let it build on msvc
[picodrive.git] / pico / draw.c
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cff531af 1/*\r
2 * line renderer\r
3 * (c) Copyright Dave, 2004\r
4 * (C) notaz, 2006-2010\r
5 *\r
6 * This work is licensed under the terms of MAME license.\r
7 * See COPYING file in the top-level directory.\r
8 */\r
e5fa9817 9/*\r
10 * The renderer has 4 modes now:\r
11 * - normal\r
12 * - shadow/hilight (s/h)\r
40644bfe 13 * - "sonic mode" for midline palette changes (8bit mode only)\r
14 * - accurate sprites (AS) [+ s/h]\r
e5fa9817 15 *\r
16 * AS and s/h both use upper bits for both priority and shadow/hilight flags.\r
17 * "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.\r
18 * AS is enabled by user and takes priority over "sonic mode".\r
40644bfe 19 *\r
bfa12428 20 * since renderer always draws line in 8bit mode, there are 2 spare bits:\r
21 * b \ mode: s/h as sonic\r
a39d8ba5 22 * 00 normal - pal index\r
bfa12428 23 * 01 shadow - pal index\r
24 * 10 hilight+op spr spr pal index\r
25 * 11 shadow +op spr - pal index\r
26 *\r
40644bfe 27 * not handled properly:\r
28 * - hilight op on shadow tile\r
29 * - AS + s/h (s/h sprite flag interferes with and cleared by AS code)\r
e5fa9817 30 */\r
cc68a136 31\r
efcba75f 32#include "pico_int.h"\r
cc68a136 33\r
602133e1 34int (*PicoScanBegin)(unsigned int num) = NULL;\r
35int (*PicoScanEnd) (unsigned int num) = NULL;\r
cc68a136 36\r
ea8c405f 37static unsigned char DefHighCol[8+320+8];\r
5a681086 38static unsigned char *HighColBase = DefHighCol;\r
39static int HighColIncrement;\r
40\r
87b0845f 41static unsigned int DefOutBuff[320*2/2];\r
5a681086 42void *DrawLineDestBase = DefOutBuff;\r
43int DrawLineDestIncrement;\r
ea8c405f 44\r
cc68a136 45static int HighCacheA[41+1]; // caches for high layers\r
46static int HighCacheB[41+1];\r
99bdfd31 47static int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
381eea9b 48\r
e0bcb7a9 49#define LF_PLANE_1 (1 << 0)\r
50#define LF_SH (1 << 1) // must be = 2\r
51#define LF_FORCE (1 << 2)\r
52\r
fbc65db7 53#define SPRL_HAVE_HI 0x80 // have hi priority sprites\r
54#define SPRL_HAVE_LO 0x40 // *lo*\r
55#define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line\r
56#define SPRL_LO_ABOVE_HI 0x10 // low priority sprites may be on top of hi\r
57unsigned char HighLnSpr[240][3 + MAX_LINE_SPRITES]; // sprite_count, ^flags, tile_count, [spritep]...\r
d9fc2fe1 58\r
ea38612f 59int rendstatus_old;\r
ae87bffa 60int rendlines;\r
cc68a136 61\r
602133e1 62static int skip_next_line=0;\r
63\r
cc68a136 64struct TileStrip\r
65{\r
66 int nametab; // Position in VRAM of name table (for this tile line)\r
6d7acf9e 67 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r
cc68a136 68 int hscroll; // Horizontal scroll value in pixels for the line\r
69 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
70 int *hc; // cache for high tile codes and their positions\r
71 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
72};\r
73\r
74// stuff available in asm:\r
75#ifdef _ASM_DRAW_C\r
ea38612f 76void DrawWindow(int tstart, int tend, int prio, int sh,\r
77 struct PicoEState *est);\r
78void DrawAllSprites(unsigned char *sprited, int prio, int sh,\r
79 struct PicoEState *est);\r
80void DrawTilesFromCache(int *hc, int sh, int rlim,\r
81 struct PicoEState *est);\r
82void DrawSpritesSHi(unsigned char *sprited, struct PicoEState *est);\r
83void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells,\r
84 struct PicoEState *est);\r
7b802576 85void *blockcpy(void *dst, const void *src, size_t n);\r
cc68a136 86void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
87#else\r
88// utility\r
89void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
90{\r
91 unsigned char *pd = dst, *ps = src;\r
92 for (; n; n--)\r
93 *pd++ = (unsigned char) (*ps++ | pat);\r
94}\r
7b802576 95#define blockcpy memcpy\r
cc68a136 96#endif\r
97\r
98\r
07abbab1 99#define TileNormMaker(funcname,pix_func) \\r
1a08dec0 100static void funcname(int sx, unsigned int pack, int pal) \\r
07abbab1 101{ \\r
1a08dec0 102 unsigned char *pd = Pico.est.HighCol + sx; \\r
103 unsigned int t; \\r
07abbab1 104 \\r
1a08dec0 105 t = (pack&0x0000f000)>>12; pix_func(0); \\r
106 t = (pack&0x00000f00)>> 8; pix_func(1); \\r
107 t = (pack&0x000000f0)>> 4; pix_func(2); \\r
108 t = (pack&0x0000000f) ; pix_func(3); \\r
109 t = (pack&0xf0000000)>>28; pix_func(4); \\r
110 t = (pack&0x0f000000)>>24; pix_func(5); \\r
111 t = (pack&0x00f00000)>>20; pix_func(6); \\r
112 t = (pack&0x000f0000)>>16; pix_func(7); \\r
cc68a136 113}\r
114\r
07abbab1 115#define TileFlipMaker(funcname,pix_func) \\r
1a08dec0 116static void funcname(int sx, unsigned int pack, int pal) \\r
07abbab1 117{ \\r
1a08dec0 118 unsigned char *pd = Pico.est.HighCol + sx; \\r
119 unsigned int t; \\r
07abbab1 120 \\r
1a08dec0 121 t = (pack&0x000f0000)>>16; pix_func(0); \\r
122 t = (pack&0x00f00000)>>20; pix_func(1); \\r
123 t = (pack&0x0f000000)>>24; pix_func(2); \\r
124 t = (pack&0xf0000000)>>28; pix_func(3); \\r
125 t = (pack&0x0000000f) ; pix_func(4); \\r
126 t = (pack&0x000000f0)>> 4; pix_func(5); \\r
127 t = (pack&0x00000f00)>> 8; pix_func(6); \\r
128 t = (pack&0x0000f000)>>12; pix_func(7); \\r
cc68a136 129}\r
cc68a136 130\r
cc68a136 131\r
07abbab1 132#define pix_just_write(x) \\r
133 if (t) pd[x]=pal|t\r
cc68a136 134\r
07abbab1 135TileNormMaker(TileNorm,pix_just_write)\r
136TileFlipMaker(TileFlip,pix_just_write)\r
cc68a136 137\r
e352c3af 138#ifndef _ASM_DRAW_C\r
139\r
07abbab1 140// draw a sprite pixel, process operator colors\r
141#define pix_sh(x) \\r
142 if (!t); \\r
40644bfe 143 else if (t>=0xe) pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \\r
07abbab1 144 else pd[x]=pal|t\r
e5fa9817 145\r
07abbab1 146TileNormMaker(TileNormSH, pix_sh)\r
147TileFlipMaker(TileFlipSH, pix_sh)\r
cc68a136 148\r
40644bfe 149// draw a sprite pixel, mark operator colors\r
150#define pix_sh_markop(x) \\r
151 if (!t); \\r
152 else if (t>=0xe) pd[x]|=0x80; \\r
153 else pd[x]=pal|t\r
cc68a136 154\r
40644bfe 155TileNormMaker(TileNormSH_markop, pix_sh_markop)\r
156TileFlipMaker(TileFlipSH_markop, pix_sh_markop)\r
6c254710 157\r
40644bfe 158// process operator pixels only, apply only on low pri tiles and other op pixels\r
07abbab1 159#define pix_sh_onlyop(x) \\r
40644bfe 160 if (t>=0xe && (pd[x]&0xc0)) \\r
161 pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \\r
cc68a136 162\r
07abbab1 163TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)\r
164TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)\r
cc68a136 165\r
e352c3af 166#endif\r
167\r
07abbab1 168// draw a sprite pixel (AS)\r
169#define pix_as(x) \\r
170 if (t && !(pd[x]&0x80)) pd[x]=pal|t\r
cc68a136 171\r
07abbab1 172TileNormMaker(TileNormAS, pix_as)\r
173TileFlipMaker(TileFlipAS, pix_as)\r
cc68a136 174\r
07abbab1 175// draw a sprite pixel, skip operator colors (AS)\r
176#define pix_sh_as_noop(x) \\r
177 if (t && t < 0xe && !(pd[x]&0x80)) pd[x]=pal|t\r
cc68a136 178\r
07abbab1 179TileNormMaker(TileNormAS_noop, pix_sh_as_noop)\r
180TileFlipMaker(TileFlipAS_noop, pix_sh_as_noop)\r
cc68a136 181\r
07abbab1 182// mark pixel as sprite pixel (AS)\r
183#define pix_sh_as_onlymark(x) \\r
184 if (t) pd[x]|=0x80\r
cc68a136 185\r
07abbab1 186TileNormMaker(TileNormAS_onlymark, pix_sh_as_onlymark)\r
187TileFlipMaker(TileFlipAS_onlymark, pix_sh_as_onlymark)\r
cc68a136 188\r
e0bcb7a9 189// mark pixel as sprite pixel (AS)\r
190#define pix_and(x) \\r
191 pd[x] = (pd[x] & 0xc0) | (pd[x] & (pal | t))\r
192\r
193TileNormMaker(TileNorm_and, pix_and)\r
194TileFlipMaker(TileFlip_and, pix_and)\r
e5fa9817 195\r
cc68a136 196// --------------------------------------------\r
197\r
198#ifndef _ASM_DRAW_C\r
e0bcb7a9 199static void DrawStrip(struct TileStrip *ts, int lflags, int cellskip)\r
cc68a136 200{\r
83c093a4 201 int tilex,dx,ty,code=0,addr=0,cells;\r
cc68a136 202 int oldcode=-1,blank=-1; // The tile we know is blank\r
83c093a4 203 int pal=0,sh;\r
cc68a136 204\r
205 // Draw tiles across screen:\r
e0bcb7a9 206 sh = (lflags & LF_SH) << 5; // 0x40\r
83c093a4 207 tilex=((-ts->hscroll)>>3)+cellskip;\r
cc68a136 208 ty=(ts->line&7)<<1; // Y-Offset into tile\r
209 dx=((ts->hscroll-1)&7)+1;\r
83c093a4 210 cells = ts->cells - cellskip;\r
cc68a136 211 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
83c093a4 212 dx+=cellskip<<3;\r
cc68a136 213\r
e0bcb7a9 214 for (; cells > 0; dx+=8, tilex++, cells--)\r
cc68a136 215 {\r
1a08dec0 216 unsigned int pack;\r
cc68a136 217\r
88fd63ad 218 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];\r
e0bcb7a9 219 if (code == blank)\r
220 continue;\r
221 if ((code >> 15) | (lflags & LF_FORCE)) { // high priority tile\r
cc68a136 222 int cval = code | (dx<<16) | (ty<<25);\r
223 if(code&0x1000) cval^=7<<26;\r
224 *ts->hc++ = cval; // cache it\r
225 continue;\r
226 }\r
227\r
228 if (code!=oldcode) {\r
229 oldcode = code;\r
230 // Get tile address/2:\r
231 addr=(code&0x7ff)<<4;\r
232 addr+=ty;\r
233 if (code&0x1000) addr^=0xe; // Y-flip\r
234\r
83c093a4 235 pal=((code>>9)&0x30)|sh;\r
cc68a136 236 }\r
237\r
88fd63ad 238 pack = *(unsigned int *)(PicoMem.vram + addr);\r
1a08dec0 239 if (!pack) {\r
240 blank = code;\r
241 continue;\r
242 }\r
cc68a136 243\r
1a08dec0 244 if (code & 0x0800) TileFlip(dx, pack, pal);\r
245 else TileNorm(dx, pack, pal);\r
cc68a136 246 }\r
247\r
248 // terminate the cache list\r
249 *ts->hc = 0;\r
740da8c6 250 // if oldcode wasn't changed, it means all layer is hi priority\r
ea38612f 251 if (oldcode == -1) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO;\r
cc68a136 252}\r
cc68a136 253\r
254// this is messy\r
1a08dec0 255static void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
cc68a136 256{\r
83c093a4 257 int tilex,dx,code=0,addr=0,cell=0;\r
cc68a136 258 int oldcode=-1,blank=-1; // The tile we know is blank\r
ea38612f 259 int pal=0,scan=Pico.est.DrawScanline;\r
cc68a136 260\r
261 // Draw tiles across screen:\r
262 tilex=(-ts->hscroll)>>3;\r
263 dx=((ts->hscroll-1)&7)+1;\r
cf07a88d 264 if (ts->hscroll & 0x0f) {\r
265 int adj = ((ts->hscroll ^ dx) >> 3) & 1;\r
266 cell -= adj + 1;\r
267 ts->cells -= adj;\r
268 }\r
83c093a4 269 cell+=cellskip;\r
270 tilex+=cellskip;\r
271 dx+=cellskip<<3;\r
cc68a136 272\r
273 for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
274 {\r
1a08dec0 275 int nametabadd, ty;\r
276 unsigned int pack;\r
cc68a136 277\r
83c093a4 278 //if((cell&1)==0)\r
279 {\r
cc68a136 280 int line,vscroll;\r
88fd63ad 281 vscroll=PicoMem.vsram[(plane_sh&1)+(cell&~1)];\r
cc68a136 282\r
283 // Find the line in the name table\r
284 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
285 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
286 ty=(line&7)<<1; // Y-Offset into tile\r
287 }\r
288\r
88fd63ad 289 code=PicoMem.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
cc68a136 290 if (code==blank) continue;\r
291 if (code>>15) { // high priority tile\r
292 int cval = code | (dx<<16) | (ty<<25);\r
293 if(code&0x1000) cval^=7<<26;\r
294 *ts->hc++ = cval; // cache it\r
295 continue;\r
296 }\r
297\r
298 if (code!=oldcode) {\r
299 oldcode = code;\r
300 // Get tile address/2:\r
301 addr=(code&0x7ff)<<4;\r
302 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
303\r
83c093a4 304 pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r
cc68a136 305 }\r
306\r
88fd63ad 307 pack = *(unsigned int *)(PicoMem.vram + addr);\r
1a08dec0 308 if (!pack) {\r
309 blank = code;\r
310 continue;\r
311 }\r
cc68a136 312\r
1a08dec0 313 if (code & 0x0800) TileFlip(dx, pack, pal);\r
314 else TileNorm(dx, pack, pal);\r
cc68a136 315 }\r
316\r
317 // terminate the cache list\r
318 *ts->hc = 0;\r
ea38612f 319 if (oldcode == -1) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO;\r
cc68a136 320}\r
6d7acf9e 321#endif\r
cc68a136 322\r
323#ifndef _ASM_DRAW_C\r
324static\r
325#endif\r
326void DrawStripInterlace(struct TileStrip *ts)\r
327{\r
328 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
329 int oldcode=-1,blank=-1; // The tile we know is blank\r
330 int pal=0;\r
331\r
332 // Draw tiles across screen:\r
333 tilex=(-ts->hscroll)>>3;\r
334 ty=(ts->line&15)<<1; // Y-Offset into tile\r
335 dx=((ts->hscroll-1)&7)+1;\r
336 cells = ts->cells;\r
337 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
338\r
339 for (; cells; dx+=8,tilex++,cells--)\r
340 {\r
1a08dec0 341 unsigned int pack;\r
cc68a136 342\r
88fd63ad 343 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];\r
cc68a136 344 if (code==blank) continue;\r
345 if (code>>15) { // high priority tile\r
346 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
347 cval|=(code&0x3ff)<<1;\r
348 if(code&0x1000) cval^=0xf<<26;\r
349 *ts->hc++ = cval; // cache it\r
350 continue;\r
351 }\r
352\r
353 if (code!=oldcode) {\r
354 oldcode = code;\r
355 // Get tile address/2:\r
356 addr=(code&0x7ff)<<5;\r
357 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
358\r
359// pal=Pico.cram+((code>>9)&0x30);\r
360 pal=((code>>9)&0x30);\r
361 }\r
362\r
88fd63ad 363 pack = *(unsigned int *)(PicoMem.vram + addr);\r
1a08dec0 364 if (!pack) {\r
365 blank = code;\r
366 continue;\r
367 }\r
cc68a136 368\r
1a08dec0 369 if (code & 0x0800) TileFlip(dx, pack, pal);\r
370 else TileNorm(dx, pack, pal);\r
cc68a136 371 }\r
372\r
373 // terminate the cache list\r
374 *ts->hc = 0;\r
375}\r
376\r
377// --------------------------------------------\r
378\r
379#ifndef _ASM_DRAW_C\r
ea38612f 380static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells,\r
381 struct PicoEState *est)\r
cc68a136 382{\r
383 struct PicoVideo *pvid=&Pico.video;\r
384 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
385 struct TileStrip ts;\r
386 int width, height, ymask;\r
387 int vscroll, htab;\r
388\r
389 ts.hc=hcache;\r
390 ts.cells=maxcells;\r
391\r
392 // Work out the TileStrip to draw\r
393\r
394 // Work out the name table size: 32 64 or 128 tiles (0-3)\r
395 width=pvid->reg[16];\r
396 height=(width>>4)&3; width&=3;\r
397\r
398 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
399 ymask=(height<<8)|0xff; // Y Mask in pixels\r
eced0190 400 switch (width) {\r
401 case 1: ymask &= 0x1ff; break;\r
402 case 2: ymask = 0x007; break;\r
403 case 3: ymask = 0x0ff; break;\r
404 }\r
cc68a136 405\r
406 // Find name table:\r
83c093a4 407 if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
408 else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
cc68a136 409\r
410 htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
ea38612f 411 if ( pvid->reg[11]&2) htab+=est->DrawScanline<<1; // Offset by line\r
cc68a136 412 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
83c093a4 413 htab+=plane_sh&1; // A or B\r
cc68a136 414\r
415 // Get horizontal scroll value, will be masked later\r
88fd63ad 416 ts.hscroll = PicoMem.vram[htab & 0x7fff];\r
cc68a136 417\r
418 if((pvid->reg[12]&6) == 6) {\r
419 // interlace mode 2\r
88fd63ad 420 vscroll = PicoMem.vsram[plane_sh & 1]; // Get vertical scroll value\r
cc68a136 421\r
422 // Find the line in the name table\r
ea38612f 423 ts.line=(vscroll+(est->DrawScanline<<1))&((ymask<<1)|1);\r
cc68a136 424 ts.nametab+=(ts.line>>4)<<shift[width];\r
425\r
426 DrawStripInterlace(&ts);\r
427 } else if( pvid->reg[11]&4) {\r
428 // shit, we have 2-cell column based vscroll\r
429 // luckily this doesn't happen too often\r
430 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
83c093a4 431 DrawStripVSRam(&ts, plane_sh, cellskip);\r
cc68a136 432 } else {\r
88fd63ad 433 vscroll = PicoMem.vsram[plane_sh & 1]; // Get vertical scroll value\r
cc68a136 434\r
435 // Find the line in the name table\r
ea38612f 436 ts.line=(vscroll+est->DrawScanline)&ymask;\r
cc68a136 437 ts.nametab+=(ts.line>>3)<<shift[width];\r
438\r
83c093a4 439 DrawStrip(&ts, plane_sh, cellskip);\r
cc68a136 440 }\r
441}\r
442\r
443\r
444// --------------------------------------------\r
445\r
446// tstart & tend are tile pair numbers\r
ea38612f 447static void DrawWindow(int tstart, int tend, int prio, int sh,\r
448 struct PicoEState *est)\r
cc68a136 449{\r
450 struct PicoVideo *pvid=&Pico.video;\r
07abbab1 451 int tilex,ty,nametab,code=0;\r
cc68a136 452 int blank=-1; // The tile we know is blank\r
453\r
454 // Find name table line:\r
455 if (pvid->reg[12]&1)\r
456 {\r
457 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
ea38612f 458 nametab+=(est->DrawScanline>>3)<<6;\r
cc68a136 459 }\r
460 else\r
461 {\r
462 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
ea38612f 463 nametab+=(est->DrawScanline>>3)<<5;\r
cc68a136 464 }\r
465\r
466 tilex=tstart<<1;\r
cc68a136 467\r
ea38612f 468 if (!(est->rendstatus & PDRAW_WND_DIFF_PRIO)) {\r
cc68a136 469 // check the first tile code\r
88fd63ad 470 code = PicoMem.vram[nametab + tilex];\r
cc68a136 471 // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
602133e1 472 if ((code>>15) != prio) return;\r
cc68a136 473 }\r
474\r
07abbab1 475 tend<<=1;\r
ea38612f 476 ty=(est->DrawScanline&7)<<1; // Y-Offset into tile\r
07abbab1 477\r
cc68a136 478 // Draw tiles across screen:\r
81fda4e8 479 if (!sh)\r
cc68a136 480 {\r
81fda4e8 481 for (; tilex < tend; tilex++)\r
482 {\r
1a08dec0 483 unsigned int pack;\r
484 int dx, addr;\r
81fda4e8 485 int pal;\r
486\r
88fd63ad 487 code = PicoMem.vram[nametab + tilex];\r
602133e1 488 if (code==blank) continue;\r
489 if ((code>>15) != prio) {\r
ea38612f 490 est->rendstatus |= PDRAW_WND_DIFF_PRIO;\r
81fda4e8 491 continue;\r
492 }\r
cc68a136 493\r
81fda4e8 494 // Get tile address/2:\r
495 addr=(code&0x7ff)<<4;\r
496 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
497\r
88fd63ad 498 pack = *(unsigned int *)(PicoMem.vram + addr);\r
1a08dec0 499 if (!pack) {\r
500 blank = code;\r
501 continue;\r
502 }\r
503\r
504 pal = ((code >> 9) & 0x30);\r
505 dx = 8 + (tilex << 3);\r
81fda4e8 506\r
1a08dec0 507 if (code & 0x0800) TileFlip(dx, pack, pal);\r
508 else TileNorm(dx, pack, pal);\r
cc68a136 509 }\r
81fda4e8 510 }\r
511 else\r
512 {\r
513 for (; tilex < tend; tilex++)\r
514 {\r
1a08dec0 515 unsigned int pack;\r
516 int dx, addr;\r
07abbab1 517 int pal;\r
81fda4e8 518\r
88fd63ad 519 code = PicoMem.vram[nametab + tilex];\r
81fda4e8 520 if(code==blank) continue;\r
521 if((code>>15) != prio) {\r
ea38612f 522 est->rendstatus |= PDRAW_WND_DIFF_PRIO;\r
81fda4e8 523 continue;\r
524 }\r
cc68a136 525\r
81fda4e8 526 pal=((code>>9)&0x30);\r
cc68a136 527\r
07abbab1 528 if (prio) {\r
99bdfd31 529 int *zb = (int *)(est->HighCol+8+(tilex<<3));\r
bfa12428 530 *zb++ &= 0xbfbfbfbf;\r
531 *zb &= 0xbfbfbfbf;\r
cc68a136 532 } else {\r
533 pal |= 0x40;\r
534 }\r
cc68a136 535\r
81fda4e8 536 // Get tile address/2:\r
537 addr=(code&0x7ff)<<4;\r
538 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
cc68a136 539\r
88fd63ad 540 pack = *(unsigned int *)(PicoMem.vram + addr);\r
1a08dec0 541 if (!pack) {\r
542 blank = code;\r
543 continue;\r
544 }\r
545\r
546 dx = 8 + (tilex << 3);\r
cc68a136 547\r
1a08dec0 548 if (code & 0x0800) TileFlip(dx, pack, pal);\r
549 else TileNorm(dx, pack, pal);\r
81fda4e8 550 }\r
cc68a136 551 }\r
cc68a136 552}\r
553\r
554// --------------------------------------------\r
555\r
81fda4e8 556static void DrawTilesFromCacheShPrep(void)\r
557{\r
602133e1 558 // as some layer has covered whole line with hi priority tiles,\r
40644bfe 559 // we can process whole line and then act as if sh/hi mode was off,\r
560 // but leave lo pri op sprite markers alone\r
99bdfd31 561 int c = 320/4, *zb = (int *)(Pico.est.HighCol+8);\r
ea38612f 562 Pico.est.rendstatus |= PDRAW_SHHI_DONE;\r
602133e1 563 while (c--)\r
81fda4e8 564 {\r
40644bfe 565 *zb++ &= 0xbfbfbfbf;\r
81fda4e8 566 }\r
567}\r
568\r
ea38612f 569static void DrawTilesFromCache(int *hc, int sh, int rlim, struct PicoEState *est)\r
cc68a136 570{\r
740da8c6 571 int code, addr, dx;\r
1a08dec0 572 unsigned int pack;\r
cc68a136 573 int pal;\r
cc68a136 574\r
575 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
576\r
ea38612f 577 if (sh && (est->rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))\r
740da8c6 578 {\r
ea38612f 579 if (!(est->rendstatus & PDRAW_SHHI_DONE))\r
602133e1 580 DrawTilesFromCacheShPrep();\r
740da8c6 581 sh = 0;\r
582 }\r
cc68a136 583\r
81fda4e8 584 if (!sh)\r
740da8c6 585 {\r
81fda4e8 586 short blank=-1; // The tile we know is blank\r
7a7c6476 587 while ((code=*hc++)) {\r
e0bcb7a9 588 if (!(code & 0x8000) || (short)code == blank)\r
589 continue;\r
740da8c6 590 // Get tile address/2:\r
e0bcb7a9 591 addr = (code & 0x7ff) << 4;\r
592 addr += code >> 25; // y offset into tile\r
740da8c6 593\r
88fd63ad 594 pack = *(unsigned int *)(PicoMem.vram + addr);\r
1a08dec0 595 if (!pack) {\r
596 blank = (short)code;\r
597 continue;\r
598 }\r
740da8c6 599\r
1a08dec0 600 dx = (code >> 16) & 0x1ff;\r
601 pal = ((code >> 9) & 0x30);\r
602 if (rlim-dx < 0)\r
603 goto last_cut_tile;\r
81fda4e8 604\r
1a08dec0 605 if (code & 0x0800) TileFlip(dx, pack, pal);\r
606 else TileNorm(dx, pack, pal);\r
cc68a136 607 }\r
740da8c6 608 }\r
609 else\r
610 {\r
7a7c6476 611 while ((code=*hc++)) {\r
81fda4e8 612 unsigned char *zb;\r
1a08dec0 613\r
740da8c6 614 // Get tile address/2:\r
615 addr=(code&0x7ff)<<4;\r
616 addr+=(unsigned int)code>>25; // y offset into tile\r
617 dx=(code>>16)&0x1ff;\r
99bdfd31 618 zb = est->HighCol+dx;\r
40644bfe 619 *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;\r
620 *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;\r
cc68a136 621\r
88fd63ad 622 pack = *(unsigned int *)(PicoMem.vram + addr);\r
1a08dec0 623 if (!pack)\r
624 continue;\r
625\r
626 pal = ((code >> 9) & 0x30);\r
627 if (rlim - dx < 0)\r
628 goto last_cut_tile;\r
cc68a136 629\r
1a08dec0 630 if (code & 0x0800) TileFlip(dx, pack, pal);\r
631 else TileNorm(dx, pack, pal);\r
7a7c6476 632 }\r
633 }\r
634 return;\r
635\r
636last_cut_tile:\r
1a08dec0 637 // for vertical window cutoff\r
7a7c6476 638 {\r
1a08dec0 639 unsigned char *pd = est->HighCol + dx;\r
640 unsigned int t;\r
641\r
7a7c6476 642 if (code&0x0800)\r
643 {\r
644 switch (rlim-dx+8)\r
645 {\r
646 case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally\r
647 case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
648 case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
649 case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
650 case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
651 case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
652 case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
653 default: break;\r
654 }\r
655 }\r
656 else\r
657 {\r
658 switch (rlim-dx+8)\r
659 {\r
660 case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
947fb5f9 661 case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
662 case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
663 case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
664 case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
665 case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
666 case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
667 default: break;\r
7a7c6476 668 }\r
740da8c6 669 }\r
cc68a136 670 }\r
671}\r
672\r
673// --------------------------------------------\r
674\r
675// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
676// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
677\r
97a7f774 678static void DrawSprite(int *sprite, int sh)\r
cc68a136 679{\r
680 int width=0,height=0;\r
681 int row=0,code=0;\r
682 int pal;\r
683 int tile=0,delta=0;\r
684 int sx, sy;\r
1a08dec0 685 void (*fTileFunc)(int sx, unsigned int pack, int pal);\r
cc68a136 686\r
687 // parse the sprite data\r
688 sy=sprite[0];\r
689 code=sprite[1];\r
690 sx=code>>16; // X\r
691 width=sy>>28;\r
692 height=(sy>>24)&7; // Width and height in tiles\r
693 sy=(sy<<16)>>16; // Y\r
694\r
ea38612f 695 row=Pico.est.DrawScanline-sy; // Row of the sprite we are on\r
cc68a136 696\r
697 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
698\r
07abbab1 699 tile=code + (row>>3); // Tile number increases going down\r
cc68a136 700 delta=height; // Delta to increase tile by going right\r
701 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
702\r
07abbab1 703 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
ee4f03ae 704 delta<<=4; // Delta of address\r
07abbab1 705\r
706 pal=(code>>9)&0x30;\r
97a7f774 707 pal|=sh<<6;\r
e5fa9817 708\r
709 if (sh && (code&0x6000) == 0x6000) {\r
40644bfe 710 if(code&0x0800) fTileFunc=TileFlipSH_markop;\r
711 else fTileFunc=TileNormSH_markop;\r
e5fa9817 712 } else {\r
713 if(code&0x0800) fTileFunc=TileFlip;\r
714 else fTileFunc=TileNorm;\r
cc68a136 715 }\r
716\r
717 for (; width; width--,sx+=8,tile+=delta)\r
718 {\r
1a08dec0 719 unsigned int pack;\r
720\r
cc68a136 721 if(sx<=0) continue;\r
722 if(sx>=328) break; // Offscreen\r
723\r
88fd63ad 724 pack = *(unsigned int *)(PicoMem.vram + (tile & 0x7fff));\r
1a08dec0 725 fTileFunc(sx, pack, pal);\r
cc68a136 726 }\r
727}\r
e5fa9817 728#endif\r
cc68a136 729\r
e0bcb7a9 730static NOINLINE void DrawTilesFromCacheForced(const int *hc)\r
731{\r
732 int code, addr, dx;\r
733 unsigned int pack;\r
734 int pal;\r
735\r
736 // *ts->hc++ = code | (dx<<16) | (ty<<25);\r
737 while ((code = *hc++)) {\r
738 // Get tile address/2:\r
739 addr = (code & 0x7ff) << 4;\r
740 addr += (code >> 25) & 0x0e; // y offset into tile\r
741\r
742 dx = (code >> 16) & 0x1ff;\r
743 pal = ((code >> 9) & 0x30);\r
88fd63ad 744 pack = *(unsigned int *)(PicoMem.vram + addr);\r
e0bcb7a9 745\r
746 if (code & 0x0800) TileFlip_and(dx, pack, pal);\r
747 else TileNorm_and(dx, pack, pal);\r
748 }\r
749}\r
750\r
cc68a136 751static void DrawSpriteInterlace(unsigned int *sprite)\r
752{\r
753 int width=0,height=0;\r
754 int row=0,code=0;\r
755 int pal;\r
756 int tile=0,delta=0;\r
757 int sx, sy;\r
758\r
759 // parse the sprite data\r
760 sy=sprite[0];\r
761 height=sy>>24;\r
762 sy=(sy&0x3ff)-0x100; // Y\r
763 width=(height>>2)&3; height&=3;\r
764 width++; height++; // Width and height in tiles\r
765\r
ea38612f 766 row=(Pico.est.DrawScanline<<1)-sy; // Row of the sprite we are on\r
cc68a136 767\r
768 code=sprite[1];\r
769 sx=((code>>16)&0x1ff)-0x78; // X\r
770\r
771 if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
772\r
773 tile=code&0x3ff; // Tile number\r
774 tile+=row>>4; // Tile number increases going down\r
775 delta=height; // Delta to increase tile by going right\r
776 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
777\r
778 tile<<=5; tile+=(row&15)<<1; // Tile address\r
779\r
780 delta<<=5; // Delta of address\r
781 pal=((code>>9)&0x30); // Get palette pointer\r
782\r
783 for (; width; width--,sx+=8,tile+=delta)\r
784 {\r
1a08dec0 785 unsigned int pack;\r
786\r
cc68a136 787 if(sx<=0) continue;\r
788 if(sx>=328) break; // Offscreen\r
789\r
88fd63ad 790 pack = *(unsigned int *)(PicoMem.vram + (tile & 0x7fff));\r
1a08dec0 791 if (code & 0x0800) TileFlip(sx, pack, pal);\r
792 else TileNorm(sx, pack, pal);\r
cc68a136 793 }\r
794}\r
795\r
796\r
e0bcb7a9 797static NOINLINE void DrawAllSpritesInterlace(int pri, int sh)\r
cc68a136 798{\r
799 struct PicoVideo *pvid=&Pico.video;\r
ea38612f 800 int i,u,table,link=0,sline=Pico.est.DrawScanline<<1;\r
cc68a136 801 unsigned int *sprites[80]; // Sprite index\r
802\r
803 table=pvid->reg[5]&0x7f;\r
804 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
805 table<<=8; // Get sprite table address/2\r
806\r
807 for (i=u=0; u < 80 && i < 21; u++)\r
808 {\r
809 unsigned int *sprite;\r
810 int code, sx, sy, height;\r
811\r
88fd63ad 812 sprite=(unsigned int *)(PicoMem.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
cc68a136 813\r
814 // get sprite info\r
815 code = sprite[0];\r
816 sx = sprite[1];\r
817 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
818\r
819 // check if it is on this line\r
820 sy = (code&0x3ff)-0x100;\r
821 height = (((code>>24)&3)+1)<<4;\r
822 if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
823\r
824 // check if sprite is not hidden offscreen\r
825 sx = (sx>>16)&0x1ff;\r
826 sx -= 0x78; // Get X coordinate + 8\r
947fb5f9 827 if(sx <= -8*3 || sx >= 328) goto nextsprite;\r
cc68a136 828\r
829 // sprite is good, save it's pointer\r
830 sprites[i++]=sprite;\r
831\r
832 nextsprite:\r
833 // Find next sprite\r
834 link=(code>>16)&0x7f;\r
835 if(!link) break; // End of sprites\r
836 }\r
837\r
838 // Go through sprites backwards:\r
839 for (i-- ;i>=0; i--)\r
840 DrawSpriteInterlace(sprites[i]);\r
841}\r
842\r
843\r
844#ifndef _ASM_DRAW_C\r
40644bfe 845/*\r
846 * s/h drawing: lo_layers|40, lo_sprites|40 && mark_op,\r
847 * hi_layers&=~40, hi_sprites\r
848 *\r
849 * Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r
850 * Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
851 */\r
ea38612f 852static void DrawSpritesSHi(unsigned char *sprited, const struct PicoEState *est)\r
cc68a136 853{\r
1a08dec0 854 void (*fTileFunc)(int sx, unsigned int pack, int pal);\r
ee4f03ae 855 unsigned char *p;\r
856 int cnt;\r
857\r
fbc65db7 858 cnt = sprited[0] & 0x7f;\r
ee4f03ae 859 if (cnt == 0) return;\r
cc68a136 860\r
fbc65db7 861 p = &sprited[3];\r
cc68a136 862\r
ee4f03ae 863 // Go through sprites backwards:\r
864 for (cnt--; cnt >= 0; cnt--)\r
07abbab1 865 {\r
ee4f03ae 866 int *sprite, code, pal, tile, sx, sy;\r
867 int offs, delta, width, height, row;\r
868\r
869 offs = (p[cnt] & 0x7f) * 2;\r
99bdfd31 870 sprite = est->HighPreSpr + offs;\r
ee4f03ae 871 code = sprite[1];\r
872 pal = (code>>9)&0x30;\r
cc68a136 873\r
fbc65db7 874 if (pal == 0x30)\r
07abbab1 875 {\r
ee4f03ae 876 if (code & 0x8000) // hi priority\r
07abbab1 877 {\r
ee4f03ae 878 if (code&0x800) fTileFunc=TileFlipSH;\r
879 else fTileFunc=TileNormSH;\r
07abbab1 880 } else {\r
ee4f03ae 881 if (code&0x800) fTileFunc=TileFlipSH_onlyop_lp;\r
882 else fTileFunc=TileNormSH_onlyop_lp;\r
07abbab1 883 }\r
cc68a136 884 } else {\r
ee4f03ae 885 if (!(code & 0x8000)) continue; // non-operator low sprite, already drawn\r
886 if (code&0x800) fTileFunc=TileFlip;\r
887 else fTileFunc=TileNorm;\r
cc68a136 888 }\r
889\r
ee4f03ae 890 // parse remaining sprite data\r
891 sy=sprite[0];\r
892 sx=code>>16; // X\r
893 width=sy>>28;\r
894 height=(sy>>24)&7; // Width and height in tiles\r
895 sy=(sy<<16)>>16; // Y\r
896\r
ea38612f 897 row=est->DrawScanline-sy; // Row of the sprite we are on\r
ee4f03ae 898\r
899 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
900\r
901 tile=code + (row>>3); // Tile number increases going down\r
902 delta=height; // Delta to increase tile by going right\r
903 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
904\r
905 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
906 delta<<=4; // Delta of address\r
907\r
cc68a136 908 for (; width; width--,sx+=8,tile+=delta)\r
909 {\r
1a08dec0 910 unsigned int pack;\r
911\r
cc68a136 912 if(sx<=0) continue;\r
913 if(sx>=328) break; // Offscreen\r
914\r
88fd63ad 915 pack = *(unsigned int *)(PicoMem.vram + (tile & 0x7fff));\r
1a08dec0 916 fTileFunc(sx, pack, pal);\r
cc68a136 917 }\r
918 }\r
919}\r
f8af9634 920#endif // !_ASM_DRAW_C\r
cc68a136 921\r
fbc65db7 922static void DrawSpritesHiAS(unsigned char *sprited, int sh)\r
e5fa9817 923{\r
1a08dec0 924 void (*fTileFunc)(int sx, unsigned int pack, int pal);\r
ee4f03ae 925 unsigned char *p;\r
926 int entry, cnt, sh_cnt = 0;\r
927\r
fbc65db7 928 cnt = sprited[0] & 0x7f;\r
ee4f03ae 929 if (cnt == 0) return;\r
e5fa9817 930\r
ea38612f 931 Pico.est.rendstatus |= PDRAW_SPR_LO_ON_HI;\r
f8af9634 932\r
fbc65db7 933 p = &sprited[3];\r
e5fa9817 934\r
ee4f03ae 935 // Go through sprites:\r
936 for (entry = 0; entry < cnt; entry++)\r
07abbab1 937 {\r
ee4f03ae 938 int *sprite, code, pal, tile, sx, sy;\r
939 int offs, delta, width, height, row;\r
940\r
941 offs = (p[entry] & 0x7f) * 2;\r
942 sprite = HighPreSpr + offs;\r
943 code = sprite[1];\r
944 pal = (code>>9)&0x30;\r
945\r
946 if (code & 0x8000) // hi priority\r
07abbab1 947 {\r
948 if (sh && pal == 0x30)\r
949 {\r
ee4f03ae 950 if (code&0x800) fTileFunc=TileFlipAS_noop;\r
951 else fTileFunc=TileNormAS_noop;\r
07abbab1 952 } else {\r
ee4f03ae 953 if (code&0x800) fTileFunc=TileFlipAS;\r
954 else fTileFunc=TileNormAS;\r
07abbab1 955 }\r
e5fa9817 956 } else {\r
ee4f03ae 957 if (code&0x800) fTileFunc=TileFlipAS_onlymark;\r
958 else fTileFunc=TileNormAS_onlymark;\r
e5fa9817 959 }\r
411cba90 960 if (sh && pal == 0x30)\r
ee4f03ae 961 p[sh_cnt++] = offs / 2; // re-save for sh/hi pass\r
962\r
963 // parse remaining sprite data\r
964 sy=sprite[0];\r
965 sx=code>>16; // X\r
966 width=sy>>28;\r
967 height=(sy>>24)&7; // Width and height in tiles\r
968 sy=(sy<<16)>>16; // Y\r
969\r
ea38612f 970 row=Pico.est.DrawScanline-sy; // Row of the sprite we are on\r
ee4f03ae 971\r
972 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
973\r
974 tile=code + (row>>3); // Tile number increases going down\r
975 delta=height; // Delta to increase tile by going right\r
976 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
977\r
978 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
979 delta<<=4; // Delta of address\r
e5fa9817 980\r
07abbab1 981 pal |= 0x80;\r
982 for (; width; width--,sx+=8,tile+=delta)\r
983 {\r
1a08dec0 984 unsigned int pack;\r
985\r
07abbab1 986 if(sx<=0) continue;\r
987 if(sx>=328) break; // Offscreen\r
988\r
88fd63ad 989 pack = *(unsigned int *)(PicoMem.vram + (tile & 0x7fff));\r
1a08dec0 990 fTileFunc(sx, pack, pal);\r
07abbab1 991 }\r
992 }\r
993\r
fbc65db7 994 if (!sh || !(sprited[1]&SPRL_MAY_HAVE_OP)) return;\r
07abbab1 995\r
996 /* nasty 1: remove 'sprite' flags */\r
997 {\r
99bdfd31 998 int c = 320/4/4, *zb = (int *)(Pico.est.HighCol+8);\r
07abbab1 999 while (c--)\r
1000 {\r
bfa12428 1001 *zb++ &= 0x7f7f7f7f; *zb++ &= 0x7f7f7f7f;\r
1002 *zb++ &= 0x7f7f7f7f; *zb++ &= 0x7f7f7f7f;\r
07abbab1 1003 }\r
1004 }\r
1005\r
ee4f03ae 1006 /* nasty 2: sh operator pass */\r
fbc65db7 1007 sprited[0] = sh_cnt;\r
ea38612f 1008 DrawSpritesSHi(sprited, &Pico.est);\r
e5fa9817 1009}\r
1010\r
cc68a136 1011\r
1012// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
1013// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
1014// v\r
d9fc2fe1 1015// Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r
cc68a136 1016// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
1017\r
6d8782a1 1018static NOINLINE void PrepareSprites(int full)\r
cc68a136 1019{\r
ea38612f 1020 const struct PicoVideo *pvid=&Pico.video;\r
1021 const struct PicoEState *est=&Pico.est;\r
fbc65db7 1022 int u,link=0,sh;\r
cc68a136 1023 int table=0;\r
1024 int *pd = HighPreSpr;\r
947fb5f9 1025 int max_lines = 224, max_sprites = 80, max_width = 328;\r
d9fc2fe1 1026 int max_line_sprites = 20; // 20 sprites, 40 tiles\r
1027\r
1028 if (!(Pico.video.reg[12]&1))\r
947fb5f9 1029 max_sprites = 64, max_line_sprites = 16, max_width = 264;\r
d9fc2fe1 1030 if (PicoOpt & POPT_DIS_SPRITE_LIM)\r
1031 max_line_sprites = MAX_LINE_SPRITES;\r
1032\r
1033 if (pvid->reg[1]&8) max_lines = 240;\r
fbc65db7 1034 sh = Pico.video.reg[0xC]&8; // shadow/hilight?\r
cc68a136 1035\r
1036 table=pvid->reg[5]&0x7f;\r
1037 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
1038 table<<=8; // Get sprite table address/2\r
1039\r
1040 if (!full)\r
1041 {\r
1042 int pack;\r
1043 // updates: tilecode, sx\r
4c436138 1044 for (u=0; u < max_sprites && (pack = *pd); u++, pd+=2)\r
cc68a136 1045 {\r
1046 unsigned int *sprite;\r
d9fc2fe1 1047 int code2, sx, sy, height;\r
cc68a136 1048\r
88fd63ad 1049 sprite=(unsigned int *)(PicoMem.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
cc68a136 1050\r
1051 // parse sprite info\r
cc68a136 1052 code2 = sprite[1];\r
d9fc2fe1 1053 sx = (code2>>16)&0x1ff;\r
1054 sx -= 0x78; // Get X coordinate + 8\r
1055 sy = (pack << 16) >> 16;\r
947fb5f9 1056 height = (pack >> 24) & 0xf;\r
cc68a136 1057\r
ea38612f 1058 if (sy < max_lines &&\r
1059 sy + (height<<3) > est->DrawScanline && // sprite onscreen (y)?\r
947fb5f9 1060 (sx > -24 || sx < max_width)) // onscreen x\r
d9fc2fe1 1061 {\r
ea38612f 1062 int y = (sy >= est->DrawScanline) ? sy : est->DrawScanline;\r
ee4f03ae 1063 int entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
d9fc2fe1 1064 for (; y < sy + (height<<3) && y < max_lines; y++)\r
1065 {\r
947fb5f9 1066 int i, cnt;\r
d9fc2fe1 1067 cnt = HighLnSpr[y][0] & 0x7f;\r
1068 if (cnt >= max_line_sprites) continue; // sprite limit?\r
d9fc2fe1 1069\r
1070 for (i = 0; i < cnt; i++)\r
fbc65db7 1071 if (((HighLnSpr[y][3+i] ^ entry) & 0x7f) == 0) goto found;\r
d9fc2fe1 1072\r
1073 // this sprite was previously missing\r
fbc65db7 1074 HighLnSpr[y][3+cnt] = entry;\r
d9fc2fe1 1075 HighLnSpr[y][0] = cnt + 1;\r
1076found:;\r
e352c3af 1077 if (entry & 0x80)\r
fbc65db7 1078 HighLnSpr[y][1] |= SPRL_HAVE_HI;\r
1079 else HighLnSpr[y][1] |= SPRL_HAVE_LO;\r
d9fc2fe1 1080 }\r
cc68a136 1081 }\r
1082\r
d9fc2fe1 1083 code2 &= ~0xfe000000;\r
1084 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
1085 pd[1] = code2;\r
cc68a136 1086\r
1087 // Find next sprite\r
d9fc2fe1 1088 link=(sprite[0]>>16)&0x7f;\r
1089 if (!link) break; // End of sprites\r
cc68a136 1090 }\r
cc68a136 1091 }\r
1092 else\r
1093 {\r
d9fc2fe1 1094 for (u = 0; u < max_lines; u++)\r
1095 *((int *)&HighLnSpr[u][0]) = 0;\r
1096\r
4c436138 1097 for (u = 0; u < max_sprites; u++)\r
cc68a136 1098 {\r
1099 unsigned int *sprite;\r
d9fc2fe1 1100 int code, code2, sx, sy, hv, height, width;\r
cc68a136 1101\r
88fd63ad 1102 sprite=(unsigned int *)(PicoMem.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
cc68a136 1103\r
1104 // parse sprite info\r
1105 code = sprite[0];\r
1106 sy = (code&0x1ff)-0x80;\r
1107 hv = (code>>24)&0xf;\r
1108 height = (hv&3)+1;\r
1109\r
cc68a136 1110 width = (hv>>2)+1;\r
1111 code2 = sprite[1];\r
1112 sx = (code2>>16)&0x1ff;\r
1113 sx -= 0x78; // Get X coordinate + 8\r
6d7acf9e 1114\r
ea38612f 1115 if (sy < max_lines && sy + (height<<3) > est->DrawScanline) // sprite onscreen (y)?\r
d9fc2fe1 1116 {\r
fbc65db7 1117 int entry, y, sx_min, onscr_x, maybe_op = 0;\r
1118\r
1119 sx_min = 8-(width<<3);\r
1120 onscr_x = sx_min < sx && sx < max_width;\r
1121 if (sh && (code2 & 0x6000) == 0x6000)\r
1122 maybe_op = SPRL_MAY_HAVE_OP;\r
1123\r
fbc65db7 1124 entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
ea38612f 1125 y = (sy >= est->DrawScanline) ? sy : est->DrawScanline;\r
d9fc2fe1 1126 for (; y < sy + (height<<3) && y < max_lines; y++)\r
1127 {\r
0fc0e241 1128 unsigned char *p = &HighLnSpr[y][0];\r
1129 int cnt = p[0];\r
d9fc2fe1 1130 if (cnt >= max_line_sprites) continue; // sprite limit?\r
1131\r
0fc0e241 1132 if (p[2] >= max_line_sprites*2) { // tile limit?\r
1133 p[0] |= 0x80;\r
947fb5f9 1134 continue;\r
d9fc2fe1 1135 }\r
0fc0e241 1136 p[2] += width;\r
d9fc2fe1 1137\r
1138 if (sx == -0x78) {\r
1139 if (cnt > 0)\r
0fc0e241 1140 p[0] |= 0x80; // masked, no more sprites for this line\r
947fb5f9 1141 continue;\r
d9fc2fe1 1142 }\r
1143 // must keep the first sprite even if it's offscreen, for masking\r
fbc65db7 1144 if (cnt > 0 && !onscr_x) continue; // offscreen x\r
d9fc2fe1 1145\r
0fc0e241 1146 p[3+cnt] = entry;\r
1147 p[0] = cnt + 1;\r
1148 p[1] |= (entry & 0x80) ? SPRL_HAVE_HI : SPRL_HAVE_LO;\r
1149 p[1] |= maybe_op; // there might be op sprites on this line\r
1150 if (cnt > 0 && (code2 & 0x8000) && !(p[3+cnt-1]&0x80))\r
1151 p[1] |= SPRL_LO_ABOVE_HI;\r
d9fc2fe1 1152 }\r
cc68a136 1153 }\r
6d7acf9e 1154\r
d9fc2fe1 1155 *pd++ = (width<<28)|(height<<24)|(hv<<16)|((unsigned short)sy);\r
cc68a136 1156 *pd++ = (sx<<16)|((unsigned short)code2);\r
6d7acf9e 1157\r
cc68a136 1158 // Find next sprite\r
1159 link=(code>>16)&0x7f;\r
d9fc2fe1 1160 if (!link) break; // End of sprites\r
cc68a136 1161 }\r
d9fc2fe1 1162 *pd = 0;\r
1163\r
1164#if 0\r
1165 for (u = 0; u < max_lines; u++)\r
1166 {\r
1167 int y;\r
fbc65db7 1168 printf("c%03i: %2i, %2i: ", u, HighLnSpr[u][0] & 0x7f, HighLnSpr[u][2]);\r
d9fc2fe1 1169 for (y = 0; y < HighLnSpr[u][0] & 0x7f; y++)\r
fbc65db7 1170 printf(" %i", HighLnSpr[u][y+3]);\r
d9fc2fe1 1171 printf("\n");\r
1172 }\r
1173#endif\r
cc68a136 1174 }\r
1175}\r
1176\r
283fec1b 1177#ifndef _ASM_DRAW_C\r
ea38612f 1178static void DrawAllSprites(unsigned char *sprited, int prio, int sh,\r
1179 struct PicoEState *est)\r
cc68a136 1180{\r
d9fc2fe1 1181 unsigned char *p;\r
97a7f774 1182 int cnt;\r
cc68a136 1183\r
fbc65db7 1184 cnt = sprited[0] & 0x7f;\r
ee4f03ae 1185 if (cnt == 0) return;\r
cc68a136 1186\r
fbc65db7 1187 p = &sprited[3];\r
cc68a136 1188\r
ee4f03ae 1189 // Go through sprites backwards:\r
1190 for (cnt--; cnt >= 0; cnt--)\r
1191 {\r
1192 int offs;\r
97a7f774 1193 if ((p[cnt] >> 7) != prio) continue;\r
ee4f03ae 1194 offs = (p[cnt]&0x7f) * 2;\r
97a7f774 1195 DrawSprite(HighPreSpr + offs, sh);\r
cc68a136 1196 }\r
cc68a136 1197}\r
1198\r
1199\r
1200// --------------------------------------------\r
1201\r
99bdfd31 1202void BackFill(int reg7, int sh, struct PicoEState *est)\r
cc68a136 1203{\r
b542be46 1204 unsigned int back;\r
cc68a136 1205\r
1206 // Start with a blank scanline (background colour):\r
1207 back=reg7&0x3f;\r
1208 back|=sh<<6;\r
1209 back|=back<<8;\r
1210 back|=back<<16;\r
1211\r
99bdfd31 1212 memset32((int *)(est->HighCol+8), back, 320/4);\r
cc68a136 1213}\r
1214#endif\r
1215\r
1216// --------------------------------------------\r
1217\r
b2305d08 1218#ifndef _ASM_DRAW_C\r
ea38612f 1219void PicoDoHighPal555(int sh, int line, struct PicoEState *est)\r
e55f0cbb 1220{\r
19954be1 1221 unsigned int *spal, *dpal;\r
a39d8ba5 1222 unsigned int t, i;\r
e55f0cbb 1223\r
1224 Pico.m.dirtyPal = 0;\r
1225\r
88fd63ad 1226 spal = (void *)PicoMem.cram;\r
98a27142 1227 dpal = (void *)est->HighPal;\r
19954be1 1228\r
a39d8ba5 1229 for (i = 0; i < 0x40 / 2; i++) {\r
1230 t = spal[i];\r
e55f0cbb 1231#ifdef USE_BGR555\r
19954be1 1232 t = ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)<<4);\r
e55f0cbb 1233#else\r
19954be1 1234 t = ((t & 0x000e000e)<<12) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)>>7);\r
e55f0cbb 1235#endif\r
a39d8ba5 1236 // treat it like it was 4-bit per channel, since in s/h mode it somewhat is that.\r
1237 // otherwise intensity difference between this and s/h will be wrong\r
1238 t |= (t >> 4) & 0x08610861; // 0x18e318e3\r
19954be1 1239 dpal[i] = t;\r
e55f0cbb 1240 }\r
1241\r
a39d8ba5 1242 // norm: xxx0, sh: 0xxx, hi: 0xxx + 7\r
e55f0cbb 1243 if (sh)\r
1244 {\r
1245 // shadowed pixels\r
a39d8ba5 1246 for (i = 0; i < 0x40 / 2; i++)\r
1247 dpal[0x40/2 | i] = dpal[0xc0/2 | i] = (dpal[i] >> 1) & 0x738e738e;\r
e55f0cbb 1248 // hilighted pixels\r
a39d8ba5 1249 for (i = 0; i < 0x40 / 2; i++) {\r
1250 t = ((dpal[i] >> 1) & 0x738e738e) + 0x738e738e; // 0x7bef7bef;\r
1251 t |= (t >> 4) & 0x08610861;\r
1252 dpal[0x80/2 | i] = t;\r
e55f0cbb 1253 }\r
1254 }\r
1255}\r
1256\r
99bdfd31 1257void FinalizeLine555(int sh, int line, struct PicoEState *est)\r
cc68a136 1258{\r
99bdfd31 1259 unsigned short *pd=est->DrawLineDest;\r
1260 unsigned char *ps=est->HighCol+8;\r
98a27142 1261 unsigned short *pal=est->HighPal;\r
e55f0cbb 1262 int len;\r
cc68a136 1263\r
e55f0cbb 1264 if (Pico.m.dirtyPal)\r
ea38612f 1265 PicoDoHighPal555(sh, line, est);\r
cc68a136 1266\r
70357ce5 1267 if (Pico.video.reg[12]&1) {\r
1268 len = 320;\r
1269 } else {\r
602133e1 1270 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
70357ce5 1271 len = 256;\r
1272 }\r
1273\r
e5fa9817 1274 {\r
70357ce5 1275#ifndef PSP\r
e55f0cbb 1276 int i, mask=0xff;\r
ea38612f 1277 if (!sh && (est->rendstatus & PDRAW_SPR_LO_ON_HI))\r
e5fa9817 1278 mask=0x3f; // accurate sprites, upper bits are priority stuff\r
1279\r
1280 for (i = 0; i < len; i++)\r
1281 pd[i] = pal[ps[i] & mask];\r
70357ce5 1282#else\r
70357ce5 1283 extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
e5fa9817 1284 extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
ea38612f 1285 if (!sh && (est->rendstatus & PDRAW_SPR_LO_ON_HI))\r
e5fa9817 1286 amips_clut_6bit(pd, ps, pal, len);\r
1287 else amips_clut(pd, ps, pal, len);\r
70357ce5 1288#endif\r
e5fa9817 1289 }\r
cc68a136 1290}\r
1291#endif\r
1292\r
ea38612f 1293static void FinalizeLine8bit(int sh, int line, struct PicoEState *est)\r
cc68a136 1294{\r
99bdfd31 1295 unsigned char *pd = est->DrawLineDest;\r
ea38612f 1296 int len, rs = est->rendstatus;\r
cc68a136 1297 static int dirty_count;\r
1298\r
87b0845f 1299 if (!sh && Pico.m.dirtyPal == 1)\r
602133e1 1300 {\r
cc68a136 1301 // a hack for mid-frame palette changes\r
602133e1 1302 if (!(rs & PDRAW_SONIC_MODE))\r
cc68a136 1303 dirty_count = 1;\r
1304 else dirty_count++;\r
602133e1 1305 rs |= PDRAW_SONIC_MODE;\r
ea38612f 1306 est->rendstatus = rs;\r
cc68a136 1307 if (dirty_count == 3) {\r
88fd63ad 1308 blockcpy(est->HighPal, PicoMem.cram, 0x40*2);\r
cc68a136 1309 } else if (dirty_count == 11) {\r
88fd63ad 1310 blockcpy(est->HighPal+0x40, PicoMem.cram, 0x40*2);\r
cc68a136 1311 }\r
1312 }\r
1313\r
1314 if (Pico.video.reg[12]&1) {\r
1315 len = 320;\r
1316 } else {\r
19954be1 1317 if (!(PicoOpt & POPT_DIS_32C_BORDER))\r
1318 pd += 32;\r
cc68a136 1319 len = 256;\r
1320 }\r
1321\r
602133e1 1322 if (!sh && (rs & PDRAW_SONIC_MODE)) {\r
cc68a136 1323 if (dirty_count >= 11) {\r
99bdfd31 1324 blockcpy_or(pd, est->HighCol+8, len, 0x80);\r
cc68a136 1325 } else {\r
99bdfd31 1326 blockcpy_or(pd, est->HighCol+8, len, 0x40);\r
cc68a136 1327 }\r
1328 } else {\r
99bdfd31 1329 blockcpy(pd, est->HighCol+8, len);\r
cc68a136 1330 }\r
1331}\r
1332\r
ea38612f 1333static void (*FinalizeLine)(int sh, int line, struct PicoEState *est);\r
cc68a136 1334\r
b6d7ac70 1335// --------------------------------------------\r
1336\r
0fc0e241 1337static int DrawDisplay(int sh)\r
cc68a136 1338{\r
ea38612f 1339 struct PicoEState *est=&Pico.est;\r
1340 unsigned char *sprited = &HighLnSpr[est->DrawScanline][0];\r
cc68a136 1341 struct PicoVideo *pvid=&Pico.video;\r
e0bcb7a9 1342 int win=0, edge=0, hvwind=0, lflags;\r
1343 int maxw, maxcells;\r
cc68a136 1344\r
6d8782a1 1345 if (est->rendstatus & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {\r
1346 // elprintf(EL_STATUS, "PrepareSprites(%i)", (est->rendstatus>>4)&1);\r
1347 PrepareSprites(est->rendstatus & PDRAW_DIRTY_SPRITES);\r
1348 est->rendstatus &= ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);\r
1349 }\r
1350\r
ea38612f 1351 est->rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);\r
740da8c6 1352\r
fbc65db7 1353 if (pvid->reg[12]&1) {\r
cc68a136 1354 maxw = 328; maxcells = 40;\r
1355 } else {\r
1356 maxw = 264; maxcells = 32;\r
1357 }\r
1358\r
1359 // Find out if the window is on this line:\r
1360 win=pvid->reg[0x12];\r
1361 edge=(win&0x1f)<<3;\r
1362\r
ea38612f 1363 if (win&0x80) { if (est->DrawScanline>=edge) hvwind=1; }\r
1364 else { if (est->DrawScanline< edge) hvwind=1; }\r
cc68a136 1365\r
fbc65db7 1366 if (!hvwind) // we might have a vertical window here\r
1367 {\r
cc68a136 1368 win=pvid->reg[0x11];\r
1369 edge=win&0x1f;\r
7a7c6476 1370 if (win&0x80) {\r
1371 if (!edge) hvwind=1;\r
cc68a136 1372 else if(edge < (maxcells>>1)) hvwind=2;\r
1373 } else {\r
7a7c6476 1374 if (!edge);\r
cc68a136 1375 else if(edge < (maxcells>>1)) hvwind=2;\r
1376 else hvwind=1;\r
1377 }\r
1378 }\r
1379\r
fbc65db7 1380 /* - layer B low - */\r
e0bcb7a9 1381 if (!(pvid->debug_p & PVD_KILL_B)) {\r
1382 lflags = LF_PLANE_1 | (sh << 1);\r
1383 if (pvid->debug_p & PVD_FORCE_B)\r
1384 lflags |= LF_FORCE;\r
1385 DrawLayer(lflags, HighCacheB, 0, maxcells, est);\r
1386 }\r
fbc65db7 1387 /* - layer A low - */\r
e0bcb7a9 1388 lflags = 0 | (sh << 1);\r
1389 if (pvid->debug_p & PVD_FORCE_A)\r
1390 lflags |= LF_FORCE;\r
1391 if (pvid->debug_p & PVD_KILL_A)\r
1392 ;\r
fbc65db7 1393 else if (hvwind == 1)\r
ea38612f 1394 DrawWindow(0, maxcells>>1, 0, sh, est);\r
7a7c6476 1395 else if (hvwind == 2) {\r
e0bcb7a9 1396 DrawLayer(lflags, HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells, est);\r
1397 DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh, est);\r
1398 }\r
1399 else\r
1400 DrawLayer(lflags, HighCacheA, 0, maxcells, est);\r
fbc65db7 1401 /* - sprites low - */\r
e0bcb7a9 1402 if (pvid->debug_p & PVD_KILL_S_LO)\r
1403 ;\r
6d8782a1 1404 else if (est->rendstatus & PDRAW_INTERLACE)\r
fbc65db7 1405 DrawAllSpritesInterlace(0, sh);\r
1406 else if (sprited[1] & SPRL_HAVE_LO)\r
ea38612f 1407 DrawAllSprites(sprited, 0, sh, est);\r
fbc65db7 1408\r
1409 /* - layer B hi - */\r
e0bcb7a9 1410 if (!(pvid->debug_p & PVD_KILL_B) && HighCacheB[0])\r
ea38612f 1411 DrawTilesFromCache(HighCacheB, sh, maxw, est);\r
fbc65db7 1412 /* - layer A hi - */\r
e0bcb7a9 1413 if (pvid->debug_p & PVD_KILL_A)\r
1414 ;\r
fbc65db7 1415 else if (hvwind == 1)\r
ea38612f 1416 DrawWindow(0, maxcells>>1, 1, sh, est);\r
7a7c6476 1417 else if (hvwind == 2) {\r
ea38612f 1418 if (HighCacheA[0])\r
1419 DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw, est);\r
1420 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh, est);\r
cc68a136 1421 } else\r
ea38612f 1422 if (HighCacheA[0])\r
1423 DrawTilesFromCache(HighCacheA, sh, maxw, est);\r
fbc65db7 1424 /* - sprites hi - */\r
e0bcb7a9 1425 if (pvid->debug_p & PVD_KILL_S_HI)\r
1426 ;\r
6d8782a1 1427 else if (est->rendstatus & PDRAW_INTERLACE)\r
fbc65db7 1428 DrawAllSpritesInterlace(1, sh);\r
f8af9634 1429 // have sprites without layer pri bit ontop of sprites with that bit\r
1430 else if ((sprited[1] & 0xd0) == 0xd0 && (PicoOpt & POPT_ACC_SPRITES))\r
fbc65db7 1431 DrawSpritesHiAS(sprited, sh);\r
1432 else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))\r
ea38612f 1433 DrawSpritesSHi(sprited, est);\r
fbc65db7 1434 else if (sprited[1] & SPRL_HAVE_HI)\r
ea38612f 1435 DrawAllSprites(sprited, 1, 0, est);\r
cc68a136 1436\r
e0bcb7a9 1437 if (pvid->debug_p & PVD_FORCE_B)\r
1438 DrawTilesFromCacheForced(HighCacheB);\r
1439 else if (pvid->debug_p & PVD_FORCE_A)\r
1440 DrawTilesFromCacheForced(HighCacheA);\r
1441\r
740da8c6 1442#if 0\r
1443 {\r
1444 int *c, a, b;\r
1445 for (a = 0, c = HighCacheA; *c; c++, a++);\r
1446 for (b = 0, c = HighCacheB; *c; c++, b++);\r
ea38612f 1447 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count,\r
1448 Pico.est.DrawScanline, a, b);\r
740da8c6 1449 }\r
1450#endif\r
1451\r
cc68a136 1452 return 0;\r
1453}\r
1454\r
f8af9634 1455// MUST be called every frame\r
eff55556 1456PICO_INTERNAL void PicoFrameStart(void)\r
cc68a136 1457{\r
5a681086 1458 int offs = 8, lines = 224;\r
ae87bffa 1459\r
cc68a136 1460 // prepare to do this frame\r
ea38612f 1461 Pico.est.rendstatus = 0;\r
ae87bffa 1462 if ((Pico.video.reg[12] & 6) == 6)\r
ea38612f 1463 Pico.est.rendstatus |= PDRAW_INTERLACE; // interlace mode\r
ae87bffa 1464 if (!(Pico.video.reg[12] & 1))\r
ea38612f 1465 Pico.est.rendstatus |= PDRAW_32_COLS;\r
5a681086 1466 if (Pico.video.reg[1] & 8) {\r
1467 offs = 0;\r
ae87bffa 1468 lines = 240;\r
5a681086 1469 }\r
e5fa9817 1470\r
ea38612f 1471 if (Pico.est.rendstatus != rendstatus_old || lines != rendlines) {\r
ae87bffa 1472 rendlines = lines;\r
b60b8745 1473 // mode_change() might reset rendstatus_old by calling SetColorFormat\r
ae87bffa 1474 emu_video_mode_change((lines == 240) ? 0 : 8,\r
1475 lines, (Pico.video.reg[12] & 1) ? 0 : 1);\r
ea38612f 1476 rendstatus_old = Pico.est.rendstatus;\r
19954be1 1477 }\r
1478\r
99bdfd31 1479 Pico.est.HighCol = HighColBase + offs * HighColIncrement;\r
1480 Pico.est.DrawLineDest = (char *)DrawLineDestBase + offs * DrawLineDestIncrement;\r
ea38612f 1481 Pico.est.DrawScanline = 0;\r
b7d64dbd 1482 skip_next_line = 0;\r
1483\r
19954be1 1484 if (PicoOpt & POPT_ALT_RENDERER)\r
1485 return;\r
1486\r
87b0845f 1487 if (Pico.m.dirtyPal)\r
1488 Pico.m.dirtyPal = 2; // reset dirty if needed\r
cc68a136 1489 PrepareSprites(1);\r
cc68a136 1490}\r
1491\r
974fdb5b 1492static void DrawBlankedLine(int line, int offs, int sh, int bgc)\r
87b0845f 1493{\r
87b0845f 1494 if (PicoScanBegin != NULL)\r
1495 PicoScanBegin(line + offs);\r
1496\r
99bdfd31 1497 BackFill(bgc, sh, &Pico.est);\r
87b0845f 1498\r
1499 if (FinalizeLine != NULL)\r
ea38612f 1500 FinalizeLine(sh, line, &Pico.est);\r
87b0845f 1501\r
1502 if (PicoScanEnd != NULL)\r
1503 PicoScanEnd(line + offs);\r
b2670137 1504\r
99bdfd31 1505 Pico.est.HighCol += HighColIncrement;\r
1506 Pico.est.DrawLineDest = (char *)Pico.est.DrawLineDest + DrawLineDestIncrement;\r
87b0845f 1507}\r
1508\r
974fdb5b 1509static void PicoLine(int line, int offs, int sh, int bgc)\r
cc68a136 1510{\r
ae87bffa 1511 int skip = 0;\r
1512\r
87b0845f 1513 if (skip_next_line > 0) {\r
1514 skip_next_line--;\r
1515 return;\r
1516 }\r
cc68a136 1517\r
ea38612f 1518 Pico.est.DrawScanline = line;\r
602133e1 1519 if (PicoScanBegin != NULL)\r
ae87bffa 1520 skip = PicoScanBegin(line + offs);\r
1521\r
1522 if (skip) {\r
1523 skip_next_line = skip - 1;\r
1524 return;\r
1525 }\r
602133e1 1526\r
e0bcb7a9 1527 if (Pico.video.debug_p & (PVD_FORCE_A | PVD_FORCE_B))\r
1528 bgc = 0x3f;\r
1529\r
cc68a136 1530 // Draw screen:\r
99bdfd31 1531 BackFill(bgc, sh, &Pico.est);\r
cc68a136 1532 if (Pico.video.reg[1]&0x40)\r
0fc0e241 1533 DrawDisplay(sh);\r
cc68a136 1534\r
ea8c405f 1535 if (FinalizeLine != NULL)\r
ea38612f 1536 FinalizeLine(sh, line, &Pico.est);\r
cc68a136 1537\r
602133e1 1538 if (PicoScanEnd != NULL)\r
87b0845f 1539 skip_next_line = PicoScanEnd(line + offs);\r
5a681086 1540\r
99bdfd31 1541 Pico.est.HighCol += HighColIncrement;\r
1542 Pico.est.DrawLineDest = (char *)Pico.est.DrawLineDest + DrawLineDestIncrement;\r
cc68a136 1543}\r
1544\r
b6d7ac70 1545void PicoDrawSync(int to, int blank_last_line)\r
1546{\r
87b0845f 1547 int line, offs = 0;\r
974fdb5b 1548 int sh = (Pico.video.reg[0xC] & 8) >> 3; // shadow/hilight?\r
1549 int bgc = Pico.video.reg[7];\r
87b0845f 1550\r
f6c49d38 1551 pprof_start(draw);\r
1552\r
e42a47e2 1553 if (rendlines != 240) {\r
87b0845f 1554 offs = 8;\r
e42a47e2 1555 if (to > 223)\r
1556 to = 223;\r
1557 }\r
87b0845f 1558\r
ea38612f 1559 for (line = Pico.est.DrawScanline; line < to; line++)\r
974fdb5b 1560 PicoLine(line, offs, sh, bgc);\r
b6d7ac70 1561\r
b6d7ac70 1562 // last line\r
87b0845f 1563 if (line <= to)\r
b6d7ac70 1564 {\r
1565 if (blank_last_line)\r
974fdb5b 1566 DrawBlankedLine(line, offs, sh, bgc);\r
1567 else PicoLine(line, offs, sh, bgc);\r
87b0845f 1568 line++;\r
b6d7ac70 1569 }\r
ea38612f 1570 Pico.est.DrawScanline = line;\r
f6c49d38 1571\r
1572 pprof_end(draw);\r
b6d7ac70 1573}\r
cc68a136 1574\r
5a681086 1575// also works for fast renderer\r
1576void PicoDrawUpdateHighPal(void)\r
1577{\r
98a27142 1578 struct PicoEState *est = &Pico.est;\r
5a681086 1579 int sh = (Pico.video.reg[0xC] & 8) >> 3; // shadow/hilight?\r
1580 if (PicoOpt & POPT_ALT_RENDERER)\r
1581 sh = 0; // no s/h support\r
1582\r
ea38612f 1583 PicoDoHighPal555(sh, 0, &Pico.est);\r
98a27142 1584 if (est->rendstatus & PDRAW_SONIC_MODE) {\r
5a681086 1585 // FIXME?\r
98a27142 1586 memcpy(est->HighPal + 0x40, est->HighPal, 0x40*2);\r
1587 memcpy(est->HighPal + 0x80, est->HighPal, 0x40*2);\r
5a681086 1588 }\r
1589}\r
1590\r
41946d70 1591void PicoDrawSetOutFormat(pdso_t which, int use_32x_line_mode)\r
cc68a136 1592{\r
ea8c405f 1593 switch (which)\r
1594 {\r
5a681086 1595 case PDF_8BIT:\r
1596 FinalizeLine = FinalizeLine8bit;\r
1597 break;\r
1598\r
1599 case PDF_RGB555:\r
41946d70 1600 if ((PicoAHW & PAHW_32X) && use_32x_line_mode)\r
5a681086 1601 FinalizeLine = FinalizeLine32xRGB555;\r
1602 else\r
1603 FinalizeLine = FinalizeLine555;\r
1604 break;\r
1605\r
1606 default:\r
1607 FinalizeLine = NULL;\r
1608 break;\r
ea8c405f 1609 }\r
41946d70 1610 PicoDrawSetOutFormat32x(which, use_32x_line_mode);\r
5a681086 1611 PicoDrawSetOutputMode4(which);\r
205bc456 1612 rendstatus_old = -1;\r
5a681086 1613}\r
1614\r
e51e5983 1615// note: may be called on the middle of frame\r
5a681086 1616void PicoDrawSetOutBuf(void *dest, int increment)\r
1617{\r
1618 DrawLineDestBase = dest;\r
1619 DrawLineDestIncrement = increment;\r
24aab4da 1620 Pico.est.DrawLineDest = (char *)DrawLineDestBase + Pico.est.DrawScanline * increment;\r
5a681086 1621}\r
1622\r
1623void PicoDrawSetInternalBuf(void *dest, int increment)\r
1624{\r
1625 if (dest != NULL) {\r
1626 HighColBase = dest;\r
1627 HighColIncrement = increment;\r
99bdfd31 1628 Pico.est.HighCol = HighColBase + Pico.est.DrawScanline * increment;\r
5a681086 1629 }\r
1630 else {\r
1631 HighColBase = DefHighCol;\r
1632 HighColIncrement = 0;\r
1633 }\r
cc68a136 1634}\r
ea8c405f 1635\r
f4750ee0 1636void PicoDrawSetCallbacks(int (*begin)(unsigned int num), int (*end)(unsigned int num))\r
1637{\r
1638 PicoScanBegin = NULL;\r
1639 PicoScanEnd = NULL;\r
1640 PicoScan32xBegin = NULL;\r
1641 PicoScan32xEnd = NULL;\r
1642\r
1643 if ((PicoAHW & PAHW_32X) && FinalizeLine != FinalizeLine32xRGB555) {\r
1644 PicoScan32xBegin = begin;\r
1645 PicoScan32xEnd = end;\r
1646 }\r
1647 else {\r
1648 PicoScanBegin = begin;\r
1649 PicoScanEnd = end;\r
1650 }\r
1651}\r
ea38612f 1652\r
99bdfd31 1653void PicoDrawInit(void)\r
1654{\r
1655 Pico.est.DrawLineDest = DefOutBuff;\r
1656 Pico.est.HighCol = HighColBase;\r
1657 Pico.est.HighPreSpr = HighPreSpr;\r
1658 rendstatus_old = -1;\r
1659}\r
1660\r
1661// vim:ts=2:sw=2:expandtab\r