal=(code&0x30);\r
892 if (pal != 0x30) continue;\r
893 delta=code&0xf;\r
894 width=delta>>2; delta&=3;\r
895 width++; delta++;\r
896 if (code&0x10000) delta=-delta; // Flip X\r
897 delta<<=4;\r
898 tile=((unsigned int)code>>17)<<1;\r
899 sx=(code<<16)>>22;\r
900\r
901 if (code & 0x80000000)\r
902 {\r
903 if(code&0x10000) fTileFunc=TileFlipSH;\r
904 else fTileFunc=TileNormSH;\r
905 } else {\r
906 if(code&0x10000) fTileFunc=TileFlipSH_onlyop_lp;\r
907 else fTileFunc=TileNormSH_onlyop_lp;\r
908 }\r
909\r
910 pal |= 0x80;\r
e5fa9817 911 for (; width; width--,sx+=8,tile+=delta)\r
912 {\r
913 if(sx<=0) continue;\r
914 if(sx>=328) break; // Offscreen\r
915\r
916 tile&=0x7fff; // Clip tile address\r
917 fTileFunc(sx,tile,pal);\r
918 }\r
919 }\r
920}\r
921\r
cc68a136 922\r
07abbab1 923\r
cc68a136 924// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
925// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
926// v\r
927// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
928// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
929\r
930static void PrepareSprites(int full)\r
931{\r
932 struct PicoVideo *pvid=&Pico.video;\r
933 int u=0,link=0,sblocks=0;\r
934 int table=0;\r
935 int *pd = HighPreSpr;\r
936\r
937 table=pvid->reg[5]&0x7f;\r
938 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
939 table<<=8; // Get sprite table address/2\r
940\r
941 if (!full)\r
942 {\r
943 int pack;\r
944 // updates: tilecode, sx\r
945 for (u=0; u < 80 && (pack = *pd); u++, pd+=2)\r
946 {\r
947 unsigned int *sprite;\r
948 int code, code2, sx, sy, skip=0;\r
949\r
950 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
951\r
952 // parse sprite info\r
953 code = sprite[0];\r
954 code2 = sprite[1];\r
955 code2 &= ~0xfe000000;\r
956 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
957 sx = code2>>16;\r
958\r
959 if((sx <= 8-((pack>>28)<<3) && sx >= -0x76) || sx >= 328) skip=1<<23;\r
960 else if ((sy = (pack<<16)>>16) < 240 && sy > -32) {\r
961 int sbl = (2<<(pack>>28))-1;\r
962 sblocks |= sbl<<(sy>>3);\r
963 }\r
964\r
965 *pd = (pack&~(1<<23))|skip;\r
966 *(pd+1) = code2;\r
967\r
968 // Find next sprite\r
969 link=(code>>16)&0x7f;\r
970 if(!link) break; // End of sprites\r
971 }\r
972 SpriteBlocks |= sblocks;\r
973 }\r
974 else\r
975 {\r
976 for (; u < 80; u++)\r
977 {\r
978 unsigned int *sprite;\r
979 int code, code2, sx, sy, hv, height, width, skip=0, sx_min;\r
980\r
981 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
982\r
983 // parse sprite info\r
984 code = sprite[0];\r
985 sy = (code&0x1ff)-0x80;\r
986 hv = (code>>24)&0xf;\r
987 height = (hv&3)+1;\r
988\r
381eea9b 989 if (sy > 240 || sy + (height<<3) <= 0) skip|=1<<22; // sprite offscreen (completely, y)\r
6d7acf9e 990\r
cc68a136 991 width = (hv>>2)+1;\r
992 code2 = sprite[1];\r
993 sx = (code2>>16)&0x1ff;\r
994 sx -= 0x78; // Get X coordinate + 8\r
995 sx_min = 8-(width<<3);\r
6d7acf9e 996\r
381eea9b 997 if ((sx <= sx_min && sx >= -0x76) || sx >= 328) skip|=1<<23; // offscreen x\r
cc68a136 998 else if (sx > sx_min && !skip) {\r
999 int sbl = (2<<height)-1;\r
1000 int shi = sy>>3;\r
1001 if(shi < 0) shi=0; // negative sy\r
1002 sblocks |= sbl<<shi;\r
1003 }\r
6d7acf9e 1004\r
cc68a136 1005 *pd++ = (width<<28)|(height<<24)|skip|(hv<<16)|((unsigned short)sy);\r
1006 *pd++ = (sx<<16)|((unsigned short)code2);\r
6d7acf9e 1007\r
cc68a136 1008 // Find next sprite\r
1009 link=(code>>16)&0x7f;\r
1010 if(!link) break; // End of sprites\r
1011 }\r
1012 SpriteBlocks = sblocks;\r
1013 *pd = 0; // terminate\r
1014 }\r
1015}\r
1016\r
1017static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)\r
1018{\r
1019 int i,u,n;\r
381eea9b 1020 int sx1seen = 0; // sprite with x coord 1 or 0 seen\r
cc68a136 1021 int ntiles = 0; // tile counter for sprite limit emulation\r
1022 int *sprites[40]; // Sprites to draw in fast mode\r
381eea9b 1023 int max_line_sprites = 20; // 20 sprites, 40 tiles\r
b6d7ac70 1024 int *ps, pack, rs = rendstatus, scan = DrawScanline;\r
cc68a136 1025\r
602133e1 1026 if (rs & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {\r
cc68a136 1027 //dprintf("PrepareSprites(%i) [%i]", (rs>>4)&1, scan);\r
602133e1 1028 PrepareSprites(rs & PDRAW_DIRTY_SPRITES);\r
1029 rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);\r
cc68a136 1030 }\r
e5fa9817 1031 if (!(SpriteBlocks & (1<<(scan>>3)))) { *hcache = 0; return; }\r
cc68a136 1032\r
381eea9b 1033 if (PicoOpt & POPT_DIS_SPRITE_LIM)\r
1034 max_line_sprites = 80;\r
1035\r
07abbab1 1036 HighCacheS_ptr = hcache;\r
cc68a136 1037 ps = HighPreSpr;\r
1038\r
1039 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
1040 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
1041\r
381eea9b 1042 for (i=u=n=0; (pack = *ps) && n < max_line_sprites; ps+=2, u++)\r
cc68a136 1043 {\r
1044 int sx, sy, row, pack2;\r
1045\r
381eea9b 1046 if (pack & 0x00400000) continue;\r
cc68a136 1047\r
1048 // get sprite info\r
1049 pack2 = *(ps+1);\r
1050 sx = pack2>>16;\r
1051 sy = (pack <<16)>>16;\r
1052 row = scan-sy;\r
1053\r
6c254710 1054 // elprintf(EL_ANOMALY, "x: %4i y: %4i p %i %ix%i", sx, sy, (pack2>>15)&1, (pack>>28)<<3, (pack>>21)&0x38);\r
1055\r
381eea9b 1056 if (sx == -0x77) sx1seen|=1; // for masking mode 2\r
cc68a136 1057\r
1058 // check if it is on this line\r
381eea9b 1059 if (row < 0 || row >= ((pack>>21)&0x38)) continue; // no\r
6c254710 1060\r
1061 // masking sprite?\r
1062 if (sx == -0x78) {\r
1063 if (n > 0) break; // masked\r
1064 continue;\r
1065 }\r
1066\r
1067 n++; // number of sprites on this line (both visible and hidden, except of x=0)\r
cc68a136 1068\r
1069 // sprite limit\r
1070 ntiles += pack>>28;\r
381eea9b 1071 if (ntiles > max_line_sprites*2) break;\r
cc68a136 1072\r
381eea9b 1073 if (pack & 0x00800000) continue;\r
cc68a136 1074\r
cc68a136 1075 // sprite is good, save it's pointer\r
1076 sprites[i++]=ps;\r
1077 }\r
1078\r
e5fa9817 1079 n = (rs & PDRAW_ACC_SPRITES) ? 1 : 0;\r
1080\r
cc68a136 1081 // Go through sprites backwards:\r
e5fa9817 1082 for (i--; i>=0; i--)\r
07abbab1 1083 DrawSprite(sprites[i],sh,n);\r
cc68a136 1084\r
e5fa9817 1085 // terminate cache list\r
07abbab1 1086 *HighCacheS_ptr = 0;\r
cc68a136 1087}\r
1088\r
1089\r
1090// --------------------------------------------\r
1091\r
1092#ifndef _ASM_DRAW_C\r
1093static void BackFill(int reg7, int sh)\r
1094{\r
b542be46 1095 unsigned int back;\r
cc68a136 1096\r
1097 // Start with a blank scanline (background colour):\r
1098 back=reg7&0x3f;\r
1099 back|=sh<<6;\r
1100 back|=back<<8;\r
1101 back|=back<<16;\r
1102\r
b542be46 1103 memset32((int *)(HighCol+8), back, 320/4);\r
cc68a136 1104}\r
1105#endif\r
1106\r
1107// --------------------------------------------\r
1108\r
1109unsigned short HighPal[0x100];\r
1110\r
1111#ifndef _ASM_DRAW_C\r
1112static void FinalizeLineBGR444(int sh)\r
1113{\r
1114 unsigned short *pd=DrawLineDest;\r
1115 unsigned char *ps=HighCol+8;\r
1116 unsigned short *pal=Pico.cram;\r
e5fa9817 1117 int len, i, t, mask=0xff;\r
cc68a136 1118\r
1119 if (Pico.video.reg[12]&1) {\r
1120 len = 320;\r
1121 } else {\r
602133e1 1122 if(!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
cc68a136 1123 len = 256;\r
1124 }\r
1125\r
1126 if(sh) {\r
1127 pal=HighPal;\r
1128 if(Pico.m.dirtyPal) {\r
1129 blockcpy(pal, Pico.cram, 0x40*2);\r
1130 // shadowed pixels\r
1131 for(i = 0x3f; i >= 0; i--)\r
1132 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);\r
1133 // hilighted pixels\r
1134 for(i = 0x3f; i >= 0; i--) {\r
1135 t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;\r
1136 pal[0x80|i]=(unsigned short)t;\r
1137 }\r
1138 Pico.m.dirtyPal = 0;\r
1139 }\r
1140 }\r
1141\r
e5fa9817 1142 if (!sh && (rendstatus & PDRAW_ACC_SPRITES))\r
1143 mask=0x3f; // accurate sprites\r
1144\r
cc68a136 1145 for(i = 0; i < len; i++)\r
e5fa9817 1146 pd[i] = pal[ps[i] & mask];\r
cc68a136 1147}\r
1148\r
1149\r
1150static void FinalizeLineRGB555(int sh)\r
1151{\r
1152 unsigned short *pd=DrawLineDest;\r
1153 unsigned char *ps=HighCol+8;\r
1154 unsigned short *pal=HighPal;\r
1155 int len, i, t, dirtyPal = Pico.m.dirtyPal;\r
1156\r
70357ce5 1157 if (dirtyPal)\r
1158 {\r
1159 unsigned int *spal=(void *)Pico.cram;\r
1160 unsigned int *dpal=(void *)HighPal;\r
1161 for (i = 0x3f/2; i >= 0; i--)\r
1162#ifdef USE_BGR555\r
1163 dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);\r
1164#else\r
1165 dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);\r
1166#endif\r
cc68a136 1167 Pico.m.dirtyPal = 0;\r
1168 }\r
1169\r
70357ce5 1170 if (sh)\r
1171 {\r
1172 if (dirtyPal) {\r
cc68a136 1173 // shadowed pixels\r
70357ce5 1174 for (i = 0x3f; i >= 0; i--)\r
cc68a136 1175 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r
1176 // hilighted pixels\r
70357ce5 1177 for (i = 0x3f; i >= 0; i--) {\r
cc68a136 1178 t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
1179 pal[0x80|i]=(unsigned short)t;\r
1180 }\r
1181 }\r
1182 }\r
1183\r
70357ce5 1184 if (Pico.video.reg[12]&1) {\r
1185 len = 320;\r
1186 } else {\r
602133e1 1187 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
70357ce5 1188 len = 256;\r
1189 }\r
1190\r
e5fa9817 1191 {\r
70357ce5 1192#ifndef PSP\r
e5fa9817 1193 int mask=0xff;\r
1194 if (!sh && (rendstatus & PDRAW_ACC_SPRITES))\r
1195 mask=0x3f; // accurate sprites, upper bits are priority stuff\r
1196\r
1197 for (i = 0; i < len; i++)\r
1198 pd[i] = pal[ps[i] & mask];\r
70357ce5 1199#else\r
70357ce5 1200 extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
e5fa9817 1201 extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
1202 if (!sh && (rendstatus & PDRAW_ACC_SPRITES))\r
1203 amips_clut_6bit(pd, ps, pal, len);\r
1204 else amips_clut(pd, ps, pal, len);\r
70357ce5 1205#endif\r
e5fa9817 1206 }\r
cc68a136 1207}\r
1208#endif\r
1209\r
1210static void FinalizeLine8bit(int sh)\r
1211{\r
1212 unsigned char *pd=DrawLineDest;\r
1213 int len, rs = rendstatus;\r
1214 static int dirty_count;\r
1215\r
b6d7ac70 1216 if (!sh && !(rs & PDRAW_ACC_SPRITES) && Pico.m.dirtyPal == 1 && DrawScanline < 222)\r
602133e1 1217 {\r
cc68a136 1218 // a hack for mid-frame palette changes\r
602133e1 1219 if (!(rs & PDRAW_SONIC_MODE))\r
cc68a136 1220 dirty_count = 1;\r
1221 else dirty_count++;\r
602133e1 1222 rs |= PDRAW_SONIC_MODE;\r
cc68a136 1223 rendstatus = rs;\r
1224 if (dirty_count == 3) {\r
1225 blockcpy(HighPal, Pico.cram, 0x40*2);\r
1226 } else if (dirty_count == 11) {\r
1227 blockcpy(HighPal+0x40, Pico.cram, 0x40*2);\r
1228 }\r
1229 }\r
1230\r
1231 if (Pico.video.reg[12]&1) {\r
1232 len = 320;\r
1233 } else {\r
602133e1 1234 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
cc68a136 1235 len = 256;\r
1236 }\r
1237\r
602133e1 1238 if (!sh && (rs & PDRAW_SONIC_MODE)) {\r
cc68a136 1239 if (dirty_count >= 11) {\r
1240 blockcpy_or(pd, HighCol+8, len, 0x80);\r
1241 } else {\r
1242 blockcpy_or(pd, HighCol+8, len, 0x40);\r
1243 }\r
1244 } else {\r
1245 blockcpy(pd, HighCol+8, len);\r
1246 }\r
1247}\r
1248\r
ea8c405f 1249static void (*FinalizeLine)(int sh) = FinalizeLineBGR444;\r
cc68a136 1250\r
b6d7ac70 1251// --------------------------------------------\r
1252\r
1253static void DrawBlankedLine(void)\r
602133e1 1254{\r
b6d7ac70 1255 int sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
602133e1 1256\r
1257 if (PicoScanBegin != NULL)\r
b6d7ac70 1258 PicoScanBegin(DrawScanline);\r
602133e1 1259\r
1260 BackFill(Pico.video.reg[7], sh);\r
1261\r
1262 if (FinalizeLine != NULL)\r
1263 FinalizeLine(sh);\r
1264\r
1265 if (PicoScanEnd != NULL)\r
b6d7ac70 1266 PicoScanEnd(DrawScanline);\r
602133e1 1267}\r
1268\r
e5fa9817 1269static int DrawDisplay(int sh, int as)\r
cc68a136 1270{\r
1271 struct PicoVideo *pvid=&Pico.video;\r
1272 int win=0,edge=0,hvwind=0;\r
1273 int maxw, maxcells;\r
1274\r
602133e1 1275 rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);\r
740da8c6 1276\r
cc68a136 1277 if(pvid->reg[12]&1) {\r
1278 maxw = 328; maxcells = 40;\r
1279 } else {\r
1280 maxw = 264; maxcells = 32;\r
1281 }\r
1282\r
1283 // Find out if the window is on this line:\r
1284 win=pvid->reg[0x12];\r
1285 edge=(win&0x1f)<<3;\r
1286\r
b6d7ac70 1287 if (win&0x80) { if (DrawScanline>=edge) hvwind=1; }\r
1288 else { if (DrawScanline< edge) hvwind=1; }\r
cc68a136 1289\r
7a7c6476 1290 if (!hvwind) { // we might have a vertical window here\r
cc68a136 1291 win=pvid->reg[0x11];\r
1292 edge=win&0x1f;\r
7a7c6476 1293 if (win&0x80) {\r
1294 if (!edge) hvwind=1;\r
cc68a136 1295 else if(edge < (maxcells>>1)) hvwind=2;\r
1296 } else {\r
7a7c6476 1297 if (!edge);\r
cc68a136 1298 else if(edge < (maxcells>>1)) hvwind=2;\r
1299 else hvwind=1;\r
1300 }\r
1301 }\r
1302\r
e5fa9817 1303 DrawLayer(1|((sh|as)<<1), HighCacheB, 0, maxcells);\r
7a7c6476 1304 if (hvwind == 1)\r
e5fa9817 1305 DrawWindow(0, maxcells>>1, 0, sh|as);\r
7a7c6476 1306 else if (hvwind == 2) {\r
cc68a136 1307 // ahh, we have vertical window\r
e5fa9817 1308 DrawLayer(0|((sh|as)<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);\r
1309 DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh|as);\r
cc68a136 1310 } else\r
e5fa9817 1311 DrawLayer(0|((sh|as)<<1), HighCacheA, 0, maxcells);\r
1312 DrawAllSpritesLoPri(HighCacheS, maxw, 0, sh);\r
cc68a136 1313\r
7a7c6476 1314 if (HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh, 328);\r
1315 if (hvwind == 1)\r
cc68a136 1316 DrawWindow(0, maxcells>>1, 1, sh);\r
7a7c6476 1317 else if (hvwind == 2) {\r
83c093a4 1318 if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : 328);\r
cc68a136 1319 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r
1320 } else\r
7a7c6476 1321 if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, 328);\r
07abbab1 1322 if (HighCacheS[0]) DrawAllSpritesHiPri(HighCacheS, maxw, 1, sh);\r
cc68a136 1323\r
740da8c6 1324#if 0\r
1325 {\r
1326 int *c, a, b;\r
1327 for (a = 0, c = HighCacheA; *c; c++, a++);\r
1328 for (b = 0, c = HighCacheB; *c; c++, b++);\r
b6d7ac70 1329 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, DrawScanline, a, b);\r
740da8c6 1330 }\r
1331#endif\r
1332\r
cc68a136 1333 return 0;\r
1334}\r
1335\r
1336\r
eff55556 1337PICO_INTERNAL void PicoFrameStart(void)\r
cc68a136 1338{\r
1339 // prepare to do this frame\r
602133e1 1340 rendstatus = (PicoOpt&0x80)>>5; // accurate sprites, clear everything else\r
e5fa9817 1341 if ((Pico.video.reg[12]&6) == 6) {\r
1342 rendstatus |= PDRAW_INTERLACE; // interlace mode\r
1343 DrawAllSpritesLoPri = DrawAllSpritesInterlace;\r
1344 DrawAllSpritesHiPri = DrawAllSpritesInterlace;\r
1345 }\r
1346 else\r
1347 {\r
1348 DrawAllSpritesLoPri = DrawAllSprites;\r
1349 DrawAllSpritesHiPri = rendstatus ? DrawSpritesFromCacheAS : DrawSpritesFromCache;\r
1350 }\r
1351\r
602133e1 1352 if (Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed\r
cc68a136 1353\r
1354 PrepareSprites(1);\r
602133e1 1355 skip_next_line=0;\r
b6d7ac70 1356 DrawScanline=0;\r
cc68a136 1357}\r
1358\r
b6d7ac70 1359static void PicoLine(void)\r
cc68a136 1360{\r
e5fa9817 1361 int sh, as = 0;\r
b6d7ac70 1362 if (skip_next_line>0) { skip_next_line--; return; } // skip rendering lines\r
cc68a136 1363\r
cc68a136 1364 sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
e5fa9817 1365 if (rendstatus & PDRAW_ACC_SPRITES) as|=1; // accurate sprites\r
cc68a136 1366\r
602133e1 1367 if (PicoScanBegin != NULL)\r
b6d7ac70 1368 skip_next_line = PicoScanBegin(DrawScanline);\r
602133e1 1369\r
cc68a136 1370 // Draw screen:\r
e5fa9817 1371 BackFill(Pico.video.reg[7], sh|as);\r
cc68a136 1372 if (Pico.video.reg[1]&0x40)\r
e5fa9817 1373 DrawDisplay(sh, as);\r
cc68a136 1374\r
ea8c405f 1375 if (FinalizeLine != NULL)\r
1376 FinalizeLine(sh);\r
cc68a136 1377\r
602133e1 1378 if (PicoScanEnd != NULL)\r
b6d7ac70 1379 PicoScanEnd(DrawScanline);\r
cc68a136 1380}\r
1381\r
b6d7ac70 1382void PicoDrawSync(int to, int blank_last_line)\r
1383{\r
1384 for (; DrawScanline < to; DrawScanline++)\r
1385 {\r
1386#if !CAN_HANDLE_240_LINES\r
1387 if (DrawScanline >= 224) break;\r
1388#endif\r
1389 PicoLine();\r
1390 }\r
1391\r
1392#if !CAN_HANDLE_240_LINES\r
1393 if (DrawScanline >= 224) DrawScanline = 240, return;\r
1394#endif\r
1395\r
1396 // last line\r
1397 if (DrawScanline <= to)\r
1398 {\r
1399 if (blank_last_line)\r
1400 DrawBlankedLine();\r
1401 else PicoLine();\r
1402 DrawScanline++;\r
1403 }\r
1404}\r
cc68a136 1405\r
1406void PicoDrawSetColorFormat(int which)\r
1407{\r
ea8c405f 1408 switch (which)\r
1409 {\r
1410 case 2: FinalizeLine = FinalizeLine8bit; break;\r
1411 case 1: FinalizeLine = FinalizeLineRGB555; break;\r
1412 case 0: FinalizeLine = FinalizeLineBGR444; break;\r
1413 default:FinalizeLine = NULL; break;\r
1414 }\r
499a0be3 1415#if OVERRIDE_HIGHCOL\r
1416 if (which) HighCol=DefHighCol;\r
1417#endif\r
cc68a136 1418}\r
ea8c405f 1419\r