new code to collect/use more stats, some debug tools
[picodrive.git] / Pico / Draw.c
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cc68a136 1// This is part of Pico Library\r
2\r
3// (c) Copyright 2004 Dave, All rights reserved.\r
381eea9b 4// (c) Copyright 2006-2008 notaz, All rights reserved.\r
cc68a136 5// Free for non-commercial use.\r
6\r
7// For commercial use, separate licencing terms must be obtained.\r
8\r
e5fa9817 9/*\r
10 * The renderer has 4 modes now:\r
11 * - normal\r
12 * - shadow/hilight (s/h)\r
13 * - "sonic mode" for midline palette changes\r
14 * - accurate sprites (AS)\r
15 *\r
16 * AS and s/h both use upper bits for both priority and shadow/hilight flags.\r
17 * "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.\r
18 * AS is enabled by user and takes priority over "sonic mode".\r
19 */\r
cc68a136 20\r
21#include "PicoInt.h"\r
cc68a136 22\r
602133e1 23int (*PicoScanBegin)(unsigned int num) = NULL;\r
24int (*PicoScanEnd) (unsigned int num) = NULL;\r
cc68a136 25\r
ea8c405f 26#if OVERRIDE_HIGHCOL\r
27static unsigned char DefHighCol[8+320+8];\r
28unsigned char *HighCol=DefHighCol;\r
29#else\r
cc68a136 30unsigned char HighCol[8+320+8];\r
ea8c405f 31#endif\r
32unsigned short DefOutBuff[320*2];\r
33void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to\r
34\r
cc68a136 35static int HighCacheA[41+1]; // caches for high layers\r
36static int HighCacheB[41+1];\r
283fec1b 37int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
381eea9b 38\r
fbc65db7 39#define MAX_LINE_SPRITES 29\r
40#define SPRL_HAVE_HI 0x80 // have hi priority sprites\r
41#define SPRL_HAVE_LO 0x40 // *lo*\r
42#define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line\r
43#define SPRL_LO_ABOVE_HI 0x10 // low priority sprites may be on top of hi\r
44unsigned char HighLnSpr[240][3 + MAX_LINE_SPRITES]; // sprite_count, ^flags, tile_count, [spritep]...\r
d9fc2fe1 45\r
602133e1 46int rendstatus = 0;\r
b6d7ac70 47int DrawScanline = 0;\r
fbc65db7 48int PicoDrawMask = -1;\r
cc68a136 49\r
602133e1 50static int skip_next_line=0;\r
51\r
cc68a136 52//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r
53\r
54struct TileStrip\r
55{\r
56 int nametab; // Position in VRAM of name table (for this tile line)\r
6d7acf9e 57 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r
cc68a136 58 int hscroll; // Horizontal scroll value in pixels for the line\r
59 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
60 int *hc; // cache for high tile codes and their positions\r
61 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
62};\r
63\r
64// stuff available in asm:\r
65#ifdef _ASM_DRAW_C\r
66void DrawWindow(int tstart, int tend, int prio, int sh);\r
67void BackFill(int reg7, int sh);\r
ee4f03ae 68void DrawAllSprites(int prio, int sh);\r
7a7c6476 69void DrawTilesFromCache(int *hc, int sh, int rlim);\r
fbc65db7 70void DrawSpritesSHi(unsigned short *sprited);\r
83c093a4 71void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
cc68a136 72void FinalizeLineBGR444(int sh);\r
73void FinalizeLineRGB555(int sh);\r
7b802576 74void *blockcpy(void *dst, const void *src, size_t n);\r
cc68a136 75void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
76#else\r
77// utility\r
78void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
79{\r
80 unsigned char *pd = dst, *ps = src;\r
81 for (; n; n--)\r
82 *pd++ = (unsigned char) (*ps++ | pat);\r
83}\r
7b802576 84#define blockcpy memcpy\r
cc68a136 85#endif\r
86\r
87\r
07abbab1 88#define TileNormMaker(funcname,pix_func) \\r
89static int funcname(int sx,int addr,int pal) \\r
90{ \\r
91 unsigned char *pd = HighCol+sx; \\r
92 unsigned int pack=0; unsigned int t=0; \\r
93 \\r
94 pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \\r
95 if (pack) \\r
96 { \\r
97 t=(pack&0x0000f000)>>12; pix_func(0); \\r
98 t=(pack&0x00000f00)>> 8; pix_func(1); \\r
99 t=(pack&0x000000f0)>> 4; pix_func(2); \\r
100 t=(pack&0x0000000f) ; pix_func(3); \\r
101 t=(pack&0xf0000000)>>28; pix_func(4); \\r
102 t=(pack&0x0f000000)>>24; pix_func(5); \\r
103 t=(pack&0x00f00000)>>20; pix_func(6); \\r
104 t=(pack&0x000f0000)>>16; pix_func(7); \\r
105 return 0; \\r
106 } \\r
107 \\r
108 return 1; /* Tile blank */ \\r
cc68a136 109}\r
110\r
cc68a136 111\r
07abbab1 112#define TileFlipMaker(funcname,pix_func) \\r
113static int funcname(int sx,int addr,int pal) \\r
114{ \\r
115 unsigned char *pd = HighCol+sx; \\r
116 unsigned int pack=0; unsigned int t=0; \\r
117 \\r
118 pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \\r
119 if (pack) \\r
120 { \\r
121 t=(pack&0x000f0000)>>16; pix_func(0); \\r
122 t=(pack&0x00f00000)>>20; pix_func(1); \\r
123 t=(pack&0x0f000000)>>24; pix_func(2); \\r
124 t=(pack&0xf0000000)>>28; pix_func(3); \\r
125 t=(pack&0x0000000f) ; pix_func(4); \\r
126 t=(pack&0x000000f0)>> 4; pix_func(5); \\r
127 t=(pack&0x00000f00)>> 8; pix_func(6); \\r
128 t=(pack&0x0000f000)>>12; pix_func(7); \\r
129 return 0; \\r
130 } \\r
131 \\r
132 return 1; /* Tile blank */ \\r
cc68a136 133}\r
cc68a136 134\r
cc68a136 135\r
07abbab1 136#ifdef _ASM_DRAW_C_AMIPS\r
137int TileNorm(int sx,int addr,int pal);\r
138int TileFlip(int sx,int addr,int pal);\r
139#else\r
cc68a136 140\r
07abbab1 141#define pix_just_write(x) \\r
142 if (t) pd[x]=pal|t\r
cc68a136 143\r
07abbab1 144TileNormMaker(TileNorm,pix_just_write)\r
145TileFlipMaker(TileFlip,pix_just_write)\r
cc68a136 146\r
cc68a136 147#endif\r
148\r
e352c3af 149#ifndef _ASM_DRAW_C\r
150\r
07abbab1 151// draw a sprite pixel, process operator colors\r
152#define pix_sh(x) \\r
153 if (!t); \\r
154 else if (t==0xe) pd[x]=(pd[x]&0x3f)|0x80; /* hilight */ \\r
155 else if (t==0xf) pd[x]= pd[x] |0xc0; /* shadow */ \\r
156 else pd[x]=pal|t\r
e5fa9817 157\r
07abbab1 158TileNormMaker(TileNormSH, pix_sh)\r
159TileFlipMaker(TileFlipSH, pix_sh)\r
cc68a136 160\r
07abbab1 161// draw a sprite pixel ignoring operator colors\r
162#define pix_sh_noop(x) \\r
163 if (t && t < 0xe) \\r
164 pd[x]=pal|t\r
cc68a136 165\r
07abbab1 166TileNormMaker(TileNormSH_noop, pix_sh_noop)\r
167TileFlipMaker(TileFlipSH_noop, pix_sh_noop)\r
6c254710 168\r
07abbab1 169// process operator pixels only, apply only on low pri tiles\r
170#define pix_sh_onlyop(x) \\r
171 if (t==0xe && (pd[x]&0x40)) pd[x]=(pd[x]&0x3f)|0x80; /* hilight */ \\r
172 else if (t==0xf && (pd[x]&0x40)) pd[x]= pd[x] |0xc0; /* shadow */\r
cc68a136 173\r
07abbab1 174TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)\r
175TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)\r
cc68a136 176\r
e352c3af 177#endif\r
178\r
07abbab1 179// draw a sprite pixel (AS)\r
180#define pix_as(x) \\r
181 if (t && !(pd[x]&0x80)) pd[x]=pal|t\r
cc68a136 182\r
07abbab1 183TileNormMaker(TileNormAS, pix_as)\r
184TileFlipMaker(TileFlipAS, pix_as)\r
cc68a136 185\r
07abbab1 186// draw a sprite pixel, skip operator colors (AS)\r
187#define pix_sh_as_noop(x) \\r
188 if (t && t < 0xe && !(pd[x]&0x80)) pd[x]=pal|t\r
cc68a136 189\r
07abbab1 190TileNormMaker(TileNormAS_noop, pix_sh_as_noop)\r
191TileFlipMaker(TileFlipAS_noop, pix_sh_as_noop)\r
cc68a136 192\r
07abbab1 193// mark pixel as sprite pixel (AS)\r
194#define pix_sh_as_onlymark(x) \\r
195 if (t) pd[x]|=0x80\r
cc68a136 196\r
07abbab1 197TileNormMaker(TileNormAS_onlymark, pix_sh_as_onlymark)\r
198TileFlipMaker(TileFlipAS_onlymark, pix_sh_as_onlymark)\r
cc68a136 199\r
e5fa9817 200\r
cc68a136 201// --------------------------------------------\r
202\r
203#ifndef _ASM_DRAW_C\r
83c093a4 204static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)\r
cc68a136 205{\r
83c093a4 206 int tilex,dx,ty,code=0,addr=0,cells;\r
cc68a136 207 int oldcode=-1,blank=-1; // The tile we know is blank\r
83c093a4 208 int pal=0,sh;\r
cc68a136 209\r
210 // Draw tiles across screen:\r
83c093a4 211 sh=(plane_sh<<5)&0x40;\r
212 tilex=((-ts->hscroll)>>3)+cellskip;\r
cc68a136 213 ty=(ts->line&7)<<1; // Y-Offset into tile\r
214 dx=((ts->hscroll-1)&7)+1;\r
83c093a4 215 cells = ts->cells - cellskip;\r
cc68a136 216 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
83c093a4 217 dx+=cellskip<<3;\r
cc68a136 218\r
83c093a4 219 for (; cells > 0; dx+=8,tilex++,cells--)\r
cc68a136 220 {\r
221 int zero=0;\r
222\r
223 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
224 if (code==blank) continue;\r
225 if (code>>15) { // high priority tile\r
226 int cval = code | (dx<<16) | (ty<<25);\r
227 if(code&0x1000) cval^=7<<26;\r
228 *ts->hc++ = cval; // cache it\r
229 continue;\r
230 }\r
231\r
232 if (code!=oldcode) {\r
233 oldcode = code;\r
234 // Get tile address/2:\r
235 addr=(code&0x7ff)<<4;\r
236 addr+=ty;\r
237 if (code&0x1000) addr^=0xe; // Y-flip\r
238\r
83c093a4 239 pal=((code>>9)&0x30)|sh;\r
cc68a136 240 }\r
241\r
242 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
243 else zero=TileNorm(dx,addr,pal);\r
244\r
245 if (zero) blank=code; // We know this tile is blank now\r
246 }\r
247\r
248 // terminate the cache list\r
249 *ts->hc = 0;\r
740da8c6 250 // if oldcode wasn't changed, it means all layer is hi priority\r
602133e1 251 if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r
cc68a136 252}\r
cc68a136 253\r
254// this is messy\r
83c093a4 255void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
cc68a136 256{\r
83c093a4 257 int tilex,dx,code=0,addr=0,cell=0;\r
cc68a136 258 int oldcode=-1,blank=-1; // The tile we know is blank\r
b6d7ac70 259 int pal=0,scan=DrawScanline;\r
cc68a136 260\r
261 // Draw tiles across screen:\r
262 tilex=(-ts->hscroll)>>3;\r
263 dx=((ts->hscroll-1)&7)+1;\r
83c093a4 264 if(dx != 8) cell--; // have hscroll, start with negative cell\r
265 cell+=cellskip;\r
266 tilex+=cellskip;\r
267 dx+=cellskip<<3;\r
cc68a136 268\r
269 for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
270 {\r
83c093a4 271 int zero=0,nametabadd,ty;\r
cc68a136 272\r
83c093a4 273 //if((cell&1)==0)\r
274 {\r
cc68a136 275 int line,vscroll;\r
83c093a4 276 vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];\r
cc68a136 277\r
278 // Find the line in the name table\r
279 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
280 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
281 ty=(line&7)<<1; // Y-Offset into tile\r
282 }\r
283\r
284 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
285 if (code==blank) continue;\r
286 if (code>>15) { // high priority tile\r
287 int cval = code | (dx<<16) | (ty<<25);\r
288 if(code&0x1000) cval^=7<<26;\r
289 *ts->hc++ = cval; // cache it\r
290 continue;\r
291 }\r
292\r
293 if (code!=oldcode) {\r
294 oldcode = code;\r
295 // Get tile address/2:\r
296 addr=(code&0x7ff)<<4;\r
297 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
298\r
83c093a4 299 pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r
cc68a136 300 }\r
301\r
302 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
303 else zero=TileNorm(dx,addr,pal);\r
304\r
305 if (zero) blank=code; // We know this tile is blank now\r
306 }\r
307\r
308 // terminate the cache list\r
309 *ts->hc = 0;\r
602133e1 310 if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r
cc68a136 311}\r
6d7acf9e 312#endif\r
cc68a136 313\r
314#ifndef _ASM_DRAW_C\r
315static\r
316#endif\r
317void DrawStripInterlace(struct TileStrip *ts)\r
318{\r
319 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
320 int oldcode=-1,blank=-1; // The tile we know is blank\r
321 int pal=0;\r
322\r
323 // Draw tiles across screen:\r
324 tilex=(-ts->hscroll)>>3;\r
325 ty=(ts->line&15)<<1; // Y-Offset into tile\r
326 dx=((ts->hscroll-1)&7)+1;\r
327 cells = ts->cells;\r
328 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
329\r
330 for (; cells; dx+=8,tilex++,cells--)\r
331 {\r
332 int zero=0;\r
333\r
334 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
335 if (code==blank) continue;\r
336 if (code>>15) { // high priority tile\r
337 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
338 cval|=(code&0x3ff)<<1;\r
339 if(code&0x1000) cval^=0xf<<26;\r
340 *ts->hc++ = cval; // cache it\r
341 continue;\r
342 }\r
343\r
344 if (code!=oldcode) {\r
345 oldcode = code;\r
346 // Get tile address/2:\r
347 addr=(code&0x7ff)<<5;\r
348 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
349\r
350// pal=Pico.cram+((code>>9)&0x30);\r
351 pal=((code>>9)&0x30);\r
352 }\r
353\r
354 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
355 else zero=TileNorm(dx,addr,pal);\r
356\r
357 if (zero) blank=code; // We know this tile is blank now\r
358 }\r
359\r
360 // terminate the cache list\r
361 *ts->hc = 0;\r
362}\r
363\r
364// --------------------------------------------\r
365\r
366#ifndef _ASM_DRAW_C\r
83c093a4 367static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)\r
cc68a136 368{\r
369 struct PicoVideo *pvid=&Pico.video;\r
370 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
371 struct TileStrip ts;\r
372 int width, height, ymask;\r
373 int vscroll, htab;\r
374\r
375 ts.hc=hcache;\r
376 ts.cells=maxcells;\r
377\r
378 // Work out the TileStrip to draw\r
379\r
380 // Work out the name table size: 32 64 or 128 tiles (0-3)\r
381 width=pvid->reg[16];\r
382 height=(width>>4)&3; width&=3;\r
383\r
384 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
385 ymask=(height<<8)|0xff; // Y Mask in pixels\r
386 if(width == 1) ymask&=0x1ff;\r
387 else if(width>1) ymask =0x0ff;\r
388\r
389 // Find name table:\r
83c093a4 390 if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
391 else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
cc68a136 392\r
393 htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
b6d7ac70 394 if ( pvid->reg[11]&2) htab+=DrawScanline<<1; // Offset by line\r
cc68a136 395 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
83c093a4 396 htab+=plane_sh&1; // A or B\r
cc68a136 397\r
398 // Get horizontal scroll value, will be masked later\r
399 ts.hscroll=Pico.vram[htab&0x7fff];\r
400\r
401 if((pvid->reg[12]&6) == 6) {\r
402 // interlace mode 2\r
83c093a4 403 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
cc68a136 404\r
405 // Find the line in the name table\r
b6d7ac70 406 ts.line=(vscroll+(DrawScanline<<1))&((ymask<<1)|1);\r
cc68a136 407 ts.nametab+=(ts.line>>4)<<shift[width];\r
408\r
409 DrawStripInterlace(&ts);\r
410 } else if( pvid->reg[11]&4) {\r
411 // shit, we have 2-cell column based vscroll\r
412 // luckily this doesn't happen too often\r
413 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
83c093a4 414 DrawStripVSRam(&ts, plane_sh, cellskip);\r
cc68a136 415 } else {\r
83c093a4 416 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
cc68a136 417\r
418 // Find the line in the name table\r
b6d7ac70 419 ts.line=(vscroll+DrawScanline)&ymask;\r
cc68a136 420 ts.nametab+=(ts.line>>3)<<shift[width];\r
421\r
83c093a4 422 DrawStrip(&ts, plane_sh, cellskip);\r
cc68a136 423 }\r
424}\r
425\r
426\r
427// --------------------------------------------\r
428\r
429// tstart & tend are tile pair numbers\r
430static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache\r
431{\r
432 struct PicoVideo *pvid=&Pico.video;\r
07abbab1 433 int tilex,ty,nametab,code=0;\r
cc68a136 434 int blank=-1; // The tile we know is blank\r
435\r
436 // Find name table line:\r
437 if (pvid->reg[12]&1)\r
438 {\r
439 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
b6d7ac70 440 nametab+=(DrawScanline>>3)<<6;\r
cc68a136 441 }\r
442 else\r
443 {\r
444 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
b6d7ac70 445 nametab+=(DrawScanline>>3)<<5;\r
cc68a136 446 }\r
447\r
448 tilex=tstart<<1;\r
cc68a136 449\r
602133e1 450 if (!(rendstatus & PDRAW_WND_DIFF_PRIO)) {\r
cc68a136 451 // check the first tile code\r
452 code=Pico.vram[nametab+tilex];\r
453 // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
602133e1 454 if ((code>>15) != prio) return;\r
cc68a136 455 }\r
456\r
07abbab1 457 tend<<=1;\r
b6d7ac70 458 ty=(DrawScanline&7)<<1; // Y-Offset into tile\r
07abbab1 459\r
cc68a136 460 // Draw tiles across screen:\r
81fda4e8 461 if (!sh)\r
cc68a136 462 {\r
81fda4e8 463 for (; tilex < tend; tilex++)\r
464 {\r
465 int addr=0,zero=0;\r
466 int pal;\r
467\r
468 code=Pico.vram[nametab+tilex];\r
602133e1 469 if (code==blank) continue;\r
470 if ((code>>15) != prio) {\r
471 rendstatus |= PDRAW_WND_DIFF_PRIO;\r
81fda4e8 472 continue;\r
473 }\r
cc68a136 474\r
81fda4e8 475 pal=((code>>9)&0x30);\r
476\r
477 // Get tile address/2:\r
478 addr=(code&0x7ff)<<4;\r
479 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
480\r
481 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
482 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
483\r
484 if (zero) blank=code; // We know this tile is blank now\r
cc68a136 485 }\r
81fda4e8 486 }\r
487 else\r
488 {\r
489 for (; tilex < tend; tilex++)\r
490 {\r
491 int addr=0,zero=0;\r
07abbab1 492 int pal;\r
81fda4e8 493\r
494 code=Pico.vram[nametab+tilex];\r
495 if(code==blank) continue;\r
496 if((code>>15) != prio) {\r
602133e1 497 rendstatus |= PDRAW_WND_DIFF_PRIO;\r
81fda4e8 498 continue;\r
499 }\r
cc68a136 500\r
81fda4e8 501 pal=((code>>9)&0x30);\r
cc68a136 502\r
07abbab1 503 if (prio) {\r
504 int *zb = (int *)(HighCol+8+(tilex<<3));\r
505 *zb++ &= 0x3f3f3f3f;\r
506 *zb &= 0x3f3f3f3f;\r
cc68a136 507 } else {\r
508 pal |= 0x40;\r
509 }\r
cc68a136 510\r
81fda4e8 511 // Get tile address/2:\r
512 addr=(code&0x7ff)<<4;\r
513 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
cc68a136 514\r
81fda4e8 515 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
516 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
cc68a136 517\r
81fda4e8 518 if (zero) blank=code; // We know this tile is blank now\r
519 }\r
cc68a136 520 }\r
cc68a136 521}\r
522\r
523// --------------------------------------------\r
524\r
81fda4e8 525static void DrawTilesFromCacheShPrep(void)\r
526{\r
602133e1 527 // as some layer has covered whole line with hi priority tiles,\r
528 // we can process whole line and then act as if sh/hi mode was off.\r
529 int c = 320/4, *zb = (int *)(HighCol+8);\r
530 rendstatus |= PDRAW_SHHI_DONE;\r
531 while (c--)\r
81fda4e8 532 {\r
07abbab1 533 *zb++ &= 0x3f3f3f3f;\r
81fda4e8 534 }\r
535}\r
536\r
7a7c6476 537static void DrawTilesFromCache(int *hc, int sh, int rlim)\r
cc68a136 538{\r
740da8c6 539 int code, addr, dx;\r
cc68a136 540 int pal;\r
cc68a136 541\r
542 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
543\r
602133e1 544 if (sh && (rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))\r
740da8c6 545 {\r
602133e1 546 if (!(rendstatus & PDRAW_SHHI_DONE))\r
547 DrawTilesFromCacheShPrep();\r
740da8c6 548 sh = 0;\r
549 }\r
cc68a136 550\r
81fda4e8 551 if (!sh)\r
740da8c6 552 {\r
81fda4e8 553 short blank=-1; // The tile we know is blank\r
7a7c6476 554 while ((code=*hc++)) {\r
81fda4e8 555 int zero;\r
556 if((short)code == blank) continue;\r
740da8c6 557 // Get tile address/2:\r
558 addr=(code&0x7ff)<<4;\r
559 addr+=(unsigned int)code>>25; // y offset into tile\r
560 dx=(code>>16)&0x1ff;\r
740da8c6 561\r
562 pal=((code>>9)&0x30);\r
7a7c6476 563 if (rlim-dx < 0) goto last_cut_tile;\r
740da8c6 564\r
81fda4e8 565 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
566 else zero=TileNorm(dx,addr,pal);\r
567\r
568 if (zero) blank=(short)code;\r
cc68a136 569 }\r
740da8c6 570 }\r
571 else\r
572 {\r
7a7c6476 573 while ((code=*hc++)) {\r
81fda4e8 574 unsigned char *zb;\r
740da8c6 575 // Get tile address/2:\r
576 addr=(code&0x7ff)<<4;\r
577 addr+=(unsigned int)code>>25; // y offset into tile\r
578 dx=(code>>16)&0x1ff;\r
81fda4e8 579 zb = HighCol+dx;\r
07abbab1 580 *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f;\r
581 *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f;\r
cc68a136 582\r
740da8c6 583 pal=((code>>9)&0x30);\r
7a7c6476 584 if (rlim-dx < 0) goto last_cut_tile;\r
cc68a136 585\r
81fda4e8 586 if (code&0x0800) TileFlip(dx,addr,pal);\r
587 else TileNorm(dx,addr,pal);\r
7a7c6476 588 }\r
589 }\r
590 return;\r
591\r
592last_cut_tile:\r
593 {\r
594 unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
595 unsigned char *pd = HighCol+dx;\r
596 if (!pack) return;\r
597 if (code&0x0800)\r
598 {\r
599 switch (rlim-dx+8)\r
600 {\r
601 case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally\r
602 case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
603 case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
604 case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
605 case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
606 case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
607 case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
608 default: break;\r
609 }\r
610 }\r
611 else\r
612 {\r
613 switch (rlim-dx+8)\r
614 {\r
615 case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
947fb5f9 616 case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
617 case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
618 case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
619 case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
620 case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
621 case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
622 default: break;\r
7a7c6476 623 }\r
740da8c6 624 }\r
cc68a136 625 }\r
626}\r
627\r
628// --------------------------------------------\r
629\r
630// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
631// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
632\r
97a7f774 633static void DrawSprite(int *sprite, int sh)\r
cc68a136 634{\r
635 int width=0,height=0;\r
636 int row=0,code=0;\r
637 int pal;\r
638 int tile=0,delta=0;\r
639 int sx, sy;\r
640 int (*fTileFunc)(int sx,int addr,int pal);\r
641\r
642 // parse the sprite data\r
643 sy=sprite[0];\r
644 code=sprite[1];\r
645 sx=code>>16; // X\r
646 width=sy>>28;\r
647 height=(sy>>24)&7; // Width and height in tiles\r
648 sy=(sy<<16)>>16; // Y\r
649\r
b6d7ac70 650 row=DrawScanline-sy; // Row of the sprite we are on\r
cc68a136 651\r
652 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
653\r
07abbab1 654 tile=code + (row>>3); // Tile number increases going down\r
cc68a136 655 delta=height; // Delta to increase tile by going right\r
656 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
657\r
07abbab1 658 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
ee4f03ae 659 delta<<=4; // Delta of address\r
07abbab1 660\r
661 pal=(code>>9)&0x30;\r
97a7f774 662 pal|=sh<<6;\r
e5fa9817 663\r
664 if (sh && (code&0x6000) == 0x6000) {\r
07abbab1 665 if(code&0x0800) fTileFunc=TileFlipSH_noop;\r
666 else fTileFunc=TileNormSH_noop;\r
e5fa9817 667 } else {\r
668 if(code&0x0800) fTileFunc=TileFlip;\r
669 else fTileFunc=TileNorm;\r
cc68a136 670 }\r
671\r
672 for (; width; width--,sx+=8,tile+=delta)\r
673 {\r
674 if(sx<=0) continue;\r
675 if(sx>=328) break; // Offscreen\r
676\r
677 tile&=0x7fff; // Clip tile address\r
e5fa9817 678 fTileFunc(sx,tile,pal);\r
cc68a136 679 }\r
680}\r
e5fa9817 681#endif\r
cc68a136 682\r
683static void DrawSpriteInterlace(unsigned int *sprite)\r
684{\r
685 int width=0,height=0;\r
686 int row=0,code=0;\r
687 int pal;\r
688 int tile=0,delta=0;\r
689 int sx, sy;\r
690\r
691 // parse the sprite data\r
692 sy=sprite[0];\r
693 height=sy>>24;\r
694 sy=(sy&0x3ff)-0x100; // Y\r
695 width=(height>>2)&3; height&=3;\r
696 width++; height++; // Width and height in tiles\r
697\r
b6d7ac70 698 row=(DrawScanline<<1)-sy; // Row of the sprite we are on\r
cc68a136 699\r
700 code=sprite[1];\r
701 sx=((code>>16)&0x1ff)-0x78; // X\r
702\r
703 if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
704\r
705 tile=code&0x3ff; // Tile number\r
706 tile+=row>>4; // Tile number increases going down\r
707 delta=height; // Delta to increase tile by going right\r
708 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
709\r
710 tile<<=5; tile+=(row&15)<<1; // Tile address\r
711\r
712 delta<<=5; // Delta of address\r
713 pal=((code>>9)&0x30); // Get palette pointer\r
714\r
715 for (; width; width--,sx+=8,tile+=delta)\r
716 {\r
717 if(sx<=0) continue;\r
718 if(sx>=328) break; // Offscreen\r
719\r
720 tile&=0x7fff; // Clip tile address\r
721 if (code&0x0800) TileFlip(sx,tile,pal);\r
722 else TileNorm(sx,tile,pal);\r
723 }\r
724}\r
725\r
726\r
ee4f03ae 727static void DrawAllSpritesInterlace(int pri, int sh)\r
cc68a136 728{\r
729 struct PicoVideo *pvid=&Pico.video;\r
b6d7ac70 730 int i,u,table,link=0,sline=DrawScanline<<1;\r
cc68a136 731 unsigned int *sprites[80]; // Sprite index\r
732\r
733 table=pvid->reg[5]&0x7f;\r
734 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
735 table<<=8; // Get sprite table address/2\r
736\r
737 for (i=u=0; u < 80 && i < 21; u++)\r
738 {\r
739 unsigned int *sprite;\r
740 int code, sx, sy, height;\r
741\r
742 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
743\r
744 // get sprite info\r
745 code = sprite[0];\r
746 sx = sprite[1];\r
747 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
748\r
749 // check if it is on this line\r
750 sy = (code&0x3ff)-0x100;\r
751 height = (((code>>24)&3)+1)<<4;\r
752 if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
753\r
754 // check if sprite is not hidden offscreen\r
755 sx = (sx>>16)&0x1ff;\r
756 sx -= 0x78; // Get X coordinate + 8\r
947fb5f9 757 if(sx <= -8*3 || sx >= 328) goto nextsprite;\r
cc68a136 758\r
759 // sprite is good, save it's pointer\r
760 sprites[i++]=sprite;\r
761\r
762 nextsprite:\r
763 // Find next sprite\r
764 link=(code>>16)&0x7f;\r
765 if(!link) break; // End of sprites\r
766 }\r
767\r
768 // Go through sprites backwards:\r
769 for (i-- ;i>=0; i--)\r
770 DrawSpriteInterlace(sprites[i]);\r
771}\r
772\r
773\r
774#ifndef _ASM_DRAW_C\r
ee4f03ae 775// Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r
776// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
fbc65db7 777static void DrawSpritesSHi(unsigned char *sprited)\r
cc68a136 778{\r
cc68a136 779 int (*fTileFunc)(int sx,int addr,int pal);\r
ee4f03ae 780 unsigned char *p;\r
781 int cnt;\r
782\r
fbc65db7 783 cnt = sprited[0] & 0x7f;\r
ee4f03ae 784 if (cnt == 0) return;\r
cc68a136 785\r
fbc65db7 786 p = &sprited[3];\r
cc68a136 787\r
ee4f03ae 788 // Go through sprites backwards:\r
789 for (cnt--; cnt >= 0; cnt--)\r
07abbab1 790 {\r
ee4f03ae 791 int *sprite, code, pal, tile, sx, sy;\r
792 int offs, delta, width, height, row;\r
793\r
794 offs = (p[cnt] & 0x7f) * 2;\r
795 sprite = HighPreSpr + offs;\r
796 code = sprite[1];\r
797 pal = (code>>9)&0x30;\r
cc68a136 798\r
fbc65db7 799 if (pal == 0x30)\r
07abbab1 800 {\r
ee4f03ae 801 if (code & 0x8000) // hi priority\r
07abbab1 802 {\r
ee4f03ae 803 if (code&0x800) fTileFunc=TileFlipSH;\r
804 else fTileFunc=TileNormSH;\r
07abbab1 805 } else {\r
ee4f03ae 806 if (code&0x800) fTileFunc=TileFlipSH_onlyop_lp;\r
807 else fTileFunc=TileNormSH_onlyop_lp;\r
07abbab1 808 }\r
cc68a136 809 } else {\r
ee4f03ae 810 if (!(code & 0x8000)) continue; // non-operator low sprite, already drawn\r
811 if (code&0x800) fTileFunc=TileFlip;\r
812 else fTileFunc=TileNorm;\r
cc68a136 813 }\r
814\r
ee4f03ae 815 // parse remaining sprite data\r
816 sy=sprite[0];\r
817 sx=code>>16; // X\r
818 width=sy>>28;\r
819 height=(sy>>24)&7; // Width and height in tiles\r
820 sy=(sy<<16)>>16; // Y\r
821\r
822 row=DrawScanline-sy; // Row of the sprite we are on\r
823\r
824 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
825\r
826 tile=code + (row>>3); // Tile number increases going down\r
827 delta=height; // Delta to increase tile by going right\r
828 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
829\r
830 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
831 delta<<=4; // Delta of address\r
832\r
cc68a136 833 for (; width; width--,sx+=8,tile+=delta)\r
834 {\r
835 if(sx<=0) continue;\r
836 if(sx>=328) break; // Offscreen\r
837\r
838 tile&=0x7fff; // Clip tile address\r
839 fTileFunc(sx,tile,pal);\r
840 }\r
841 }\r
842}\r
843#endif\r
844\r
fbc65db7 845static void DrawSpritesHiAS(unsigned char *sprited, int sh)\r
e5fa9817 846{\r
e5fa9817 847 int (*fTileFunc)(int sx,int addr,int pal);\r
ee4f03ae 848 unsigned char *p;\r
849 int entry, cnt, sh_cnt = 0;\r
850\r
fbc65db7 851 cnt = sprited[0] & 0x7f;\r
ee4f03ae 852 if (cnt == 0) return;\r
e5fa9817 853\r
fbc65db7 854 p = &sprited[3];\r
e5fa9817 855\r
ee4f03ae 856 // Go through sprites:\r
857 for (entry = 0; entry < cnt; entry++)\r
07abbab1 858 {\r
ee4f03ae 859 int *sprite, code, pal, tile, sx, sy;\r
860 int offs, delta, width, height, row;\r
861\r
862 offs = (p[entry] & 0x7f) * 2;\r
863 sprite = HighPreSpr + offs;\r
864 code = sprite[1];\r
865 pal = (code>>9)&0x30;\r
866\r
867 if (code & 0x8000) // hi priority\r
07abbab1 868 {\r
869 if (sh && pal == 0x30)\r
870 {\r
ee4f03ae 871 if (code&0x800) fTileFunc=TileFlipAS_noop;\r
872 else fTileFunc=TileNormAS_noop;\r
07abbab1 873 } else {\r
ee4f03ae 874 if (code&0x800) fTileFunc=TileFlipAS;\r
875 else fTileFunc=TileNormAS;\r
07abbab1 876 }\r
e5fa9817 877 } else {\r
ee4f03ae 878 if (code&0x800) fTileFunc=TileFlipAS_onlymark;\r
879 else fTileFunc=TileNormAS_onlymark;\r
e5fa9817 880 }\r
411cba90 881 if (sh && pal == 0x30)\r
ee4f03ae 882 p[sh_cnt++] = offs / 2; // re-save for sh/hi pass\r
883\r
884 // parse remaining sprite data\r
885 sy=sprite[0];\r
886 sx=code>>16; // X\r
887 width=sy>>28;\r
888 height=(sy>>24)&7; // Width and height in tiles\r
889 sy=(sy<<16)>>16; // Y\r
890\r
891 row=DrawScanline-sy; // Row of the sprite we are on\r
892\r
893 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
894\r
895 tile=code + (row>>3); // Tile number increases going down\r
896 delta=height; // Delta to increase tile by going right\r
897 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
898\r
899 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
900 delta<<=4; // Delta of address\r
e5fa9817 901\r
07abbab1 902 pal |= 0x80;\r
903 for (; width; width--,sx+=8,tile+=delta)\r
904 {\r
905 if(sx<=0) continue;\r
906 if(sx>=328) break; // Offscreen\r
907\r
908 tile&=0x7fff; // Clip tile address\r
909 fTileFunc(sx,tile,pal);\r
910 }\r
911 }\r
912\r
fbc65db7 913 if (!sh || !(sprited[1]&SPRL_MAY_HAVE_OP)) return;\r
07abbab1 914\r
915 /* nasty 1: remove 'sprite' flags */\r
916 {\r
917 int c = 320/4, *zb = (int *)(HighCol+8);\r
918 while (c--)\r
919 {\r
920 *zb++ &= 0x7f7f7f7f;\r
921 }\r
922 }\r
923\r
ee4f03ae 924 /* nasty 2: sh operator pass */\r
fbc65db7 925 sprited[0] = sh_cnt;\r
926 DrawSpritesSHi(sprited);\r
e5fa9817 927}\r
928\r
cc68a136 929\r
930// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
931// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
932// v\r
d9fc2fe1 933// Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r
cc68a136 934// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
935\r
283fec1b 936void PrepareSprites(int full)\r
cc68a136 937{\r
938 struct PicoVideo *pvid=&Pico.video;\r
fbc65db7 939 int u,link=0,sh;\r
cc68a136 940 int table=0;\r
941 int *pd = HighPreSpr;\r
947fb5f9 942 int max_lines = 224, max_sprites = 80, max_width = 328;\r
d9fc2fe1 943 int max_line_sprites = 20; // 20 sprites, 40 tiles\r
944\r
945 if (!(Pico.video.reg[12]&1))\r
947fb5f9 946 max_sprites = 64, max_line_sprites = 16, max_width = 264;\r
d9fc2fe1 947 if (PicoOpt & POPT_DIS_SPRITE_LIM)\r
948 max_line_sprites = MAX_LINE_SPRITES;\r
949\r
950 if (pvid->reg[1]&8) max_lines = 240;\r
fbc65db7 951 sh = Pico.video.reg[0xC]&8; // shadow/hilight?\r
cc68a136 952\r
953 table=pvid->reg[5]&0x7f;\r
954 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
955 table<<=8; // Get sprite table address/2\r
956\r
957 if (!full)\r
958 {\r
959 int pack;\r
960 // updates: tilecode, sx\r
d9fc2fe1 961 for (u=0; u < max_lines && (pack = *pd); u++, pd+=2)\r
cc68a136 962 {\r
963 unsigned int *sprite;\r
d9fc2fe1 964 int code2, sx, sy, height;\r
cc68a136 965\r
966 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
967\r
968 // parse sprite info\r
cc68a136 969 code2 = sprite[1];\r
d9fc2fe1 970 sx = (code2>>16)&0x1ff;\r
971 sx -= 0x78; // Get X coordinate + 8\r
972 sy = (pack << 16) >> 16;\r
947fb5f9 973 height = (pack >> 24) & 0xf;\r
cc68a136 974\r
d9fc2fe1 975 if (sy < max_lines && sy + (height<<3) > DrawScanline && // sprite onscreen (y)?\r
947fb5f9 976 (sx > -24 || sx < max_width)) // onscreen x\r
d9fc2fe1 977 {\r
978 int y = (sy >= DrawScanline) ? sy : DrawScanline;\r
ee4f03ae 979 int entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
d9fc2fe1 980 for (; y < sy + (height<<3) && y < max_lines; y++)\r
981 {\r
947fb5f9 982 int i, cnt;\r
d9fc2fe1 983 cnt = HighLnSpr[y][0] & 0x7f;\r
984 if (cnt >= max_line_sprites) continue; // sprite limit?\r
d9fc2fe1 985\r
986 for (i = 0; i < cnt; i++)\r
fbc65db7 987 if (((HighLnSpr[y][3+i] ^ entry) & 0x7f) == 0) goto found;\r
d9fc2fe1 988\r
989 // this sprite was previously missing\r
fbc65db7 990 HighLnSpr[y][3+cnt] = entry;\r
d9fc2fe1 991 HighLnSpr[y][0] = cnt + 1;\r
992found:;\r
e352c3af 993 if (entry & 0x80)\r
fbc65db7 994 HighLnSpr[y][1] |= SPRL_HAVE_HI;\r
995 else HighLnSpr[y][1] |= SPRL_HAVE_LO;\r
d9fc2fe1 996 }\r
cc68a136 997 }\r
998\r
d9fc2fe1 999 code2 &= ~0xfe000000;\r
1000 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
1001 pd[1] = code2;\r
cc68a136 1002\r
1003 // Find next sprite\r
d9fc2fe1 1004 link=(sprite[0]>>16)&0x7f;\r
1005 if (!link) break; // End of sprites\r
cc68a136 1006 }\r
cc68a136 1007 }\r
1008 else\r
1009 {\r
fbc65db7 1010 int old_prio = 0x8000, lo_above_hi = 0;\r
1011\r
d9fc2fe1 1012 for (u = 0; u < max_lines; u++)\r
1013 *((int *)&HighLnSpr[u][0]) = 0;\r
1014\r
1015 for (u = 0; u < max_lines; u++)\r
cc68a136 1016 {\r
1017 unsigned int *sprite;\r
d9fc2fe1 1018 int code, code2, sx, sy, hv, height, width;\r
cc68a136 1019\r
1020 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
1021\r
1022 // parse sprite info\r
1023 code = sprite[0];\r
1024 sy = (code&0x1ff)-0x80;\r
1025 hv = (code>>24)&0xf;\r
1026 height = (hv&3)+1;\r
1027\r
cc68a136 1028 width = (hv>>2)+1;\r
1029 code2 = sprite[1];\r
1030 sx = (code2>>16)&0x1ff;\r
1031 sx -= 0x78; // Get X coordinate + 8\r
6d7acf9e 1032\r
d9fc2fe1 1033 if (sy < max_lines && sy + (height<<3) > DrawScanline) // sprite onscreen (y)?\r
1034 {\r
fbc65db7 1035 int entry, y, sx_min, onscr_x, maybe_op = 0;\r
1036\r
1037 sx_min = 8-(width<<3);\r
1038 onscr_x = sx_min < sx && sx < max_width;\r
1039 if (sh && (code2 & 0x6000) == 0x6000)\r
1040 maybe_op = SPRL_MAY_HAVE_OP;\r
1041\r
1042 if (onscr_x && !old_prio && (code2 & 0x8000))\r
1043 lo_above_hi = SPRL_LO_ABOVE_HI;\r
1044 old_prio = code2 & 0x8000;\r
1045\r
1046 entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
1047 y = (sy >= DrawScanline) ? sy : DrawScanline;\r
d9fc2fe1 1048 for (; y < sy + (height<<3) && y < max_lines; y++)\r
1049 {\r
1050 int cnt = HighLnSpr[y][0];\r
1051 if (cnt >= max_line_sprites) continue; // sprite limit?\r
1052\r
fbc65db7 1053 if (HighLnSpr[y][2] >= max_line_sprites*2) { // tile limit?\r
d9fc2fe1 1054 HighLnSpr[y][0] |= 0x80;\r
947fb5f9 1055 continue;\r
d9fc2fe1 1056 }\r
fbc65db7 1057 HighLnSpr[y][2] += width;\r
d9fc2fe1 1058\r
1059 if (sx == -0x78) {\r
1060 if (cnt > 0)\r
1061 HighLnSpr[y][0] |= 0x80; // masked, no more sprites for this line\r
947fb5f9 1062 continue;\r
d9fc2fe1 1063 }\r
1064 // must keep the first sprite even if it's offscreen, for masking\r
fbc65db7 1065 if (cnt > 0 && !onscr_x) continue; // offscreen x\r
d9fc2fe1 1066\r
fbc65db7 1067 HighLnSpr[y][3+cnt] = entry;\r
d9fc2fe1 1068 HighLnSpr[y][0] = cnt + 1;\r
ee4f03ae 1069 if (entry & 0x80)\r
fbc65db7 1070 HighLnSpr[y][1] |= SPRL_HAVE_HI;\r
1071 else HighLnSpr[y][1] |= SPRL_HAVE_LO;\r
1072 HighLnSpr[y][1] |= maybe_op|lo_above_hi; // there might be op sprites or priority mess on this line\r
d9fc2fe1 1073 }\r
cc68a136 1074 }\r
6d7acf9e 1075\r
d9fc2fe1 1076 *pd++ = (width<<28)|(height<<24)|(hv<<16)|((unsigned short)sy);\r
cc68a136 1077 *pd++ = (sx<<16)|((unsigned short)code2);\r
6d7acf9e 1078\r
cc68a136 1079 // Find next sprite\r
1080 link=(code>>16)&0x7f;\r
d9fc2fe1 1081 if (!link) break; // End of sprites\r
cc68a136 1082 }\r
d9fc2fe1 1083 *pd = 0;\r
1084\r
1085#if 0\r
1086 for (u = 0; u < max_lines; u++)\r
1087 {\r
1088 int y;\r
fbc65db7 1089 printf("c%03i: %2i, %2i: ", u, HighLnSpr[u][0] & 0x7f, HighLnSpr[u][2]);\r
d9fc2fe1 1090 for (y = 0; y < HighLnSpr[u][0] & 0x7f; y++)\r
fbc65db7 1091 printf(" %i", HighLnSpr[u][y+3]);\r
d9fc2fe1 1092 printf("\n");\r
1093 }\r
1094#endif\r
cc68a136 1095 }\r
1096}\r
1097\r
283fec1b 1098#ifndef _ASM_DRAW_C\r
fbc65db7 1099static void DrawAllSprites(unsigned char *sprited, int prio, int sh)\r
cc68a136 1100{\r
fbc65db7 1101 int rs = rendstatus;\r
d9fc2fe1 1102 unsigned char *p;\r
97a7f774 1103 int cnt;\r
cc68a136 1104\r
602133e1 1105 if (rs & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {\r
d9fc2fe1 1106 //elprintf(EL_STATUS, "PrepareSprites(%i)", (rs>>4)&1);\r
602133e1 1107 PrepareSprites(rs & PDRAW_DIRTY_SPRITES);\r
1108 rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);\r
cc68a136 1109 }\r
381eea9b 1110\r
fbc65db7 1111 cnt = sprited[0] & 0x7f;\r
ee4f03ae 1112 if (cnt == 0) return;\r
cc68a136 1113\r
fbc65db7 1114 p = &sprited[3];\r
cc68a136 1115\r
ee4f03ae 1116 // Go through sprites backwards:\r
1117 for (cnt--; cnt >= 0; cnt--)\r
1118 {\r
1119 int offs;\r
97a7f774 1120 if ((p[cnt] >> 7) != prio) continue;\r
ee4f03ae 1121 offs = (p[cnt]&0x7f) * 2;\r
97a7f774 1122 DrawSprite(HighPreSpr + offs, sh);\r
cc68a136 1123 }\r
cc68a136 1124}\r
1125\r
1126\r
1127// --------------------------------------------\r
1128\r
cc68a136 1129static void BackFill(int reg7, int sh)\r
1130{\r
b542be46 1131 unsigned int back;\r
cc68a136 1132\r
1133 // Start with a blank scanline (background colour):\r
1134 back=reg7&0x3f;\r
1135 back|=sh<<6;\r
1136 back|=back<<8;\r
1137 back|=back<<16;\r
1138\r
b542be46 1139 memset32((int *)(HighCol+8), back, 320/4);\r
cc68a136 1140}\r
1141#endif\r
1142\r
1143// --------------------------------------------\r
1144\r
1145unsigned short HighPal[0x100];\r
1146\r
1147#ifndef _ASM_DRAW_C\r
1148static void FinalizeLineBGR444(int sh)\r
1149{\r
1150 unsigned short *pd=DrawLineDest;\r
1151 unsigned char *ps=HighCol+8;\r
1152 unsigned short *pal=Pico.cram;\r
e5fa9817 1153 int len, i, t, mask=0xff;\r
cc68a136 1154\r
1155 if (Pico.video.reg[12]&1) {\r
1156 len = 320;\r
1157 } else {\r
602133e1 1158 if(!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
cc68a136 1159 len = 256;\r
1160 }\r
1161\r
1162 if(sh) {\r
1163 pal=HighPal;\r
1164 if(Pico.m.dirtyPal) {\r
1165 blockcpy(pal, Pico.cram, 0x40*2);\r
1166 // shadowed pixels\r
1167 for(i = 0x3f; i >= 0; i--)\r
1168 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);\r
1169 // hilighted pixels\r
1170 for(i = 0x3f; i >= 0; i--) {\r
1171 t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;\r
1172 pal[0x80|i]=(unsigned short)t;\r
1173 }\r
1174 Pico.m.dirtyPal = 0;\r
1175 }\r
1176 }\r
1177\r
e5fa9817 1178 if (!sh && (rendstatus & PDRAW_ACC_SPRITES))\r
1179 mask=0x3f; // accurate sprites\r
1180\r
cc68a136 1181 for(i = 0; i < len; i++)\r
e5fa9817 1182 pd[i] = pal[ps[i] & mask];\r
cc68a136 1183}\r
1184\r
1185\r
1186static void FinalizeLineRGB555(int sh)\r
1187{\r
1188 unsigned short *pd=DrawLineDest;\r
1189 unsigned char *ps=HighCol+8;\r
1190 unsigned short *pal=HighPal;\r
1191 int len, i, t, dirtyPal = Pico.m.dirtyPal;\r
1192\r
70357ce5 1193 if (dirtyPal)\r
1194 {\r
1195 unsigned int *spal=(void *)Pico.cram;\r
1196 unsigned int *dpal=(void *)HighPal;\r
1197 for (i = 0x3f/2; i >= 0; i--)\r
1198#ifdef USE_BGR555\r
1199 dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);\r
1200#else\r
1201 dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);\r
1202#endif\r
cc68a136 1203 Pico.m.dirtyPal = 0;\r
1204 }\r
1205\r
70357ce5 1206 if (sh)\r
1207 {\r
1208 if (dirtyPal) {\r
cc68a136 1209 // shadowed pixels\r
70357ce5 1210 for (i = 0x3f; i >= 0; i--)\r
cc68a136 1211 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r
1212 // hilighted pixels\r
70357ce5 1213 for (i = 0x3f; i >= 0; i--) {\r
cc68a136 1214 t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
1215 pal[0x80|i]=(unsigned short)t;\r
1216 }\r
1217 }\r
1218 }\r
1219\r
70357ce5 1220 if (Pico.video.reg[12]&1) {\r
1221 len = 320;\r
1222 } else {\r
602133e1 1223 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
70357ce5 1224 len = 256;\r
1225 }\r
1226\r
e5fa9817 1227 {\r
70357ce5 1228#ifndef PSP\r
e5fa9817 1229 int mask=0xff;\r
1230 if (!sh && (rendstatus & PDRAW_ACC_SPRITES))\r
1231 mask=0x3f; // accurate sprites, upper bits are priority stuff\r
1232\r
1233 for (i = 0; i < len; i++)\r
1234 pd[i] = pal[ps[i] & mask];\r
70357ce5 1235#else\r
70357ce5 1236 extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
e5fa9817 1237 extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
1238 if (!sh && (rendstatus & PDRAW_ACC_SPRITES))\r
1239 amips_clut_6bit(pd, ps, pal, len);\r
1240 else amips_clut(pd, ps, pal, len);\r
70357ce5 1241#endif\r
e5fa9817 1242 }\r
cc68a136 1243}\r
1244#endif\r
1245\r
1246static void FinalizeLine8bit(int sh)\r
1247{\r
1248 unsigned char *pd=DrawLineDest;\r
1249 int len, rs = rendstatus;\r
1250 static int dirty_count;\r
1251\r
b6d7ac70 1252 if (!sh && !(rs & PDRAW_ACC_SPRITES) && Pico.m.dirtyPal == 1 && DrawScanline < 222)\r
602133e1 1253 {\r
cc68a136 1254 // a hack for mid-frame palette changes\r
602133e1 1255 if (!(rs & PDRAW_SONIC_MODE))\r
cc68a136 1256 dirty_count = 1;\r
1257 else dirty_count++;\r
602133e1 1258 rs |= PDRAW_SONIC_MODE;\r
cc68a136 1259 rendstatus = rs;\r
1260 if (dirty_count == 3) {\r
1261 blockcpy(HighPal, Pico.cram, 0x40*2);\r
1262 } else if (dirty_count == 11) {\r
1263 blockcpy(HighPal+0x40, Pico.cram, 0x40*2);\r
1264 }\r
1265 }\r
1266\r
1267 if (Pico.video.reg[12]&1) {\r
1268 len = 320;\r
1269 } else {\r
602133e1 1270 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
cc68a136 1271 len = 256;\r
1272 }\r
1273\r
602133e1 1274 if (!sh && (rs & PDRAW_SONIC_MODE)) {\r
cc68a136 1275 if (dirty_count >= 11) {\r
1276 blockcpy_or(pd, HighCol+8, len, 0x80);\r
1277 } else {\r
1278 blockcpy_or(pd, HighCol+8, len, 0x40);\r
1279 }\r
1280 } else {\r
1281 blockcpy(pd, HighCol+8, len);\r
1282 }\r
1283}\r
1284\r
ea8c405f 1285static void (*FinalizeLine)(int sh) = FinalizeLineBGR444;\r
cc68a136 1286\r
b6d7ac70 1287// --------------------------------------------\r
1288\r
1289static void DrawBlankedLine(void)\r
602133e1 1290{\r
b6d7ac70 1291 int sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
602133e1 1292\r
1293 if (PicoScanBegin != NULL)\r
b6d7ac70 1294 PicoScanBegin(DrawScanline);\r
602133e1 1295\r
1296 BackFill(Pico.video.reg[7], sh);\r
1297\r
1298 if (FinalizeLine != NULL)\r
1299 FinalizeLine(sh);\r
1300\r
1301 if (PicoScanEnd != NULL)\r
b6d7ac70 1302 PicoScanEnd(DrawScanline);\r
602133e1 1303}\r
1304\r
e5fa9817 1305static int DrawDisplay(int sh, int as)\r
cc68a136 1306{\r
fbc65db7 1307 unsigned char *sprited = &HighLnSpr[DrawScanline][0];\r
cc68a136 1308 struct PicoVideo *pvid=&Pico.video;\r
1309 int win=0,edge=0,hvwind=0;\r
fbc65db7 1310 int maxw,maxcells;\r
cc68a136 1311\r
602133e1 1312 rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);\r
740da8c6 1313\r
fbc65db7 1314 if (pvid->reg[12]&1) {\r
cc68a136 1315 maxw = 328; maxcells = 40;\r
1316 } else {\r
1317 maxw = 264; maxcells = 32;\r
1318 }\r
1319\r
1320 // Find out if the window is on this line:\r
1321 win=pvid->reg[0x12];\r
1322 edge=(win&0x1f)<<3;\r
1323\r
b6d7ac70 1324 if (win&0x80) { if (DrawScanline>=edge) hvwind=1; }\r
1325 else { if (DrawScanline< edge) hvwind=1; }\r
cc68a136 1326\r
fbc65db7 1327 if (!hvwind) // we might have a vertical window here\r
1328 {\r
cc68a136 1329 win=pvid->reg[0x11];\r
1330 edge=win&0x1f;\r
7a7c6476 1331 if (win&0x80) {\r
1332 if (!edge) hvwind=1;\r
cc68a136 1333 else if(edge < (maxcells>>1)) hvwind=2;\r
1334 } else {\r
7a7c6476 1335 if (!edge);\r
cc68a136 1336 else if(edge < (maxcells>>1)) hvwind=2;\r
1337 else hvwind=1;\r
1338 }\r
1339 }\r
1340\r
fbc65db7 1341 /* - layer B low - */\r
1342 if (PicoDrawMask & PDRAW_LAYERB_ON)\r
1343 DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);\r
1344 /* - layer A low - */\r
1345 if (!(PicoDrawMask & PDRAW_LAYERA_ON));\r
1346 else if (hvwind == 1)\r
1347 DrawWindow(0, maxcells>>1, 0, sh);\r
7a7c6476 1348 else if (hvwind == 2) {\r
fbc65db7 1349 DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);\r
1350 DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);\r
cc68a136 1351 } else\r
fbc65db7 1352 DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);\r
1353 /* - sprites low - */\r
1354 if (!(PicoDrawMask & PDRAW_SPRITES_LOW_ON));\r
1355 else if (rendstatus & PDRAW_INTERLACE)\r
1356 DrawAllSpritesInterlace(0, sh);\r
1357 else if (sprited[1] & SPRL_HAVE_LO)\r
1358 DrawAllSprites(sprited, 0, sh);\r
1359\r
1360 /* - layer B hi - */\r
1361 if ((PicoDrawMask & PDRAW_LAYERB_ON) && HighCacheB[0])\r
1362 DrawTilesFromCache(HighCacheB, sh, maxw);\r
1363 /* - layer A hi - */\r
1364 if (!(PicoDrawMask & PDRAW_LAYERA_ON));\r
1365 else if (hvwind == 1)\r
cc68a136 1366 DrawWindow(0, maxcells>>1, 1, sh);\r
7a7c6476 1367 else if (hvwind == 2) {\r
fbc65db7 1368 if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw);\r
cc68a136 1369 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r
1370 } else\r
947fb5f9 1371 if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, maxw);\r
fbc65db7 1372 /* - sprites hi - */\r
1373 if (!(PicoDrawMask & PDRAW_SPRITES_HI_ON));\r
1374 else if (rendstatus & PDRAW_INTERLACE)\r
1375 DrawAllSpritesInterlace(1, sh);\r
1376 // AS on and have both lo/hi sprites and lo before hi sprites?\r
1377 else if (as && (sprited[1] & 0xd0) == 0xd0)\r
1378 DrawSpritesHiAS(sprited, sh);\r
1379 else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))\r
1380 DrawSpritesSHi(sprited);\r
1381 else if (sprited[1] & SPRL_HAVE_HI)\r
1382 DrawAllSprites(sprited, 1, 0);\r
cc68a136 1383\r
740da8c6 1384#if 0\r
1385 {\r
1386 int *c, a, b;\r
1387 for (a = 0, c = HighCacheA; *c; c++, a++);\r
1388 for (b = 0, c = HighCacheB; *c; c++, b++);\r
b6d7ac70 1389 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, DrawScanline, a, b);\r
740da8c6 1390 }\r
1391#endif\r
1392\r
cc68a136 1393 return 0;\r
1394}\r
1395\r
1396\r
eff55556 1397PICO_INTERNAL void PicoFrameStart(void)\r
cc68a136 1398{\r
1399 // prepare to do this frame\r
ee4f03ae 1400 rendstatus = 0;\r
1401 if (PicoOpt & POPT_ACC_SPRITES)\r
1402 rendstatus |= PDRAW_ACC_SPRITES;\r
fbc65db7 1403 if ((Pico.video.reg[12]&6) == 6)\r
97a7f774 1404 rendstatus |= PDRAW_INTERLACE; // interlace mode\r
e5fa9817 1405\r
602133e1 1406 if (Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed\r
cc68a136 1407\r
d9fc2fe1 1408 DrawScanline=0;\r
cc68a136 1409 PrepareSprites(1);\r
602133e1 1410 skip_next_line=0;\r
cc68a136 1411}\r
1412\r
b6d7ac70 1413static void PicoLine(void)\r
cc68a136 1414{\r
e5fa9817 1415 int sh, as = 0;\r
b6d7ac70 1416 if (skip_next_line>0) { skip_next_line--; return; } // skip rendering lines\r
cc68a136 1417\r
cc68a136 1418 sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
e5fa9817 1419 if (rendstatus & PDRAW_ACC_SPRITES) as|=1; // accurate sprites\r
cc68a136 1420\r
602133e1 1421 if (PicoScanBegin != NULL)\r
b6d7ac70 1422 skip_next_line = PicoScanBegin(DrawScanline);\r
602133e1 1423\r
cc68a136 1424 // Draw screen:\r
e5fa9817 1425 BackFill(Pico.video.reg[7], sh|as);\r
cc68a136 1426 if (Pico.video.reg[1]&0x40)\r
e5fa9817 1427 DrawDisplay(sh, as);\r
cc68a136 1428\r
ea8c405f 1429 if (FinalizeLine != NULL)\r
1430 FinalizeLine(sh);\r
cc68a136 1431\r
602133e1 1432 if (PicoScanEnd != NULL)\r
b6d7ac70 1433 PicoScanEnd(DrawScanline);\r
cc68a136 1434}\r
1435\r
b6d7ac70 1436void PicoDrawSync(int to, int blank_last_line)\r
1437{\r
1438 for (; DrawScanline < to; DrawScanline++)\r
1439 {\r
1440#if !CAN_HANDLE_240_LINES\r
1441 if (DrawScanline >= 224) break;\r
1442#endif\r
1443 PicoLine();\r
1444 }\r
1445\r
1446#if !CAN_HANDLE_240_LINES\r
1447 if (DrawScanline >= 224) DrawScanline = 240, return;\r
1448#endif\r
1449\r
1450 // last line\r
1451 if (DrawScanline <= to)\r
1452 {\r
1453 if (blank_last_line)\r
1454 DrawBlankedLine();\r
1455 else PicoLine();\r
1456 DrawScanline++;\r
1457 }\r
1458}\r
cc68a136 1459\r
1460void PicoDrawSetColorFormat(int which)\r
1461{\r
ea8c405f 1462 switch (which)\r
1463 {\r
1464 case 2: FinalizeLine = FinalizeLine8bit; break;\r
1465 case 1: FinalizeLine = FinalizeLineRGB555; break;\r
1466 case 0: FinalizeLine = FinalizeLineBGR444; break;\r
1467 default:FinalizeLine = NULL; break;\r
1468 }\r
499a0be3 1469#if OVERRIDE_HIGHCOL\r
1470 if (which) HighCol=DefHighCol;\r
1471#endif\r
cc68a136 1472}\r
ea8c405f 1473\r
fbc65db7 1474/* debug and fun */\r
1475static void set16(unsigned short *p, unsigned short d, int cnt)\r
1476{\r
1477 while (cnt-- > 0)\r
1478 *p++ = d;\r
1479}\r
1480\r
1481void PicoDrawShowSpriteStats(unsigned short *screen)\r
1482{\r
1483 int lines, i, u, step;\r
1484 unsigned short *dest;\r
1485 unsigned char *p;\r
1486\r
1487 memset(screen, 0, 320*240*2);\r
1488 step = (320-4*4-1) / MAX_LINE_SPRITES;\r
1489 lines = 240;\r
1490 if (!Pico.m.pal || !(Pico.video.reg[1]&8))\r
1491 lines = 224, screen += 320*8;\r
1492\r
1493 for (i = 0; i < lines; i++)\r
1494 {\r
1495 dest = screen + 320*i;\r
1496 p = &HighLnSpr[i][0];\r
1497\r
1498 // sprite graphs\r
1499 for (u = 0; u < (p[0] & 0x7f); u++) {\r
1500 set16(dest, (p[3+u] & 0x80) ? 0xe700 : 0x0700, step);\r
1501 dest += step;\r
1502 }\r
1503\r
1504 // flags\r
1505 dest = screen + 320*i + 320-4*4;\r
1506 if (p[1] & SPRL_HAVE_LO) set16(dest+4*0, 0x0700, 4);\r
1507 if (p[1] & SPRL_HAVE_HI) set16(dest+4*1, 0xe700, 4);\r
1508 if (p[1] & SPRL_MAY_HAVE_OP) set16(dest+4*2, 0x001e, 4);\r
1509 if (p[1] & SPRL_LO_ABOVE_HI) set16(dest+4*3, 0xf000, 4);\r
1510 }\r
1511\r
1512 // draw grid\r
1513 for (i = step*5; i <= 320-4*4-1; i += step*5) {\r
1514 for (u = 0; u < lines; u++)\r
1515 screen[i + u*320] = 0x182;\r
1516 }\r
1517}\r
1518\r
1519void PicoDrawShowPalette(unsigned short *screen)\r
1520{\r
1521 unsigned int *spal=(void *)Pico.cram;\r
1522 unsigned int *dpal=(void *)HighPal;\r
1523 int x, y, i;\r
1524\r
1525 memset(screen, 0, 320*240*2);\r
1526\r
1527 for (i = 0x3f/2; i >= 0; i--)\r
1528#ifdef USE_BGR555\r
1529 dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);\r
1530#else\r
1531 dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);\r
1532#endif\r
1533 for (i = 0x3f; i >= 0; i--)\r
1534 HighPal[0x40|i] = (unsigned short)((HighPal[i]>>1)&0x738e);\r
1535 for (i = 0x3f; i >= 0; i--) {\r
1536 int t=HighPal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
1537 HighPal[0x80|i]=(unsigned short)t;\r
1538 }\r
1539\r
1540 screen += 16*320+8;\r
1541 for (y = 0; y < 8*4; y++)\r
1542 for (x = 0; x < 8*16; x++)\r
1543 screen[x + y*320] = HighPal[x/8 + (y/8)*16];\r
1544\r
1545 screen += 160;\r
1546 for (y = 0; y < 8*4; y++)\r
1547 for (x = 0; x < 8*16; x++)\r
1548 screen[x + y*320] = HighPal[(x/8 + (y/8)*16) | 0x40];\r
1549\r
1550 screen += 320*48;\r
1551 for (y = 0; y < 8*4; y++)\r
1552 for (x = 0; x < 8*16; x++)\r
1553 screen[x + y*320] = HighPal[(x/8 + (y/8)*16) | 0x80];\r
1554\r
1555 Pico.m.dirtyPal = 1;\r
1556}\r
1557\r